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ITE Trans. on MTA Vol. 11, No. 2, pp.

43-48 (2023) Copyright © 2023 by ITE Transactions on Media Technology and Applications (MTA)

Paper
Light-field Display Using Kaleidoscope-like Optics and
Single Projector

Hiroaki Yano † , Tomohiro Yendo (member)†


Abstract The multi-projection-based light-field display is a family of glasses-free three-dimensional(3-D) displays that is
easy to scale up. We propose a method for creating a light-field display using a projector and kaleidoscope-like optics in this
paper. Using optical simulations, we investigate how the kaleidoscope can adjust the display parameters. In addition, for a
prototype system, we developed a semi-automatic calibration method. It has been established that a glasses-free 3-D display
is possible with a small number of readily available parts and quite a simple structure.

Key words: light-field display, multi-projection, kaleidoscope

Virtual
1. Introduction projectors Viewers
Screen
A light-field display is a glasses-free three-dimensional(3- Projector
D) display. A common example of the light-field display
Kaleidoscope
is integral photography1) , which utilizes a lens array to
show images depending on the viewpoint. This method (a)
Mirror
is compact and suitable for mass production, although array Viewers
the initial cost of a lens array is high, making prototype Screen
Virtual
or small lot production difficult. The multi-projector- projectors
based light-field display, on the other hand, is appropri-
Projector (b)
ate for the large-scale display of small lot production.
This type of display employs a projector array and a Fig. 1 (a) shows structure of our multi-projection light-
field display that uses multi-reflection type mir-
screen2) 5) . Each projector projects from a different an- ror array. (b) shows structure of method using
gle, and the screen sends projected images to the corre- single-reflection type mirror array14) .

sponding viewpoints. This method is ideal for creating


large displays. However, the system requires many pro-
jectors to provide a smooth parallax. As a result, the also suitable for experimentation.
straightforward multi-projection system is not a prac-
2. Previous works
tical solution for prototyping or experimental purposes
because the display system will be bulky and expensive Multi-projection light-field displays have primarily
to arrange many projectors. been investigated for various fixed large-scale displays.
We propose a multi-projection-based light-field dis- To achieve smooth parallax, a large number of projec-
play in this article that uses only a single projector, tors are required. For example, Kawakita et.al. pro-
four mirrors, and a screen(Fig.1(a)). Our system struc- posed 200-inch light-field display using 201 projectors2) .
ture is simple and low-cost; the kaleidoscope-like optics Watanabe et.al. used lens arrays and 14 projectors to
reflect the projector ray and create the virtual multi- create a virtual 350 projector array3) . The projection
projection system, making it appropriate for small lot type method also has the advantage of making it easy to
production. Because most display properties can be ad- construct cylindrical displays5) or table-top displays4) .
justed with the shape of the kaleidoscope, the system is Similarly, for high angular resolutions in light field
capture, a large number of camera arrays are required6) .
Received ; Revised ; Accepted The lens array is frequently used to create a large num-
Received September 21, 2022; Revised December 3, 2022; January 9, 2023
† Nagaoka University of Technology
ber of cameras in a small structure7) .
(Nigata, Japan) In the case of reflectance field measurement, both
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ITE Trans. on MTA Vol. 11, No. 2 (2023)

the projector array and camera array are simultane- (a) Weak Diffuser (b) Condenser Lens
ously used. The mirror-array-based method is some- Projectors Projectors
Diffusive Screen Condenser Lens
times used to create a large number of projectors and Viewer Viewer
cameras. This method is categorized into two types;
single-reflection-type and multi-reflection-type. The (c) Vertical Diffuser Top view
single-reflection-type reflects rays from the projector Vertical Diffuser
V
Front view Viewer
Vi
i
Pa
Pass
on the mirror only once. Because the number of mir-

