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C H A P T E R 5 .

C U LT U R E PAT R E O N | A S S A S S I N
NPC

Chapter 5. Culture II) Greetings (non-verbal)


Perhaps the people in your village have non-
Culture, the thing your players will remember verbal ways of saying “hello” to each other.
most about your village! By the end of this
chapter, you will have a fully-fleshed out culture Roll 1d10 to find a non verbal greeting for your
for your RPG village. Feel free to use the cultures village.
you generate here for your regions as well. 1d10 Greeting (non-verbal)
To build your culture, we will be covering 1 Back pat
the following topics: A) charming features, B) 2 Bow
holidays, C) isolation, D) racism, E) religion, and
3 Butterfly kiss
F) superstitions. You may roll up your unique
culture using the tables below. 4 Cheek kissing
5 Click heels
A) Charming Features 6 First bump
7 Handshake
Charming, quirky features are what make your 8 Hongi
villages stand out! In this section we will be 9 Salute
covering quirks pertaining to i) greetings, ii)
10 Spartan handshake
greetings (non-verbal), iii) clothing, and iv) food!
You may integrate some or all of the following
subsections into your culture using the roll tables
provided.

I) Greetings
If your players talk to anyone in your village,
chances are they will be greeted with a
customary “hello”. But we can do better than
that! The people in your village are men and
women of culture!

Roll 1d10 to find an alternative greeting your


villagers will use in place of “hello”.
1d10 Greeting
1 Good Morrow!
2 Hail fellow!
3 How ya goin?
4 Howdy-doody?
5 Salutations!
6 Top of the mornin’ to ya!
7 Well met!
8 Wesap hala!
9 Whadda you at?
10 What’s kickin?
C H A P T E R 5 . C U LT U R E PAT R E O N | A S S A S S I N
NPC

III) Clothing
Clothing is a great way to set the vibe for your
village! In most historic villages, men and women
dressed differently. Roll to find your village’s “A village is a hive of glass,
clothing quirk!
where nothing unobserved
1d4 Gender
can pass.” -Charles Spurgeon
1 Females
2 Males
3-4 Both Genders

If you rolled “Wear a dominant colour,” roll 1d8 for


Roll 1d8 to add a clothing quirk to your villagers. a random colour.
1d8 Clothing quirk 1d8 Dominant colour
1 Have facial piercings 1 Black
2 Have tattoos 2 Blue
3 Wear a dominant colour 3 Brown
4 Wear a handkerchief 4 Green
5 Wear a monocle 5 Orange
6 Wear a scarf 6 Red
7 Wear hats 7 White
8 Wear neck rings 8 Yellow

IV) Food
Food plays a major role in every culture! After
all, most people consume food everyday to
survive!

Roll 1d6 to add a mealtime quirk to your village.


1d6 Mealtime quirk
1 The locals don’t leave home before
drinking a cup of hot tea.
2 The locals don’t have tables, and
eat on the floors of their homes.
3 The locals don’t use cutlery, eating
their food with their right hand.
4 The locals have clean foods they
eat, and unclean foods they avoid.
5 The locals hold hands and pray
together before each meal.
6 The locals wash their hands in a
water basin before each meal.
C H A P T E R 5 . C U LT U R E PAT R E O N | A S S A S S I N
NPC

B) Holidays
II) Who celebrates?
Holidays liven up any destination! Feel free to
slide around the dates of your village’s holidays 1d4 Time off work...
so that it “just so happens” to coincide with when 1-2 No one works
your players show up. I recommend moving
dates around like this for your villages no more 3-4 Some people work
than twice per campaign.
III) How do they celebrate?
Below are some roll tables to help you build
banger holidays for your villages! Roll up to 4d20 to make your holiday more
interesting and unique.
I) Why do they celebrate? 1d20 Activity
1 Dancing around a bonfire
1d4 Reason for celebration 2 Dancing in the streets
1 Thankful for harvested goods 3 Dressing up in costumes
2 Remembering a historic figure 4 Excessive drinking
3 Remembering a historic victory 5 Face painting
4 To show gratitude for each other 6 Feasting all together outdoors
7 Feasting at home with family
8 Floating lanterns
9 Flying kites
10 Giving gifts
11 Going on a date
12 Lighting firecrackers
13 Lighting fireworks
14 Playing games together
15 Singing all day
16 Singing all night
17 Telling jokes
18 Telling stories
19 Throwing coloured powder
20 Throwing flower petals

Holiday Example 1: Reason 4, “To show


gratitude for each other;” Who 1, “No one
works;” Activities 5, “Face painting,” 11,
“Going on a date,” and 14, “Playing games
together.”
C H A P T E R 5 . C U LT U R E PAT R E O N | A S S A S S I N
NPC

D) Racism
Racism can add emotional tension to any
adventure, but overdoing it can bring out the
worst in your players and ruin your campaign!
So be careful, and use caution, as this segment is
entirely optional for your villages.

