Contest Mechanics

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CONTEST MECHANICS

MATHEMATICS QUIZ

1. The participants to Mathematics Quiz are the top 3 winners per grade level (Grade 1-
Grade II) in the District Level/Municipal Level.

2. Participants shall answer the test item within sixty (60) minutes. The test shall be
composed of easy, average, and difficult items.

3. Each participant shall write his/her name on the space provided on the stub. The proctor
shall collect the stub before the test starts. After 60 minutes the proctor shall collect the test
papers and submit the test papers and stubs to the chairman of the Mathematics Quiz.

4. No parent, coach, trainer or any unauthorized person shall be allowed to stay within 5meter
radius from the testing room once the test has started.

5. Officiating officials in Mathematics Quiz shall correct the test papers, under the
supervision of the chairman of Mathematics Quiz. Stub shall be used after all the test papers
have been corrected do determine the legitimate owner of the top three contestants in each
grade level. Coaches or trainer shall stand by for possible tie breaking

6. In case of tie, tie- breaking question shall be used. The tie-breaking questions will be read
by the examiner twice. After the second reading, the examiner says “g0” only then shall the
contestants be allowed to write their answer. They will be given twenty (20) seconds to
answer a given question. The time limit automatically begins with the word “go” by the
examiner and ends with word “stop”. The first contestant to get the right answer shall be
declared winner for that rank.

7. Only the official coach can submit in writing within ten (10) minutes after the test. The
chairman of the Mathematics Quiz, examiners and proctors assigned shall be the key person
to settle the complaints

8. Proctor/Examiner shall write on the blackboard the time started and the time finished
before the contest starts. The contestant shall synchronize their time pieces to the examiners’
time piece.
MATH RELAY

Math Relay is composed of four (4) team members. One per grade level. The member
sits in row with the Grade 3 members sitting in front, followed by Grade 4 member, the
Grade 5 member and the Grade member in the last seat in the first round. On the second
round Grade 4 shall be in -front seat followed the Grade 5 member in the second seat, Grade
6 member in the third seat and Grade 3 member on the last seat. This procedure will continue
until the last round of the contest in the elementary while in the secondary Grade 7 member
sitting in front, followed by Grade 8 member, then Grade 9 member in the third seat and the
Grade 10 member in the last seat. On the second round Grade 8 shall be in -front seat
followed the Grade 9 member in the second seat, Grade 10 member in the third seat and
Grade 7 member on the last seat. This procedure will continue until the last round of the
contest in the secondary

The competition shall consist of five (5) rounds. Extra rounds are prepared for tie
breaking activities. Each round takes about (10) minutes to complete the seven (7) minutes
for answering the three (3) minutes for checking and recording.

The questions/problems are categorized into four (4) levels: Level 1 for Grade
3/Grade 7 member, Level II problems for Grade 4/Grade 8 members, Level III for Grade
5/Grade 9 members and Level IV problem for Grade 6/Grade 10 members

The problems are designed in such a way that the answer of the first problem is used
in the statement of the second problem; the answer of the second problem is also used in the
statement of the third problem and so on. Problem 2, 3 and 4 usually start with Let N answer
and the Letter N is used in the context on the next problem.

Prior to each round, every first member of each team is given at least 3 official answer
sheets. The answer sheet can be in small sheet of papers bearing the name of the
team/school/district followed by four blanks numbered 1, 2, 3 and 4.

During the competitions, the questions/problems are distributed face down to each
participant/contestant. When the signal to begin is given, each contestant/participant turn over
the answer sheet and passes it to the second member (only answer sheet shall be passed to the
next member). The second member also writes his answer in the answer sheet and passes it to
the third member. The process continues up to the last member while waiting for the answer
of the first member the other members of the team can start planning what or even simplify
his problem. When the second, the third or fourth member thinks that the answer given by the
first member does not make any sense with his problem, the former tells the first member to
check his answer, give another answer and pass another sheet. No answer shall be returned
instead another sheet will be used.

A team will not submit an answer sheet until all four members have answered their
respective problems/questions. When a team has all four answers, the members in the fourth
seat wait the signal to stand and submit the answer sheet to the correctors.