Diffuse direction
rors is the same as that of virtual projectors or vir- Kaleidoscope
(inclined) Side view
tual cameras, the system necessitates a complicated Projectors
Diffuse
mirror array8) and it making difficult to implement9) .
The multi-reflection type, on the other hand, employs
Fig. 2 Three types of screens for proposal.
kaleidoscope-like optics to reflect rays multiple times.
With a small number of mirrors, this method can gen-
erate a large number of virtual projectors and virtual projector are only seen around the apertures. These
cameras10) 11) 12) 13) . images are combined on the screen and displayed as an
Chen et.al. proposed a projection-type light-field dis- image on the screen with appropriate diffusiveness. The
play based on a mirror array that can generate high- seen area of the image from each projector is changed
density rays with a compact apparatus14) . Because this by moving the viewpoint, allowing the system possible
is a single-reflection method, it employs a complicated- to provide parallax.
shaped flat mirror array (Fig.1(b)). The condenser lens(Fig.2(b)) is often used as a screen
Yasui et al.15) 16) have proposed a projection-type of light-field displays2) . It concentrates rays from each
integral-photography system using the kaleidoscope and projector to the corresponding viewpoint, located at
a lens array. Our research, on the other hand, is about a specific distance from the kaleidoscope outlet. Im-
multi-projection light-field displays without the lens ar- age brightness becomes consistent for the entire screen
ray (Fig.1(a)). We aimed to directly use the light field when compared to the weak diffusive screen because
generated by the kaleidoscope for display. the displayed image is projected from a corresponding
virtual projector. Furthermore, because all rays con-
3. Proposal
centrate in a designed viewing area, the use efficiency
Our study comprises a projector, a kaleidoscope, and of pixels in the projector is better than that of the weak-
a screen(Fig.1). This section explains how the compo- diffusive screen method.
nents affect display characteristics, like resolutions and The use of a vertical diffuser results in much smoother
display size. horizontal parallax at the expense of vertical parallax.
3. 1 Screen This technique has been widely used in projection-based
Because the proposal is a multi-projection-based light-field displays2) 14) . The diffusiveness of the verti-
light-field display, our system displays images on a cal diffusive screen is large in the vertical direction but
rear-projection screen. We describe three screen op- small in the horizontal direction. Since rays are dif-
tions for achieving various display types: weak diffu- fused in a vertical direction, the ray direction is only
sive screen, condenser lens screen, and vertical diffusive defined by the horizontal position of the projector. A
screen(Fig.2). The weak diffusive screen and condenser rectangular array of virtual projectors is generated by
lens screen are for full-parallax display. The vertical the kaleidoscope. By tilting the kaleidoscope, the ar-
diffusive screen is for horizontal parallax only (HPO) ray is tilted as well, shifting the projectors’ horizontal
display. position. To arrange viewpoints at equal intervals, the
The weak diffusive screen(Fig.2(a)) is the barest cost. diffusive direction and kaleidoscope edge should be at
The majority of rear-projection screens have a high dif- an appropriate angle. For example, if a kaleidoscope
fusiveness. When using this strong-diffusive screen, all generates a 3×3 virtual projector array, 9×1 viewpoints
projected images are seen equally from a viewpoint. are generated by the vertical diffuser.
With a transparent screen with slight diffusiveness, re- 3. 2 Kaleidoscope and projector
flected apertures of the projector array are observed in- Table 1 depicts the relationship between the param-
side the kaleidoscope, and images projected from each eters of the projection system, which consists of a pro-
44
Paper » Light-field Display Using Kaleidoscope-like Optics and Single Projector

jector and a kaleidoscope, and displayed image param- View-


Points
eters. The spatial resolution is the apparent resolution
High spatial resolution High angular resolution
that is the pitch of the ray on the screen. The angu- Short(Length x0.5) Default(Length x1) Long(Length x1.6)
lar resolution denotes the number of virtual projectors Fig. 3 Ray difference by the length of the kaleidoscope.
or a number of a viewpoint. The higher angular reso- In the default, the kaleidoscope outlet size is
20×20 mm, the length is 100 mm, the projector
lution gives smoother parallax. As Table 1 illustrates field angle is 53.1×53.1 ◦ , without taper, and the
the kaleidoscope design can adjust most display param- 㼻
screen is with the condenser lens. 㼻

eters.

