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New Roster (Warhammer 40,000 10th Edition) [2,005pts]

Army Roster (Chaos - Chaos Daemons) [2,005pts]

Configuration

Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: Configuration

Detachment Choice
Selections: Daemonic Incursion
Categories: Configuration

Khorne Daemons are visible


Categories: Configuration

Nurgle Daemons are visible


Categories: Configuration

Show/Hide Options
Selections: Chaos Knights are visible, Legends are visible, Titans are visible, Unaligned Forces are visible, Unaligned
Fortifications are visible
Categories: Configuration

Slaanesh Daemons are visible


Categories: Configuration

Tzeentch Daemons are visible


Categories: Configuration

Character [895pts]
Bloodthirster [340pts]
Selections: A'rgath, the King of Blades [20pts], Great axe of Khorne, Hellfire breath, Warlord
Categories: Faction: Legiones Daemonica, Monster, Character, Fly, Chaos, Daemon, Khorne, Bloodthirster,
Warlord
Rules: Deadly Demise D6, Deep Strike, Ignores Cover, The Shadow of Chaos, Torrent, Warp Rifts
Abilities: A'rgath, the King of Blades, Daemon Lord of Khorne (Aura), Damaged: 1-6 wounds remaining, Invulnerable Save,
Relentless Carnage, Melee Weapons: ➤ Great axe of Khorne - strike, ➤ Great axe of Khorne - sweep, Ranged Weapons:
Hellfire breath, Unit: Bloodthirster

Abilities Description Ref

KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength
A'rgath, the King characteristics of the bearer’s melee weapons. While the bearer is within your army’s
of Blades Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee
weapons instead.

Daemon Lord of While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, each time
Khorne (Aura) a model in that unit makes a melee attack, add 1 to the Hit roll.

Damaged: 1-6
While this model has 1-6 wounds remaining, each time this model makes an attack,
wounds
subtract 1 from the Hit roll.
remaining

Invulnerable Save This model has a 4+ invulnerable save.

Relentless At the end of the Fight phase, you can select one enemy unit within Engagement Range of
Carnage this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.

Melee Weapons Range A WS S AP D Keywords Ref

➤ Great axe of Khorne - strike Melee 7 2+ 16 -4 D6+2 -

➤ Great axe of Khorne - sweep Melee 14 2+ 10 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Hellfire breath 12" D6 N/A 5 -1 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref

Bloodthirster 12" 11 4+ 18 6+ 5
Daemon Prince of Chaos [225pts]
Selections: Hellforged weapons, Infernal cannon, The Everstave [25pts], Tzeentch
Categories: Faction: Legiones Daemonica, Monster, Character, Chaos, Daemon, Daemon Prince of Chaos,
Tzeentch
Rules: Deadly Demise D3, Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Invulnerable Save, Prince of Darkness (Aura), The Everstave, Unholy Vigour, Melee Weapons: ➤ Hellforged
weapons - strike, ➤ Hellforged weapons - sweep, Ranged Weapons: Infernal cannon (Tzeentch), Unit: Daemon Prince of
Chaos

Abilities Description Ref

Invulnerable
This model has a 4+ invulnerable save.
Save

Prince of
While a friendly LEGIONES DAEMONICA unit is within 6" of this model, models in that unit
Darkness
have the Stealth ability.
(Aura)

TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the
bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While
The Everstave the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the
bearer’s ranged weapons and increase the Range characteristic of such weapons by 6"
instead.

Once per battle, at the start of any phase, this model can use this ability. If it does, until the
Unholy Vigour
end of the phase, this model has a 3+ invulnerable save.

Melee Weapons Range A WS S AP D Keywords Ref

➤ Hellforged weapons - strike Melee 6 2+ 8 -2 3 -

➤ Hellforged weapons - sweep Melee 14 2+ 6 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Infernal cannon (Tzeentch) 24" 6 2+ 5 -1 2 -

