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Untitled 2 JDJD
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Final Fantasy X
Final Fantasy X
Final Fantasy X, initially released in 2001, saw a high definition (HD) remaster in 2014.
This entry into the series marked a departure from pre-rendered backdrops to
embrace 3D backgrounds, distinguishing itself within the Final Fantasy series. Also
notable, it was the first to introduce an official sequel, Final Fantasy X-2.
Review
Final Fantasy X is definitely one of the greatest games in the Final Fantasy franchise.
The series made the jump from the PlayStation console to the PlayStation 2 and the
developers did a great job of taking everything that made some of the previous Final
Fantasy titles great while ditching some of the annoying features that made them
terrible.
To start things off, the graphics in the game are fantastic. The move from 2D pre-
rendered backgrounds into the realm of 3D was done flawlessly and it gave Final
Fantasy X a feeling of immersion that none of the other Final Fantasy games were able
to create. On the flip side, and as part of this transition, Final Fantasy X left behind one
of the key features and signatures of the series, which was the over-world map tying
each of the individual locations together. Instead of a world map, the game utilized a
list of locations allowing players to select a city or story location to return to from the
Airship. This gave the game less of that ‘epic feeling’ that some of the previous titles
were able to achieve.
Nevertheless, this loss of grandeur did not extend to the narrative. The storyline, the
characters, the setting and particularily the music resonated deeply and left an
enduring impact on players. This resonance paved the way for subsequent titles,
including the first true sequel to any game in the series, Final Fantasy X-2. The addition
of voice actors added another impactful element to the game and, while some of the
lines in the game are particularly cringeworthy,ß (the whistling scene in Luca) they did
a fantastic job overall.
Most of the actual gameplay elements were well done and well received. The Sphere
Grid system was an interesting twist on the traditional leveling style of previous RPGs
but other than looking cool it offered a fairly linear leveling system with very limited
customization. The Expert Sphere Grid added some complexity and additional
customization, but is only available on your second play through (aside from the HD
Remaster version which allows for you to select the Expert Sphere Grid as soon as you
start).
The equipment customization feature was annoying. Rather than providing an element
of variability to the game you tended to wind up with a mishmash of wacky armor with
completely random auto-abilities. It is very tough during your first play through to
create armor that is worth keeping without using up your key items building that
equipment up. The end result is that you end up not customizing anything for fear of
‘wasting items’ inappropriately.
In addition to the main story, each Final Fantasy title typically has a minigame that can
be played along with the regular game that is typically intertwined with the story in
some way. This includes games like Chocobo racing, Triple Triad and even the
abysmal Tetra Master card game in Final Fantasy IX.
Final Fantasy X is by no means the best Final Fantasy title, but it is right up there with
the best of them. It has great replay value (because it is easy to miss content entirely
during the first play through) and I myself have played through it many times. Overall
score: 9/10.
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