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There’s a link for a printable document for players at the very end.

There’s also a link to Google Docs


there as well if you want to be able to interact with the headings (for DMs Guild members).

If you’d like to support me as I continue to perfect this resource, you can purchase (no need to pay as it is
pay what you want, which can be $0) on Dungeon Masters Guild here:

https://www.dmsguild.com/product/409260/Massive-DD-Shops-List?affiliate_id=2062161

And if you aren’t feeling it since you already have access to this resource, that’s totally fine too!! I do
want to say thanks for all the feedback and appreciation from Reddit also. It encourages me to keep
adding and to continue making this even better, as I almost quit many times before posting.

UPDATE:
I have kind of come up with a plan for applying my estimated prices so please be patient with me. I have
also had some wonderful ideas that I plan on applying as soon as I get the time. So, if you think I didn’t
like your ideas, that is very much not the case, I can only take one step at a time.

Starting Gold and Equipment


This table is starting equipment and gold (of the basic rules) by level which may aid in estimating prices.
Levels: Low magic: Standard: High magic:

1-4 Starting gold Starting gold Starting gold

Standard gear Standard gear Standard gear

5-10 500gp+1d10x25gp 500+1d10x25gp 500+1d10x25gp

Standard gear Standard gear 1 uncommon

11-16 5,000gp+1d0x250 5,000gp+1d0x250 5,000gp+1d0x250

1 uncommon 2 uncommon 3 uncommon, 1rare

17-20 20,000gp+1d10x250 20,000gp+1d10x250 20,000gp+1d10x250

2 uncommon 2 uncommon, 1 rare 3 uncommon, 2 rare, 1 very rare

Alchemist
GRAND ELIXIRS- Evanor Void (female drow)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Alchemist’s supplies: 50gp, 8lb.

1
● Two glass beakers
● Metal beaker frame
● Glass stirring rod
● Mortar and pestle
● Small pouch
○ Jar of salt
○ Jar of powdered iron
○ Purified water vial
Grants proficiency with checks involving:
● Identify a poison DC 10
● Identify a substance DC 15
● *Insight into any chemical or substances that have been used while
investigating areas

Poisoner’s kit: 50gp, 2lb.


● Four glass vials
● Glass stirring rod
● Mortar and pestle
● Poisonous herbs
○ Pennyroyal (organ failure)
○ Ephedra (heart attack)
○ Oleander (highly toxic)
Grants proficiency with checks involving:
● Spot a poisoned object DC 10
● Determine the effects of a poison DC 20
● *Acquired knowledge about which plants and animals are poisonous
● *Allows you to handle and apply poison without risk of exposing yourself

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

The items in red, blue, and green were added simply to enhance roleplay. At the DM’s discretion, they
can also be used as actual reagents, or you may wish to not incorporate them all. Red indicates natural

2
plants and herbs that carry certain properties and are located at the bottom. Blue are made up reagents that
serve a positive purpose, pulled from various D&D creatures. Green are made up reagents that serve a
negative purpose.
(Potions and Poisons are divided into their own lists further down the list.)
Common:
Acid (vial) 25gp, 1lb. Poison (vial) 100gp, -lb.
Alchemist’s fire (flask) 50gp, 1lb. Potion of healing 25gp, .5lb.
Alchemist’s Doom 1lb. Perfume of Bewitching
Component pouch 25gp, 2lb. Vial 1gp, -lb.

Blink Dog Pelt, jar Sprite Wing, Jar


Djinni Wind, container Tortle Claws, jar
Faerie Dragon Scale, jar Treant Root, jar
Flumph Tendril, jar Turlang Leaves, jar
Pegasus Pelt, jar

Assassin Vine Clippings, jar Needle Blight Needles, jar


Black Pudding Residue, vial Ochre Jelly Glob, jar
Gas Spore Fumes, canister Shadow Mist, canister
Ghoul Teeth, jar Twig Blight Splinters, jar
Marid Water, vial Vegepygmy Seeds, pouch
Mephit Claws, jar Wood Woad Moss, jar

Uncommon:
Alchemy Jug 12lb. Travel Alchemical Kit 100gp, 10lb.
Bloodwell Vial +1 -lb. ● Alchemist’s Supplies (see
Dragon Vessel (Slumbering) above)
● Poisoner’s Kit (see above)
Oil of Slipperiness -lb.
Philter of Love -lb.

Brass Dragon Scales, jar Planetar Feather, jar


Copper Dragon Scales, jar Silver Dragon Scales, jar
Crumbled Cloud Giant Rock, jar Solar Feather, jar
Naga Scale, jar

Bodak Brain Snake Venom,vial


Cockatrice Poison, vial Spawn of Kyuss Worms, jar
Flail Snail Tendrils, jar Violet Fungus Ichor, jar
Ghast Tongue, jar Wyvern Stinger, jar
Oblex Goo, jar Zombie Rot, canister
Poison Weird Toxin, vial

3
Rare:
Bloodwell Vial +2 -lb. Oil of Etherealness -lb.
Dragon Vessel (Stirring) Oil of Sharpness
Elixir of Health
Very Rare:
Bloodwell Vial +3 -lb. Dragon Vessel (Wakened)
Legendary:
Dragon Vessel (Ascendant) -lb.
Artifact:
Baba Yaga’s Mortar and Pestle

Potions: (Potions vials all weigh -lb.)


Common:
Potion of Climbing Potion of Healing
Potion of Comprehension Potion of Watchful Rest
Uncommon:
Potion of Acid Resistance Potion of Lightning Resistance
Potion of Advantage Potion of Necrotic Resistance
Potion of Animal Friendship Potion of Poison
Potion of Fire Breath Potion of Poison Resistance
Potion of Fire Resistance Potion of Psychic Resistance
Potion of Force Resistance Potion of Radiant Resistance
Potion of Greater Healing Potion of Thunder Resistance
Potion of Growth Potion of Water Breathing
Potion of Hill Giant Strength
Rare:
Potion of Aqueous Form Potion of Invulnerability
Potion of Clairvoyance Potion of Maximum Power
Potion of Diminution Potion of Mind Control (beast)
Potion of Fire Giant Strength Potion of Mind Control (humanoid)
Potion of Frost Giant Strength Potion of Mind Reading
Potion of Gaseous Form Potion of Stone Giant Strength
Potion of Heroism Potion of Superior Healing
Very Rare:
Potion of Cloud Giant Strength Potion of Possibility
Potion of Flying Potion of Speed
Potion of Invisibility Potion of Supreme Healing
Potion of Longevity Potion of Vitality
Motion of Mind Control (monster)
Legendary:

4
Potion of Dragon’s Majesty Potion of Storm Giant Strength

Poisons: (Poison vials all weigh -lb.)


Assassin’s Blood- ingested Oil of Taggit- contact
Burnt Othur Fumes- inhaled Pale Tincture- ingested
Carrion Crawler Mucus- contact Purple Worm Poison- injury
Drow Poison- injury Serpent Venom- injury
Essence of Ether- inhaled Torpor- ingested
Malice- inhaled Truth Serum- ingested
Midnight Tears- ingested Wyvern Poison- injury

Plants to craft positive impact potions:


Agave Elderberry Maca
Alehoof Evening Primrose Mandrake
Aloe Vera False Unicorn Marigold
Angelica Ginger Meadowsweet
Arrowroot Ginseng Mint Sage
Ashwagandha Goats Rue Mugwort
Basil, sweet Goji Berry Nettle
Barberry Golden Root Passionflower
Calendula Goldenseal Periwinkle
Cats Claws Horney Goats weed Ribwort
Chamomile Juniper Rosemary
Chickweed Kava Saffron
Cinnamon Ladies Mantle Sage
Coltsfoot Lavender Slippery Elm
Comfrey Lemon Balm Turmeric
Dandelion Lemongrass Wintergreen
Echinacea Lions Tail Witch Hazel
Edelweiss Lovage Wormwood

Plants to craft poisons or negative impact potions:


Bitterroot Choker Creeper Feverfew
Blight Chokeberry Fireweed
Blood weed Cloudberry Fleshwort
Bloodpurge Common Bloodrose Ghostroot
Bloodroot Constrictor Weed Locust Needle
Bloodstaunch Creeper Rose Lungwort
Blueglow Moss Daggerroot Mergrass
Bronzewood Ephedra Mugwort
Cave Moss Feverbalm Oleander

5
Pennyroyal Skullcap

Ammunition
AMMO ARMORY- Neggat Heavyblade (male dwarf)

Dungeon Master’s Guide price table


Rarity: Cost:
Common 50-100gp
Uncommon 101-500gp
Rare 501-5,000gp
Very Rare 5,001-50,000gp
Legendary 50,001gp +
*Feel free to customize

Common:
Arrows (20) 1gp, 1lb. Dynamite (stick) 1lb.
Arrows, Walloping (10) Efficient Quiver 2lb.
Ball Bearings (bag of 1,000) 1gp, 2lb. Explosive Seed
Blowgun Needles (50) 1gp, 1lb. Pouch, container .5gp, 6lb.
Blowgun Needles (25), Walloping Sling Bullets (20) 4cp, 1.5lb.
Caltrops (bag of 20) 1gp, 2lb. Sling Bullets, Walloping (10)
Case (crossbow bolt) 1gp, 1lb. Unbreakable Arrow
Crossbow Bolts (20) 1gp, 1.5lb. Quiver 1gp, 1lb.
Crossbow Bolts, Walloping (10)
Uncommon:
Arrows +1 (20) Crossbow Bolts +1 (20)
Blowgun Needles +1 (50) Sling Bullets +1 (20)
Rare:
Arrow +2 (20) Crossbow Bolts +2 (20)
Blowgun Needles +2 (50) Sling Bullets +2 (20)
Very Rare: Crossbow Bolts +3 (20)
Arrow +3 (20) Sling Bullets of Althemone
Arrow of Slaying Sling Bullets +3 (20)
Blowgun Needles +3 (20)
Legendary:
Catapult Munition

6
Antiquities
THE TREASURE CHEST- Lyra Ivis (half-elf)

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Medal of the Wetlands
Feather Token (Feather Fall) Medal of Wit
Masque Charm Pipe of Smoke Monsters
Medal of Muscle Strixhaven Pennant
Medal of Horizonback Talking Doll
Medal of the Maze
Uncommon:
Balance of Harmony Figurine of Wondrous Power, Silver
Brooch of Living Essence Raven
Brooch of Shielding Harkon’s Bite
Dragon Vessel (Slumbering) Infernal Puzzle Box
Eversmoking Bottle Wind Fan
Rare:
Brazier of Commanding Fire Elementals Figurine of Wondrous Power, Ivory
Censer of Controlling Air Elementals Goats
Cube of Force Figurine of Wondrous Power, Marble
Elephant
Feather of Diatryma Summoning
Figurine of Wondrous Power, Onyx
Figurine of Wondrous Power, Bronze
Dog
Griffon
Figurine of Wondrous Power,
Figurine of Wondrous Power, Ebony
Serpentine Owl
Fly
Galder’s Bubble Pipe
Figurine of Wondrous Power
Saint Markovia’s Thighbone
Weird Tank
Very Rare:

