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Abnevil Gearsinge, Gnome Warlock (Demonology)
Abnevil Gearsinge, Gnome Warlock (Demonology)
0 INSPIRATION
STRENGTH I think anyone who's nice to me is hiding evil
13 +2 25ft. intent.
9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I consider myself above the masses of
simpletons blundering around on the surface.
-1 PERSONALITY TRAITS
14
+2
+2
Dexterity
Constitution
10/10 everything due to weakness. I must obtain
power to ensure it never happens again.
CURRENT HIT POINTS IDEALS
● +5 Intelligence
+2 ● +3 Wisdom
I owe a debt I can never repay to the demon
CONSTITUTION
+0 Charisma
SAVING THROWS
0 who helped me survive the depths of
Gnomeregan.
TEMPORARY HIT POINTS BONDS
14 1d8+2
+2 Acrobatics (Dex) Total SUCCESSES
+2
I'd rather kill someone in their
Animal Handling (Wis)
+1
1/1 FAILURES
sleep than fight fair.
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
16 ●
+0
+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Artificer's Lore
Fel Flame +5 1d8 Fire
+3 +1 Insight (Wis) Double prof bonus on History checks
related to magic items, alchemical
+0 Intimidation (Cha) Shadow Bolt +5 1d10 Necrotic
objects, and technological devices.
WISDOM +3 Investigation (Int)
Eldritch Blast +5 1d10 Force
+1 Medicine (Wis) Darkvision 60ft.
12 +3 Nature (Int) Fel Flame; Ranged Spell Attack, +5 to Hit, One-Target,
60ft. Range Escape Artist
+1 Perception (Wis) On Hit: 4 (1d8) Fire Damage Can move through the space of
+1 This attack ignores Fire resistance, and treats immunity
+0 Performance (Cha) to fire as resistance instead. creatures one size larger.
+0 Persuasion (Cha) Shadow Bolt; Ranged Spell Attack, +5 to Hit, One
CHARISMA Gnome Cunning
+3 Religion (Int) Target, 60ft. Range
On Hit: 5 (1d10) Necrotic Damage Adv on Int, Wis, and Cha saves vs
10 ● +4 Sleight of Hand (Dex)
Eldritch Blast; Ranged Spell Attack, +5 to Hit,
magic.
● +4 Stealth (Dex) One-Target, 120ft. Range
+0 On Hit: 5 (1d10) Force Damage Gnomish Engineering
+1 Survival (Wis) Spend 1 hour and 10gp to create a Tiny
clockwork device (AC 5, 1 HP). Lasts 24
SKILLS ATTACKS & SPELLCASTING
hours. May create;
- Clockwork Toy
11 PASSIVE WISDOM (PERCEPTION) - Fire Starter
CP 0 Shortsword, Dagger, - Music Box
Leather Armor, Orb
Fel Study (Demonology)
Weapons: Simple Weapons,
SP 0 (Arcane Focus), - Fiendish Influence: Fiends targeting
Longswords, Rapiers, Scimitars, & Scholar's Pack, Small you must make a DC 13 Wisdom save or
Shortswords EP 0 Knife, Map of target someone else. Successful save
grants 24 hour immunity. A fiend is
Gnomeregan, immune to this effect for 24 hours if you
Armor: Light Armor GP 10 Clockwork Mouse target it with a harmful attack or spell.
(Broken), Token
Tools: Disguise Kit, Tinker's Tools, PP 0 Shadow Magic
Thieves' Tools (Silver & Lapis Int Based, DC 13, +5 Atk, 3 Cantrips, & 2
locket), Common Spells Known. Spell slots refresh after a
Clothes, Belt Pouch Short rest.
Languages: Common, & Gnomish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
97 Years 2ft. 11" 45 lbs
AGE HEIGHT WEIGHT
Abnevil Gearsinge
Milky Green Pale (Pockmarked) White
CHARACTER NAME EYES SKIN HAIR
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock (Demonology)
Intelligence DC 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Friends (Concentration)
Eldritch Blast
Fel Flame
Shadow Bolt
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 1 1/1 7
EPAR
SPELL NAME
ED
PR
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.