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Blockbusters Merged
Blockbusters Merged
Blockbusters Merged
The player's teammates are not allowed to call out any answers
Level
or help in any way. If the player gets the answer right, put a tick
Any next to $100. Then, repeat the process with the other player.
20 minutes Each team also gets three lifelines to use when a player is unsure
of the answer.
Ask the team: The player asks their team which answer they
think is correct. This can be done as a vote.
The two students discuss the question and then give their answer.
Preparation
If the team answers correctly, add 10 points to a group pot.
A list of questions
Then, move on to the next team.
Level
If they answer correctly, add 20 points to the pot.
Any
The next team plays for 30 points and so on.
Before a team has their turn, they can choose to bank the points
on the board.
If they bank the points, they can only answer for 10 points.
After each team has answered two questions, teams vote off the
weakest link (team). That team is out of the game.
The game then continues as before and after each round the
weakest link is voted off.
Focus Procedure
Shopping
Divide the students into teams of four.
Prices
Give each team some pieces of paper.
Numbers
Have each team think of a team name and draw a scoreboard on
the board.
Aim
Show the teams a picture of a product.
To accurately guess the
price of products. The aim of the game is for the teams to estimate the price of the
product. Estimates must be the actual cost or lower to win.
Preparation Each team then estimates how much the product costs and writes
down their answer.
Prepare pictures of
different products and
Each team then gives their price.
their prices.
Vary the products from Write each team's price on the board.
basic everyday items to
luxury goods. When all the teams have guessed the price of the product, reveal
how much it costs.
Level Teams who over-estimated the actual price are out of the round.
Any The team that guessed closest to the actual price wins the round
and scores ten points.
Time Repeat the game with a different product and so on.
20 minutes
The team with the most points at the end of the game is the
winner.
Hidden throughout the 30 squares are ten arrows, ten 'Hot Spots'
Preparation and ten questions. The aim of the game is for each team to get
from one side of the board to the other without hitting three
A list of revision
'Hot Spots'. If you want to make the game easier or harder, just
questions and a teacher's
decrease or increase the number of 'Hot Spots'.
game grid for each game
you wish to play.
The first team to play chooses the top, middle or bottom square
in column 1. The teacher checks their game grid to see what goes
Level in that square.
Any If it's an arrow, the team gets a free move. The team then moves
forward to column 2 and chooses another top, middle or bottom
square.
Time
If it's a question, the team selects one team member to answer.
25 minutes
A different student must answer each time. The teacher asks the
student a revision question or question based on a flashcard. If
the student answers correctly, the team moves forward. If the
student gets it wrong, the square changes to a 'Hot Spot'. This is
counted as one of the three 'Hot Spots'.
1 2 3 4 5 6 7 8 9 10
Top Q Q HS HS Q HS HS
Middle Q HS HS HS Q Q HS Q
Bottom HS Q Q HS Q
Any If a letter from their word is in the secret word, but in the wrong
place, put a cross under the letter.
Time If a letter from their word is in the secret word and in the right
20 minutes place, put a tick under the letter.
The other team then uses the information to make another guess.
The team with the most points at the end of the game wins.
Procedure
Focus
Copy the 'Family Fortunes' game board onto the board:
Vocabulary
Preparation 3.
Level Divide the students into two teams. Each team chooses a family
Pre-intermediate (A2-B1) name. Write the family names on the board.
Explain that the aim of the game is for a team to guess the top
Time five answers to a survey. If they do this, they win the round and
score 100 points.
25 minutes
Each round begins with one member from each team coming to
the front of the class and trying to guess a top five answer to a
survey question.
The first student to give a top five answer can choose for their
team to play or pass, depending on the difficulty of the category.
If a team loses all three lives, the other team has one chance to
name one of the other top five answers. If they manage to do
this, they steal the round and win all the points. If not, the team
that gave the three incorrect answers scores 20 points for each
answer they got right.
The game is then repeated with a new survey question. The family
with the most points at the end of the game wins.
Preparation Next, set a time limit of one or two minutes (depending on the
students' level) for the teams to come up with the longest word
Countdown music that
possible using the nine letters.
lasts one or two minutes
Each letter can only be used once.
Level
While the teams are writing, play some music that lasts as long
Any as the time limit.
When the time limit has been reached, ask each team how many
letters are in their word.
If the word has the correct letters and spelling, that team scores
the same amount of points as there are letters in the word, e.g.
a six-letter word scores six points.
If the team has made a mistake, go to the next team with the
most letters in their word.
The second team then chooses vowels and consonants and so on,
until every team has had a chance to choose letters.
The team with the most points at the end of the game wins.
After each round, you can also show the students an anagram.
