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Industry Life Cycle Analysis BCG
Industry Life Cycle Analysis BCG
A useful tool for analyzing the effects of industry evolution on competitive forces is the industry life cycle
model, which identifies five sequential stages in the evolution of an industry that lead to five distinct kinds
of industry environment: embryonic, growth, shakeout, mature, and decline (see Figure 3.3). The task
facing managers is to anticipate how the strength of competitive forces will change as the industry
environment evolves and to formulate strategies that take advantage of opportunities as they arise and that
counter emerging threats.
INDUSTRY LIFE CYCLE STAGE
Embryonic Industries
An embryonic industry is just beginning to develop (e.g., personal computers and biotechnology in the
1970s, and nanotechnology today). Growth at this stage is slow because of buyers’ unfamiliarity with the
industry’s product, high prices due to the inability of companies to reap any significant scale economies,
and poorly developed distribution channels. Barriers to entry tend to be based on access to key technological
know- how rather than cost economies or brand loyalty. If the core know- how required to compete in the
industry is complex and difficult to grasp, barriers to entry can be quite high, and established companies
will be protected from potential competitors. Rivalry in embryonic industries is based not so much on price
as on educating customers, opening up distribution channels, and perfecting the design of the product. Such
rivalry can be intense, and the company that is the first to solve design problems often has the opportunity
to develop a significant market position. An embryonic industry may also be the creation of one company’s
innovative efforts, as happened with microprocessors (Intel) and photocopiers (Xerox). In such
circumstances, the company has a major opportunity to capitalize on the lack of rivalry and build a strong
hold on the market.
Growth Industries
An industry where demand is expanding as first- time consumers enter the market.
Once demand for the industry’s product begins to take off, the industry develops the characteristics of a
growth industry. In a growth industry, first- time demand is expanding rapidly as many new customers enter
the market. An industry grows when customers become familiar with the product, prices fall because
experience and scale economies have been attained, and distribution channels develop. The U.S. cellular
telephone industry was in the growth stage for most of the 1990s. In 1990, there were only 5 million cellular
subscribers in the nation. By 2006, this figure had increased to over 160 million, and overall demand was
still expanding.
Normally, the importance of control over technological knowledge as a barrier to entry has diminished by
the time an industry enters its growth stage. Because few companies have yet achieved significant scale
economies or built brand loyalty, other entry barriers tend to be relatively low as well, particularly early in
the growth stage. Thus, the threat from potential competitors generally is highest at this point.
Paradoxically, however, high growth usually means that new entrants can be absorbed into an industry
without a marked increase in the intensity of rivalry. Thus, rivalry tends to be relatively low. Rapid growth
in demand enables companies to expand their revenues and profits without taking market share away from
competitors. A strategically aware company takes advantage of the relatively benign environment of the
growth stage to prepare itself for the intense competition of the coming industry shakeout.
Industry Shakeout
Explosive growth cannot be maintained indefinitely. Sooner or later, the rate of growth slows, and the
industry enters the shakeout stage. In the shakeout stage, demand approaches saturation levels: most of the
demand is limited to replacement because there are few potential first- time buyers left. As an industry
enters the shakeout stage, rivalry between companies becomes intense. Typically, companies that have
become accustomed to rapid growth continue to add capacity at rates consistent with past growth. However,
demand is no longer growing at historic rates, and the consequence is the emergence of excess productive
capacity. This condition is illustrated in Figure 3.4, where the solid curve indicates the growth in demand
over time and the broken curve indicates the growth in productive capacity over time. As you can see, past
point t 1 , demand growth becomes slower as the industry becomes mature. However, capacity continues
to grow until time t 2 . The gap between the solid and the broken lines signifies excess capacity. In an
attempt to use this capacity, companies often cut prices. The result can be a price war, which drives many
of the most inefficient companies into bankruptcy, which is enough to deter any new entry.
Mature Industries
The stage in which the market is saturated, demand is limited to replacement demand, and growth is slow.
The shakeout stage ends when the industry enters its mature stage:
Mass market
Distribution channel develop
Huge promotion
Rapid growth in demand
Industry growth because of customer familiar with product
Feature of industry shakeout
Industry Shakeout
Slow growth
Rivalry intense
Demand no longer
Price war
Initial price cut
Feature of mature industry
Mature Industries
Divest/leveraging (quit/sell)
Harvest (survive) both competition and strength high
Niche-particular focus group
Leadership (Competition low and strength high) aggressive marketing strategy
Feature of fragmented industry
Dog products: The usual marketing advice here is to aim to remove any dogs from your product
portfolio as they are a drain on resources.
Question mark products: As the name suggests, it’s not known if they will become a star or drop
into the dog quadrant. These products often require significant investment to push them into the
star quadrant. The challenge is that a lot of investment may be required to get a return. For example,
Rovio, creators of the very successful Angry Birds game has developed many other games you
may not have heard of. Computer games companies often develop hundreds of games before
gaining one successful game. It’s not always easy to spot the future star and this can result in
potentially wasted funds.
Star products: Can be the market leader though require ongoing investment to sustain. They
generate more ROI than other product categories.
Cash cow products: The simple rule here is to ‘Milk these products as much as possible without
killing the cow! Often mature, well-established products. The company Procter & Gamble which
manufactures Pampers nappies to Lynx deodorants has often been described as a ‘cash cow
company’
Each of the four quadrants represents a specific combination of relative market share, and growth:
1. Low Growth, High Share. Companies should milk these “cash cows” for cash to reinvest.
2. High Growth, High Share. Companies should significantly invest in these “stars” as they
have high future potential.
3. High Growth, Low Share. Companies should invest in or discard these “question marks,”
depending on their chances of becoming stars.
4. Low Share, Low Growth. Companies should liquidate, divest, or reposition these “pets.”
The two axes within the BCG matrix are:
Relative market share: This axis shows a business or product line's market share
compared to its largest competitor. Knowing its position on the market in relation to its
biggest competitor can be relevant when planning its future.
Market growth rate: This axis is an indicator of the market's current value and future
potential. It's a useful piece of information, as higher growth rates typically mean more
earnings and profits, but it also indicates the fact that future investments are required to
keep up with the constantly expanding competition