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Architectural Acoustics History - Group 13
Architectural Acoustics History - Group 13
01 02 03
Introduction on History Brief on Analysis on
Architectural Acoustics Architectural Acoustics Software 01
04 05
Analysis on Analysis on
Software 02 Software 03
01 Introduction on
Architectural Acoustics
What is Architectural Acoustics:
Acoustics is a branch of physics that focuses on studying sound: how it’s produced, transmitted,
controlled, and received, and the effects of this process. As it applies to architecture, acoustics is
the process of using building design and construction methods to harness the properties of sound
to their greatest effect.
1. control how soundwaves reverberate off its interior in such a way as to maximize clarity,
2. amplifying sound in areas where it’s appropriate to do so Ex; Theatres
3. reducing noise levels .
-Architects take these factors into account when designing buildings with :
2. Mechanical systems: Fans, motors, and other mechanical components can create noises that
cause unwanted distractions and may interfere with the transmission of communication.
● The combination of the two can create the perception of a single, prolonged sound wave, which
bounces back on itself, creating distortion.
● concert venues and symphony halls are likely to be constructed with higher reverberation times.
● if your venue is used primarily for speaking, such as a lecture hall, you’ll want to create acoustics
with a lower reverberation time to preserve clarity.
Sound absorption
Acoustic insulation boards consisting of fiberglass panels and wrapped in cloth, can absorb sound and
effectively insulate adjacent rooms from the sound created in each of them.
Acoustical Board
● Acoustical design that utilizes acoustical boards
into a structure.
●
●
The Music Hall at the Ālī Qāpū Palace,
Isfahan, Iran
•Make simulations of acoustics from 3D models, and display them in numerous ways
•Measure the acoustics in real rooms, and get a range of results immediately
•ODEON can be used for medium-sized rooms and larger. While not designed
for very small rooms like bathrooms, it is perfect for:
•Concert and opera halls, theatres, churches and mosques
•Open plan offices, foyers, restaurants, music studios
•Underground and railway stations, airport terminals
•Industrial environments
•Small-scale outdoor areas, up to 2km in each dimension
● WORKFLOW
When working in ODEON the design process can be iterative (trial and error), trying out different materials, sound sources,
result options, parameters, etc. This is possible because of the fast calculations based on the strong algorithms of the
software. See the flowchart of the workflow of simulations in ODEON on the image. However, when working with
measurements or other applications, the workflow will be different
● FEATURES AND SPECIFICATIONS
IMPORT 3D GEOMETRIES Fast and Accurate
Measure Real Rooms
Simulations
Measure the acoustics in a 3D Many years of development have You can not only simulate, but also
computer model. Imported models produced very powerful Ray measure real room acoustics with an
can come from a range of different Tracing algorithms, that give fast accurate sweep method system. The
software like SketchUp, Rhino, results with an accuracy fit for sweep method attenuates the
scientific or engineering purposes. background noise drastically, making it
AutoCAD, etc.
much better able to get good results.
ACOUSTICS IN GRAPHS ACOUSTICS IN NUMBERS
The best tool for an overview of For all surfaces in the model of a room
the acoustics of a room or space or other geometry, you can enter the
is the color maps (or color grids). acoustic properties. Choose absorption
Get the acoustical parameters coefficients from our large library of
materials, or set your own values.
displayed over surfaces, and
Additionally, you can set scattering
thereby get a very precise picture
coefficients, transparency and
of how the geometry affects the reductions/transmission index for all
acoustics. surfaces.
● VISUALISE THE ● LISTEN TO
ACOUSTICS AURALISATIONS
Visualisations of acoustics can be useful to get an Acoustics are about sound, and in ODEON you
understanding of the geometry in question. In can get to listen to the acoustics in the model.
ODEON there are different visualisation options. Choose from speech, instruments, or other
Either billiard balls (as shown in the video), ray audio files, and listen to how it would sound at
tracing, color maps and more. This can also be the location you choose in your model. This can
used to explain the acoustics to people without prior also be a good way of presenting acoustics to
understanding of acoustics. people not familiar with acoustic parameters
STI
The Speech Transmission Index (STI) combined
with the Color Grids can be a powerful way to
showcase how acoustical treatments can change
speech intelligibility at different locations.