The first team to correctly guess the word scores extra points.
The anagrams can be from vocabulary students have studied in
previous lessons.
Procedure
Focus
Draw a five-by-five hexagon on the board.
Vocabulary revision
Write a different letter of the alphabet in each hexagon.
Aim
Divide the class into two teams.
To guess words from
clues given by the Allocate each team with a colour, e.g. red and blue.
teacher.
The two teams then decide which direction they want to play - top
to bottom or left to right.
Preparation
The aim of the game is to connect the hexagons from one side of
A copy of the clues
the grid to the other.
Level Tell the students that this is a fairly strategic game, and they
need to choose their moves carefully in order to win the game,
Intermediate (B1-B2) blocking the other team when necessary.
Give a clue for the letter in that hexagon, and both teams race to
answer as before.
D
O
Y
W
S
H
J
I
K
B
C
V
M
U
R
P
A
Z
Grin: A smile
Germ: A small living organism that causes disease
Grease: A lubricant that may appear in your hair or be put in an engine
Germany: This G fought and lost two world wars
Grandfather: Your father's father
Gypsy: A person who travels around the country in a caravan
Gym: An indoor place where exercise is done
Guest: A person who comes to your home at your invitation
Genocide: Mass killing of human beings
Genuine: The real thing, not imitation
Guess: To make an assumption about something without any evidence
Knock: To hit your hand on the door before you enter a room
Kiss: This K happens when two people touch lips
Kerosene: A flammable liquid used in heaters and burners
Knit: To make an item of clothing from wool
Kangaroo: An animal that jumps quite high and is usually seen in Australia
Kingfisher: A small brightly coloured bird that feeds on fish in rivers and lakes
Kilometre: Metric distance used to measure distances between cities
Kinetics: The science that studies movement
Kilowatt: A unit of energy
Kilt: A traditional item of clothing worn by Scotsmen
Koran: The holy book for Muslims
Wall: There are usually four of them which support the ceiling
War: When two countries fight each other
Warm: The state that water passes through on its way to becoming hot
Wedding: A special occasion to celebrate the joining together of a man and a woman
Wheel: Your car has four of these
Whale: A mammal that lives underwater
Window: An area that allows you to see the outside world
Widow: A woman whose husband has died
Witness: A person who gives evidence at a trial
Wrist: This connects your hand to your arm
Wrong: Not right
A list of blankety blank The student at the front then reveals their answer. For every
sentences matching answer, teams score a point. Two new students then
come up to the front and so on. The team with the most points at
the end of the game wins.
Level
Example sentences:
Pre-intermediate (A2-B1)
1. It was so hot yesterday my .......... melted.
Time 2. My brother never .......... with me.
3. I haven't .......... for a long time.
25 minutes 4. I always go .......... after class.
5. I'm so hungry, I could eat a ..........
6. I like .......... before I go to school.
7. I saw a .......... man on the bus.
8. Last night, I ..........
9. The smallest thing I can see is ..........
10. He was so drunk, he ..........
11. My teacher is ..........
12. My dog likes to eat ..........
13. Look! I've never seen such a big ..........
14. I couldn't .......... until I was 15.
15. I am going to .......... next week.
16. Last week, in class, I ..........
17. I am going to .......... tomorrow.
18. I am always ..........
19. If I found 1000 dollars, I would ........
20. I have never ..........
Level The ball is then thrown to another teammate who adds another
letter, e.g. n.
Any
This continues until a word is formed.
Time If the team manages to make a word, e.g. the next player says
15 minutes 'd' to form the word 'send', the team scores a goal.
Award one point for each letter in the word, e.g. send = 4 points.
The other team then has a chance to score a goal from the letters
already formed, or they can start a new word.
The team with the highest score at the end of the game wins.
The next student must then say a word that begins with the last
Aim
letter of the previous word.
To think of a word that
begins with the last letter Repeat the process from student to student.
of the previous word.
If a student answers incorrectly, repeats a word or can't think of
a word, they are out and have to sit down.
Preparation
The game then restarts with a new word.
None
The last student left standing is the winner.
Level
Young learners
Time
10 minutes
Preparation When you say 'go', the student at the front of each team runs
to the board and writes their starting word on the bottom of the
None
ladder.
Level The student then races back and gives the chalk or marker to
the next student, who uses the last letter of the word as the
Pre-intermediate (A2-B1) beginning letter of the next word.
The team with the most points at the end of the game wins.
nurse
technician
travel agent
receptionist
teacher
accountant
Preparation The student at the front of each team always starts with the first
letter of the word.
None
The next student in the team says the second letter and so on,
down the line until the word is complete.