Projection system parameter Display parameter Smooth parallax Wide viewing angle
Kaleidoscope Outlet size↑ Display size↑ Tapered -5㼻 Default(Straight) Tapered +5㼻
Angular resolution↑,
Kaleidoscope Length↑ Fig. 4 Ray difference by the taper angle of the kalei-
Spatial resolution↓
doscope. In the default, the kaleidoscope outlet
Kaleidoscope Taper↑ View Angle↑
size is 20×20 mm, the length is 100 mm, the pro-
Projector resolution↑ Spatial resolution ↑ jector field angle is 32.8×32.8 ◦ , without taper,
View angle↑, and the screen is with the condenser lens.
Projector field of view↑ Angular resolution↑,
Spatial resolution↓
Table 1 Projection system parameter and associated
display parameters. discussed in Section 3. 2. The condenser lens screen is
utilized for simulation to visualize the viewpoints. By
using a longer kaleidoscope, the number of viewpoints
Because the screen is at the outlet, the display size is is increased as suggested by Fig.3. Fig.4 indicates that
equal to the size of the kaleidoscope outlet. The num- the taper angle of the kaleidoscope adjusts the view-
ber of reflections in the kaleidoscope increases as the point interval.
length of the kaleidoscope increases, resulting in higher 4. 2 Projection image generation and dis-
angular resolution. The apparent resolution will de- played image simulation
crease as the distance between the projector and the The raytracing-based method is used to render pro-
screen increases. The interval of the virtual projector jection images. The pixel values of the projection image
can be changed and the viewing angle can be adjusted should match the color of the corresponding outgoing
by adding a taper angle to the kaleidoscope. rays. First, as in the previous section, the outgoing ray
Because the number of viewpoints is equal to the position and direction are derived from the optical sim-
number of pixels in the projector, there is a trade-off ulation. The ray color is then extracted from the light
between the number of viewpoints and apparent res- field to be displayed. Finally, the ray color is memorized
olution. To increase apparent resolution without de- onto the corresponding pixel of the projection image.
creasing the number of viewpoints, a high-resolution The projection image for the system using a weak-
projector is required. When the projector’s field of view diffusive screen is calculated directly from the outgoing
increases, the input ray will have a larger angle of inci- ray from the kaleidoscope. The ray direction is changed
dence. As a result, since the angle of the outgoing ray at the screen with the ideal lens model in the case of the
will also be larger, the viewing angle increases. Simulta- condenser lens screen, and then the projection image is
neously, as the number of reflections in the kaleidoscope rendered. Because the ray is vertically diffused, the di-
increases, more viewpoints are generated. rection of the ray obtained from the displaying light
field has vertical freedom in the case of a vertically dif-
4. Simulations
fusive screen. The ray angle in that direction is decided
We employed optical simulations based on raytrac- so that the ray focuses on the series of viewpoints.
ing to characterize outgoing rays from the system and Fig.5 shows an example of a projection image.
generate projection images. We arranged pixels on the screen and calculated
4. 1 Difference of output ray characteristics brightness pixel-by-pixel to simulate the displayed im-
by the kaleidoscope age. The brightness is calculated by adding the ray
We first calculated the rays on the outlet of the pro- color weighted by the angle between the ray and the
jection system. Fig.3 and Fig.4 display examples of ray viewing vector. The vertical angle is ignored in the
difference by changing the kaleidoscope design that is case of the vertical diffuser.
45
ITE Trans. on MTA Vol. 11, No. 2 (2023)

(a) Weak Diffuser


Projector Output ray

Kaleidoscope

(simulation)
Displayed
P1 P2 P3
(b) Condenser Lens

Fig. 5 An example of a projection image. The kalei- Condenser lens


doscope outlet size is 20×20 mm, the length is
100 mm, the projector field angle is 53.1×53.1

, without taper, and the screen is the weak- 3x3 viewpoints
diffusive screen.

(simulation)
Displayed
Fig.6 depicts examples of the ray tracing simulation P1 P2 P3
(c) Vertical Diffuser
of the three screen types. A weak diffuser produces lo-
Vertical diffuser
cally bright areas in the displayed image (a). The dis-
played image (b) shows that the condenser lens solved
9x1 viewpoints
the problem of local brightness. The displayed image

(simulation)
(c) shows that a vertical parallax was eliminated with a

Displayed
vertical diffuser, and ghost problems are mitigated since
P1 P2 P3
the viewpoint interval shrunk.
Ideal images and angles of each viewpoints
5. Experiments
Ideal

