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Ability Perks

Str. 20/5 - Unarmed damage die is increased to 2d12, Leap and twice jump distance, Hurl
anything character can lift.

Str. 30/10 - Unarmed damage die is increased to 2d20 and is also considered lethal
damage, Ground stomp causes mini earthquake, shock wave clap causes concussive
damage.

Dex. 20/5 - Reflex save for half or no damage on area effect and ranged attacks, +10 to
move speed.

Dex 30/10 - Reflex save to avoid most attacks, +10 to move speed, + 1 move or attack
action.

Con 20/5 - Regen health at rate of Con Mod per round

Con 30/10 - add Con Mod to AC/Defense as natural armor

Int 20/5 - Eidetic memory, see through Illusion, speed reading.

Int 30/10 - can add Int mod to melee attack rolls

Wis 20/5 - Awareness - add +4 to perception (+2 spot/listen) checks

Wis 30/10 - Danger Sense - can't be flanked, + 6 to perception (+3 spot/listen) checks

Cha 20/5 - Add base will save to bluff, intimidate,sense motive, and seduction checks.

Cha 30/10 - Add lvl to bluff, intimidate, sense motive, and seduction checks.

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