Level
Any If it is a long word and the spelling has reached the last student,
the spelling goes back to the player at the front.
Time Students are not allowed to help each other or write anything
down.
20 minutes
Each student must be focused on the spelling of the word and
their position in the team for the team to spell the word correctly.
The team with the most points at the end of the game is the
winner.
The game may sound easy, but even the most basic word may
take a few attempts before it is spelt correctly.
The student then runs back to their team and tags the next person
Preparation who runs to the board and writes the next letter and so on.
Prepare flashcards or
If a student makes a mistake, the next student can correct it but
pictures of vocabulary
cannot write the next letter.
you want the students to
revise.
The first team to spell the word correctly scores a point.
Any The team with the most points at the end of the game wins.
Time
15 minutes
Preparation
None
Level
Any
Mix up the names. Then, draw the names out one by one and
write them in the chart.
Call out a word for the two students to spell on the board
The first student to spell the word correctly moves on to the next
round.
That student is named the class spelling champion until the next
time you decide to play.
Preparation Give the team a word to spell that begins with the chosen letter.
None
The team then has 20 seconds to spell the word.
If the team spells the word correctly, they win the square and
Level
mark it with an O or X.
Any
It's then the other team's turn to choose a letter and so on.
Play several rounds, changing the letters in the grid each time.
The team with the most points at the end wins the game.
Preparation Once the students have chosen what they want to do, give them
a word you want them to review.
None
The first student to successfully spell or draw the word scores a
point for their team.
Level
Any Then, call out another student number and so on.
The team with the highest number of points at the end of the
Time game wins.
15 minutes
The first player to put the letters into the correct order scores a
Preparation point for their team.
Prepare a list of words
Then, two new players come to the board and so on.
you wish to revise and
mix up the letters in each
The team with the most points at the end of the game wins.
word.
Level
Any
Time
15 minutes
Each team scores one point for every letter in a correctly spelt
word.
A new word is then called out for the teams to spell and so on.
The team with the most points at the end of the game wins.
Next, their teammates stand the players a meter or two from the
Preparation board.
Prepare four blindfolds.
Say a word you want the players to spell.
The players then find their way to the board and race to spell the
Level
word as quickly as they can.
Any
You can also have the players spin around a few times beforehand
and their teammates direct them to the board.
Time
The first player to spell the word correctly in a readable format
20 minutes
scores three points for their team, the second player scores two
points, and the third player scores one point.
A new player from each team then comes to the front, and the
game continues with a new word.
The team with the most points at the end of the game wins.
There are two actions that the students need to know before
Aim
playing the game.
To spell words.
'Tapping the shoulder' means repeat the spelling.
For example, if the word was 'taxi', the student would draw the
Time 'T'.
20 minutes
If the student in front of them knows the letter, they nod their
head.
If they are unsure, they tap their shoulder, so the student can
rewrite the letter on their back.
The next student then draws the word onto the back of the person
in front of them.
When the word reaches the person at the front of the line, the
student stands up and writes it on the board.
The student at the front then moves to the back, and everyone
moves up one space.
The team with the most points at the end of the game wins.
The team with the most points at the end of the game wins.
Preparation
Prepare a word list you
want the students to
practice.
Level
Pre-intermediate (A2-B1)
Time
20 minutes
Preparation When a player thinks they can say the complete sentence in
English unaided, they put up their hand and say the sentence.
None
The first player to translate the sentence correctly scores a point
Level for their team.
Any When a sentence has been correctly translated, select two new
players to sit in the chairs and write a new sentence on the board.
Time
15 minutes
Preparation When the students find the right time expression card, they run
to the board and write a sentence using the time expression in
Prepare two sets of
the related tense, e.g. 'Last year, I went to Italy'.
identical time expression
cards.
The first student to write a grammatically correct sentence in the
The time expressions appropriate tense scores a point for their team.
should review a variety
of tenses, e.g. next year, Each sentence written by a team must use a different verb and
a few days ago, at the subject pronoun.
moment, etc.
Repeat the game until all the time expressions have been used.
Level The team with the most points at the end of the game wins.
Pre-intermediate (A2-B1)
Time
20 minutes
The first team to form the sentence and read it aloud scores a
Preparation point.
Write target sentences on
slips of paper, cut each Play several rounds.
sentence into word slips,
fold the slips and place The team with the most points at the end of the game wins.
them inside a balloon.
Blow up the balloons and You could also play this game to practice spelling and vocabulary
number them. Do this for by putting letter cards inside each balloon that form a word.
each team.
Level
Any
Time
15 minutes
The team with the most points at the end of the game wins.
Preparation Explain that you are going to read a sentence and that the students
must try to guess what the question is.