I) The race they dislike

1d10 Racial Group


1 Bird-like (aarakocra, kenku, etc.)
2 Celestial-touched (aasimar, etc.)
C) Isolation 3 Fey-folk (centaur, fairies, satyr,
etc.)
How isolated a village is determines how its
villagers will treat your players. Is your village 4 Giant-kind (firbolgs, goliaths, etc.)
on a major trade route? Does it see visitors often, 5 Goblinoids (bugbears, goblins,
or do new people stick out like a sore thumb? Is hobgoblins, etc.)
your village familiar with exotic races? Or is it 6 Hairy-folk (tabaxi, shifters, were-
located in the middle of nowhere? wolves, etc.)
7 Infernal-touched (tieflings, etc.)
The level of isolation in your village is directly
8 Orcs (half-orc, orc, etc.)
correlated to its reason for existing. The “Reason
for Existence” you rolled earlier in Chapter 1 9 Reptile-like (dragonborn, lizard-
has been sorted into varying levels of isolation folk, kobolds, etc.)
ranging from 1 to 4, with one being the least 10 Short-humanoids (dwarves,
isolated, and 4 being the most isolated. gnomes, halflings etc.)

Low level of isolation II) Why they don’t like you


Level 1: A rest stop along a major passageway
Level 2: Commissioned by a city to collect 1d10 Reason
resources
1 They believe your kind has
Level 3: Many farming families who decided to
dangerous powers
collaborate
Level 4: Religious Pilgrims who decided to settle 2 They believe bad luck follows your
down kind
High level of isolation 3 Your kind cheated them
4 Your kind enslaved them
A village with a high level of isolation could be 5 Your kind hunted them
really happy or really upset to see your players,
6 You look different
while a village with a low level of isolation
wouldn’t care less.
C H A P T E R 5 . C U LT U R E PAT R E O N | A S S A S S I N
NPC

III) What they will do to you Severe.


1d4 Action
You may choose to roll 1d4 from either the “mild,” 1 Drag you into town square at
“moderate,” or “severe,” tables, or roll 1d12 to night for a public beating
include all levels of racism for randomization.
2 Trap your room with venomous
snakes or spiders
Mild. 3 Kidnap you for a private drowning
1d4 Action
4 Burn your place of residence
1 Turn the other way
2 Squinting in your direction
E) Religion
3 Whisper to each other while
pointing You can either choose a major religion (ie. the
4 Ask you to wear a mask upon religion of the country or kingdom this village
entry resides in), or make it more tribal by saying
your villagers worship what they value most.
Moderate. For example, if they value the river for giving
them water and food, they might worship the
1d4 Action
river, although this form of religion is a lot less
1 Spit on the ground when they see common than the former. If you choose to go
you with the former style of religion, you can add a
2 Threatening gestures like finger small church or little temple in your village for
across their neck cultural flavour. If your village simply worships
3 Scream offensive slurs your way what they value most, a few little shrines or
4 Egg your place of residence altars would make more sense.
C H A P T E R 5 . C U LT U R E PAT R E O N | A S S A S S I N
NPC

E) Superstitions
1d12 Superstition, Bad Luck
Superstitions are a realistic way you can 1 Rain on your head
add a human touch to your village while
2 Playing with your food
simultaneously annoying your players everytime
they freak out the locals by doing something 3 Going home after seeing a death
normal that brings “bad luck” to the village. 4 Whistling indoors
5 Making a toast with water
I’ve written two tables of superstitions you can 6 Sleeping with your head pointing
use for your villages below. The first table has north
things that your villagers may believe bring
7 Playing with scissors and shears
“good luck”, and the second table has things that
your villagers may believe bring “bad luck”. Feel 8 Seeing an owl at night
free to pick the ones you like most, or roll from 9 Knitting outdoors
each table for a random result! 10 Haircutting after dark
11 Walking backwards
1d12 Superstition, Good Luck 12 Singing while eating
1 Finding a horseshoe
2 Finding a coin
3 Itchy hands
4 Stepping in dog poop
5 Getting hit by bird poop
6 Spilling water behind someone
7 Ringing wedding bells
8 Petting rabbits
9 Eating grapes on weekends
10 Eating honey before bed
11 Carrying an acorn
12 Wearing red during a storm

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