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Fantasy Culture Builder - Assassin NPC
Fantasy Culture Builder - Assassin NPC
C U LT U R E PAT R E O N | A S S A S S I N
NPC
I) Greetings
If your players talk to anyone in your village,
chances are they will be greeted with a
customary “hello”. But we can do better than
that! The people in your village are men and
women of culture!
III) Clothing
Clothing is a great way to set the vibe for your
village! In most historic villages, men and women
dressed differently. Roll to find your village’s “A village is a hive of glass,
clothing quirk!
where nothing unobserved
1d4 Gender
can pass.” -Charles Spurgeon
1 Females
2 Males
3-4 Both Genders
IV) Food
Food plays a major role in every culture! After
all, most people consume food everyday to
survive!
B) Holidays
II) Who celebrates?
Holidays liven up any destination! Feel free to
slide around the dates of your village’s holidays 1d4 Time off work...
so that it “just so happens” to coincide with when 1-2 No one works
your players show up. I recommend moving
dates around like this for your villages no more 3-4 Some people work
than twice per campaign.
III) How do they celebrate?
Below are some roll tables to help you build
banger holidays for your villages! Roll up to 4d20 to make your holiday more
interesting and unique.
I) Why do they celebrate? 1d20 Activity
1 Dancing around a bonfire
1d4 Reason for celebration 2 Dancing in the streets
1 Thankful for harvested goods 3 Dressing up in costumes
2 Remembering a historic figure 4 Excessive drinking
3 Remembering a historic victory 5 Face painting
4 To show gratitude for each other 6 Feasting all together outdoors
7 Feasting at home with family
8 Floating lanterns
9 Flying kites
10 Giving gifts
11 Going on a date
12 Lighting firecrackers
13 Lighting fireworks
14 Playing games together
15 Singing all day
16 Singing all night
17 Telling jokes
18 Telling stories
19 Throwing coloured powder
20 Throwing flower petals
D) Racism
Racism can add emotional tension to any
adventure, but overdoing it can bring out the
worst in your players and ruin your campaign!
So be careful, and use caution, as this segment is
entirely optional for your villages.
E) Superstitions
1d12 Superstition, Bad Luck
Superstitions are a realistic way you can 1 Rain on your head
add a human touch to your village while
2 Playing with your food
simultaneously annoying your players everytime
they freak out the locals by doing something 3 Going home after seeing a death
normal that brings “bad luck” to the village. 4 Whistling indoors
5 Making a toast with water
I’ve written two tables of superstitions you can 6 Sleeping with your head pointing
use for your villages below. The first table has north
things that your villagers may believe bring
7 Playing with scissors and shears
“good luck”, and the second table has things that
your villagers may believe bring “bad luck”. Feel 8 Seeing an owl at night
free to pick the ones you like most, or roll from 9 Knitting outdoors
each table for a random result! 10 Haircutting after dark
11 Walking backwards
1d12 Superstition, Good Luck 12 Singing while eating
1 Finding a horseshoe
2 Finding a coin
3 Itchy hands
4 Stepping in dog poop
5 Getting hit by bird poop
6 Spilling water behind someone
7 Ringing wedding bells
8 Petting rabbits
9 Eating grapes on weekends
10 Eating honey before bed
11 Carrying an acorn
12 Wearing red during a storm