Points shall be given as follows:

Question # 1 correct - 1 point


Questions # 1 and # 2 correct - 3 points
Questions # 1, # 2 and # 3 correct - 5 points
Questions # 1, # 2, # 3 and # 4 correct - 10 points
MODULO ARTS COMPETITION MECHANICS
I. CONTEST CATEGORIES
Grade 4 Level I (Standard Grid - Mod 4-Addition-Rotation)
Grade 5 Level II (Converging Segment - Mod 4-Addition-Rotation)
Grade 6 Level III (Standard Kaleidoscopic - Mod 4-Addition-Rotation)
Grade 7 Standard (Mod 5- Addition-Rotation)
Grade 8 Converging (Mod 4-Addition-Rotation)
Grade 9 Standard Kaleidoscopic (Mod 4 – Addition-Rotation)
Grade 10 Circular Kaleidoscopic (Mod 4 – Addition-Rotation)

II. QUALIFIED PARTICIPANTS


1. The Modulo Arts Competition is open to all Public Schools of SDO I Pangasinan.
2. One (1) contestant per Level/Event will be representing each District/Municipal
3. They should be the first placers/champion in the district/municipal level.

III. REGISTRATION
1. Qualified Participants must register at the registration area for modulo arts during
the day of the competition.
2. Attendance sheet shall also be filled out by the participants during the contest
proper.

IV. RULES AND MECHANICS


1. Modulo Art is on the spot work.
2. Participants are given four (4) hours (8:00AM - 12:00NN) for elementary and six
(6) hours (8:00AM - 2:00PM) for secondary to finish their outputs.
3. Participants are expected to be in the designated rooms 30 minutes before the
contest proper for the orientation and checking of materials.
4. In case the participant is not able to join on time, he/she will only be allowed to
work using the remaining time.
5. Participants will be monitored by the members of the TWG the whole duration.
6. Participants are allowed to have their snacks while working.

V. MATERIALS
1. Needed materials are Whole White Cartolina, Long Bond Paper, Crayons
(elementary), Oil Pastel (secondary), Compass (secondary) Pencil, and Ruler
or any straight edge material.
2. Cartolina, Long Bond Paper, and a set of Crayons (elementary only) will be
provided by the TWGs.
3. Template and any other shape tracing devices to generate patterns are
NOT ALLOWED to be used.
4. Sterling Crayons (regular size, NOT jumbo size) in set of 8 shall be used in
coloring using any combinations of eight colors or less for Elementary and
Sterling Oil pastel colors (Red, Orange, Yellow, Green, Blue, Brown, Black,
Violet) for Secondary
5. Participants must have available extra materials.
VI. ARTWORK SPECIFICATIONS
1. Modulo Arts in all levels shall follow MOD 4 - ADDITION - ROTATION
Format EXCEPT in Grade 7 who will be using MOD 5.
2. Whole Modulo Art shall be made using the biggest possible square of a
whole white cartolina.
3. Latin Square shall be outlined at the lower left of the cartolina
measuring 4 inches by 4 inches.
4. Legend shall be drawn next to the Latin Square measuring 2 inches by 2 inches per
square/legend.
5. First Quadrant shall be drawn in a separate whole bond paper using its biggest
square.

VII. SUBMISSION OF OUTPUTS


1. Before and after the contest proper, participants will be instructed by a member of
the TWG on the preparation of their output and its submission.
2. Modulo Art outputs shall be submitted by the participants when the time is up and
will be numbered accordingly.
3. The outputs shall not bear the name of the contestant nor the name of the school.
and district.

VIII. CRITERIA FOR JUDGING


1. Entries shall be judged by the Board of Judges based on the following criteria:

Neatness ………………………….. 15%


Color Harmony ……………………. 15%
Accuracy (Consistency of Design)….30%
Creativity ……………………………20%
Visual Impact ……………………….20%

Total 100%

2. The decision of the judges is FINAL AND IRREVOCABLE.

IX. GROUNDS FOR DISQUALIFICATION


1. Use of materials other than what is specified in the guidelines/memorandum.
2. Coaching during the contest.
3. Dishonesty.