7
Figurine of Wondrous Power, Obsidian Mirror of Life Trapping
Steed
Legendary:
Black Dragon Mask Iron Flask
Blue Dragon Mask Red Dragon Mask
Figurine of Wondrous Power, Gold Scarab of Protection
Canary Sphere of Annihilation
Green Dragon Mask White Dragon Mask
Icon of Ravenloft 10lb.
Artifact:
Mask of the Dragon Queen

Apothecary
RESTORATIVE APOTHECARY- Blynka (female gnome)
Optional ingredient herbs at the end of list
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Healer’s kit (10 uses) 5gp, 3lb. can stabilize creature with 0 HP without a medicine check as an action
● Bandages
● Salves
● Splints
● Pouch of medicinal herbs:
● Echinacea (colds, flu, infections)
● Feverfew (fevers)
● Goldenseal (skin irritations)
● Garlic (antibiotic)

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

The items in red and blue were added simply to enhance roleplay. At the DM’s discretion, they can also
be used as actual reagents, or you may wish to not incorporate them all. Red indicates natural plants and
herbs that carry certain properties and are located at the bottom. Blue are made up reagents that serve a
positive purpose, pulled from various D&D creatures.
Common:

8
Antitoxin (vial) 50gp -lbs Perfume of Bewitching
Black Sap Potion of healing 50gp .5lb.
Component pouch 25gp 2lb. Vial 1gp -lb
Murgaxor’s Elixir of Life

Blink Dog Pelt, jar Sprite Wing, Jar


Djinni Wind, container Tortle Claws, jar
Faerie Dragon Scale, jar Treant Root, jar
Flumph Tendril, jar Turlang Leaves, jar
Pegasus Pelt, jar

Uncommon:
Blood of Lycanthrope Antidote Potion of Greater Healing
Bloodwell vial +1 (sorcerer) Restorative Ointment
Keoghtom’s Ointment Thessaltoxin Antidote
Mummy Rot Antidote

Brass Dragon Scales, jar Planetar Feather, jar


Copper Dragon Scales, jar Silver Dragon Scales, jar
Crumbled Cloud Giant Rock, jar Solar Feather, jar
Naga Scale, jar
Rare:
Bloodwell vial +2 (sorcerer) Potion of Superior Healing
Elixir of Health
Very Rare:
Potion of Supreme Healing Potion of Vitality
Bloodwell Vial +3 (sorcerer) Reincarnation Dust
Artifact:
Baba Yaga’s Mortar and Pestle

Plants to concoct positive impact potions:


Agave Chamomile False Unicorn
Alehoof Chickweed Ginger
Aloe Vera Cinnamon Ginseng
Angelica Coltsfoot Goats Rue
Arrowroot Comfrey Goji Berry
Ashwagandha Dandelion Golden Root
Basil, sweet Echinacea Goldenseal
Barberry Edelweiss Horney Goats weed
Calendula Elderberry Juniper
Cats Claws Evening Primrose Kava

9
Ladies Mantle Marigold Rosemary
Lavender Meadowsweet Saffron
Lemon Balm Mint Sage Sage
Lemongrass Mugwort Slippery Elm
Lions Tail Nettle Turmeric
Lovage Passionflower Wintergreen
Maca Periwinkle Witch Hazel
Mandrake Ribwort Wormwood

Arena
OVERKILL ARENA- Maul (orc)
These are just general amounts; discretion belongs to the DM (DM also picks the champion appropriate
to the level for the adventurer to battle)
Arena Battles:
Admission to watch 10cp
Bets levels 1-10
● Level 1- 1gp Win- 3gp (per winning bet)
● Level 2- 3gp Win- 9gp (per winning bet)
● Level 3- 9gp Win 19gp (per winning bet)
● Level 4 15gp Win 30gp (per winning bet)
● Level 5- 25gp Win 45gp (per winning bet)
● Level 6- 40gp Win 65gp (per winning bet
● Level 7- 65gp Win 100gp (per winning bet)
● Level 8- 80gp Win 120gp (per winning bet)
● Level 9- 100gp Win 145gp (per winning bet)
● Level 10- 125gpWin 175gp (per winning bet)

Battle estimates are once a week, one fight a day, and can begin the day somebody participates in
combat, or any and all at the DM’s discretion. Loss penalty is also at the DM’s discretion.
Entering combat (winning payouts levels 1-10)
● Level 1- 50gp
● Level 2- 100gp
● Level 3- 150gp
● Level 4- 200gp
● Level 5- 250gp
● Level 6- 300gp
● Level 7- 350gp
● Level 8- 400gp
● Level 9- 500gp
● Level 10- 550gp

10
Armor
ARMORED APPAREL- Sindar Stormreaver (male dwarf)

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Light Armor
Common:
● Leather 10gp 10lb. 11+Dex modifier
● Padded 5gp 8lb. 11+Dex modifier Stealth disadvantage
● Studded Leather 45gp 13lb. 12+Dex modifier
Uncommon:
● Mariner’s Armor (all)
Rare:
● Armor +1 (all)
● Glamoured Studded Leather (studded leather)
● Leather Golem Armor (leather)
Very Rare:
● Armor +2 (all)
● Heward’s Hireling Armor (leather)
● Hunter’s Coat (leather)
Legendary:
● Armor +3 (all)
● Hide of the Feral Guardian (studded leather)

Medium Armor
Common:
● Armor of Gleaming (breastplate)
● Breastplate 400gp 20lbs 14+Dex modifier (2 max)
● Cast-Off Armor (breastplate)
● Chain Shirt 50gp 20lb. 13+Dex modifier (2 max)
● Half Plate 750gp 40lb. 15+Dex modifier (2 max) / Stealth disadvantage
● Hide 10gp 12lb. 12+Dex modifier (2 max)
● Scale Mail 50gp 45lb. 14+Dex modifier (2 max) / Stealth disadvantage
● Smoldering Hide (hide)
● Half Plate 750gp 40lb. 15+Dex modifier (2 max) / Stealth disadvantage
Uncommon:

11
● Adamantine Armor (medium or heavy except hide)
● Mariner’s Armor (all)
● Mithril Armor (medium or heavy except hide)
● Serpent Scale Armor (scale mail)
Rare:
● Armor of Resistance (breastplate)
● Armor +1 (all)
● Dragonguard (breastplate)
● Elven Chain (chain shirt)
● Mizzium Armor (medium or heavy except hide)
Very Rare:
● Armor +2 (all)
● Dragon Scale Mail (scale mail)
● Last Stand Armor (breastplate)
Legendary:
● Armor +3 (all)

Heavy Armor
Common:
● Chain Mail 75gp 55lbs 16 13 Strength Stealth disadvantage
● Plate 1500gp 65lbs 18 15 Strength Stealth disadvantage
● Ring Mail 30gp 40lbs 14 Stealth disadvantage
● Splint 200gp 60lbs 17 15 Strength Stealth disadvantage
Uncommon:
● Adamantine Armor (medium or heavy except hide)
● Mariner’s Armor (all)
● Mind Carapace Armor (any heavy)
● Mithril Armor (medium or heavy)
Rare:
● Armor of Vulnerability (plate)
● Armor +1 (all)
● Mizzium Armor (medium or heavy but not hide)
● Scorpion Armor (plate)
Very Rare:
● Armor +2 (all)
● Demon Armor (plate)
● Dwarven Plate (plate)
● Living Armor (any)
Legendary:
● Armor of Invulnerability (plate)
● Armor +3 (all)
● Efreeti Chain (chain mail)
● Obsidian Flint Dragon Plate (plate)
● Plate Armor of Etherealness (plate)
● Powered Armor (plate)

12
Shields
Common:
● Shield 10gp, 6lb. ● Shield of Expression
Uncommon:
● Sentinel Shield ● Shield +1
Rare
● Arrow Catching Shield ● Shield of Far Sight
● Battering Shield ● Shield of Missile Attraction
● Pariah’s Shield ● Shield +2
Very Rare:
● Animated Shield ● Shield +3
● Ruidium Shield ● Spellguard Shield
● Sapphire Buckler
Legendary:
● Shield of the Hidden Lord

Asylum
SOLITUDE SANATORIUM- Nova Bitterfoot (female halfling)
Options:
● Visitation (could be an NPC for a side quest or an NPC to collect information from)
● Some patients may respond in terror or with hostility depending on what security level of which
ward you are visiting
● You are not allowed to wear or bear adventuring gear into the facility because it can pose a
danger to yourself and the patients
● Visitations are monitored by nursing staff and the location depending on which ward you are
visiting:
○ The First Ward is minimum security and visitation occurs in the recreation room where
staff checks in in intervals
○ The Second Ward is low security and visitation occurs in the patient’s room where they
feel most comfortable with a nurse standing outside the door the entire time
○ The Third ward is high security and visitation occurs in padded room called a “personal
safety-room” where two staff members stand on either side of the patient during the
visitation

● May admit an unstable patient (must roll percentile die, 25 and below proves unstable, or
completely at DM’s discretion)
○ If the roll falls between 16 and 25, they are placed in the minimum-security ward
○ If the roll falls between 15 and 8, they are placed in a low security ward
○ If the roll falls between 7 and 1, they are placed in a high security ward

● Self-admission (could be for an undercover mission)


○ It is DM’s discretion as to which security level ward you would be placed in to

13
○ You are not allowed to bring into the facility any armor, weapons, or items that may pose
a danger to you or others in the facility
○ You cannot just decide to leave or be signed out, you must prove stable enough to leave
(possibly a percentile roll, DM’s discretion)

● Admission of a party member (just for laughs mostly)


○ It is DM’s discretion as to which security level ward you would be placed in to
○ You are not allowed to bring into the facility any armor, weapons, or items that may pose
a danger to you or others in the facility
○ Time frame admitted is DM’s discretion

Bank
FORTUNE FINANCIAL- Fallatross (male dragonborn)
1,000 copper pieces = 100 silver pieces = 20 electrum pieces =10 gold pieces = 1 platinum piece
Banking options:
● To be approved for borrowing, you must offer something as collateral and will be approved for 5-
10 times the value of the collateral.
○ Payments and time periods are at the DM’s discretion.
○ Not making payments, or not paying back, could result in the loss of the collateral and a
deduction from future fortunes obtained.
○ Option to charge some type of interest is at the DM’s discretion.

● Placing money into a bank account may gain interest at the DM’s discretion.