A copy of the game sheet
Choose a question word and point value, and start the quiz off
Level with that sentence, e.g. Where? 300.
Pre-intermediate (A2-B1) Read the corresponding sentence from the game sheet twice at a
natural speed.
Time The first student to put up their hand and form the correct
25 minutes question wins the square for their team and the points assigned
to that square.
Students only get one try and may not write the sentence or get
any help from their teammates.
The winning team gets to choose the next question word and
point value for all the teams to try to answer.
The game continues until all the squares have been used.
Game sheet
They wake
He came to
I'm The school up early They're
the United He called his
100 reading the is down the because twelve
States in mother.
newspaper. street. they have to inches long.
2015.
go to work.
She's going
She had a I put the I was late The movie I was with
to be there
200 sandwich for chicken in because of was very my friends
in a few
lunch. the freezer. traffic. good. last night.
hours.
He's
He doesn't laughing I'm living
She's going Sophia is Tom is
know what because with a
300 to go to the coming over feeling a
he's going he heard couple of
store. right now. little tired.
to do. something friends.
funny.
He's going
Joshua is
to be late
We'll be I was living She'll I'm going to going to
because
400 having fish in London graduate in take the bus go out with
his car has
for dinner. last year. the spring. to work. his friends
broken
tonight.
down.
The teacher
They're was getting
I wasn't
Kim has I've been going to angry The kids
feeling
500 been helping working at a finish the because the were making
very well
her mother. mall. project by students the noise.
yesterday.
next week. were
talking.
Example:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
Procedure
Focus
Divide the students into four teams. Assign each team with a
Answering quiz questions
number 1 to 4.
On the board, draw an empty grid with numbers at the top and
Aim
letters down the side. Also, draw a scoreboard for the four teams.
To answer general Draw five stickmen next to each team's number. Each stickman
knowledge questions or represents a life.
to review question and
answer forms. On the board, draw a big gun, a small gun, a bomb and an angel
and explain what each one represents.
Level When they have chosen a square, look at your prepared grid and
draw a big gun, small gun, bomb or angel accordingly.
Any
The team can then take a life or two from another team or lose/
win a life (a stickman).
Time
20 minutes If a team answers incorrectly, move on to the next team.
Example:
The winning team gets to choose the next category and point
Time value for all the teams to try to answer.
25 minutes
The game continues until all the squares have been taken.
Example:
Sports
Verbs
Movies
Grammar
Places
Adjectives
To score, teams pass the ball forwards through the players before
Preparation beating the goalkeeper. To do this, the teams race each other to
correctly answer questions set by the teacher.
A list of questions
When a team is the first to answer a question correctly, the ball
Level moves from one player to the next in the direction that the team
is playing. If a team answers incorrectly and the other team
Any answers correctly, the ball goes in the other direction.
When the time limit has been reached, play the second half of the
Time game.
15 minutes
The team that scores the most goals wins.
Example:
Procedure
Focus
Choose two students to be the 'Catchers' and blindfold them.
Question and answer
structures
The other students find a spot in the classroom and stand still.
Preparation When a catcher finds a student, they ask the student a target
question set by the teacher.
Two blindfolds
The student then answers the question and leaves the game.
Level
The last student left standing wins.
Any
Time
15 minutes
Procedure
Focus
Write two column headings labelled 'You' and 'Me' on the board.
Question and answer
structures
Go around the class and play rock, paper, scissors with each
student.
Aim
If a student wins, they ask you a question.
To ask and answer
questions. If the student forms the question correctly, they score a point.
You then answer the question and write the score under the 'You'
Preparation column.
None
If you win, you ask the student a question and score a point.
Level The student then answers the question and you write the score
under the 'Me' column.
Any
After everyone has played, add up the scores to find out who won.
Time
10 minutes
Procedure
Focus
Create a space in the classroom to play the game.
Question and answer
structures
When you say 'go', students move around the space.
When you say 'stop', the students stop exactly where they are.
Aim
To answer questions. You then ask the class a question.
The first student to put up their hand and answer the question
Preparation correctly is allowed to take one pivoted step to try to touch other
students.
A list of questions
Each student they are able to touch is out of the game.
Level
The game is then repeated and so on.
Elementary (A1-A2)
The last student left standing wins the game.
Time
15 minutes
Walk around the class and touch one student on the shoulder.
Aim
That student is the 'Killer'.
To ask and answer
questions using different Next, students stand up and start asking their questions to each
grammatical structures. other, marking down every time they ask their question on the
back of the paper.
Preparation Give the students a few minutes to ask their questions to as many
people as they can.
None
During the game, the killer tries to kill as many students as
Level possible by winking at them.