X. WINNERS
1. The winning entries shall be announced during the awarding ceremony.
2. There shall be ten (10) winners per level.
3. Winning coaches shall receive a Certificate of Recognition. Rank 1-5 learners shall
receive medals, and a Certificate of Merit for Ranks 6-10. All participants will
receive a Certificate of Participation.
RULES IN PLAYING DAMATHS

Basically the rules in playing the Filipino checkerboard game called “dama” will be used
with some modifications in integrating Mathematics as follows:
1. Set the starting positions of the chips.
2. After the starting positions of the chips have been set, the first player is determined by
tossing of coin. The first player will occupy the side of the DAMATH board where (0,
0) is located.
3. A chip is allowed to move diagonally forward only to an adjoining vacant square.
4. A chip has to take the opponent’s chip diagonally forward or backward; thus, pass is
not allowed.
5. Mathematical operations (+, -, x, ÷) will be used depending on the vacant square’s
operation symbol where the Taker chip lands by jumping over the Taken chip (the
latter chip has to be removed from the board after performing the indicated
mathematical operation and recording the same in the score sheet).
6. Touch move shall be observed in the game. A player who touches a chip is required to
move unless it is illegal to do so.
7. A player must make a move first before writing entries in the score sheet.
8. The player must pass the score sheet with complete entries to the opponent. This
marks the start of the 1-minute time given to the opponent to write entries in the score
sheet and to make a move.
9. In taking a chip or more than one chip, the Taker chip is always the addend, minuend,
multiplicand, or dividend as the case may be.
10. When two (2) taker chips will take same number of chips, it is up for the player to
decide which to move.
11. In taking a chip or more than one chip, the Dama Rules on “dama”, mayor dalawa or
tatlo, mayor tatlo over dalawa, mayor dama, and mayor dalawa or tatlo over dama
prevail.
12. A chip is declared as “dama” upon reaching terminally on the following designated
squares.
For BLUE chips: (0, 7), (2, 7), (4, 7), (6, 7) For RED chips: (1, 0), (3, 0), (5, 0), (7,
0)
It can take a chip or more than one chip. Moreover, a dama’s score is doubled in
taking a chip or chips. Dama’s score is quadrupled if it takes the opponent’s dama
chip. Similarly, an ordinary chip’s score is doubled if it takes a dama chip.
13. A move [e.g. 25 à (6, 3)] is good only at the most for one (1) minute including its
corresponding entries in the score sheet; while the game’s duration is twenty (20)
minutes.
14. It will be the responsibility of the arbiter to remind the player to make a move and
write entries in the score sheet. This will be done 10 seconds before the 1-minute time
frame.
15. If in case a player did not finish writing the entries in the score sheet after 1 minute,
the time will be stopped by the arbiter. This is to give the player time to finish writing
in the score sheet. The extra time is exclusive of the twenty-minute game duration.
16. A player may consume the whole minute in taking chip/s and writing the entries in the
score sheet.
17. A warning is given to a player by the arbiter if….
* There’s no move after one minute, hence, he is forced to move a chip.
* More than one (1) minute per move
* Wrong movement of piece
* Incorrect entry in the score sheet particularly in recording of moves
18. Continuous violation will be disqualifying the player even if he is leading in the score
sheet at the time of violation. Fourth violation means disqualification.
19. The game ends when any of the following situations occurs:
a. If no show of one player is declared after ten (10) minutes.
b. Repetitive moves of any or both players.
c. A player resigns or refuses to move.
d. A player’s chip is cornered.
e. A player has no more chips to move.
f. The 20-minute game duration ended.
20. The remaining chips have to be added to the respective player’s total scores.
21. “DAMA” chip’s corresponding value is doubled.
22. Only one score sheet is allowed to be accomplished alternately by the two players
whereby incorrect entries shall be their responsibility. In case of incorrect entries in
the score sheet, a player has to immediately call the attention of the competition
facilitator (arbiter) by raising one’s hand, that is, after stopping the time. As
determined by the said facilitator, the appropriate corrections will be done by the
erring player inasmuch as the former’s decision is final and not appealable.
23. The time spent in correcting the entries is exclusive of the 20-minute game duration.
24. Score sheets will be reviewed by a panel of reviewers. Corrections will be done to the
wrong entries which were not checked during the game.
25. A player who wins get 1 point; 0.5 for a draw and 0 for a loss. For a bye, the player is
given full point.
26. In case of a tie, the following guidelines will be followed using
a. Winner Over the Other/Result of Direct Encounter
b. Solkoff will be applied for a triple tie or a tie of more than 2 players
(Total Score of player’s matches will be computed if the previous tie breaking
rules do not work and the player with highest total score will be declared winner.
c. Median
d. Progressive Score
e. Greater Number of Wins
f. Koya System
27. The players are not allowed to use calculators, except in level III – FRACTION
DAMATH.
28. The 7 Round Swiss System shall be adopted.
29. Only players are allowed to raise questions during the game through the arbiter
and should solve immediately.
30. No complaints will be entertained after the players have signed the score sheets. Score
sheets of the players are subject for validation of the Board of Jury. Arbiter’s
decision is final and irrevocable.
31. There shall be ten (10) winners per level.
32. Winning coaches shall receive a Certificate of Recognition. Rank 1-5 players shall
receive medals, and a Certificate of Merit for Ranks 6-10. All participants will
receive a Certificate of Participation.
MATHEMATICAL INVESTIGATION

The following criteria will be used to assess the mathematical investigation manuscript and
presentation.