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
*Feel free to customize

Common:
Coin of Delving Scale (merchants) 5gp, 3lb.
Pouch 5sp, 1lb
Uncommon:
Soul Coin

Blacksmith
BLAZING GLORY- Ignat Thunderbuckle (male dwarf)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

14
Smith’s tools 20gp 8lbs:
● Hammers
● Tongs
● Charcoal
● Rags
● Whetstone
● Metal file
● Clamp
Grants proficiency with checks involving:
● Sharpen a dull blade DC 10
● Repair a suit of armor DC 15
● Sunder a non-magical metal object DC 15
● *Insight when examining metal objects
● *Spot clues and make deductions when investigating armor, weapons, or
another metalwork
● *With access to your tools and an open flame hot enough, you can restore 10
HP to a damaged metal object for each hour of work

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

For roleplaying purposes, you could have the Blacksmith create the basic standard item, such as a weapon
or metal armor, and have them take the item to an enchanter to bestow the desired magical properties. In
doing this, make sure you divide up the cost as needed regarding the base item cost, the cost of labor, and
the additional cost for the enchantment. As always, the DM’s discretion applies.
Common:
Armblade Rod (arcane focus) 10gp 2lbs
Dread Helm Whetstone 1cp 1lb
Uncommon:
Gauntlets of Ogre Power Rod of Retribution
Helm of Comprehending Languages Rod of the Pact Keeper
Helm of Telepathy Spies’ Murmur
Propeller Helm
Rare:
Docent Gauntlets of Flaming Fury

15
Helm of Teleportation Rod of Rulership
Helm of the Gods Rod of the Pact Keeper
Iron Bands of Bilarro Rod of Vonindod
Iron Bands of Binding Tentacle Rod
Mizzium Mortar -lb.
Very Rare:
Arcane Cannon Rod of Absorption
Battle Standard of Infernal Power Rod of Alertness
Blast Scepter Rod of Security
Dragon-Touched Focus (varies) Rod of the Pact Keeper (varies, warlock)
Helm of Brilliance Watchful Helm
Helm of Devil Command
Legendary:
Dragon-Touched Focus (varies) Rod of Lordly Might
Helm of the Scavenger Rod of Resurrection
Korolnor Scepter

Brewery
SWEETWATER ALE WORKS- Ayes Silverhorn (male dwarf)

Brewer’s supplies 20gp, 9lbs03


● Large glass jug (fermenter)
● Bag of hops
● Siphon
● Five feet of tubing
Grants proficiency with checks involving:
● Detect poison or impurities in a drink DC 10
● Identify alcohol
● * Allows you to treat a character under the effects of alcohol or use it to dull
pain
● *Allows you to use a stiff drink to mellow someone into advantage in
persuading them
● *Allows you to purify undrinkable water up to 6 gallons per long rest, or 1
gallon per short rest

Common:
Barrel 2gp, 70lb.
Barrels:
Barrel of ale 20ep, 140lb. Barrel of fine wine 80gp, 140lb.
Barrel of common wine 20sp, 140lb.

16
Brothel
THE BLUSHING MAIDEN- Vilielle (female Succubus)
There are many ways you could go about this but I will offer my suggestions:
● The brothel’s lower story functions much like a strip club with a minimum of 2 dancers always
on stage.
● There is a bar with seating, but most of the seating arrangements are tables and chairs that gather
around the stage.
● Personal dances can be requested to take place in the main area for a lower cost, or reserved
private rooms for a higher cost.
● Persuasion rolls can be performed to obtain “special services” in the private rooms. The rolls can
determine the degree of what services the workers are willing to offer, or the consequences of a
bad roll.
● The Brothel’s second story functions much like an inn (but for lewd purposes).
● Drink costs are higher than the average tavern due to the Brothel’s exotic nature.
● The room pricing is also higher considering the quality and condition of the rooms.
● If you aren’t drinking, tipping, or buying services, you get kicked out.

Drink Costs:
● Ale
○ Gallon 4sp ○ Mug 8cp
● Shots
○ Dwarven Slammer ○ Flaming Fireball
○ Gnome Bomb

● Wine
○ Common (pitcher) 6sp ○ Fine (bottle) 15gp
Inn Costs:
● Squalid 17cp
● Poor 10sp
● Modest 15sp

Hussies:

Tiefling- Candy Human- Tatiana


Duergar- Diamond Goblin- Roxann
Deep Gnome- Foxy Halfling- Kitten
Drow- Ebony

Male workers:
Orc- Emilio
Bugbear- Diesel Centaur- Dominick
Minotaur- Sebastian Tortle- Romeo
Hobgoblin- Giovanni Goliath- Rocky

17
Carpentry
BOARDS AND BLUEPRINTS- Snugbick (male gnome)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Carpenter’s tools 8gp 6lbs


● Hammer
● Nails
● Hatchet
● Adze
● Plane
● Ruler
● Chalk
● Square
● Level
● Clamp
● Chisel
● Saw
Grants proficiency with checks involving:
● Pry apart a door DC 20
● *Allows you to gain insight on concealed areas of a structure
● *Spot irregularities in wooden walls and floors to find trap doors and secret
passages
● *Ableness to fortify a window or door with raw materials, increasing the DC
by +5
● *Able to build temporary adequate shelter per long rest if materials are
available

Wood Carver’s Tools 1gp, 5lbs


● Knife
● Gouge
● Small Saw
● Chisel
● Mallet
Grants proficiency with checks involving:
● Craft small wooden figure DC 10
● Carve an intricate pattern in wood DC15
● *Insight into examining wooden objects
● *Insight into examining trees
● *Per short rest, can craft 5 arrows, and as part of a long rest, craft 20 given you
have the wood

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table

18
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Fernian Ash Focus Stake (wooden)
Imbued Wood Focus Totem (druidic focus) 1gp -lbs
Irian Rosewood Focus Veteran’s Cane
Kythrian Manchineel Focus Wand (arcane focus) 10gp 1lb
Lamannian Oak Focus Wand of Conducting
Mabaran Ebony Focus Wand of Pyrotechnics
Risian Pine Focus Wand Scowls
Shavarran Birch Focus Wand of Smiles
Staff (arcane focus) 5gp 4lbs Wand Sheath
Staff of Adornment Wooden staff (druidic focus) 5gp 4lbs
Staff of Birdcalls Xorian Wenge Focus
Staff of Flowers Yew wand (druidic focus) 10gp 1lb
Uncommon:
Blood Spear Wand of Magic Detection
Figurine of Wondrous Power Wand of Magic Missiles
Skyblinder Staff Wand of Secrets
Staff of the Adder Wand of the War Mage
Staff of the Python Wand of Web
Wand of Entangle
Rare:
Failed Experiment Wand Wand of Blinding
Figurine of Wondrous Power Wand of Enemy Detection
Gulthias Staff Wand of Fear
Spider Staff Wand of Fireballs
Staff of Charming Wand of Lightning Bolts
Staff of Defense Wand of Paralysis
Staff of Healing Wand of the War Mage
Staff of Swarming Insects Wand of Viscid Globs
Staff of the Ivory Claw Wand of Winter
Staff of the Woodlands Wand of Wonder
Staff of Withering

19
Very Rare:
Abracadabrus Staff of Power
Eldritch Staff Staff of Striking
Figurine of Wondrous Power Staff of Thunder and Lightning
Staff of Dunamancy Voyager Staff
Staff of Fate Wand of Polymorph
Staff of Fire Wand of the War Mage (varies)
Staff of Frost
Legendary:
Blackstaff Pyxis of Pandemonium
Dragonstaff of Ahgoairon Staff of the Magi

Cartography
MAPS AND MORE- Urquil (male halfling)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Cartographer’s tools 15gp 6lbs


● Ink (3 ounce bottle)
● Quill
● 5 oversized sheets of parchment
● Ruler
● Protractor
● Pair of compasses
● Calipers
Grants proficiency with checks involving:
● Estimate direction and distance to a landmark DC 15
● Discern that a map is fake DC 15
● Fill in a missing part of a map DC 20
● *Discern hidden messages on a map
● *Determine if geographical features have changed
● *Help determine easier paths to take and areas to avoid getting lost

Navigator’s tools 25gp 6lbs


● Compass
● Sextant
● Calipers
● Ruler
● Quill
● Ink (3 ounce bottle)
● 5 oversized sheets of parchment
● Hourglass

20
● Cross staff (measures altitude of a star)
● Nocturnal (primitive clock)
● Nautical charts
Grants proficiency with checks involving:
● Plot a course DC 10
● Discover your position on a nautical chart DC 15
● *Grants insight to locations of roads and settlements to avoid getting lost
● *Determine your location and the time of day

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Cartographer’s Map Case Magnifying glass 100gp -lbs
Cartographer’s Map Case Paper (one sheet) 2sp -lb
Case (map or scroll) 1gp 1lb Sealing wax 5sp -lb
Ink (1 ounce bottle) 10gp -lb Spyglass 1,000gp 1lb
Ink pen 2cp -lb
Uncommon:
Elder Cartographer’s Glossography Emerald Pen

Cathedral
SANCTUARY OF HONOR- Soliene Uleros (female elf)

D&D Prices:
● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Amulet (holy symbol) 5gp 1lb Bell 1gp, -lb

21
Block of Incense ● 3 Torches
Candle Priest’s Pack 19gp, 24lbs
Censer ● Backpack
Emblem (holy symbol) 5gp -lb ● Blanket
● 10 Candles
Holy water (flask) 25gp 1lb
● Tinderbox
Monster Hunter’s Pack 33gp, 49lbs ● Alms box
● Chest ● 2 Blocks of incense
● Crowbar ● Censer
● Hammer ● Vestments
● Three wooden stakes ● 2 days of Rations
● Holy Symbol ● Waterskin
● Flask of holy water Reliquary (holy symbol) 5gp 2lbs
● Tinderbox
Vestments
Uncommon:
Guardian Emblem
Rare:
Devotee’s Censer (flail, cleric or Necklace of Prayer Beads
paladin)
Legendary:
Holy Symbol of Ravenkind Jewel of Three Prayers
Artifact:
Crook of Rao
Furnishings:
Alter Curtain or tapestry Offertory container
Bell Frescoes Paintings
Braziers Idols Pews
Candelabras Incense burners Pipes, musical
Candles Kneeling benches Prayer rug
Candlesticks Lamps Pulpit
Cloth, alter Lectern Robes or vestments
Columns or pillars Mosaics Shrine

Cemetery
FINAL REST- Ekgred (male goblin)
Services: Prices ultimately adhere to DM’s discretion
Options:
● Coffin Burial (1gp)
○ Basic wooden coffin (+50sp)
○ Cherry or Mahogany coffin (+10gp)
○ Steel coffin (+75gp)
○ Marble coffin (+150gp)

22
● Cremation (25sp)
○ Ashes placed in wooden box (+5sp)
○ Ashes placed in metal (+50sp)
○ Ashes placed in marble jar (+5gp)
○ Ashes placed in gold laden urn (+25gp)
● Funeral Service (25sp)
○ Priest (+10sp)
○ Violinist (+15sp)
○ Burial site seating (+5sp)
○ Ceremonial Roses (+10sp)
● Common wall burial (+50sp)
o Mausoleum Burial (+500gp)

Cobbler
RENEWED SOLES- Sothu (male gnome)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Cobbler’s tools 5gp 5lbs


● Hammer
● Awl
● Knife
● Stand
● Cutter
● Spare leather
● Glover needles
● Thread
Grants proficiency with checks involving:
● Find a compartment in a boot heel DC 15
● *Aids you in identifying magical properties in boots or history of such
● *Learn where someone has recently visited by examining their boots
● *As part of a long rest, you can repair shoes so that the next 24 hours, up to six
creatures can travel 10 hours a day without making saving throws to avoid
exhaustion
● *Craft hidden compartment with 8 hours of work, which is 3 inches long and 1
inch wide and deep

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp

23
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Boots Snowshoes
Boots of False Tracks
Uncommon:
Boots of Elvenkind Boots of Winterlands
Boots of Striding and Springing Winged Boots
Rare:
Boots of Levitation Boots of Speed

Eatery
DEAD MEAT- Thelaria (female human)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Cook’s utensils 1gp 8lbs:


● Metal pot
● 4 knives
● 4 forks
● Stirring spoon
● Ladle
● 2 bowls
● 2 plates
● Seasoning herbs:
○ Garlic
○ Oregano
○ Parsley
○ Thyme
○ Sage
○ Salt
○ Pepper
● Dried fruit
○ Prunes
○ Figs
○ Apricots
Grants proficiency with checks involving:
● Create a typical meal DC 10
● Spot poison or impurities in food DC 15
● Create a gourmet meal DC 15
● *When foraging, you can make do with ingredients other wouldn’t be able to
transform into nourishing meals

24
● *Per short rest, you can prepare a meal that grants 1 extra HP per Hit Die spent

An eating house (restaurant) is going to be much pricier than your average tavern environment but the
staff are friendly (mostly because they want a hefty tip), and the food is good quality with a larger variety
of options.
Appetizers:
● Cheesy Garlic Bread loaf (1sp)
● Specialty Cheese Tray (5sp)
Meals:
● Chicken breast with side (10sp)
● Ham hunk with side (15sp
● Salmon with side (20sp)
● Steak with side (25sp)
● Lamb chops with side (30sp)
Drinks:
● Water (free)
● Milk (10 cp)
● Common ale (stein, 1sp)
● High-end ale (3sp)
● Common wine (5sp)
● Classy wine (10sp)

Enchanter
INCANTATION EMPORIUM- Volise (female tiefling)
Roleplaying potential:
An enchanter could potentially give a character the opportunity to get the magic item they dream of by
enchanting the item they have into the item they desire. An enchanter could also deal inspiration or
temporary boosts such as a +1 for an hour and so on. DM’s discretion always applies.