Any If a student is killed, they go back to their seat and sit down.
When the time limit has been reached, students raise their hand
Time according to how many times they asked their question.
20 minutes
The student who asked their question the most wins the round.
Procedure
Focus
Students stand in a circle with their arms folded.
Question and answer
structures
You stand in the middle of the circle with a soft ball.
Elementary (A1-A2)
Time
10 minutes
Procedure
Focus
Tell the students that they are going to take part in a relay race
Question and answer
using cut out fish.
structures
Each student then cuts out the shape of a fish from a piece of
paper.
Aim
To answer questions. Next, mark a start and finish line on the floor.
All the students line up at the start with their kippers (the cut-out
Preparation fish).
Paper and scissors
Ask a question to each student in turn.
The first player to answer correctly can start fanning their kipper
in a relay race.
Keep asking questions to the players until all the players have
started the race.
When a player's kipper crosses the opposing line, the other player
fans it back to the start.
The first team to get their kipper back across the start line wins
the game.
Procedure
Focus
Have the students stand in a circle.
Question and answer
structures
Tell the students to form guns by clasping both their hands
together.
Aim
Call out a student's name.
To answer questions.
The two students on either side of that student then race to shoot
the named student.
Preparation
Ask the slower of the two a question.
A list of questions
If the student answers correctly, they stay in the game.
Level
If not, they are out.
Elementary (A1-A2)
The game continues until there are two students left.
Time The two students then have a duel to find the ultimate champion.
15 minutes
Focus Procedure
Question and answer
Divide the students into two teams.
structures
One player from each team comes to the front of the class.
Aim
Give a man's shirt to each player.
To practice a variety of
question and answer Ask a question to the two players.
structures.
The two players then race to put on their shirt and button it up
to the top.
Preparation
The first player to button up their shirt gets to answer the question.
Two men's shirts. Make
sure each shirt has the
If the player answers the question correctly, they score a point
same amount of buttons
for their team.
down the front.
If the answer is incorrect, the other player buttons up their shirt
Level and gets a chance to answer.
Any Then, two new players come to the front and so on.
The team with the most points at the end of the game wins.
Time
15 minutes
Procedure
Focus
Give each student a balloon with a question inside.
Question and answer
structures
Students then attach their balloon to their ankle with a rubber
band.
Aim
Next, students go around trying to stamp on another student's
To ask and answer balloon.
questions.
When a balloon is popped, everyone stops moving.
Preparation The student who popped the balloon then asks the question to
the student who had their balloon popped.
Prepare a balloon, rubber
band and question for
If the student answers the question correctly, they continue trying
each student.
to pop other balloons.
Place the question inside
the balloon and blow it If not, the student is out of the game.
up.
The game continues until everyone has had their balloon popped.
Level The remaining students left in the game are the winners.
Any
Time
15 minutes
Play some music and the students pass the ball to each other.
Aim
To review and practice When the music stops, whoever is holding the ball has to write a
vocabulary belonging to word on the board from the category, e.g. elephant.
particular categories.
Then, start the music again.
Preparation The next student holding the ball when the music stops has to
use the last letter of the word on the board to make another word
Music and a ball
belonging to that category, e.g. tiger.
Level If a student is unable to make a word, they are out of the game.
Any The first student to grab the correct word wins and keeps the
word.
Time The students at the front then go to the back of the line.
20 minutes
It's then the next two students turn to play.
Repeat the song as necessary until all the words have been
grabbed.
The team with the most words at the end of the game wins.
Time Let the music play for a while, then stop the music and call out
15 minutes two parts of the body, e.g. elbow to hand.
Students then race to find their partner and put one elbow to
their partner's hand.
The last pair of students to get into position is out of the game.
Students then get back into the two circles and the music starts
again.
Procedure
Focus
When playing this game, make sure none of the students are
Vocabulary revision
wearing shoes and that your flashcards are suitably protected.
Level If a student says the wrong word, the person without a flashcard
has a chance to steal the card from the student by giving the
Young learners correct answer.
Preparation Then, tell the students that they are going to create a new dance
routine.
A popular dance song
Play a popular dance song and suggest the first set of actions,
Level e.g. 'Wave your hands in the air.' 'Put your hands on your hips.'
Any Write the sentences on the board and have the students do the
actions.
Time Next, in pairs, students take it in turns to decide what action they
20 minutes think should come next.
When you have a long list of dance moves, play the music again
and practice the dance routine as a class.
Finally, pairs practice alone and then come up one by one and do
the dance routine in front of the class.
Award points for each performance or have the class vote for the
best pair of dancers.
Tell the students that they must keep the card secret and not
show it to anyone else.
The card contains the situation they are going to act out.