We developed a prototype(Fig.7) and conducted ex-


P1 P2 P3
periments to verify the proposal’s feasibility. The con- 5.3㼻left and 12.3㼻left and
16.7㼻right
15.9㼻up 11.6㼻down
figurations of the prototype components and achieved
Fig. 6 Optical simulation outcomes using three types of
display parameters are illustrated in Table 2. The kalei-
screens. The upper figures of each screen type
doscope is made up of four pieces of surface reflection depict the attitude of the outgoing ray. The
lower figure shows the simulated displayed image
mirrors. Screens are placed on the replaceable holders.
in different viewpoints of P1, P2, and P3. The
kaleidoscope outlet size is 20×20 mm, the length
is 100 mm, the projector field angle is 32.8×32.8
Type MEMS laser scanning ◦
, without taper.
Projector Resolution 1280×720 pixels
Field angle 45.6×28.5 ◦
Outlet size 20×20 mm
Kaleidoscope Length 200 mm Non-tapered kaleidoscope
Taper angle 0 ◦ (straight) W20 x H20 x D200 mm
Weak diffuser Polypropylene sheet
Screens Condenser lens Biconvex lens (f=100mm)
Vertical diffuser Lenticular lens sheet
Size 20×20 mm
Laser scanning projector
Apparent resolution 150×150 pixels
Display (1280㽢720px)
7×3 (condenser lens)
Number of viewpoint
21×1 (vertical diffuser)
Viewing distance 200 mm (condenser lens)
Viewpoint interval 20 mm (condenser lens) Screen holder
Table 2 Configurations of the prototype components
Fig. 7 Picture of the prototype display system.
and achieved display parameters. Screens
are replaceable. Some display parameters are
changed according to the screen type.
as a strong-diffusive screen and a camera to investigate
the correspondence between projector pixels and the
5. 1 Calibration projected position on the screen to measure the param-
The mirrors and screens are held in place by 3-D eters. We projected 25×14 calibration points one by
printed bases. We measured optics parameters to can- one and measured the ray positions from the camera
cel the mechanical errors. We used a piece of thin paper image(Fig.8). The calibration points are seen as bright
46
Paper » Light-field Display Using Kaleidoscope-like Optics and Single Projector

Diffusive
Kaleidoscope screen
Projector Camera

Calibration points in
Captured image (difference) screen coordinates

Overall view (condenser lens screen)


Homography
transformation

Fig. 8 Measurement method of correspondence between


ray position and projector pixels for the calibra- 6㼻left 6㼻right 11㼻down
(a) Weak diffusive screen
tion.

6㼻left 6㼻right 11㼻down


(b)Condenser lens screen

Before calibration After calibration


Fig. 9 Marker projected on the strong-diffusive screen
before and after the calibration.

6㼻left Center 6㼻right


(c) Vertical diffuser screen
spots in the difference image of captured images. The
Fig. 10 Experimental result of the prototype system.
coordinates of calibration points are transformed into (a) to (c) shows the difference between each
screen coordinates using homography transformation. screen types.

Because there was a gap between the screen and the


kaleidoscope outlet, calibration points projected near
the edges were not used to calibrate the system. Bright points in the result of a weak diffusive screen
To estimate the optical parameters, the ray position (Fig.10(a)) are images of projector aperture. We could
of calibration points is first simulated using designed adjust the diffusiveness of the screen by stacking mul-
parameters. Parameters are then updated repeatedly tiple weak diffuser sheets. With higher diffusiveness,
to minimize the difference between the simulated and the local brightness problem is reduced. However, im-
measured positions. The number of parameters to es- ages for other viewpoints get brighter and are seen over-
timate is 21; two-dimensional projector position, three- lapped with desired images. As seen in the result, the
dimensional projector angle, two-dimensional projec- local brightness problem isn’t solved and ghosts are seen
tion field of view, two-dimensional projection center, even if we adjusted the diffusiveness.
and three-dimensional mirror position and angle for The condenser lens removed locally bright problems
four mirrors. The average distance between the sim- seen in the diffusive screen(Fig.10(b)). We used weak
ulated and measured ray positions in the experiment diffusers with a condenser lens as well to make the
was 0.3 mm. By generating projection images using brightness between viewpoints consistent. Without dif-
estimated parameters, mechanical errors are canceled fusers, displayed images are only seen from the designed
without the use of any adjustment mechanisms. We viewpoints. Displayed images are smoothly translated
projected the same pattern onto the screen from each after diffusiveness adjustment.
projector to confirm the effect of calibration. Fig.9 An HPO display with smooth parallax was achieved,
shows that the positions of the pattern are matched by using a vertical diffuser(Fig.10(c)).
on the screen by the calibration.
6. Limitations and future works
5. 2 Experimental results
Fig.10 depicts the displayed image using different The total ray count, which is the product of the ap-
screens. The 3-D image was viewed without any special parent resolution multiplied by the number of view-
glasses. points, cannot exceed the number of pixels in the
47
ITE Trans. on MTA Vol. 11, No. 2 (2023)