FREQUENCY RESPONSE
Reflector Coverage
● Odeon 5.0 was used to estimate RTs in the DBS auditorium. The method estimates a mean
absorption coefficient, which is inserted in the Sabine, Eyring and Arau‐Puchades formulas to give
an estimate of RT
● Instead of simply taking the areas of the surfaces and multiplying by the corresponding absorption
coefficients to obtain the total absorption in the room, Odeon also sends out ‘particles’ from the
source, assuming diffuse conditions thus reflecting them in random directions, keeping a count on
how many times they hit each surface.
● Surfaces that are hit very often then carry greater weight in the overall mean absorption coefficient
of the room.
● Surfaces, which are not detected at all in the ray‐tracing process, are left out of all calculations
● surfaces which are hit on both sides are included twice in the calculation. As a result the estimated
reverberation time corresponds to the sub‐ volumes in which the selected source islocated
Input signals for auralisation - anechoic recordings
For auralisation you will be using input signals to convolve with the calculated BRIR's. Usually the
signals will be anechoic signals although it may also be other types of signals
Output signals
● The output signals from all binaural auralisation are stored in two channel wave files and will have the same leading name as the
room.
● The result files, being in the wave format, makes it easy to edit and publish the results e.g. on the Internet or on audio CD's.
● The binaural impulse responses files have the extension .Jnn.Wav where nn refers to the relevant job number. The wave files
created as results from the Convolve BRIR and Signal file table, will have the extension .ConvAuralnn.Wav where nn refers to the
row in the table (Conv. no.).
● The wave files created as results from the Mix convolved wave results into one wave file table will have the extension
.MixAuralnn.Wav where nn refers to the row number in the table (Mix. No.).
● The output from surround auralisation follows rules similar to those of the binaural ones, the impulse responses are stored in wave
files following the WaveFormatExtensible format where a signal is available for each loudspeaker /channel in the specified surround
setup. The impulse response has the extension .SurRoundnn.Wav where nn refers to the relevant job number. The convolved files
have the extensions .ConvSurRoundAuralnn.Wav where nn refers to the row in the table (Conv. no.) and vice versa for the mixed
files. These files should be playable using the Windows Media Player
● Some of the examples designed by this software
Concert Halls and the Auditoriums
● Great Festival House in Salzburg, Austria
● Royal Festival Hall in London, UK
● Aarhus, Denmark
● Musikverein, Vienna ,austria
● Diocesan Boys’ School (DBS) Hong Kong
Worship places
● Hagia Irene ,Istanbul, Turkey
● Saint Sergius Bacchus(“Little Hagia Sophia”),Istanbul,turkey
● Grundtvigs Church ,Copenhagen, Denmark
● Sokullu Mosque ,Istanbul, Turkey
● Süleymaniye Mosque ,Istanbul, Turkey
● Hagia Sophia ,Istanbul, Turkey
● First example
Diocesan Boys’ School (DBS) Hong Kong
The consultancy work considers four important acoustic design issues for auditoria:
● volume and seats
● control of reverberation time (RT)
● diffusion of sound;
● elimination of defects.
Odeon 5.0 was used to simulate the reverberation time and sound propagation and diffusion
For a small auditorium, the design recommendation is about how to minimize sound absorption
and to achieve sufficient reverberation. Sound defects were found in the stage outlet and rear
walls
The following table details recommended Volume‐per‐seat Recommended Volume‐per‐Seat Values (m3 ) for
values for various auditoria Auditoria (Source: Egan,1988)
● Odeon 5.0 was used to estimate RTs in the DBS auditorium. The method estimates a mean absorption coefficient, which
is inserted in the Sabine, Eyring and Arau‐Puchades formulas to give an estimate of RT
● Instead of simply taking the areas of the surfaces and multiplying by the corresponding absorption coefficients to obtain
the total absorption in the room, Odeon also sends out ‘particles’ from the source, assuming diffuse conditions thus
reflecting them in random directions, keeping a count on how many times they hit each surface.