1. Two athletes who are going to compete 2. Two people who are angry with each
in an event other
3. Two old people who are almost deaf 4. A landlady and her overdue tenant
7. A very shy man and a beautiful woman 8. Two spies who are meeting late at night
Pre-intermediate (A2-B1) The player shows the number of syllables in the word by laying a
corresponding number of fingers on their arm.
30 minutes When a teammate calls out the correct word, the player points at
that student and nods their head to indicate 'yes'.
If the player wants to mime the whole title at once, they indicate
this by sweeping their arms in a big circle.
If the player's team guesses the title within three minutes, they
score a point.
It's then the other team's turn to play and so on. The team with
the most points at the end of the game wins.
It's a good idea to practice all the gestures with the class before
they play the game. Other gestures include:
Teams are not allowed to speak or spell the word in the air.
Preparation
The two players watch their teammates and try to guess the word.
None
The first player to guess the word scores a point for their team.
Level
That player then changes places with someone in their team.
Any
The other team has to keep the same player in the seat until they
are first to answer correctly.
Time
20 minutes The next word is then written on the board and so on.
The team with the most points at the end of the game wins.
When you say 'go', the two teams start miming the first word to
Preparation their player sat at the front of the class.
None
The first player to correctly guess the word scores a point for their
team.
Level
The two teams then mime the second word and so on.
Any
When all three words have been guessed correctly, two new
players come to the front and three new words are written on the
Time board.
20 minutes
Play continues until everyone has had a turn guessing mimes.
The team with the most points at the end of the game wins.
Preparation If the team member is correct, they score a point for their team.
Write present continuous
If not, the student continues with the mime.
You are... sentences on
slips of paper, e.g. 'You
When a sentence has been correctly guessed, a student comes up
are eating a pizza.'
from the other team and so on.
Pre-intermediate (A2)
Time
20 minutes
Preparation If the team member does this successfully, they score an extra
point for their team.
Write verbs you want the
students to practice on
If not, the other team can steal the point by correcting the
slips of paper
student's mistake.
Level A player from the other team then comes to the front of the class
to mime a verb and so on.
Any
The team with the most points at the end of the game wins.
Time
20 minutes
Focus Draw a line for each letter in the sentence, separating the words
with a slash.
Parts of speech
Example: The capital of England is London.
Sentence structure
___/_______/__/_______/__/______
Grammar
Teams then take turns guessing either individual letters or
complete words.
Aim
To review or practice If a team correctly guesses a letter, they score a point for each
parts of speech, occurrence of the letter in the complete sentence.
sentence structure and
grammar. Example: A team guesses the letter N. They score 4 points.
___/_______/__/_n___n_/__/__n__n
Preparation
If a team correctly guesses a word, they score the total number of
None
letters in the word. This includes any previously entered letters.
Any ___/_______/__/England/__/__n__n
The team with the most points at the end of the game wins.
The team with the highest score at the end of the game is the
Time winner.
20 minutes
The word can be guessed before all the letters are revealed.
Level If the team correctly guesses the word, they score one point and
the word is written in the space.
Intermediate (B1)
If not, the next team can ask for a second clue or choose another
Time number.
15 minutes If they ask for the same number again, you give another clue,
e.g. 'The verb is in the past simple tense.'
You should try to have at least three clues for each word with
each clue getting gradually easier.
Then, repeat the game with other examples of the language point.
The team with the most points at the end of the game wins.
Preparation Ask the first team to guess what letter comes next.
None
If the team guesses the correct letter, write it in the space and
ask the other team for the next letter.
Level
If the team guesses incorrectly, draw the first part of the hangman
Any for that team and ask the other team what letter they think comes
next.
Time If the other team gets the letter wrong, draw the first part of the
20 minutes hangman for their team.
Then, write the correct letter in the space and move on to the
next letter.
The team with the least complete hangman wins the round and
scores one point.
The team with the most points at the end of the game wins.
A. 50 B. 50 C. 50 D. 50
Preparation
Clue - It's big and green.
Prepare some film titles,
idioms, slogans, famous
___/______
people or places and
write a clue for each one.
Each team starts with 50 points.
Any Teams then take it in turns to choose a letter from the top of the
board.
The team with the most points at the end of the game wins.
1 = 10 points 4 = Bankrupt
Aim
2 = 20 points 5 = Play again
To review previously 3 = 30 points 6 = 100 points
taught vocabulary or
sentence structures. Draw a hangman style clue on the board.
If the letter doesn't appear in the clue, play passes to the next
Time team and no value is assigned.
20 minutes
When a hangman clue has been correctly guessed, the points
scored by each team are safe and can't be rubbed out if bankrupt.