Hiring a service for crafting:


Since enchanting something typically just means conjuring up a spell, the crafting times are directly
averse to Xanathar’s requirements. DM’s discretion pertaining to time and cost apply.
Services:
o Enchanting an item, weapon, or armor into one of the magic items below
o Conjuring a portal

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+

25
*Feel free to customize

Uncommon:
Bloodwell Vial Pixie Dust
Rare:
Bead of Force Dragon-Touched Focus
Claw of the Wyrm Rune Enchantment, armor +1
Claws of the Umber Hulk Enchantment, weapon +1
Very Rare:
Candle of Invocation Enchantment, Weapon +2
Enchantment, Armor +2
Legendary:
Enchantment, Armor +3 Spell Bottle
Enchantment, Weapon +3

Farm
THE FATTED CALF- Thrush (male half-orc)
The farm is not merely just raising and butchering livestock but consists of orchards and a vast area of
different crops. All types of fruits and vegetables are grown and sold from here to supply to the city.
*Prices are at your discretion
Livestock:
● Cows ● Lambs
● Chickens ● Pigs
● Goats ● Turkeys
Services:
● Animal feed ● Lamb chops
● Animal purchases ● Pork (in any variation)
● Butchering services ● Ready to cook turkey
● Cow’s milk ● Seeds for growing crops
● Chicken eggs ● Selling livestock
● Fruits ● Vegetables
● Goat’s milk

Feast Hall
THE EXPENSIVE COW- Ashthuk (male dragonborn)
The feast hall offers banquet meals regularly, which are 10gp per person, and the same drink options as
an inn:
● Ale
○ Gallon 2sp
○ Mug 4cp

26
● Wine
○ Common (pitcher) 2sp
○ Fine (bottle) 10gp

For roleplaying purposes, the feast hall can be rented to throw banquets, wedding celebrations,
celebration parties, or anything of the sort. It also serves as a soup kitchen to the impoverished once a
week, run by donations and volunteers.

Pricing: DM’s discretion

Things to Consider:
o Amount of guests o Open bar or hosted bar
o Guest list requirement o Optional decorations
o Dress code requirement o Performers
o Length of Rental o Quality of seating
o Musicians o Quality and type of beverages
o Number of cooks o Quality and type of food
o Number of wait staff o Security

*The Feast Hall is always welcoming of donations and volunteers for the soup kitchen.

Gaming and Gambling


HIGH STAKES HIDEOUT- Tar’gas (male tiefling)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

There is an underground gambling system which operates unknowingly to authorities. The creatures that
run the gambling operation also run the black market mentioned in the Guild Hall section. I will expand
on examples and details soon. For now, play around with some ideas and get back to me if you think of
something awesome!
Common:
Charlatan’s Die Dragonchess set 1gp .5lbs
Dice set 1sp -lbs Three-dragon ante set 1gp -lbs
Uncommon:
Deck of Illusions
Rare:
Dodecahedron of Doom

27
Legendary:
Deck of Many Things Deck of Several Things

Glassblower
HOME BLOWN- Ella Granger (female human)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Glassblower’s tools 25gp 5lbs


● Blowpipe
● Blocks
● Tweezers
● Marver (shapes glass)
● Punty
● Pyrometer
● Paddle
● Taglia (shaping knife)
Grants proficiency with checks involving:
● Determine what a glass objects purpose was by shape a size DC 10
● Determine what a glass object once held by defects it created in the glass DC
20
● *Obtain clues pertaining to broken glass or glass objects

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Bottle, glass 2gp, 2lbs Orb of Gonging
Driftglobe Orb of Shielding
Orb (arcane focus) 20gp 3lbs Orb of Time
Orb of Detection Bottle (glass) 2gp 2lbs
Uncommon:
Cracked Driftglobe Driftglobe
Dragon-Touched Focus Nightcaller
Rare:

28
Orb of the Stein Rune
Very Rare:
Devastating Orb
Legendary:
Murgaxor’s Orb
Artifact:
Orb of Dragonkind

General Store
EVERY MAN OUTPOST- Alessio Windwatcher (female elf)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Abacus 2gp 2lbs ● Backpack
Backpack 2gp 5lbs ● Bedroll
● Mess kit
Bedroll 1gp 7lbs
○ Cup
Bell 1gp -lbs ○ Plate
Blanket 5sp 3lbs ○ Spoon
Block and tackle 1gp 5lbs ○ Fork
● A set of pulleys with a cable ○ Butter knife
threaded through them and a ● Tinderbox
hook to attach to an object ○ Flint
○ Fire steel
Bucket 5cp 2lbs
○ Tinder (dry cloth
Chalk (1 piece) 1cp -lbs
soaked in oil)
Chest 5gp 25lbs ● 10 Torches
Climber’s Kit 25gp, 12lbs ● 10 days of rations
● Special pitons ● Waterskin
● Boot tips ● 50 feet of hempen rope
● Gloves Hourglass 25gp 1lb
● A Harness Lamp 5sp 1lb
Coal (sack) 5lbs Lantern (bullseye) 10gp 2lbs
Crampons 1gp, -lb Lantern (hooded) 5gp 2lbs
Everbright Lantern Lantern of Tracking
Explorer’s Pack 10gp, 59lbs Magnifying Glass

29
Mirror (steel) 5gp .5lb Spyglass of Clairvoyance
Net 1sp 3lbs String (10-foot)
Oil (flask) 1sp 1lb Tent, two-person 2gp 20lbs
Perfume (vial) 5gp -lb Tinderbox 5sp 1lb
Rope (hempen 50 feet) 1gp 10lbs ● Flint
Rope (silk 50 feet) 10gp 5lbsd ● Fire steel
Rope of Mending ● Tinder (dry cloth soaked in
Sack 1cp .5lb oil)
Signal whistle 5cp -lb Torch 1cp 1lb
Soap 2cp -lb Waterskin 2sp 5lbs (full)
Uncommon:
Broom of Shielding Rope of Climbing
Lantern of Revealing
Rare:
Ghost Lantern Heward’s Handy Haversack
Handy Haversack Rope of Entanglement
Legendary:
Sovereign Glue Universal Solvent

Guild Hall
THE NOBLE REPUTE- Eleth Elandor (male elf)
Optional roleplaying guild information below

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Signet ring 5gp -lb
Uncommon:
Guild Keyrune (Rakdos) Guild Signet
Guild Keyrune (Simic) Insignia of Claws
Rare:
Badge of the Watch Guild Keyrune (Boros)
Banner of the Krig Rune Guild Keyrune (Gruul)
Guild Keyrune (Azorius) Guild Keyrune (Izzet)

30
Guild Keyrune (Orzhov) Guild Keyrune (Selesnya)
Very Rare:
Guild Keyrune (Golgari)

Guilds (for roleplaying purposes, and a way to add depth an excitement to interacting within a city)
An adventurer may only vow to serve one guild only and may suffer consequences at the DM’s
discretion for breaking a vow

The Fellowship of Artisans- Sustains the ability to produce and sell crafted goods and helps train novices
to further their potential artisan proficiencies.
● Admission requirements: Must have a proficiency with any set of Artisan’s Tools, any alignment.
● Perks- Can help obtain certain crafting supplies at lower costs and may allow use of their crafting
facilities and equipment, typically at a cost determined by the DM.
● Grants: One Artisan Tool set that you’re proficient with

The Lords of Virtue- Strives to ensure justice by moral principles validated within their religious beliefs.
● Admission requirements: Must serve a deity, must be of any good alignment.
● Perks: May help provide or fund some of the cost for supplies, transportation, and shelter in light
of campaigns that are goaled toward a just cause.
● Grants: Priest’s Pack
○ Backpack
○ A Blanket
○ 10 Candles
○ Tinderbox
○ Alms box
○ 2 Blocks of incense
○ Censor
○ Vestments
○ 2 days of Rations
○ Waterskin

The Underground Kings- A governing body of criminal activity within a designated territory which may
have connections to outside territories as well. They also have ties to the black market described in the
Gaming and Gambling section.
● Admission requirements: Must be of a chaotic neutral, lawful evil, neutral evil, or chaotic evil
alignment.
● Perks: Access to the illegal trading and selling of exotic and stolen goods, and connections to
NPCs with inside information.
● Grants: Burglar’s Pack
○ Backpack
○ Bag of 1,000 Ball bearings
○ 10 feet of string
○ Bell
○ 5 Candles
○ Crowbar
○ Hammer
○ 10 Pitons

31
○ Hooded Lantern
○ 2 Flasks of oil
○ Tinderbox
○ Waterskin
○ 50 feet of Hempen Rope

The Brotherhood of Academicians- Seeks individuals who show extraordinary potential to advance their
talents of magical adeptness, and the expertise of scribing spell scroll and flawlessly transferring spells
into spellbooks.
● Admission requirements: Must be a spellcaster, any alignment.
● Perks: At the discretion of the DM, hence, under the authority of your mentor learn how and
which spells you may learn, learn to scribe onto spell scrolls or transfer into a spellbook.
● Grants: Diplomat’s Pack
○ Chest
○ Map case
○ Scroll Case
○ Set of fine clothes
○ Bottle of ink
○ Ink pen
○ Lamp
○ 2 Flasks of oil
○ 5 Sheets of paper
○ Vial of perfume
○ Sealing wax
○ Soap

Hardware
ENDURANCE HARDWARE- Jarbeg (male goblin)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Chain (10 feet) 5gp 10lbs Lock 10gp 1lb
Climber’s kit 25gp 12lbs Manacles 2gp 6lbs
Crowbar 2gp 5lbs Pick (miner’s) 2gp 10lbs
Grappling hook 2gp 4lbs Piton 5cp .25lb
Hammer 1gp 3lbs Pole (10-foot) 5cp 7lbs
Hammer (sledge) 2gp 10lbs Pole of Collapsing
Hunting trap 5gp 25lbs Pot Awakening
Ladder (10-foot) 1sp 25lbs Ram (portable) 4gp 35lbs