● Surfaces that are hit very often then carry greater weight in the overall mean absorption coefficient of the room.
● Surfaces, which are not detected at all in the ray‐tracing process, are left out of all calculations
● surfaces which are hit on both sides are included twice in the calculation. As a result the estimated reverberation time
corresponds to the sub‐ volumes in which the selected source islocated
● Note however that if a part of the area of a surface, which is present in the sub‐volume, is located outside that
sub‐volume then area and surface estimates for the statistical calculations may not be entirely correct
● In Odeon, two mean absorption coefficients are inserted in the Sabine and Eyring formula to calculate reverberation times.
● The mean absorption coefficients used for the Arau‐Puchades formula are derived in similar ways except that separate
values for surface hits, area and the corresponding mean absorption coefficient are calculated as projections onto each of
the main axis of the room.
● The DBS model was based on the architects’ design scheme and the principle of material selection is to minimize the
sound absorption
● The condition was the auditorium occupied (audience on the wooden chairs); one speaker was located in the center of
the stage. The result was shown in Figure 4 (estimated RTs) and 5 (absorption sources).
● The estimated RT for the DBS auditorium at the mid‐frequency (500 Hz) cannot fall in to the range 1.4 ‐ 1.7 seconds. The
RTs at the high‐frequencies (1000 Hz, 2000 Hz etc.) are even lower than 1.0 seconds. Undoubtedly, the audience
absorbed the largest part of sound; the ceiling in the wake of the audience. Considering the absorption due to audience
that is hard to change, efforts should be made on the ceilings.
● The direct sound (deep red balls) has not yet reached the rear wall, but
some balls have been reflected eight times (green balls) in the stage.
● The geometries of reflection for light and sound are identical. But, for
sound, much larger surfaces are required owing to the much longer
wavelengths involved.
● The timber roof trusses and steel ties are all exposed on the
auditorium interior, yet the construction is stiff enough to
ensure little low‐frequency absorption. In acoustic terms,
the exposed roof elements can be expected to contribute
to good diffusion.
● In the Queen Elizabeth Hall the reflector is movable between a reflecting and non‐reflecting position.
● Subjective tests conducted at the time of opening suggested that the audible effect of the reflector was small but that in general the
preference was for the vertical, no‐reflection condition.
● With a massive auditorium shell (the walls here are 375 mm thick concrete), the bass reverberation time will rise. For symphony
concerts many consider this to be highly desirable but for chamber music the argument for a bass rise is less clear.
● We also found sound focus due to the concave stage walls.
● This sound defect can be avoided by decorating the surfaces (using boundary element methods) of the concave walls to distribute the
sound energy (Figure 8).
● Out of this technique have come ‘wavy’ surfaces optimized for their directional reflection characteristics
● It is a scattering wall in a rehearsal hall with circular geometry in plan.The shape of the wall is based on a wave motif optimized for
diffusion using boundary element techniques
04) Design Recommendations
● The project is a small auditorium with volume at 7,324m3 and seats at 800.
● The experience learnt from small auditorium is to elevate the roof to increase the reverberation.
● The openings (holes) for daylight access in the DBS auditorium could be enlarged and elevated to
increase the volume and consequently increase the RT.
● The estimated RT was lower than the expected RT (1.4‐1.7 s).
● Sound absorptions from ceilings and walls must be minimized during material selections.
● The sound diffusion in the DBS auditorium is not advantageous at the outlet of the stage.
● Reflectors should be placed to distribute the sound energy to the audience. Sound energy
focusing was found in the front of the auditorium.
● The rear wall of the stage should be designed to avoid sound focusing
● .A scattering wall in a rehearsal hall was studied as a good example to shape the wall to “wavy”
surfaces to suppress focusing caused by concave walls.
● First, the architects kept the interiors simple to maximize the volume, minimize the sound
absorption and achieve appropriate reverberation time. There are no excessive decorative
elements in the ceiling system or on the walls. The roof is exposed to the audience This also
benefits daylighting.