The team with the highest score at the end of the game is the
winner.
Focus Draw a blank for each letter in the word you wish to introduce or
review on the board.
Vocabulary
Teams take it in turns to choose a consonant.
Aim
If the consonant is in the word, the team scores one point.
To introduce new
vocabulary or revise The team can then buy a vowel for one point and guess the word,
previously taught or save the point to be used again later in the game.
vocabulary.
Correct vowels do not earn points.
Level If a student lets go of your finger and runs when you haven't said
the keyword, they are out of the game.
Young learners
When you say the keyword, the students let go of your finger and
run to the far wall.
Time
15 minutes Your task is to tag out the students before they get to the wall.
When everyone has had a go, play again with the winners of each
round until you find the ultimate champion.
Procedure
Focus
Ask the students to stand in a circle.
Vocabulary
Explain that you are going to say lexical sets of words and that if
the students hear a word that does not belong to that set, they
Aim
must stop what they are doing.
To listen for words that
don't belong. Ask the students to do an action, e.g. hop like a frog, dance like
a monkey, jump like a kangaroo, etc.
Preparation As the students are doing the action, they listen to you call out
sets of words, e.g. run, speak, hear, read, look, banana.
None
When the students hear a word that doesn't belong to the set,
Level they stop doing the action.
If a student stops on the wrong word, they are also out of the
Time game.
10 minutes
Repeat with different lexical sets, e.g. animals, nouns, etc.
You could also ask the students why the word doesn't belong to
the lexical set when everyone has stopped, e.g. 'A banana is a
fruit. The other words are verbs.'
The audio can come from If it is just one student who sits down, ask them for the answer
a course book you use in to the question.
class. You can use one
long recording or several If it is a few students who sit down, ask them to whisper the
short ones. answer to you individually.
Then, everyone stands up, a chair is removed from the circle and
the game continues until there are only two students competing
for one chair to become the ultimate winner.
Preparation Say a present tense and a verb, e.g. present simple and 'run'.
None
The first student conjugates the verb using their subject pronoun
and writes it on the paper, e.g. I run.
Level
The student then passes the paper to the student behind them.
Elementary (A1-A2)
The second student writes their verb conjugation (e.g. You run)
and passes the paper to the person behind them and so on down
Time the line.
20 minutes
When the student at the end of the line has written on the paper,
they run to the board to write all the answers up for everyone to
see.
The first team to correctly write all the verb conjugations on the
board in the right order scores a point.
The student at the back of each line then moves to the front
and everyone else moves back one place, changing to a different
subject pronoun as they go.
The game is then repeated with a different tense and verb and
so on.
The team with the most points at the end of the game wins.
Level If the speaker is correct, they take all the counters on 'The speaker
is right' card.
Upper-intermediate (B2)
If the challenger is right, they take all the counters on 'The
challenger is right' card and attempt to correct the speaker's
Time grammar mistake.
25 minutes
If this is done successfully, the challenger takes one extra counter
from the speaker. If the correction is wrong, the challenger gives
the speaker one counter.
The speaker then resumes talking about the topic until the time
limit is up.
The student with the most counters at the end of the game wins.
Each team must then come up with sentences using their keyword
Preparation or grammar point.
None
When a team thinks of a sentence, they tell the runner.
Level The runner then goes to the board and tells the sentence to the
writer who writes it on the board.
Any
After a few minutes, stop the round and evaluate the sentences
from each team.
Time
25 minutes Award one to three points for each sentence, depending on the
grammar, sentence structure and vocabulary usage.
If you spot a mistake, ask the other teams to identify and correct
it.
The first student to raise their hand and correct the mistake scores
the points for their team.
The team with the most points at the end of the game wins.
Procedure
Focus
Write 16 sentences on the board some of which should contain
Error correction
grammar mistakes.
Each team has $100 and their task is to buy the sentences they
Preparation think are correct.
Prepare 16 sentences,
In their teams, students discuss which sentences they think are
some sentences should
right and decide which ones to buy.
be correct and some
should contain grammar
Students should also decide how much they are prepared to pay
mistakes.
for each sentence.
Level Teams shouldn't spend too much money too soon as once they
have spent all their money they won't be able to buy any more
Any sentences.
You then take on the role of an auctioneer and sell each sentence
Time to the team that offers the most money, keeping track of how
25 minutes much each team has spent on the board.
When all the sentences have been sold, go through them one at
a time and elicit which ones are correct and which are incorrect.
The team that bought the most correct sentences wins the game.
If it's a draw, the team with the most money left wins.
Explain that each team starts with 100 points and that they are
Aim
going to gamble points, depending on how confident they are
To identify grammar about correctly identifying the mistake in each sentence.
mistakes.