32
Shovel 2gp 5lbs Spikes (iron 10) 1gp 5lbs
Uncommon:
Immovable Rod
Rare:
Scissors of Shadow Snipping

Herbalist
HERBAL ESSENCE- Wrisleth (female half-elf)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Herbalism kit 5gp 3lbs


● Clippers
● Leather gloves
● Mortar and pestle
● 4 Small glass bottles
● 4 pouches
● Starter herbs:
○ White snakeroot (revive unconscious)
○ Purple coneflower (infections)
○ Fumitory (skin disease)
○ Blessed thistle (plague)
Grants proficiency with checks involving
● Find plants DC 15
● Identify poison DC 20
● *Grants ability to find medicinal plants to treat wounds and illnesses
● *Grants ability to identify edible plants for food
● *Can identify most plants by an inspection of appearance and smell

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Blight Ichor Dragon’s Blood
Component pouch 25gp 2lbs Muroosa Balm

33
Olisuba Leaf Soothsalts
Pipe of Remembrance Spring of mistletoe (druidic focus) 1gp
Pipe of Smoke Monsters Theki Root
Pressure Capsule Willowshade Oil
Uncommon:
Crown of the Forest Earworm
Dust of Corrosion Jar of Green Slime
Dust of Disappearance Mask of the Beast
Dust of Dryness Nature’s Mantle
Dust of Sneezing and Choking
Rare:
Bell Branch Feather Token (Tree)
Charm of Plant Command Jar of Yellow Mold
Very Rare:
Efreeti Bottle Jar of Russet Mold
Kyrzin’s Ooze Kyrzin’s Ooze
Jar of Brown mold
Black Sap
Plants to craft positive impact potions for role-playing use:
Agave Elderberry Maca
Alehoof Evening Primrose Mandrake
Aloe Vera False Unicorn Marigold
Angelica Ginger Meadowsweet
Arrowroot Ginseng Mint Sage
Ashwagandha Goats Rue Mugwort
Basil, sweet Goji Berry Nettle
Barberry Golden Root Passionflower
Calendula Goldenseal Periwinkle
Cats Claws Horney Goats weed Ribwort
Chamomile Juniper Rosemary
Chickweed Kava Saffron
Cinnamon Ladies Mantle Sage
Coltsfoot Lavender Slippery Elm
Comfrey Lemon Balm Turmeric
Dandelion Lemongrass Wintergreen
Echinacea Lions Tail Witch Hazel
Edelweiss Lovage Wormwood

Plants to craft poisons or negative impact potions:


Bitterroot Blood weed Bloodroot
Blight Bloodpurge Bloodstaunch

34
Blueglow Moss Creeper Rose Locust Needle
Bronzewood Daggerroot Lungwort
Cave Moss Ephedra Mergrass
Choker Creeper Feverbalm Mugwort
Chokeberry Feverfew Oleander
Cloudberry Fireweed Pennyroyal
Common Bloodrose Fleshwort Skullcap
Constrictor Weed Ghostroot

Infirmary
THE SICK DUCKLING- Xaria (female human)
Healing spell list,disease index, and treatment complications table below
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Healer’s kit (10 uses) 5gp, 3lbs can stabilize creature with 0 HP without a medicine check as an action
● Bandages
● Salves
● Splints
● Pouch of medicinal herbs
○ Echinacea (colds, flu, infections)
○ Feverfew (fevers)
○ Goldenseal (skin irritations)
○ Garlic (antibiotic)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Ear Horn of Hearing Ersatz Eye
Earworm
Prosthetic Limb

Uncommon:
Blood of Lycanthrope Antidote Periapt of Health
Keoghtom’s Ointment Periapt of Wound Closure
Mummy Rot Antidote Restorative Ointment

35
Thessaltoxin Antidote
Rare:
Amulet of Health Ventilating Lungs
Knave’s Eyepatch
Very Rare:
Arcane Propulsion Arm Periapt of Proof Against Poison
Artifact:
Baba Yaga’s Mortar and Pestle Teeth of Dahlver-Nar
Eye and Hand of Vecna (can be
separate)

Potions of Healing: (type, time, and cost come from Xanathar’s, DM’s discretion applies)

● Healing 1 day 25gp


● Greater Healing 1 workweek 100gp
● Superior Healing 3 workweeks 1,000gp
● Supreme Healing 4 workweeks 10,000gp

Healing Spells:

1st:
● Cure Wounds ● Healing Word
2nd:
● Healing Spirit ● Prayer of Healing
● Lesser Restoration
3rd:
● Aura of Vitality ● Mass Healing Word
● Life Transference ● Revivify
4th:
● Aura of Life
5th:
● Greater Restoration ● Raise Dead
● Mass Cure Wounds ● Reincarnate
6th
● Heal
7th:
● Regenerate ● Resurrection
9th:
● Mass Heal ● True Resurrection
● Power Word Heal

Disease Index:
Samples are kept at the infirmary and purchasing vaccination available
● Arcane Blight ● Filth Fever
● Blue Lung Disease ● Flesh Rot
● Blue Mist Fever ● Ghoul Gut
● Bluerot ● Grackle-Lung
● Cackle Fever ● Redface

36
● Saprophytic Plague ● Slimy Doom
● Sewer Plague ● Talona’s Blessing (rot disease)
● Shivering Sickness ● The Gnawing Plague
● Sight Rot

Optional Treatment Complication Table


*An idea recommendation of approaching this may be to roll a percentile die and 25 or below causes a
complication, then re-roll to determine the effect

d100 Effects (lasts 1d10 minutes; partially taken from the Madness tables in the DMG with
alterations)

01-20 Character becomes blinded for duration

21-30 Character becomes deafened for duration

31-40 Character begins babbling incoherent or senseless sentences

41-50 Character retreats into their mind becoming paralyzed for duration

51-60 Character suffers uncontrollable tremors, fever, and chills

61-70 Character becomes incapacitated and spends the duration screaming, laughing, or weeping

71-80 Character begins having vivid hallucinations and acts erratically during the duration

81-90 Character becomes extremely frightened and will attempt to hide from those around them

91-100 Character becomes hostile and and will use unarmed strike against the closest character

Inn
THE PEACEFUL REPOSE- Mariel Mudvane (female dwarf)
*If you want it attached to the tavern just scroll and find “Tavern” on the subtitle index to the right.
If you wish, the Inn may also serve breakfast if you want to roleplay it out more but likely limit it to only
sustaining them for about a half, or just a portion, of the day.
Inn Stay:
● Squalid 7 cp ● Comfortable 8 sp
● Poor 1 sp ● Wealthy 2 gp
● Modest 5 sp ● Aristocratic 4 gp

Other roleplaying options could be a community bath house for Inn guests where they can chat up other
traveling NPCs, or even so far as a rope attached to a little bell on the bottom floor to call for room
service. If you wish to use such a thing, you can use this price table to help determine costs:

37
Meals: (per day)
● Squalid 7cp ● Comfortable 5sp
● Poor 1sp ● Wealthy 8sp
● Modest 3sp ● Aristocratic 2gp

Jeweler
DIAMONDS DIRECT- Sia Warthane (female dwarf)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Jeweler’s tools 25gp 2lbs:


● 3 common gems (see ore merchant)
● Hammer
● Small saw
● Files
● Pliers
● Tweezers
● Small chisel
● Drawplate (shapes metal)
● Wire
Grants proficiency with checks involving
● Modify a gem’s appearance DC 15
● Determine a Gem’s history DC 20
● *Grants you knowledge about mystical uses of gems
● *Aids in Arcana checks related to gems and gem-encrusted items
● *You can identify gems and determine their value at a glance

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Band of Loyalty Darkshard Amulet
Crystal (arcane focus) 10gp 1lb Earring of Message

Uncommon:

38
Amulet of Proof against Detection and Ring of Jumping
Location Ring of Mind Shielding
Amulet of the Devout Ring of Obscuring
Circlet of Blasting Ring of Truth Telling
Circlet of Human Perfection Ring of Warmth
Medallion of Thoughts Ring of Shared Suffering
Necklace of Adaptation
Rare:
Amulet of Protection From Turning Ring of Protection
Amulet of the Devout Ring of Resistance
Master’s Amulet Ring of Spell Storing
Necklace of Fireballs Ring of Temporal Salvation
Planecaller’s Codex Ring of the Ram
Ring of Animal Influence Ring of X-ray Vision
Ring of Evasion Scaled Ornament
Ring of Feather Falling Shield Guardian Amulet
Ring of Free Action
Very Rare:
Amulet of the Black Skull Pennant of the Vind Rune
Amulet of the Devout Ring of Red Fury
Amulet of the Planes Ring of Regeneration
Bracelet of Rock Magic Ring of Shooting Stars
Horned Ring Ring of Telekinesis
Legendary:
Belashyrra’s Beholder Crown Ring of Invisibility
Lost Crown of Besilmer Ring of Spell Turning
Ring of Air Elemental Command Ring of Three Wishes
Ring of Djinni Summoning Ring of Water Elemental
Ring if Earth Elemental Talisman of Pure Good
Ring of Elemental Command Talisman of the Sphere
Ring of Fire Elemental Talisman of Ultimate Evil
Artifact:
Ring of Winter

Leatherworker
THE CRYING COW- Nas (male half-orc)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Leatherworker’s tools 5gp 5lbs:

39
● Knife
● Mallet
● Edger
● Hole punch
● Thread
● Leather scraps
● Heavy duty needle
● Conditioner
Grants proficiency with checks involving
● Modify a leather items appearance DC 10
● Determine a leather item’s history DC 20
● *Insight into inspecting magical items made from leather
● *Insight when inspecting leather objects

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Bracers of Archery Hat of Vermin
Component Pouch Hat of Wizardry
Uncommon:
Balloon Pack Wingwear
Dragonhide Belt +1
Rare:
Belt of Dwarvenkind Bracers of Defense
Belt of Hill Giant Strength Butcher’s Bib
Bracer of Flying Daggers Dragonhide Belt +2
Very Rare:
Belt of Fire Giant Strength Dragonhide Belt +3
Bleth of Frost Giant Strength Illusionist’s Bracers
Belt of Stone Giant Strength
Legendary:
Belt of Cloud Giant Strength Hide of the Feral Guard (studded leather)
Belt of Storm Giant Strength Stormgirdle

40
Library
THE CODEX COMPENDIUM- Lilith Nightbloom (female human)
Roleplaying this out could mean a cost, or even certain requirements such as a certain class or ranking
(level), to rent them. And maybe even a rule in place where you are only allowed to study a book
physically in the library and within certain business hours (so many hours a day).
*costs are at DM’s discretion
*random books, scrolls, and tomes table further down
Common:
Book (blank) 25gp 5lbs Scholar’s Pack 40gp, 10lbs:
Enduring Spellbook ● Backpack
Ink (1 ounce bottle) 10gp -lb ● Book of lore
● Bottle of ink
Ink pen 2cp -lb
● Ink pen
Magnifying glass 100gp -lbs ● 10 sheets of Parchment
Paper (one sheet) 2sp -lb ● A little bag of sand
Sealing wax 5sp -lb ● Small knife
Spellbook 50gp 3lbs
Uncommon:
Arcane Grimoire Quandrix Primer
Lorehold Primer Silverquill Primer
Paper Bird Witherbloom Primer
Primari Primer
Rare:
Alchemical Compendium Heart Weaver’s Primer
Arcane Grimoire Libram of Souls and Flesh
Astromancy Archive Planecaller’s Codex
Atlas of Endless Horizons Protective Verses (wizard)
Duplicitous Manuscript Scroll of Protection
Fulminating Treatise
Very Rare:
Arcane Grimoire (varies, wizard) Manual of Quickness of Action
Manual of Bodily Health Tome of Clear Thought
Manual of Gainful Exercise Tome of LEadership and Influence
Manual of Golems Tome of Understanding
Legendary:
Grimoire Infinitus Tome of the Stilled Tongue