● Second, the architects changed the stage outlet to make it open and reflective. Over‐stage
reflectors were used to maximize early reflection towards audience.
● Third, the architects use timber panels to reshape the rear walls of the stage to minimize the sound
focus and diffuse sound from the stage to the audience.
5) conclusion
● In this project, reverberation time is one of key design criteria
for auditorium acoustics
● checking seat‐volume ratio and performance‐based design
approaches such as simulating reverberation time are used.
● Prescriptive design, as a traditional design method and rule of
thumb, is of great important and useful in the very beginning of
the design stage.
Measurements were
simulated with three
sources in 12
receiver positions –
here we are having a
look around the
room.
● Wireframe of the Hagia Sophia church, displaying source and receiver
positions (for the simulated parameters).
● Source and receiver positions (for the auralization).
Source 1 active. Examples of simulated Source 2 active. Examples of simulated Source 3 active. Examples of simulated
room acoustic parameters compared to the room acoustic parameters compared to room acoustic parameters compared to
real measured values. the real measured values. the real measured values.
https://odeon.dk/the-church-hagia-s Here u can find audios recorded from the different positions of
sources and how it will be heard at the receiver end , each sound is
ophia/
recorded in diff positions
04 Analysis Software 02
CATT-Acoustic
Computer Aided Theatre Technique
CATT-Acoustic:
software for room acoustics prediction, auralization, studio stereo, and surround
reverberation. One of the leading modeling programs for architectural acoustics.
CATT-Acoustic offers a range of modeling options, including ray tracing, diffusion, and
absorption calculations. It provides a graphical user interface and is widely used in the field
of architectural acoustics.
CATT-Acoustic software allows us to, among other things, go through the basic stages of interior
space acoustics modelling, such as:
TUCT was introduced as an add-on module to CATT-Acoustic during the later releases of Version 8 so that users
could familiarize themselves with what was to come. In CATT-Acoustic v9 and above it is the only prediction engine.
TUCT offers a choice of three different algorithms for detailed source-receiver prediction, which vary by their handling
of high order specular and diffuse reflections. Randomised tail correction (RTC) of previous CATT-Acoustic versions
is no longer used in TUCT; the full-length impulse response is calculated using a mix of image source modelling for
first-order specular reflections, and cone and ray tracing first order diffuse and later reflections. It is important to
understand the basic workings of each algorithm so that the appropriate calculation method can be selected for a
given task. TUCT uses two different methods of generating diffuse reflections in cone and ray tracing; deterministic
split ray scattering and random scattering. Each of the three prediction algorithm uses different combinations of
deterministic split ray scattering and random scattering.
BASIC STEPS
The steps involved in studying a room are :
Frequency range
All calculations are made for eight octave-bands: 125 Hz to 16 kHz. If no data are available for 8 and 16
kHz, extrapolation is made based on the values at 2 and 4 kHz.
Where relevant, the overall results (if appropriate A-weighted) can be obtained from these six or eight
octave bands.
The underlying theory is geometrical acoustics and in most halls the lowest two octaves will not be well
predicted. For small rooms such as control rooms and studios typically only the upper octaves 1, 2, and 4
kHz will be well predicted (8 and 16 kHz may suffer from lack of proper input data) but as a qualitative
analysis it is still useful for the lower octaves.
● Some of the examples designed by this software:
1) DERRY MILLENNIUM THEATRE - THE FLEXIBLE AUDITORIUM
2) NORWICH MILLENNIUM PROJECT
3) TOTTENHAM COURT ROAD UNDERGROUND STATION
OTHER PROJECTS
Projects in progress at the time of writing include the "Virtual listening Room" research project at
Surrey University, where CATT was used to model different layouts of passive reflectors and flat
panel loudspeakers to create an ITU-compliant listening room in a large space [9,10] a replica of the
Shakespearean Rose Theatre, and the use of different diffusers in BBC Radio control rooms.
