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The Hardcore Rangers

Update log
3/20/2023 Strategy Created

3/21/2023 Trying to make the strategy beginner friendly (we failed as it required too much rng
+ made it too difficult to follow)

3/25/2023 Tried to add Pursuit variant as it got buffed (we failed)

3/28/2023 Successfully tested and added the Pursuit Variant

3/28/2023 Added video povs for P1 and P2 (Trying to improve P2 video pov quality cause it
sucks)

3/28/2023 Strategy shared in # 🏹-Strategies


3/28/2023 Polished

4/1/2023 Pursuit variant removed for P2 due to DPS nerf and not having hd to deal with souls

4/3/2023 Updated the strategy and fixed rng issues for waves 14-19

4/8/2023 Strategy broke due to gpyro’s nerf

4/15/2023 Strategy fixed, Replacing Golden pyro with Normal pyro and Turret variant added
making the strategy completely NST/beginner friendly

4/16/2023 Removed Accelerator and Pursuit variant as that would make the strategy not
beginner friendly

4/17/2023 Polished #2

7/19/2023 Discontinued due to lack of time on updating and other strategies having better
time

Notes:
● Join the Paradoxum Games group for an extra $100 starting cash
● Skip all waves if you want to speedrun (Highly recommended)
● Skipping waves 1-29 is the bare minimum to survive(Not recommended)
● RNG almost not required at all
● Delaying wave 45 skip if you want to play safe
● Microing Medic is optional in wave 50 (if you want but make sure to have
over 200k cash before doing so)
● P1 must be good with using medic ability and P2 must be good in chaining
constantly
● E means end of the wave
● Good internet is required or else you will load late and mess up
● Using Keybinds are HIGHLY recommended as that can help you micro
faster
● Using Autoskip is HIGHLY recommended as that gives you a faster time
● Trying to predict where the skip button appears can be VERY helpful so its
HIGHLY recommended
● Guaranteed to get 32-37 mins in every game (32-33 mins when speedrun
and 34-37 mins when slowrun)

Loadouts:
Player 1 Farm Ace pilot Ranger DJ booth Medic

Player 2 Farm Pyromancer Turret Commander Ranger


Map Placement
(Credits to Sluggy#8506 for making this)

Cyan: Early game Ace pilots


Blue: Mid-Late game Ace pilots
Green: DJ booth
Light green: Early game Turrets
Magenta: Mid-Late game Turrets
Grey: Commanders
Red: Micro Turrets/Commanders/Medics (WAVE 50)
Dark Red: Rangers
White: Medics
Yellow: Pyromancers
Gold: Pyromancer Stun baits
Dark Red (Numbers): The amount of Rangers you can fit in the cliffs
Strategy:

Player 1
Ace Pilot Ranger DJ Medic Farm

Waves What to do Additional notes

0-4 ● Place 2 Farms level 1 (2/8) Just skip and that's it

5–10 ● Place a level 1 Ace pilot immediately Rotate the Ace pilot 2 or 3 times before placing here:

● Place 2 level 1 Farms (4/8)


● Place a level 0 Farm (5/8)

● Upgrade 2 level 1 Farms to level 2

Set the targeting of the Ace pilot to strongest (Wave 10)


11-15 Make sure the Ace pilot targeting is in strongest or else you
● Upgrade the Ace pilot to level 2 (Wave 11) will die to balloons
● Upgrade a level 1 Farm to level 2 (Wave 11E)

● Upgrade 2 level 2 Farms to level 3 Note: You can farm in any way as long as you are finished
farming before wave 20 (all farms level 3)
● Place down a second level 1 Ace pilot next to the first ace pilot
➢ Set both of their targeting to strongest
Level 3 Ace pilot (3rd) is required for wave 19 (If you don’t
● Upgrade a level 0 Farm to level 3 upgrade it you will die to Mysteries/ lead bosses)
➢ Place down a level 1 farm (6/8)