Unit M T SV W LD OC Ref

Daemon Prince of Chaos 8" 10 2+ 10 6+ 3


Daemon Prince of Chaos with wings [225pts]
Selections: Hellforged weapons, Infernal cannon, Nurgle, The Endless Gift [30pts]
Categories: Faction: Legiones Daemonica, Monster, Character, Chaos, Daemon, Daemon Prince of Chaos with
wings, Nurgle
Rules: Deadly Demise D3, Deep Strike, Feel No Pain, The Shadow of Chaos, Warp Rifts
Abilities: Harbinger of Death, Invulnerable Save, Malefic Destruction, The Endless Gift, Melee Weapons: ➤ Hellforged
weapons - strike, ➤ Hellforged weapons - sweep, Ranged Weapons: Infernal cannon, Unit: Daemon Prince of Chaos with
wings (Nurgle)

Abilities Description Ref

Each time this model is selected to fight, select one of the following abilities. Until the end of
the phase, this model’s hellforged weapons have that ability:
Harbinger of ■ [LETHAL HITS]
Death
■ [PRECISION]
■ [SUSTAINED HITS 1]

Invulnerable
This model has a 4+ invulnerable save.
Save

Malefic Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until
Destruction the end of the phase, add 3 to the Attacks characteristic of this model’s hellforged weapons.

NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability.
The Endless
While the bearer is within your army’s Shadow of Chaos, the bearer has the Feel No Pain 4+
Gift
ability instead.

Melee Weapons Range A WS S AP D Keywords Ref

➤ Hellforged weapons - strike Melee 6 2+ 8 -2 3 -

➤ Hellforged weapons - sweep Melee 14 2+ 6 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Infernal cannon 24" 3 2+ 5 -1 2 -

Unit M T SV W LD OC Ref

Daemon Prince of Chaos with wings (Nurgle) 12" 10 2+ 10 6+ 3


Fateskimmer [105pts]
Selections: Arcane Fireball, Herald combat weapon, Screamer bites
Categories: Faction: Legiones Daemonica, Mounted, Character, Fly, Psyker, Chaos, Daemon, Tzeentch,
Fateskimmer
Rules: Deep Strike, Devastating Wounds, Extra Attacks, Hazardous, Leader, Psychic, The Shadow of Chaos, Warp Rifts
Abilities: Fateskimmer, Invulnerable Save: Fateskimmer, Leader, Rider of the Immaterial Winds, Melee Weapons: Herald
combat weapon, Screamer bites, Ranged Weapons: ➤ Arcane Fireball - focused witchfire, ➤ Arcane Fireball - witchfire,
Unit: Fateskimmer

Abilities Description Ref

While this model is leading a unit, melee weapons equipped by models in that unit have
Fateskimmer
the [LETHAL HITS] ability.

Invulnerable Save:
This model has a 4+ invulnerable save.
Fateskimmer

This model can be attached to the following unit:


Leader
■ SCREAMERS

Once per battle, at the end of your opponent’s turn, if this model’s unit is not within
Rider of the
Engagement Range of one or more enemy units, you can remove that unit from the
Immaterial Winds
battlefield and place it into Strategic Reserves.

Melee Weapons Range A WS S AP D Keywords Ref

Herald combat weapon Melee 3 4+ 4 -1 1 Psychic

Screamer bites Melee 6 4+ 6 -2 2 Extra Attacks

Ranged Weapons Range A BS S AP D Keywords Ref

➤ Arcane Fireball - focused Devastating Wounds, Hazardous,


18" 3 3+ 6 -2 D3
witchfire Psychic

➤ Arcane Fireball - witchfire 18" 3 3+ 5 -1 D3 Psychic

Unit M T SV W LD OC Ref

Fateskimmer 12" 7 6+ 9 7+ 3

Battleline [420pts]
Bloodletters [140pts]
Selections: Daemonic Icon, Instrument of Chaos
Categories: Faction: Legiones Daemonica, Infantry, Battleline, Chaos, Daemon, Khorne, Bloodletters
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Blood Begets Blood, Daemonic Icon, Instrument of Chaos, Invulnerable Save, Unit: Bloodletters

9x Bloodletter
Selections: 9x Hellblade
Melee Weapons: Hellblade

Bloodreaper
Selections: Hellblade
Melee Weapons: Hellblade

Abilities Description Ref

Blood Begets Each time a model in this unit makes a melee attack, re-roll a Wound roll of 1. If that attack
Blood targets a unit that is Below Half-strength, you can re-roll the Wound roll instead.

Daemonic Icon Models in the bearer’s unit have a Leadership characteristic of 6+.