1.DERRY MILLENNIUM THEATRE - THE FLEXIBLE AUDITORIUM
Computer Modelling with CATT-Acoustic -
shows a simplified CATT model of a 1,000 seat auditorium built on a traditional
proscenium theatre layout, but with a complex series of reflectors over the
auditorium and stage.
Some of these reflectors are omitted for clarity in the illustration.
The stage reflectors form part of an orchestra shell which can be varied in size and
height to suit different types of musical ensemble. The reflectors over the
auditorium have a number of positions at which they can drop down to close off
conceal balconies and slip seating, allowing a 1,000 seat auditorium to be reduced
in apparent size to 670 or 300 seats. Completely closing off the upper volumes was
impractical within a limited budget and the model was used to assess the effect of
different sizes and coverage of reflectors both on speech clarity and also on
reverberation time. In practice, the reflectors are curved and the effect of different
diameters of curvature was also estimated by changing the diffusion coefficients of
the reflectors - a much simpler process than re-modelling the reflectors as multiple
complex planes, but one that relies on accurate frequency-dependent diffusion
modelling. The theatre was commissioned in September 2001 and the results of
measurements accord well with the modelling results.
2.NORWICH MILLENNIUM PROJECT
Norwich Forum with Intellivox 2c overhead reflectors in
intermediate position.
shows a simplified CATT model of the Norwich Forum, another
Millennium project which includes a library open to a 30,000 m³
atrium made largely of glass and concrete. The model was used for
room acoustic calculations as well as to predict coverage and
intelligibility of a Public Address and Voice Alarm system using two
Intellivox 2c loudspeakers, each with "split beam" technology to
cover two separate floors, using the method described in Section 5
of this paper.
3.TOTTENHAM COURT ROAD UNDERGROUND
STATION
shows RASTI mapping for a proposed refurbishment of the
main concourse at Tottenham Court Road Underground
station in London, using a distributed sound system with
loudspeakers at two ceiling heights. The concourse has all of
the acoustic absorption concentrated on the walls, with very
little absorption at the center of the concourse
6.Draft your barriers ( interior walls ) 7.Define Sound Sources ( point source
or box source)
8. Set the parameters of your sound 8. Define the receivers position
source 9. Set the receivers height
Results:
1. Source Modeling
RAP ONE II projects 60 triangular pyramids in the room. Each
pyramid carries the sound energy of the source.
The number of pyramids used to characterise the sound source is
not critical as each pyramid carries an infinite number of rays.
Moreover, these pyramids are subject to split as they interfere with
objects along their propagation path allowing them to naturally
increase in number over distance.
2. Pyramid Tracing Algorithm
The pyramid starts at the origin of the sound source and is
projected in the model following its edges. When the pyramid
intersects a surface, its edges are reflected in a specular way to
continue the propagation. Every time the pyramid is reflected on a
surface, its energy is decreased by the absorption coefficient of the
surface.
3. Scattering:
Scattering occurs each time a pyramid is reflected
form a surface. Scattering is modelled as a point
source located on the center of the beam projection on
the wall and radiates energy in the room. Different
parameters are considered to get the best results such
as the beam incidence angle, projection patch area,
etc
4. Diffraction:
Diffraction is applied to a surface if it has floating edges
or an obtuse angle with other surfaces according to ISO
9613-2 [11]. RAP-ONE II models a simple diffraction
only for the direct field, as the diffraction has minimal
effect indoors.
5. Late Propagation and Residual Energy:
Even when using a high order number, there is still energy left in the pyramids to be
radiated. If this energy is left over, a significant error both in the sound level and decay is
observed. Thus, this residual energy must be radiated back in the model to get precise
results .
While the early part of the sound propagation is calculated using the complete pyramid
tracing algorithm, the late part of the sound propagation is calculated using a simplified
pyramid model. estimating the future path of the pyramid based on its past trajectory and
radiates the energy back to the visible receivers.
Many parameters such as mean absorption, mean path length, and growth rate are
considered to get precise results. The transition between early and late parts is set by the
Critical Time. The late part of the sound propagation will be calculated until the Final Time is
reached.