16-24 ➢ Place down a level 3 Ace pilot (3rd) Your 3rd Ace pilot should be placed here:
➢ Set his targeting to weakest at wave 17
➢ Set his targeting to strongest at wave 19

● Upgrade a level 2 Farms to level 3


➢ Upgrade the 1st ace pilot to level 3

● Upgrade 2 level 1 Farms to level 3 one by one


➢ Place 2 more level 3 farms (8/8)

● Upgrade the level 1 Ace pilot to level 5

25-50 ● Place a level 3 DJ booth Skip waves 19-25 as fast as possible or else you will die
● Upgrade the level 3 Ace pilots at the Front to max level
➢ Upgrade the DJ booth to level 5
● Upgrade the level 4 Ace pilot at the Front to level 5 Note: Sell everything at the back at wave 36
● Place 4 more level 5 Ace pilots (one by one) (you can keep 1 max ace pilot incase you leak grave digger
● Place 10 level 3 Rangers (one by one) spawns)
● Place down 5 more level 5 Ace pilots at the front
● Place a max level Medic Also keep using medic’s ability when towers get stunned
● Upgrade all Rangers to level 5 (one by one)
➢ Sell all Farms Note: Make sure to fit as many Rangers as possible
● Place 5 max level Medics (one by one)
● Start Microing Ace Pilots to the back once Void reaver reaches 400k HP
(Microing means selling towers and placing them and maxing them)
Player 2:
Turret Ranger Pyromancer Commander Farm

Waves What to do Additional notes

0-11 ● Place 3 level 1 Farms (3/8) one by one You should have 1 lvl 1 farm and 3 lvl 2 before
➢ Upgrade 1 Farm to level 2 wave 10
● Place 1 level 1 Farm (4/8)
● Upgrade 2 Farms to level 2

● Save up money until wave 12


12-16 ● Place a level 2 Pyromancer (back) Your 1st Pyromancer should be placed here:
➢ Important note: Place Pyromancer on wave 12 (DO NOT
PLACE IT TOO EARLY AS IT CAN RUIN P1’s FARMING)
➢ Set its targeting to farthest immediately

● Place a level 1 Farm (W12E) (5/8)

● Upgrade 3 level 2 Farms to level 3

● Upgrade a level 1 Farms to level 3

17-20 ● Place a (2nd) lvl 2 Pyromancer Your 2nd Pyromancer should be placed here:
➢ Set it’s targeting to farthest

● Place 2 lvl 3 farms (one by one) (7/8)

21-27 Back defense: (Back commander) Cta activations:


● Place down a level 2 Turret / Accelerator Wave 24: 00:59
● Place down a level 2 Commander Wave 26: 00:55
➢ Place down a level 3 farm (8/8) Wave 27: 00:30
● Place down 2 more level 2 Turrets / Accelerators Wave 30: 00:55
Wave 33: 00:54
Wave 35: 01:15
27-50 Front defense: Place the 3rd Pyromancer here:
● Place down a 3rd level 3 Pyromancer
● Place 2 level 2 Turrets / level 3 Accelerators
● Place 3 level 2 Commander (one by one)
➢ Chain commander’s ability at all times!

Sell everything at the back at wave 36

● Place 3 more level 2 Turrets/ 6 Accelerators


● Place 10 level 3 Rangers (one by one)
● Max out 1 level 2 Commanders
● Upgrade 5 Turrets/ 8 Accelerators to level 5

Why did I die?

Waves 1-11 (You should not die here unless skill issue)
● P1 did not get a level 1 Ace pilot properly

Waves 12-14 ● Wave 12 - Invisibles


➢ P2 didn’t place a level 1 Pyro on the right spot or did not place it at all
➢ P2 didn’t set the Pyro to farthest targeting
➢ P1 didn’t upgrade the Ace pilot to level 2 (This is to take out the hefties that
would get in Pyro’s way)
➢ These waves must be skipped instantly
● Wave 13-14 - Balloons
➢ P1 didn’t set the Ace pilot’s targeting to strongest
➢ P1 didn't upgrade the Ace pilot to level 2 at wave 11
➢ P1 didn’t get the 2nd Ace pilot.
➢ P2 didn’t upgrade the Pyro to level 2
➢ These waves must be skipped instantly
Waves 15-20 ● Wave 15-16 - invisibles/leads
➢ P2 didn’t upgrade thePyro to level 2
➢ P2 didn’t set the Pyro to farthest targeting

