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ELEMENTO: An Adaptation of Philippine Folklore and Mythology into an Interactive

Card Game

Significance of the study -

The generalization of the present study would be a great contribution to the vast
knowledge in relation to studies of Philippine mythology and folklore. The results
of the study will be highly significant and beneficial more specifically to the
following:

Card Card Game Enthusiasts. The project will give them a new game to play and
enjoy.

Philippine Mythology and Folklore Buffs. The project the attention will get will
give more light to their community.

Educators. The card game can help educators in motivating their students to learn
more about this topic as gamification is said to be a good motivator.

Future Researchers. As there is scarce literature and studies in relation to


Philippine mythology and folklore as well as gamification and card games in the
local scene, this study can help future researchers.

Conceptual Framework

Moving on, the researchers plan to create the projects with the aid of Big 6
conceptual framework as their guide for the pre-production, post-production, and
publishing. The rationale for this framework is because according to its creators
Dr. Eisenberg and Berkowitz, this framework is perfect for productions with tight
schedules and modest due to its flexibility and non-linear nature

RRL connection to mythology

According to a field study conducted by Gee (2003), at the University of Wisconsin,


seven-year-old students that play Age of Mythology continue to read about mythology
inside and outside the game as they search websites, borrow mythology books from
the library, draw illustrations, and write stories that are connected to the game
and mythology itself. These students think about the connection of the games and
the mythological figures to history and society.

OP feas

we have the adaptation of Philippine folklore and Mythology into an interactive


card game, followed by the proponents, the main beneficiaries, and the project
operation, the project operation here encompasses the card game as well as the
social media campaign

project design 1 poster


3 studies and concepts of the poster
the final poster showcases a balete tree in the background, which is famous for
being the dwelling place of engkantos and other mythical creatures

website
rundown the website
home page > card gallery > card info

project design 3
promotional materials
soc med
creative captions with 2d art of creatures and call to action

data gathering
qualitative bc of interviews and evaluation for comments and insights
quanti bc it uses evaluative surveys to determine the familiarity of the
respondents to the proposed folklore and mythological creatures

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