Artifact:
Book of Exalted Deeds Demonomicon of Iggwilv
Book of Vile Darkness

41
Random books, scrolls, and tomes:

Account records Dictionary Painting


Alchemist’s notebook Glassblowing Poetry
Almanac Herbalism Pottery
Astrology Heretical text Prayer book
Atlas Historical text Recipe book
Bestiary Jewelcrafting Record of criminals
Biography Legal Code Royal proclamation
Book of heraldry Leatherworking Sheet music
Book of myths Lore Smithing
Brewing recipe Map Tailoring
Calligraphy Masonry Theological text
Carpentry Medicine Tinkering
Cartography Memoir Weaving
Cobbling Navigational chart Woodcarving
Cook book Novel
Contract Leatherworking

Market Stall
PLENTIFUL PRODUCE- Jux (female goblin)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Mess kit 2sp 1lb: Bag of Bounty
● Cup Bead of Nourishment
● Plate Bead of Refreshment
● Spoon Bottle of Boundless Coffee
● Fork Chest of Preserving
● Butter knife Heward’s Handy Spice Pouch
Pot (iron) 2gp 10lbs Medal of Meat Pie
Rations (1 day) 5sp 1lb Scale, Merchant’s
Uncommon:
Alchemy Jug (Blue) 12lb. Bag Bounty
Alchemy Jug (Orange) 12lb. Decanter of Endless Water

42
Dust of Deliciousness
Rare:
Bag of Beans Dragon Vessel (Stirring) -lb.
Cauldron of Plenty
The market stall can also sell a small variety of fresh produce. Such as:
● Dried beans ● Fruits
● Grains ● Vegetables

Masonry
STONED- Slag Ashpine (male dwarf)

Mason’s tools 10gp 8lb.:


● Trowel
● Hammer
● Chisel
● Straight edge
● Brushes
Grants proficiency with checks involving:
● Chisel a small hole in a stone wall DC 10
● Find a weak point in a stone wall DC 15
● *Identify date of construction of stone structure and its purpose
● *Insight when inspecting areas within stone structures
● *Spot irregularities in stone walls and floors to help find trap doors and secret
passages
● *Allows you to find weak points in stone walls, causing you to deal extra
damage to such structures with your weapon attacks

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Cleansing Stone Thermal Cube
Uncommon:
Cursed Luckstone Orc Stone

43
Sending Stone Stone of Good Luck (Luckstone)
Sending Stones Stone of Ill Luck
Rare:
Ioun Stone (varies) Ioun Stone of Supreme Intellect
Ioun Stone of Historical Knowledge Loadstone
Ioun Stone of Language Knowledge Professor Orb
Ioun Stone of Natural Knowledge Professor Skant
Ioun Stone of Religious Knowledge Stone of Controlling Earth Elementals
Ioun Stone of Self-Preservation Teleportation Tablet
Very Rare:
Dispelling Stone Ioun Stone of Intellect
Ioun Stone (varies) Ioun Stone of Leadership
Ioun Stone of Absorption Ioun Stone of Strength
Ioun Stone of Agility Ioun Stone of Vitality
Ioun Stone of Fortitude Speaking Stone
Ioun Stone of Insight
Legendary:
Ioun Stone (varies) Ioun Stone of Regeneration
Ioun Stone of Greater Absorption

Oracle
PERPLEXING PERCEPTIONS- Theia (female tiefling)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

The oracle may also aid in providing information for quests, but the answers are typically very vague.
Uncommon:
Psi Crystal
Rare:
Mirror of the Past
Very Rare:
Cauldron of Rebirth Crystal Ball
Legendary:
Crystal Ball of Mind Reading Crystal Ball of Telepathy

44
Crystal Ball of True Seeing
Artifact:
Iggwilv’s Cauldron Luba’s Tarokka of Souls

Ore Merchant
THE ORE STORE- Deldric Brittleblade (male dwarf)
Gemstone costs and selling prices below

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Ebberron Dragonshard Spellshard
Ruby of the War Mage
Uncommon:
Elemental Gem Psi Crystal
Feywild Shard Spell Gem (Lapis Lazuli)
Gem of Brightness Spell Gem (Obsidian)
Rare:
Astral Shard Opal of the Ild Rune
Blod Stone Outer Essence Shard
Elemental Essence Shard Shadowfell Shard
Far Realm Shard Spell Gem (Quartz)
Gem of Seeing Stonespeaker Crystal
Very Rare:
Amethyst Lodestone Shard of the Ise Rune
Crystalline Chronicle (wizard) Speaking Stone
Ingot of the Skold Rune Spell Gem (Amber)
Navigation Orb Spell Gem (Jade)
Orb of the Veil Spell Gem (Topaz)
Legendary:
Black Crystal Tablet Spell Gem (Diamond)
Luxon Beacon Spell Gem (Ruby)
Nightfall Pearl Spell Gem (Star Ruby)
Ruby Weave Gem

45
Artifact:Ruinstone Wyrmskull Throne

Costs:
10g value:
Azurite Hematite Obsidian
Banded agate Lapis lazuli Rhodochrosite
Blue quartz Malachite Tiger eye
Eye agate Moss agate Turquoise
50g Value:
Bloodstone Citrine Quartz
Carnelian Jasper Sardonyx
Chalcedony Moonstone Star Rose Quartz
Chrysoprase Onyx Zircon
100g Value:
Amber Garnet Spinel
Amethyst Jade Tourmaline
Chrysoberyl Jet
Coral Pearl
500g Value:
Alexandrite Black Pearl Peridot
Aquamarine Blue Spinel Topaz
1,000g Value:
Black opal Fire opal Star sapphire
Blue Sapphire Opal Yellow sapphire
Emerald Star ruby
5,000g Value:
Black sapphire Jacinth
Diamond Ruby

Painter
BRUSHSTROKES- Raine Greycloud (female fairy)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Painter’s supplies 10gp 8lbs


● Paint brushes
● Blue paint
● Red paint
● Yellow paint
● Canvas rolls

46
● Charcoal sticks
● Palette
● Easel
Grants proficiency with checks involving
● Paint an accurate portrait DC 10
● Create a painting with a hidden message DC 20
● *Aids in uncovering lore attached to a work of art such as magical properties
or a painting or origins of a strange mural

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Moodmark Paint
Very Rare:
Marvelous Pigments Nolzur’s Marvelous Pigments

Performer’s Supplies
APTITUDE AND AMUSEMENT- Vesphin (male halfling)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Disguise kit 25gp 3lbs


● Pouch of cosmetics
● Hair dyes
● Small props
● Pieces of clothing
● Accessories
○ Glasses
○ 2 hats
○ Necklace and earrings
○ Bow tie
Grants proficiency with checks involving:
● Cover injuries or distinguishing marks DC 10

47
● Spot a disguise being used by someone else DC 15
● Copy a humanoid’s appearance DC 20
● *Scare someone by posing as a plague victim or thug
● *Enhance an audiences enjoyment with a cunning disguise to evoke a desired
reaction
● *Disguise yourself as an authority figure so your efforts to persuade are more
effective

Common:
Bagpipes 30gp 6lbs ○ Accessories
Drum 6gp 3lbs Flute 2gp 1lb
Dulcimer 25gp 10lbs Glaur 3gp, 2lbs
Entertainer’s Pack 40gp, 38lbs Hand Drum 6gp, 3lbs
● Backpack Horn 3gp 2lbs
● Bedroll Horn of Silent Alarm
● 2 Costumes
Instrument of Illusions
● 5 Candles
● 5 Days of rations Instrument of Scribing
● Waterskin Lute 35gp 2lbs
● Disguise Kit Lyre 30gp 2lbs
○ Pouch of cosmetics Pan flute 12gp 2lbs
○ Hair dyes
○ Wigs Playing card set 5sp -lbs
○ Hats Shawm 2gp 1lb
○ Robes Viol 30gp 1lb
Uncommon:
Instrument of the Bards Rhythm-Maker's Drum
Pipes of Haunting
Rare:
Concertina Lyre of Building
Horn of Blasting Reveler’s Concertina (bard)
Horn of Endless Maze Rhystem-Maker’s Drum (bard)
Horn of Valhalla (varies) Siren Song Lyre
Instrument of the Bards (varies)
Very Rare:
Anstruth Harp (bard) Instrument of the Bards (varies, bard)
Horn of Valhalla Rhythm-Maker’s Drum (varies, bard)
Legendary:
Horn of Valhalla (varies) Ollamh Harp (bard)
Instrument of the Bards (varies, bard)
Artifact:
Draakhorn

48
Pet Store
THUNDER DUCK- Millian (female dragonborn)
D&Ds price range for a Rare item is 501-5,000gp. DM’s discretion applies.
Rare: Feather Token (Bird) (500gp, -lb.)
Pets to purchase (although I’ve listed D&D creatures, I haven’t listed them to be used for combat, unless
that’s something that interests you, but I would factor that into the price. I merely listed them for
roleplaying purposes. Costs are at your discretion.):
● Bat ● Owl

● Cat ● Rat

● Crab ● Raven

● Frog ● Scorpion

● Hare ● Spider

● Hawk ● Weasel

● Lizard

Potter
MUD MAGIC- Batuul (female half-orc)

Potter’s Tools 25gp 3lbs


● Potter’s needle
● Ribs
● Scrapers
● Knife
● Calipers
Grants proficiency with checks involving:
● Determine what a vessel once held DC 10
● Create a serviceable pot DC 15
● Find a weak point in a ceramic object 20
● *Identifying ceramic objects, including when they were created and their
*culture of origin
● *Inspecting ceramics to uncover clues others would overlook by spotting
minor irregularities
● *Determining and objects original, intact form and its likely purpose

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table

49
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Jug or pitcher 2cp 4lbs Whisper Jar
Uncommon:
Dragon Vessel Whisper Jar, Whispered Encyclopedia
Rare:
Whisper Jar, Whispered Warnings
Very Rare:
Whisper Jar, Whispered Arcana

Prison
OUTCAST SECURITY CENTER- Trovaz (male bugbear)

D&D Prices:
● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Lock 10gp 1lb Manacles 2gp 6lbs
Lock of Trickery Mystery Key
Rare:
Dimensional Shackles
Legendary:
Infiltrator’s Key Awakened Infiltrator’s Key Exalted
Infiltrator’s Key Dormant
Role Playing options:
Bail Bounties
Bail Bond Imprison

50
Repair Shop
MENDING MASTERS- Clogbit (male gnome)
Varies upon rarity; DM’s discretion.
● Common, non magical 1-25gp
● Common, magical 25-50gp
● Uncommon 50-250gp
● Rare 250-1,500gp
● Very Rare 1,500-10,000gp
● Legendary 10,000 gp+

Scribe
PARCHMENT PALS- Florian (male gnome)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Calligrapher’s supplies 10gp 5lbs:


● Ink (3-ounce bottle)
● Ink pen
● Three quills
● 5 sheets of paper
● 12 sheets of parchment
Grants proficiency with checks involving:
● Spot forged text DC 15
● Forge a signature DC 20
● *Identify who wrote a script
● *Help analyze ancient writings, runes etched in stone, messages in frescos, etc.