projector. Display quality can be improved by using 7) R. Ng, M. Levoy, M. Bredif, G. Duval, M. Horowitz, and P. Han-
rahan: “Light Field Photography with a Hand-held Plenoptic
higher-resolution projectors. Alternatively, we can use Camera”, Stanford Tech Report (2005)
multiple projectors to increase resolution. By scanning 8) Y. Mukaigawa, S. Tagawa, J. Kim, R. Raskar, Y. Matsushita, and
Y. Yagi: “Hemispherical confocal imaging using turtleback reflec-
the aperture position with a high-speed projector, a tor”, Lect. Notes Comput. Sci. (including Subsea. Lect. Notes
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cation of faceted mirror arrays for light field capture”, Computer
creasing ray density. Graphics Forum, pp.246-257 (2013)
The proposed display system’s structure is quite sim- 10) J. Y. Han and K. Perlin : “Measuring bidirectional texture re-
flectance with a kaleidoscope”, ACM SIGGRAPH 2003 Papers,
ple and easy to construct. However, the current cali- SIGGRAPH ’03, pp.741-748 (2003)
11) S. Bangay and J. D. Radloff: “Kaleidoscope configurations for
bration method necessitates a strong-diffusive screen, reflectance measurement”, ACM International Conference on
takes time to capture, and uses the design value of op- Computer Graphics, Virtual Reality and Visualisation in Africa,
pp.161-170 (2004)
tics for the initial value of estimation. A more simple 12) I. Ihrke, I. Reshetouski, A. Manakov, A. Tevis, M. Wand, and H.
P. Seidel: “A kaleidoscopic approach to surround geometry and
calibration method should be developed to make it truly
reflectance acquisition”, IEEE Computer Society Conference on
simple to build light-field displays. Computer Vision and Pattern Recognition Workshops, pp.29-36
(2012)
13) B. Ahn, I. Gkioulekas, and A. C. Sankaranarayanan: “Kalei-
7. Conclusions doscopic structured light”, ACM Trans. Graph., vol. 40, no. 6,
pp.1-15 (2021)
We proposed the method to develop a multi- 14) B. Chen, L. Ruan, and M.-L. Lam: “Light field display with el-
lipsoidal mirror array and single projector”, Opt. Express, vol.
projection light-field display using kaleidoscope-like op-
27, no. 15, p.21999 (2019)
tics. A single projector, four mirrors, and a rear projec- 15) M. Yasui, Y. Watanabe, and M. Ishikawa: “Projection-type inte-
gral 3D display using mirrors facing each other for a wide viewing
tion screen comprise the system. The system is quite angle with a downsized system”, Advances in Display Technolo-
simple and easy to construct because no adjustment gies X, vol. 11304, p. 1130406 (2020)
16) M. Yasui, Y. Watanabe, and M. Ishikawa: “Wide viewing angle
mechanisms of mirrors are required by using the pro- with a downsized system in projection-type integral photography
by using curved mirrors”, Opt. Express, vol. 29, no. 8, p.12066
posed calibration for the projection image. With a (2021)
kaleidoscope design, we confirmed that the character-
istics of the displayed images, such as size, resolution,
and viewing angle, could be adjusted. In addition, our Hiroaki Yano Hiroaki Yano received the
B.Eng and M.Eng. degrees from the Nagaoka Uni-
prototype successfully displayed 3-D images that could versity of Technology in Niigata, Japan in 2017 and
2019. He is now in a doctoral course at the same
be seen without glasses. In the future, methods for university.

increasing resolutions by using multiple projectors or


more rapid and simple calibration methods will be de-
Tomohiro Yendo Tomohiro Yendo received
veloped. the B.Eng., M.Eng., and Ph.D. degrees from the
Tokyo Institute of Technology, Japan, in 1996,
1998, and 2001, respectively. He was a researcher
Acknowledgements at the Telecommunications Advancement Organi-
zation (TAO) of Japan from 1998 to 2002, and a
This work was supported by JSPS KAKENHI Grant research fellow at Japan Science and Technology
Agency (JST) from 2002 to 2004. From 2004 to
Number 20H04226 and 22K19789. 2011, he was an Assistant Professor at Nagoya Uni-
versity. Since 2011, He has been an Associate Pro-
fessor at Nagaoka University of Technology. His
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