● Wave 17 - lead bosses


➢ P2 didn’t get a front level 2 Pyro
➢ P2 didn’t set the front Pyro’s targeting to farthest
➢ P1 didn’t upgrade the front Ace pilot to level 3
➢ P1 didn’t set the front Ace Pilot’s targeting to weakest

● Wave 18 - mysteries
➢ P2 didn’t upgrade his level 2 Pyro to level 3

● Wave 19-20 - Balloons/Lead bosses/Mysteries lead bosses


➢ P1 didn’t upgrade the Ace pilot to level 3
➢ P1 didn’t get a second level 3 Ace pilot in time
➢ These waves must be skipped instantly

Wave 21-30 ● Wave 21-23 - Mega slow


➢ P1 didn’t get their proper Turret upgrades
➢ P1 didn’t get/upgrade the Commanders and/or use Call to arms
➢ P2 didn’t upgrade 1 Ace pilot to level 4

● Wave 24-26 - Shadow boss/Triple Shadow bosses


➢ These waves must be skipped instantly
➢ P1 didn’t upgrade 1 Ace pilot to level 5
➢ P2 didn’t have 2 level 2 Turrets
➢ P2 didn’t use cta or used cta too early

● Wave 27-30 - Fallen rushers/Triple Shadow bosses part 2


➢ These waves must be skipped instantly (Especially wave 29)
➢ P2 didn’t get their proper Turret upgrades as instructed in the strategy
➢ P2 didn’t use cta properly

Waves 31-36 ● 31-35 - Fallen titans


➢ P1 didn’t place Ace pilots in front (pls place it at the proper spot)
➢ P2 didn’t get Rangers
➢ P2 didn’t place their proper Commanders and/or didn’t use cta properly
➢ Sold back defenses too early

Waves 37-40 ● 36-38 - Grave digger (You should not be dying here)
➢ P2 didn’t chain their Commanders properly
➢ P1 didn’t get enough Rangers/Ace pilots
➢ Remember to sell back defenses at wave 36

● 39-40 - Lead balloons


➢ P1 didn’t get enough Rangers for the lead balloons
➢ (You should have a total of 10 rangers by wave 39)

Waves 40-44 ● Wave 40-44 - You should not die here


➢ Remember to place front defenses
➢ P2 didn’t chain CTA properly
➢ P1 didn’t get enough Rangers for the circuit boosted lead balloons

Waves 45-49 ● Wave 45-46 - Soul stealers/souls/circuits


➢ P2 didn’t place/upgrade their front Turrets / Accelerators
➢ P2 didn’t chain his Commander properly

● Wave 47-49 -You should not be dying here


➢ If you did then it’s most likely due to P2 not chaining their Commanders properly
➢ P2 didn’t use his medic’s Ability properly
➢ Did not place enough dps as instructed in the strategy

Wave 50 ● Wave 50 (the hardest part) - Void reaver


➢ P2 didn’t chain his Commanders properly
➢ P2 didn’t get Pyro baits causing void reaver to stun and summon souls
➢ P1 didn’t use his medic’s abilities properly
➢ Both players did not place enough dps
➢ Both players did not micro their troops to the back
➔ (Micro troops to the back to ensure victory)

Proofs:
P1 POV (FWR)
P2 POV (FWR)
Fastest time (FWR and NST) P1

P2 (FWR and NST)


(dm any of us if u get a faster time)

Credits
Creators of this Strategy:
● asdude3241#5136
● TheSecretGamer24#0492

Btw DM any of the creators if you have issues

Testers:
● Axolotl Vibes#1543
● ABSOLUTE Menace#2745
● MistaVUS#1820
● chichi#6819
● ZioT21#7718

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