Instrument of
Add 1 to Charge rolls made for the bearer’s unit.
Chaos

Invulnerable
Models in this unit have a 5+ invulnerable save.
Save

Melee Weapons Range A WS S AP D Keywords Ref

Hellblade Melee 2 3+ 5 -2 2 -

Unit M T SV W LD OC Ref

Bloodletters 6" 4 7+ 1 7+ 2
Pink Horrors [140pts]
Selections: Daemonic Icon, Instrument of Chaos
Categories: Faction: Legiones Daemonica, Infantry, Battleline, Chaos, Daemon, Tzeentch
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Daemonic Icon, Horrors are Pink. Horrors are Blue. Where once there was one, now there are two., Instrument of
Chaos, Invulnerable Save, Split, Melee Weapons: Blue claws, Yellow claws, Ranged Weapons: Coruscating Blue flames,
Coruscating Yellow flames

10x Pink Horror


Selections: 10x Coruscating Pink flames, 10x Pink claws
Categories: Blue, Pink
Rules: Psychic
Melee Weapons: Pink claws, Ranged Weapons: Coruscating Pink flames, Unit: Pink Horror

Abilities Description Ref

Daemonic Icon Models in the bearer’s unit have a Leadership characteristic of 6+.

If, at any point, this unit contains no PINK HORRORS models, use the BLUE
Horrors are Pink. Horrors
HORRORS datasheet for this unit.
are Blue. Where once
Designer’s Note: While this unit contains one or more PINK HORRORS models, the
there was one, now there
Cackling Horrors and Exploding Horrors abilities from the Blue Horrors datasheet
are two.
do not apply to this unit.

Instrument of Chaos Add 1 to Charge rolls made for the bearer’s unit.

Invulnerable Save Models in this unit have a 4+ invulnerable save.

Each time a PINK HORROR or BLUE HORROR model in this unit is destroyed, after
the attacking unit has finished making its attacks, if this unit is not destroyed, roll
Split one D6 for that model. On a 4+, if it was a PINK HORROR, add two BLUE HORROR
models to this unit, and if it was a BLUE HORROR, add one BRIMSTONE HORROR
model to this unit.

Melee Weapons Range A WS S AP D Keywords Ref

Blue claws Melee 1 5+ 3 0 1 -

Pink claws Melee 1 4+ 3 0 1 -

Yellow claws Melee 2 5+ 2 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Coruscating Blue flames 18" 2 4+ 3 -1 1 Psychic

Coruscating Pink flames 18" 2 3+ 4 -1 1 Psychic

Coruscating Yellow flames 18" 2 5+ 2 -1 1 Psychic

Unit M T SV W LD OC Ref

Pink Horror 6" 3 7+ 1 8+ 2


Pink Horrors [140pts]
Selections: Daemonic Icon, Instrument of Chaos
Categories: Faction: Legiones Daemonica, Infantry, Battleline, Chaos, Daemon, Tzeentch
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Daemonic Icon, Horrors are Pink. Horrors are Blue. Where once there was one, now there are two., Instrument of
Chaos, Invulnerable Save, Split, Melee Weapons: Blue claws, Yellow claws, Ranged Weapons: Coruscating Blue flames,
Coruscating Yellow flames

10x Pink Horror


Selections: 10x Coruscating Pink flames, 10x Pink claws
Categories: Blue, Pink
Rules: Psychic
Melee Weapons: Pink claws, Ranged Weapons: Coruscating Pink flames, Unit: Pink Horror

Abilities Description Ref

Daemonic Icon Models in the bearer’s unit have a Leadership characteristic of 6+.

If, at any point, this unit contains no PINK HORRORS models, use the BLUE
Horrors are Pink. Horrors
HORRORS datasheet for this unit.
are Blue. Where once
Designer’s Note: While this unit contains one or more PINK HORRORS models, the
there was one, now there
Cackling Horrors and Exploding Horrors abilities from the Blue Horrors datasheet
are two.
do not apply to this unit.

Instrument of Chaos Add 1 to Charge rolls made for the bearer’s unit.

Invulnerable Save Models in this unit have a 4+ invulnerable save.