Forgery kit 15gp 5lbs:


● 5 sheets of parchment
● 5 sheets of paper
● Ink (3-ounce bottle)
● Ink pen
● Three quills
● Seals
● Sealing wax
Grants proficiency with checks involving:
● Mimic handwriting DC 15
● Duplicate wax seal DC 20
● *Determining whether a magic items is real or fake
● *Craft forged papers claiming you are a noble or to grant safe passage

51
Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Case (map or scroll) 1gp 1lb Sealing wax 5sp -lb
Documancy Satchel Spellbook 50gp 3lbs
Ink (1 ounce bottle) 10gp -lb Scribe’s Pen
Ink pen 2cp -lb Signet Ring
Magnifying glass 100gp -lbs Spell Scroll (cantrip)
Paper (one sheet) 2sp -lb Spell Scroll (1st)
Portfolio Keeper
Uncommon:
Emerald Pen Spell Scroll (3rd)
Spell Scroll (2nd)
Rare:
Scroll of Protection Spell Scroll (5th)
Spell Scroll (4th)
Very Rare:
Spell Scroll (6th) Spell Scroll (8th)
Spell Scroll (7th)
Legendary:
Nether Scroll of Azumar Scroll of the Comet
Scroll of Tarrasque Summoning Spell Scroll (9th)

Stables
TRAILBLAZER REFUGE- Gaileo (human male)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp

52
● Legendary 50,001gp+
*Feel free to customize

Common:
Bit and Bridle Saddle, Pack
Saddle, Exotic Saddle, Riding
Saddle, Military Saddlebags
Uncommon:
Saddle of the Cavalier
Rare:
Bridle of Capturing Horseshoes of Speed
Flying Chariot
Very Rare:
Horseshoes of a Zephyr
Legendary:
Infernal Track Infernal Tack

Mounts:
● Camel 50gp, 50 ft. speed, holds 480lb.
● Donkey (or mule) 8gp, 40 ft., 420gp
● Draft horse 50gp, 40 ft., 540lb.
● Elephant 200gp, 40 ft., 1,320lb.
● Mastiff 25gp, 40 ft., 195lb.
● Pony 30gp, 40ft., 225lb.
● Riding horse 75gp, 60 ft., 480lb.
● Warhorse 400gp, 60 ft., 540lb.

Transportation costs rentals(Costs are at your discretion):


● Carriage
● Cart
● Chariot
● Dog sled
● Wagon

Tattoo Parlor
WHAT YOU INK- Payres (male half-orc)

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp

53
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Illuminator’s Tattoo Spellwrought Tattoo (varies)
Masquerade Tattoo
Uncommon:
Barrier Tattoo (varies) Eldritch Claw Tattoo
Coiling Grasp Tattoo Spellwrought Tattoo (varies)
Rare:
Barrier Tattoo (varies) Spellwrought Tattoo (varies)
Shadowfell Brand Tattoo
Very Rare:
Absorbing Tattoo Ghost Step Tattoo
Barrier Tattoo (varies) Lifewell tattoo
Legendary:
Blood of Fury Tattoo

Tailor
KNOT SEW- Avil Cresthaven (female human)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Weaver’s tools
● Small loom
● Thread
● Needles
● Scraps of cloth
● Comb
● Scissors
Grants proficiency with checks involving:
● Repurpose cloth DC 10
● Mend a hole in a piece of cloth DC 10
● Tailor an outfit DC 15
● *Insight into examining cloth objects
● *Per short rest you can repair a single damaged cloth object
● *Per long rest, and given you have the materials, you can create a complete

54
outfit

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Cloak of Billowing Clothes (fine) 15gp 6lbs
Cloak of Many Fashions Clothes (traveler’s) 2gp 4lbs
Clothes of Mending Glamerweave
Clothes (cold weather) 10gp, 5lbs Pride Silk
Clothes (common) 5sp 3lbs Robes 1gp 4lbs
Clothes (costume) 5gp 4lbs Shiftweave
Uncommon:
Cloak Elvenkind Living Gloves
Cloak of Protection Nature’s Mantle
Cloak of Manta Ray Piwafwi (Cloak of Elvenkind)
Gloves of Missile Snaring Robe of Serpents
Gloves of Swimming and Climbing Robe of Useful Items
Gloves Thievery Scaled Ornament (Slumbering)
Hat of Disguise Slippers of Spider Climbing
Headband of Intellect
Rare:
Cape of the Mountebank Portable Hole
Cloak of Displacement Robe of Eyes
Cloak of the Bat Robe of Summer
Hell Hound Cloak Scaled Ornament (Stirring)
Mantle of Spell Resistance Wings of Flying
Piwafwi of Fire Resistance
Very Rare:
Cloak of Arachnida Robe of Scintillating Colors
Hunter’s Coat Robe of Stars
Lord’s Ensemble Scaled Ornament (Wakened)
Legendary:

55
Cloak of Invisibility Robe of the Archmagi
Gloves of Soul Catching Scaled Ornament (Ascendant)
Platinum Scarf Verminshroud

Tavern
THE EMPTY TANKARD- Navalynn Bronzecloak (female dwarf)

D&D Prices: (Dm has discretion)


● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp
● Legendary 50,001gp+
*Feel free to customize

Common:
Ale Mess kit 2sp 1lb
● Gallon 2sp ● Cup
● Mug 4cp ● Plate
Bread, loaf 2cp ● Spoon
● Fork
Cheese, hunk 1sp
● Butter knife
Flask or tankard 2cp 1lb
Rations (1 day) 5sp 1lb
Meals (per day)
Tankard of Plenty
● Squalid 7cp
Tankard of Sobriety
● Poor 1sp
● Modest 3sp Waterskin 2sp 5lbs (full)
● Comfortable 5sp Wine
● Wealthy 8sp ● Common (picther) 2sp
● Aristocratic 2gp ● Fine (bottle) 10g
Meat, chunk 3sp
Uncommon:
Amulet of the Drunkard

If you would like the tavern to have room and board attached, I’ve provided the following:
Inn Stay:
● Squalid 7 cp
● Poor 1 sp
● Modest 5 sp
● Comfortable 8 sp
● Wealthy 2 gp
● Aristocratic 4 gp

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Theater
THE ECSTASY HOUSE THEATRICS- Yenie Pettieleg (female halfling)
Admission 5sp
Performance:
Must try out with a performance check (set by DM according to level)
Payment for performance can be determined by rolling percentile dice to determine the amount of
attendees (my suggestion is as follows)
● 1st level: 2cp per attendee
● 2nd level: 4cp per attendee
● 3rd level: 6cp per attendee
● 4th level: 8cp per attendee
● 5th level: 10cp per attendee
● 6th level: 2sp per attendee
● 7th level: 4sp per attendee
● 8th level: 6sp per attendee
● 9th level: 8sp per attendee
● 10th level: 10sp per attendee
● 11th level: 2ep per attendee
● 12th level: 4ep per attendee
● 13th level: 6ep per attendee
● 14th level: 8ep per attendee
● 15th level: 10ep per attendee
● 16th level: 2gp per attendee
● 17th level: 4gp per attendee
● 18th level: 6gp per attendee
● 19th level: 8gp per attendee
● 20th level: 10gp per attendee
*My suggestion is to limiting theater performances, to once a week for example
*A good performance could potentially gain them an inspiration die

Tinkerer
RISKY BUSINESS- Ransnap (male gnome)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Tinker’s tools 50gp 10lbs


● Variety of tools:
○ Hammer
○ Screwdriver
● Nuts and bolts
● Screws

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● Pot of glue
● Whetstone
● Scraps of metal
● Scraps of leather
● Scraps of cloth
● Needles
● Thread
Grants proficiency with checks involving:
● Temporarily repair a disabled device DC 10
● Repair an item in half the time DC 15
● Improvise a temporary item using scraps DC 20
● *Determine age and origin of objects, even broken ones
● *When inspecting damaged objects, you can determine how it was damaged
and how long ago
● *You can restore 10 HP to a damaged objects for each hour of work if you
have the required materials

Thieves’ tools 25gp 1lb


● Small knife
● Set of lock picks
● Small, mounted mirror on metal handle
● Narrow bladed scissors
● Pliers
Grants proficiency with checks involving:
● Pick a lock (varies)
● Disable a trap (varies)
● *Knowledge of locations renowned for having traps
● *Insight to discovering traps
● *You can create a trap using items you have on hand, given you have the
adequate items (see Pg. 84 Xanathar’s)

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Clockwork Amulet Keycharm

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Lock of Trickery Spyglass of Clairvoyance
Mystery Key Vox Seeker
Obviator’s Lenses
Uncommon:
All-Purpose Tool +1 (Artificer) Goggles of Night
Eyes of Charming Goggles of Object Reading
Eyes of Minute Seeing Inquisitive’s Goggles
Eyes of the Eagle Mizzium Apparatus
Finder’s Goggles Pyroconverter
Rare:
All-Purpose Tool +2 (Artificer) Chromatic Rose
Chime of Opening Eagle Whistle
Very Rare:
All Purpose Tool +3 (Artificer) Peregrine Mask
Chronolometer Rotor of Return
Dimensional Loop Timepiece of Travel
Far Gear Wheel of Stars
Ornithopter of Flying
Legendary:
Apparatus of Kwalish Danoth’s Visor
Apparatus of the Crab Infiltrator’s Key
Cubic Gate
Artifact:
Mighty Servant of Leuk-o
Orrery of the Wanderer
The Infernal Machine of Lum the Mad

Town Hall
THE NOBLE CONCLAVE- Mayor: Jovaz (male hobgoblin), Clerk: Padniel (male gnome)
Resources:
Birth records Property records
Obtaining property Tax records

D&D Prices:
● Common 50-100gp
● Uncommon 101-500gp
● Rare 501-5,000gp
● Very Rare 5,001-50,000gp

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● Legendary 50,001gp+
*Feel free to customize

Common:
Voting Kit
Rare:
Gavel of the Venn Rune Instant Fortress

Trading Post
BARTER HARDER- Almadrac (male goblin)
DM’s discretion, my recommendations below
He only carries common and uncommon items in store
He can get get his hands on pretty much anything but:
● A rare takes one day to obtain
● A very rare takes two days to obtain
● A legendary takes three days to obtain
His trading platform doesn’t always work in equivalents:
● One non magical common item for the cost of one non magical common item
● One magical rare item for the cost of one magical common item
● One uncommon item for the cost of one common item and one common magical item
● One rare item for the cost of two uncommon items, or one rare item and one uncommon
item
● One very rare for the cost of two rare items, or one rare item and one very rare item
● One legendary item for the cost of two rare items and one very rare item, or two very rare
items

Wharf
WATERS EDGE HARBOR- Tarmile Gibbons (male human)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Navigator’s tools 25gp 6lbs