Team A starts and chooses a sentence for Team B to correct.
Preparation Team B decides how many points they would like to bet, the more
confident they are, the more points they bet.
Create 12 sentences
that contain grammar
The maximum bet is 50 points.
mistakes on your chosen
language focus.
The members of Team B then consult with each other and give
their correction.
Level
If the team correctly identifies the grammar mistake, add the
Any points they bet to their total.
If they fail to identify the mistake, they lose the number of points
Time bet.
20 minutes
Team A then has a chance to steal the points by correcting the
sentence.
The team with the most points at the end of the game wins.
Preparation Both students then take three steps away from each other before
quickly turning around (similar to the pistols at dawn scenario).
Flashcards of the target
vocabulary or language
The two students then race to call out what's on the other student's
flashcard.
Level
The first student to correctly call out what's on the flashcard
Young learners scores a point for their team.
Preparation Tell the two players to place their hands behind their back and
perform a 'Sumo stomp'.
Flashcards of the target
vocabulary and some
When you say 'go', the two players move around and try to see
sticky tape
what flashcard is on their opponent's back.
Level The two students are not allowed to touch each other and must
keep their hands behind their back at all times.
Young learners
The students who form the circle must not help the players in any
way.
Time
15 minutes Award a point to the other team if this happens.
Two new players then enter the centre of the circle, and the game
continues with new flashcards.
Continue the game until all the students have had a chance to
play.
The team with the most points at the end of the game wins.
Procedure
Focus
You are the wolf.
Yes/no questions and
short answers
You stand at one end of the classroom with a flashcard.
The other students line up at the other end of the room next to
Aim
the wall.
To practice asking and
answering simple yes/no Show the students your chosen flashcard, e.g. a flashcard of a
questions. car.
Ask the students questions about the flashcard that would get a
Preparation 'no' response, e.g. 'Is it a motorbike?'
Flashcards of the target
Every time the students answer no (e.g. No, it isn't.), they take
language
one step forward.
Level When the students are close to you, ask them a question about
the flashcard that would get a 'yes' response, e.g. 'Is it a car?'
Elementary (A1-A2)
When the students answer 'yes', you chase the students and try
to tag them out before they reach the wall at the other end of the
Time room.
10 minutes
Whoever is tagged is out of the game.
You can also play the game with a strong student being Mr Wolf,
or you can have the students who are out of the game become
wolves and help you ask questions and chase students.
Level For higher-level students, describe a word and have the two
students race to find the flashcard being described.
Any
You could also ask a question, and have the two students race to
find the corresponding flashcard to answer.
Time
15 minutes For all versions of the game, the first student to grab the correct
flashcard and respond appropriately keeps the card for their team.
The team with the most flashcards at the end of the game wins.
Procedure
Focus
Begin the game by marking a start line on the floor at one end of
Language revision
the classroom.
Flashcards and prepared Hold a tiddlywink between your forefinger and thumb and press
questions down on the edge of the other tiddlywink.
Players then swap, and the game begins again from the start line
with a new question.
The game continues until all the questions have been answered.
The team with the most points at the end of the game wins.
Call out two words based on the topic, e.g. football and tennis.
Preparation
The two students who have those flashcards must then swap
Flashcards based on a
places.
topic
The student in the middle has to try to sit in one of their seats
Level while the two students are swapping places.
Young learners If the student in the middle manages to sit in one of the chairs,
the student left standing has to give their flashcard to the student
who took their place.
Time
15 minutes Then, call out two other words based on the topic and so on.
The game continues until all the students have had each flashcard
at least once.
Procedure
Focus
Cover the board with numbered information and answers about
Personal information
yourself. The type and amount of information you write will
questions
depend on the level of your class.
Example: Who am I?
Aim
To ask personal 1 2 3 4 5 6
information questions.
John blue Yes, I can. football London the beach
7 8 9 10 11 12
Preparation 13 years 10 years 183 cm steak Honda Yes, I am.
None
Next, divide the students into two teams (A and B).
Level Tell the class that the information and answers on the board are
Any about you.
Explain that the aim of the game is for teams to choose a number
Time and ask a question that they think matches with the answer on
the board.
20 minutes
For some answers, many questions may be possible, but only one
question is correct.
Teams score one point for the correct question and one point for
using the correct grammar. The team with the most points at the
end of the game wins.
Example: 2, blue
Teacher: S
orry, that's the wrong question. My favourite colour is
green. What number would you like Team B?
Teacher: C
orrect. Well done. (Crosses off number 2) What
number would you like Team A?
When all the students have asked one question, they guess which
statement is false.
The student with the most points at the end of the game wins.