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IN DARKEST WARRENS

Minimalist Fantasy Roleplaying

A thrilling game of adventure and heroism for 3 or more players

By Scott Malthouse
TROLLISH DELVER GAMES

Marcelo Alvarez (Order #42364067)



​​​
​ IN DARKEST WARRENS

Minimalist Fantasy Roleplaying

IN DARKEST WARRENS​ ​
is a minimalist Heal:​ Test Mind to heal target 1 wound CHARACTER ADVANCEMENT Angel:​ 3+, 7 wounds, special action: may cast
fantasy roleplaying game for 3+ players. per class level. As characters go on more adventures, Heal spell as 4th level Mage.
Hex: ​ Test Mind. Target has ­1 to attack they gain more experience through Bugbear:​ ​4+, 4 wounds, special action: may
ASSIGN ATTRIBUTES for 1 round per class level. Penalties don't experience points (XP). XP can be spent make a Test to get +1 to next attack.
Characters will split the following numbers stack. to level up. Gain XP as follows: Centipede, Giant​ :​
4+, 3 wounds, special
between each attribute: 5+, 4+, 4+, 3+. ­ Killing monster 1XP action: as a move, may burrow into the ground.
Brawn:​ used for strength and melee. MAKING TESTS ­ Completing quest 3XP
Nimble:​ used for ranged and agility. When a character needs to do something ­ Great roleplaying 2XP
Mind:​ used for intelligence and that has a risk of failure, they must roll a Once a character reaches 20XP x their
spellcasting. d6 on a relevant attribute. Meeting or level, they level up gaining 1 extra
Person:​ used for personal interactions. exceeding the number is a success. Wound. There are a total of 6 levels.
In addition, characters have an assigned Difficult tasks have a ­1 to the roll and very
number of wounds and special abilities. difficult tasks have ­2. TREASURE
Characters start with 1d6 x 10 gold coins. Treasure can be found in deep and
COMBAT dangerous caverns. Roll for random
CHOOSE A CLASS Initiative:​ Each player Tests Nimble. treasure:
Players choose a character class from the Successes act before enemies and failures 1. 1d6 gold coins
following: act after. 2. 2d6 gold coins
WARRIOR​ (5 wounds, Special: make a Actions:​ ​Characters can make 2 unique 3. Artifact worth 1d6 x 5 gold coins Devil:​ ​3+, 7 wounds, special action: may cast
number of extra melee attacks equal to half actions per turn, including move, attack, 4. Gem worth 1d6 x 10 gold coins Hold as a level 4 Mage.
class level rounded up. Once per combat). cast spell, draw weapon and use an item. 5. Diamond worth 1d6 x 20 gold Dragon:​ ​2+, 17 wounds, special action: 4+ to
ROGUE​ ​
(4 wounds, Special: as an action Attacking:​ Attackers either Test Brawn coins breathe fire, dealing 5 damage.
attacks against the rogue are ­1 for rounds (melee attack) or Nimble (ranged attack). 6. Magic item Elf​: 4+, 4 wounds, special action: may Test
equal to class level. Once per combat). If successful, the attacker has scored 1 Nimble to gain +1 to ranged attack.
MAGE​ ​
(3 wounds, Special: may cast spells damage against the opponent. Ranged MAGIC ITEMS Goblin​ : 5+, 2 wounds
­ see below). attacks in close combat get ­1 penalty. Magic items may have their own unique Hell Hound:​ 3+, 6 wounds, special action:
RANGER​ :​(4 wounds, Special: make an effects, such as enhancing an attribute Target must Test Mind or flee in the opposite
extra ranged attack against a different MOVEMENT when used (i.e. Ring of Dodge +1 direction for 2 rounds.
opponent per class level. Once per combat). Characters and NPCs can walk 30ft per Nimble). Iron Golem:​ 3+, 11 wounds, special action:
BARBARIAN​ :​(5 wounds, Special: on a turn or run 80ft as 2 actions. after Iron Golem hits, it can make a second
successful attack, deal damage to opponent ENCHANTED WEAPONS attack.
equal to half class level rounded up. Once INJURY AND DEATH Enchanted weapons provide a +1 bonus Kobold​ :​5+, 2 wounds
per combat). Successful attacks do 1 damage, which is to attack or damage rolls. These are rare. Lich:​ ​
3+, 9 wounds, special action: may cast
deducted from the character or enemy’s Hex as a level 6 Mage.
MAGE SPELLS wound score. If a character reaches 0 BESTIARY Manticore​ : 3+, 15 wounds, special action:
All spells usable once per combat wounds, they are unconscious and unable Creatures have one number they roll Attack 4+, do 2 damage. Target must Test
Hold:​ Test Mind to freeze an opponent in to act. If they reach ­1 wounds, they are against for tests and combat. Many also Brawn or be poisoned for 3 turns
place for 1 round per class level. dead. Wounds heal at a rate of 1 per day. have special actions.