● Compass
● Sextant
● Calipers
● Ruler
● Quill
● Ink (3 ounce bottle)
● 5 oversized sheets of parchment
● Hourglass

60
● Cross staff (measures altitude of a star)
● Nocturnal (primitive clock)
● Nautical charts
Grants proficiency with checks involving:
● Plot a course DC 10
● Discover your position on a nautical chart DC 15
● *Grants insight to locations of roads and settlements to avoid getting lost
● *Determine your location and the time of day

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

*water transportation list further below


Common:
Breathing Bubble ● Netting
Candle of the Deep Net
Fishing tackle 1gp 4lbs Medal of Conch
● Silken line Pole of Angling
● Corkwood bobbers Sekolahian Worshiping Statuette
● Steel hooks Spyglass 1,000gp, 1lb
● Lead sinkers
Wooden rod
● Velvet lures
Uncommon:
Bottled Breath (2lb.) Potion of Water Breathing
Cap of Water Breathing Ring of Swimming
Helm of Underwater Action Ring of Water Walking
Mariner’s Armor Trident of Fish Command
Pearl of Power Wheel of Wind and Water
Rare:
Bowl of Commanding Water Elementals Feather Token (Swan Boat)
Feather Token (Anchor) Folding Boat
Feather Token (Fan) Hook of Fisher’s Delight
Very Rare:
Bobbing Lily Pad Conch of Teleportation

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Dyrrn’s Tentacle Whip Ruidium Armor (any medium or heavy
except hide)
Legendary:
Drown Wave (trident)
Artifact:
Dekella, Bident of Thassa

Water Transportation:
Galley 8mph
Keelboat 1mph (3,000g, 6 passengers max)
Longship 3mph
Rowboat 1.5 mph (50g per purchase, 3 passengers max)
Sailing ship 2mph
Warship 2.5mph

Weaponry
SHARP EDGES- Dodo Bramblethorn (male dwarf)

Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

For roleplaying purposes, you could have the Blacksmith create the basic standard item, such as a weapon
or armor, and have them take the item to an enchanter to bestow the desired magical properties. In doing
this, make sure you divide up the cost as needed regarding the base item cost, the cost of labor, and the
additional cost for the enchantment.

Simple Melee Weapons


Common:
Armblade (club) Mace 5sp 4lbs
Club 1cp 2lbs Moon-Touched Sword (greatsword)
Dagger 2sp 1lb Quarterstaff 2cp 4lbs
Greatclub 2cp 10lbs Sickle 1sp 2lbs
Handaxe 5sp 2lbs Spear 1sp 3lbs
Javelin 5cp 2lbs Yklwa 1g 2lbs
Light hammer 2sp 2lbs

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Uncommon:
Blood Spear (spear) Moon Sickle +1 (sickle)
Javelin of Lightning (javelin) Yklwa +1 (yklwa)
Lightbringer (mace)
Rare:
Bonecounter (mace) Mace of Terror (mace)
Dagger of Venom (dagger) Moon Sickle +2 (sickle)
Dragontooth Dagger (dagger) Needle of Mending (dagger)
Mace of Disruption (mace) Saint Markovia’s Thighbone (mace)
Mace of Smiting (mace) Yklwa +2 (yklwa)
Very Rare:
Dart +3 Spear of Backbiting (spear)
Javelin of Backbiting (javelin) Yklwa +3 (yklwa)
Moon Sickle +3 (sickle)
Legendary:
Bookmark (dagger) Tinderstrike (dagger)
Rakdos Riteknife (dagger) Windvane (spear)
Artifact:
Blade of Broken Mirrors (dagger)
Khrusor, Spear of Heliod (spear)
Mace of the Black Crown (mace)
Ruin’s Wake (spear)
Wand of Orcus (Mace)
Simple Ranged Weapons
Common:
Boomerang 5sp 1lb Dart .25lb.
Crossbow, hand 75gp, 3lbs Shortbow 15sp 2lbs
Crossbow, heavy 50gp, 18lbs Sling 1cp -lb
Crossbow, light 25sp 5lbs
Uncommon:
Blowgun of Warning Dart +1
Blowgun +1 Seeker Dart
Boomerang +1 Shortbow of Warning
Crossbow, Hand +1 Shortbow +1
Crossbow, Light of Warning Sling of Warning
Crossbow, Light +1 Sling +1
Dart of Warning Storm Boomerang
Rare:
Blowgun +2 Crossbow, heavy +2
Boomerang +2 Crossbow, light +2
Crossbow, hand +2 Dart +2

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Dragon Wing Light Crossbow Vicious Blowgun
Dragon Wing Shortbow Vicious Crossbow, light
Shortbow +2 Vicious Dart
Sling +2 Vicious Shortbow
Two-Birds Sling Vicious Sling
Very Rare:
Blowgun +3 Shortbow +3
Boomerang +3 Sling of Althemone
Crossbow light +3 Sling +3
Artifact:
Ephixis, Bow of Nylea
Martial Melee Weapons
Common:
Battleaxe 10sp 4lbs Morningstar 15sp 4lbs
Flail 10sp 2lbs Pike 5sp 18lbs
Glaive 20sp 6lbs Rapier 25sp 2lbs
Greataxe 30sp 7lbs Scimitar 25sp 3lbs
Greatsword 50sp 6lbs Shortword 10sp 2lbs
Halberd 20sp 6lbs Trident 5sp 4lbs
Lance 10sp 6lbs War pick 5sp 2lbs
Longsword 15sp 3lbs Warhammer 15sp 2lbs
Maul 10sp 10lbs Whip 2sp 3lbs
Moon-Touched Sword (greatsword)
Uncommon:
Hew (battleaxe) Sword of Vengeance (any sword)
Shatterspike (longsword) Winter’s Dark Bite (greatsword)
Rare:
Acheron Blade (any sword) Mind Lash (whip)
Berserker Axe (battleaxe) Piercer (shortsword)
Bloodaxe (greataxe) Serpent’s Fang (longsword)
Crystal Blade (any sword) Sun Blade (longsword)
Dragon Slayer (longsword) Sunforger (warhammer)
Feather Token (Whip) Sword of Life Stealing (any sword)
Flame Tongue (longsword) Sword of Wounding (any sword)
Gambler’s Blade (any sword) Vicious Rapier +1 (rapier)
Giant Slayer (battleaxe) Woodcutter’s Axe (greataxe)
Mind Blade (longsword)
Very Rare:

Blade of the Medusa (any sword) Dancing Sword (any sword)


Bloodaxe (greataxe) Duskcrusher (warhammer)

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Dwarven Thrower (warhammer) Scimitar of Speed (scimitar)
Frost Brand (longsword) Steel (longsword)
Nine Lives Stealer (longsword) Sword of Sharpness (any slashing dmg
Polymorph Blade (any sword) sword)
Sword of Paruns (longsword)
Legendary:
Azuredge (battleaxe) Ironfang (warpick)
Blackrazor (greatsword) Luck Blade (any sword)
Dawnbringer (longsword) Metalotok (warhammer)
Defender (longsword) Moonblade (longsword)
Dragonlance (lance or pike) Nepenthe (longsword)
Fain-Eater (battleaxe) Orcsplitter (greataxe)
Flail of Tiamat (flail) Ruinblade (greatsword)
Greater Silver Sword (greatsword) Snicker-Snack (greatsword)
Gurt’s Greataxe (greataxe) Sunsword (longsword)
Hammer of Thuderbolts (maul) Sword of Answering (longsword)
Hazirawn (greatsword) Vorpal Sword (any slashing dmg sword)
Holy Avenger (longsword) Waythe (greatsword)
Holy Avenger Rapier (Paladin) Whelm (warhammer)
Artifact:
Akmon, Hammer of Purphoros Lash of Shadows (whip)
(warhammer) Mastix, Whip of Erebos (whip)
Axe of Dwarvish Lords (battleaxe) The Bloody End (morningstar)
Blade of Avernus (longsword) Will of the Talon (war pick)
Grovelthrash (warhammer)
Martial Ranged Weapons
Common:
Blowgun 10sp 1lb Crossbow, heavy 50sp 18lbs
Crossbow, hand 75sp 3lbs Longbow 50sp 2lbs
Uncommon:
Blowgun of Warning Crossbow, Heavy of Warning
Blowgun +1 Crossbow, Heavy +1
Crossbow, Hand of Warning Longbow of Warning
Crossbow, Hand +1 Longbow +1
Rare:
Blowgun +2 Longbow +2
Crossbow, Hand +2 Vicious Blowgun
Crossbow, Heavy +2 Vicious Crossbow, Hand
Dragon Wing Hand Crossbow Vicious Crossbow, Heavy
Dragon Wing Heavy Crossbow Vicious Longbow
Dragon Wing Longbow

65
Very Rare:
Blowgun +3 Longbow +3
Crossbow, Hand +3 Oathbow (longbow)
Crossbow, Heavy +3
Weapon (any)
Uncommon:
Dragon’s Wrath Weapon, Slumbering Weapon of Warning (any)
(any) Weapon +1 (any)
Hellfire Weapon (any)
Rare:
Corpse Slayer (any) Weapon of Certain Death (any)
Dragon’s Wrath Weapon, Stirring (any) Weapon +2 (any)
Vicious Weapon (any)
Very Rare:
Dragon’s Wrath Weapon, Wakened (any) Weapon +3 (any)
Ruidium Weapon (any)
Legendary:
Dragon’s Wrath Weapon, Ascendant (any)

Weaver
FIBER INFUSIONS- Rina (female tiefling)
*Please note that I have made adjustments to most of the Artisan's Tools. The additional items are
marked in red

Weaver’s tools
● Small loom
● Thread
● Needles
● Scraps of cloth
● Comb
● Scissors
Grants proficiency with checks involving:
● Repurpose cloth DC 10
● Mend a hole in a piece of cloth DC 10
● Tailor an outfit DC 15
● *Insight into examining cloth objects
● *Per short rest you can repair a single damaged cloth object
● *Per long rest, and given you have the materials, you can create a complete
outfit

66
Xanathar’s crafting time and cost table Dungeon Master’s Guide price table
Rarity: Workweek: Cost: Rarity: Cost:
Common 1 50gp Common 50-100gp
Uncommon 2 200gp Uncommon 101-500gp
Rare 10 2,000gp Rare 501-5,000gp
Very Rare 25 20,0000gp Very Rare 5,001-50,000gp
Legendary 50 100,000gp Legendary 50,001gp +
*Halved for consumables like potions and scrolls
*Feel free to customize

Common:
Basket 4sp 2lbs Shiftweave
Sack (capacity 30lbs) 2cp, .5lb.
Uncommon:
Bag of Bounty Rust Bag of Tricks
Bag of Holding Tan Bag of Tricks
Bag of Tricks Uncommon Glamerweave
Living Loot Satchel Rank 2
Rare:
Handy Haversack (capacity 120lb.) Living Loot Satchel Rank 3
Very Rare:
Bag of Devouring Living Loot Satchel Rank 4
Carpet of Flying
Legendary:
Well of Many Worlds

Here’s a printable document for player’s to view (rough draft):


https://docs.google.com/document/d/1g4W_KCdJGLe1tyWQRXkJYkA3tVYg0RK9/edit?
usp=sharing&ouid=118059365874630999686&rtpof=true&sd=true

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