Each time a PINK HORROR or BLUE HORROR model in this unit is destroyed, after
the attacking unit has finished making its attacks, if this unit is not destroyed, roll
Split one D6 for that model. On a 4+, if it was a PINK HORROR, add two BLUE HORROR
models to this unit, and if it was a BLUE HORROR, add one BRIMSTONE HORROR
model to this unit.

Melee Weapons Range A WS S AP D Keywords Ref

Blue claws Melee 1 5+ 3 0 1 -

Pink claws Melee 1 4+ 3 0 1 -

Yellow claws Melee 2 5+ 2 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Coruscating Blue flames 18" 2 4+ 3 -1 1 Psychic

Coruscating Pink flames 18" 2 3+ 4 -1 1 Psychic

Coruscating Yellow flames 18" 2 5+ 2 -1 1 Psychic

Unit M T SV W LD OC Ref

Pink Horror 6" 3 7+ 1 8+ 2

Infantry [160pts]
Flamers [160pts]
Categories: Infantry, Fly, Chaos, Daemon, Tzeentch, Flamers
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Bounding Leaps, Invulnerable Save, Unit: Flamers

6x Flamer
Selections: 6x Flamer mouths, 6x Flickering Flames
Rules: Ignores Cover, Psychic, Torrent
Melee Weapons: Flamer mouths, Ranged Weapons: Flickering Flames

Abilities Description Ref

Bounding Leaps This unit is eligible to shoot in a turn in which it Fell Back.

Invulnerable Save Models in this unit have a 4+ invulnerable save.

Melee Weapons Range A WS S AP D Keywords Ref

Flamer mouths Melee 3 4+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Flickering Flames 12" D6 N/A 4 -1 1 Ignores Cover, Psychic, Torrent

Unit M T SV W LD OC Ref

Flamers 9" 4 7+ 3 7+ 1

Mounted [230pts]

Burning Chariot [115pts]


Selections: Fires of Tzeentch, Flamer mouths, Screamer bites
Categories: Faction: Legiones Daemonica, Mounted, Chaos, Daemon, Tzeentch, Burning Chariot, Fly
Rules: Deep Strike, Extra Attacks, Ignores Cover, Psychic, The Shadow of Chaos, Torrent, Warp Rifts
Abilities: Eldritch Flames (Psychic), Invulnerable Save, Melee Weapons: Flamer mouths, Screamer bites, Ranged
Weapons: ➤ Fires of Tzeentch - blue fire, ➤ Fires of Tzeentch - pink fire, Unit: Burning Chariot

Abilities Description Ref

In your Shooting phase, after this model has shot, select one enemy unit that was hit by
Eldritch Flames
one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit
(Psychic)
of Cover.

Invulnerable Save This model has a 4+ invulnerable save.

Melee Weapons Range A WS S AP D Keywords Ref

Flamer mouths Melee 6 4+ 5 0 1 -

Screamer bites Melee 6 4+ 6 -2 2 Extra Attacks

Ranged Weapons Range A BS S AP D Keywords Ref

➤ Fires of Tzeentch - blue fire 18" 3 3+ 9 -3 3 Ignores Cover, Psychic

➤ Fires of Tzeentch - pink fire 12" 2D6 N/A 5 -1 1 Ignores Cover, Psychic, Torrent

Unit M T SV W LD OC Ref

Burning Chariot 12" 8 7+ 9 7+ 3


Burning Chariot [115pts]
Selections: Fires of Tzeentch, Flamer mouths, Screamer bites
Categories: Faction: Legiones Daemonica, Mounted, Chaos, Daemon, Tzeentch, Burning Chariot, Fly
Rules: Deep Strike, Extra Attacks, Ignores Cover, Psychic, The Shadow of Chaos, Torrent, Warp Rifts
Abilities: Eldritch Flames (Psychic), Invulnerable Save, Melee Weapons: Flamer mouths, Screamer bites, Ranged
Weapons: ➤ Fires of Tzeentch - blue fire, ➤ Fires of Tzeentch - pink fire, Unit: Burning Chariot

Abilities Description Ref

In your Shooting phase, after this model has shot, select one enemy unit that was hit by
Eldritch Flames
one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit
(Psychic)
of Cover.

Invulnerable Save This model has a 4+ invulnerable save.