IN DARKEST WARRENS copyright Scott Malthouse and Trollish Delver Games 2016. All art in the public domain. Map art by Dyson Logos.
Marcelo Alvarez (Order #42364067)
Nymph​ :​4+, 6 wounds, special action: Water flask (5gc) ale, which is much too strong for them.
target must Test Person or be stunned for 2 Tent (10gc) There is a 3 in 6 chance each of them are
rounds. old Bedroll (4gc) drunk, giving them ­1 to attacks. They
Ogre:​ 3+, 10 wounds, special action: Blank book (5gc) would love some stale bread to have with
target Tests Nimble or is knocked prone. Chalk (1gc) their beer.
Orc​ :​
4+, 3 wounds, special action: may Healing Potion (30 gc, heals 1 wound) Room 2:​ A goblin is cowering from 3
make a Test to gain +1 to next attack. Thieves tools (20gc) giant rats in the dirty bedroom quarters.
Phoenix:​ 4+, 7 wounds, special action: Winter gear (25gc) He has a prizes emerald worth 15gp.
after wounds reach 0 for the first time, may Melee weapon (15gc) Room 3:​ 3 kobolds are fighting 4 goblins
resurrect with 4 wounds. Ranged weapon (15gc) and a wolf, exchanging curses. One
Rat, Giant:​ 5+, 2 wounds, special action: Arrows/bolts/darts x 10 (2gc) kobold has a poisoned dagger.
if adjacent to another Giant Rat, use an Room 4:​ 2 giant centipedes bursts out of
action to get +1 to next attack. ADVANCED OPTIONS the wall and primarily attacks anyone
Skeleton:​ 4+, 5 wounds, special action: The following options are if you would like ADVENTURE - THE COW OF who smells most of cooked meat.
Skeleton may make a Test to regenerate 1 to add some further depth to the game. BOBURN Room 5:​ A luminous moss grows on the
wound. The following is a short introductory walls. 3 goblins are licking it. If anyone
Troll:​ 3+, 8 wounds, special action: target ADVANCED COMBAT adventure for 1st level characters. licks the moss they must Test Mind or trip
must Test Brawn or be crushed for 2 Bull rush:​ Move and attack an Synopsis:​ Goblins have taken over an old out for 3 minutes, giving them the
damage. opponent. +1 attack, but opponent gets a fortress near to the hamlet of Boburn and stunned effect but seeing the world in a
Unicorn:​ 5+, 3 wounds, special action: +1 to its next attack. Costs 2 actions. have stolen the town’s prized cow for new way.
target must Test Nimble or reduce their Parry:​ ​Opponent gets ­1 to its next attack eating. Room 6​ :​
A bugbear is eating the carcass
wounds by 1 each round for 2 rounds. against parrying character. Cannot attack Hook:​ ​
The characters are told that the of a kobold on a makeshift table. It needs
Vampire:​ 4+, 10 wounds, special action: and parry in the same turn. cow, Brenda, produces the best milk, a some better seasoning.
if a vampire deals damage, it can take an Flee:​ ​
Move twice movement away from significant export of Boburn. The hamlet Room 7:​ The tied up cow Brenda is
action to heal 2 wounds. an opponent. Costs 2 actions. elder Vandern will pay 50gc for its safe mooing frantically while Gurk the goblin
Wolf: ​ 5+, 2 wounds, special action: target Two weapon fighting:​ make a second return. king (not a real title, he’s just full of
Tests Nimble or is pinned for 2 turns. attack with ­2 penalty. Road to the Fortress:​ ​
A mile himself) drinks straight from its udders.
Zombie​ :​
4+, 6 wounds, special: target Unarmed​ :​Unarmed characters have ­1 northeast of the hamlet is the fortress. On He is surrounded by 4 goblin “royal
Tests Brawn or is diseased for 3 rounds. to attacks. the way the players can Test Mind to spot guards” with spears. Gurk has the
animal traps the goblins have set up. There following stats: 4+, 3 wounds, special
ITEMS STATUS EFFECTS is a 2 in 6 chance that a character will step action: touches his crown to replenish 1
Armour (+2 wounds while worn, 300gc) Poisoned:​ Take 1 damage each turn. on one and receive 1 damage. They may wound (limit: 4 times). Knocking his
Aristocrat clothes (30gc) Paralysed:​ ​
Cannot move or act. come across Old Woman Wenna foraging crown off reduces him to 1 wound. Crown
Commoner clothes (5gc) Stunned:​ Take a ­1 to all rolls for fungi, who tells them the goblin king’s is worth 60gc with magic left or 10 gc
Hardy Boots (2gc) Pinned:​ Cannot move crown holds his strength. without.
Backpack (1gc) Diseased:​ ​Take 1 damage each turn and The Fortress:​ ​
The portcullis entrance is Room 8​ :​
An ancient fountain containing
Field rations (4gc, 3 days worth) ­1 to all rolls. guarded by two goblins with clubs who are a stinking viscous yellow liquid. It is
Ink (2gc) Prone:​ On the ground. Takes an action to eating rat meat and playing a card game. goblin bile ­ a poison that lasts for 3
Cloak (7gc) stand. Attackers gain +1 to prone targets. They will attempt to swindle the characters rounds. It’s also sought by the rich for its
Flint and steel (3gc) Frightened:​ Must move away from the out of their money with a rigged game. Test aphrodisiac qualities when heated.There
50’ rope (3gc) source of the effect each turn. Mind to see cow tracks. is a chest of stolen treasure here ­ roll
Grappling hook (15gc) Room 1:​ 4 goblins are drinking stolen twice on the random treasure table.

IN DARKEST WARRENS copyright Scott Malthouse and Trollish Delver Games 2016. All art in the public domain. Map art by Dyson Logos.
Marcelo Alvarez (Order #42364067)
IN DARKEST WARRENS

CHARACTER SHEET

CHARACTER NAME:
CLASS:
LEVEL:

BRAWN:
NIMBLE:
MIND:
PERSON:
WOUNDS:

SPECIAL ABILITY:

EQUIPMENT

IN DARKEST WARRENS copyright Scott Malthouse and Trollish Delver Games 2016. All art in the public domain. Map art by Dyson Logos.
Marcelo Alvarez (Order #42364067)
IN DARKEST WARRENS copyright Scott Malthouse and Trollish Delver Games 2016. All art in the public domain. Map art by Dyson Logos.
Marcelo Alvarez (Order #42364067)

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