Melee Weapons Range A WS S AP D Keywords Ref

Flamer mouths Melee 6 4+ 5 0 1 -

Screamer bites Melee 6 4+ 6 -2 2 Extra Attacks

Ranged Weapons Range A BS S AP D Keywords Ref

➤ Fires of Tzeentch - blue fire 18" 3 3+ 9 -3 3 Ignores Cover, Psychic

➤ Fires of Tzeentch - pink fire 12" 2D6 N/A 5 -1 1 Ignores Cover, Psychic, Torrent

Unit M T SV W LD OC Ref

Burning Chariot 12" 8 7+ 9 7+ 3

Beast [300pts]
Flesh Hounds [140pts]
Categories: Faction: Legiones Daemonica, Beast, Chaos, Daemon, Khorne, Flesh Hounds
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Invulnerable Save, Pouncing Hunters, Unit: Flesh Hounds

9x Flesh Hound
Selections: 9x Collar of Khorne, 9x Gore-drenched fangs
Abilities: Collar of Khorne, Melee Weapons: Gore-drenched fangs

Gore Hound
Selections: Burning maw, Collar of Khorne, Gore-drenched fangs
Rules: Ignores Cover, Torrent
Abilities: Collar of Khorne, Melee Weapons: Gore-drenched fangs, Ranged Weapons: Burning maw

Abilities Description Ref

Collar of
The bearer has the Feel No Pain 3+ ability against Psychic Attacks.
Khorne

Invulnerable
Models in this unit have a 5+ invulnerable save.
Save

Pouncing You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if
Hunters you have already used that Stratagem on a different unit this phase.

Melee Weapons Range A WS S AP D Keywords Ref

Gore-drenched fangs Melee 3 3+ 5 -1 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Burning maw 12" D6 N/A 4 0 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref

Flesh Hounds 12" 4 7+ 2 7+ 1

Screamers [160pts]
Categories: Faction: Legiones Daemonica, Beast, Fly, Chaos, Daemon, Tzeentch, Screamers
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
Abilities: Invulnerable Save, Slashing Dive

6x Screamer
Selections: 6x Lamprey bite
Melee Weapons: Lamprey bite, Unit: Screamer

Abilities Description Ref

Invulnerable
Models in this unit have a 4+ invulnerable save.
Save

In your Movement phase, after this unit ends a Normal move, you can select one enemy unit it
Slashing Dive moved over during that move and roll one D6 for each model in this unit: for each 4+, that
enemy unit suffers 1 mortal wound.

Melee Weapons Range A WS S AP D Keywords Ref

Lamprey bite Melee 3 4+ 6 -2 2 -

Unit M T SV W LD OC Ref

Screamer 14" 4 6+ 3 7+ 1

Selection Rules
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th
Edition Core Rules p23)
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th
Edition Core Rules p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere
on the battlefield that is more than 9" horizontally away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time
an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that
attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved (10th Edition Core Rules p28)
Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of such a
weapon fights, it can make attacks with that weapon in addition to the one it chooses to fight with. The number of attacks made with an
Extra Attacks weapon cannot be modified by other rules. (10th Edition Core Rules p28)
Feel No Pain: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so
would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those
abilities each time that model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or
fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one
Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in
that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a Character, Monster
or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in an Attached unit, the mortal
wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or
has had attacks allocated to it this phase. (10th Edition Core Rules p28)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until
the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even
if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack
cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had
attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made
against that unit that have yet to be allocated can then be allocated to Character models in that unit. (10th Edition Core Rules p39)
Psychic: Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If a
Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a
Psychic Attack. (10th Edition Core Rules p38)
The Shadow of Chaos: If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your
army’s Shadow of Chaos, as follows:
■ Your deployment zone is always within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No
Man’s Land is within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of
that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

DAEMONIC MANIFESTATION
While a Legiones Daemonica unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test,
add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and that
test is passed, up to D3 destroyed models can be returned to that unit instead).

DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, subtract 1 from that test and,
if that test is failed, that enemy unit suffers D3 mortal wounds. (Index - Chaos Daemons p1)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that
attack automatically hits the target. (10th Edition Core Rules p25)
Warp Rifts: Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set
up wholly within your army’s Shadow of Chaos, it can be set up anywhere that is more than 6" horizontally away from all enemy models,
instead of more than 9". (Index - Chaos Daemons p2)

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