Criteria Indicators Points

Problem/s is/are clearly defined and generated from the 10


situation, challenging

Conjectures are stated in concise mathematical statements (in 10


symbols if appropriate) and clearly generated from the data,
that is, data are sufficient, appropriate, well organized,
logically presented, and patterns are noted.

Conjectures are tested against existing cases and extreme 10


cases and are used to make predictions are tested.
MI Manuscript
Each justification/explanation/proof is complete, 10
(60 points) mathematical ideas involved are accurate, mathematical
statements are logically presented and concise, at least two
ways of justifying/proving are presented and one of these
suits the ability of the learners

Possible extension/s is/are clearly stated and generated from 10


the data

Content organization is easy to follow, graphics and colors 10


are appropriate and pleasing to the eye and comfortable with
the required physical specifications

Presentation The speaker maintains good eye contact with the audience 5
and is appropriately animated (e.g., gestures, moving around,
(40 points) etc.).

Speaker uses a clear and audible voice. 5

Delivery is clear, controlled, and smooth. 5

Good language skills and pronunciation are used. 5


The presentation is well prepared, informative, effective, and 5
not distracting.

The length of the presentation is within the assigned time 5


limits.

Information was well communicated. 10

Score Total Points 100

FORMAT IN WRITING MATHEMATICAL INVESTIGATION

I. TITLE
II. INTRODUCTION
- “What got you interested?”
- Significance of the study
- Includes citation of existing related literature

III. STATEMENT OF THE PROBLEM


- Problem/s is/are clearly defined and generated from the situation
- Challenging (Shows teachers/students discovery in Mathematical ideas and
procedures)

IV. CONJECTURES
- Preceded by sample data from which the conjecture was generated
- stated in concise mathematical statements (in symbols if appropriate)
- clearly generated from the data, that is, data are sufficient, appropriate, well
organized, and logically presented
- patterns are noted

V. VERIFYING CONJECTURES
- Conjectures are tested against existing cases and extreme cases
- Conjectures are used to make predictions
- Predictions are tested
- The data may support the conjecture or provide a counterexample indicating
the need to revise or reject the claim

VI. JUSTIFICATION
- It may be possible to provide deductive justification or a formal proof
- Each proof/justification is complete
- Mathematical ideas involved are accurate
- Mathematical statements are logically presented, concise, and suited to the
ability of the learners
- As students become more sophisticated, more careful, and complete
justifications may be expected
VII. SUMMARY
- Encourages a critical review of the investigation
- Encourages reflection on the investigative process and may serve as a valuable
illustration of this process for other students
- Should be long enough to highlight the major ideas and phases of the
investigation, yet short enough to be manageable in a limited time

VIII. POSSIBLE EXTENSIONS


- Extensions may serve as further investigations for later use and may arise from
students’ investigation
- Are clearly stated and generated from the data

TYPOGRAPHY

1. Paper Size
a. A4 (8.27" x 11.69")
2. Font
a. Bookman old style, size 12
b. For the title page, use size 12
c. For figure and table titles, use font 11
3. Margins
a. 1.25" left margin and 1" margins all around
4. Pagination and numbering
a. Page number must be at the bottom right
b. 0.5" Indention at beginning of paragraphs
c. Text alignment: Justified (aligned at both left and right sides
5. Enumerations and Listing
a. All items in the list should be grammatically parallel (i.e. all noun
phrases, adjectives, and so forth)
b. If the list and items are very short and simple, include them in one
grammatical sentence. Each item should be preceded by an Arabic
numeral in parentheses. (i.e. The Capstone Project has three
characteristics: (1) collaborative, (2) innovative, and (3) citizen-
centric.)
c. If the items in the list are longer, arrange them in a vertical list.
Introduce the list with a complete sentence followed by a colon. Begin
each one with a bullet or an Arabic numeral followed by a period,
without parentheses.
6. Tables and Figures
a. Use font size 11 for table and figure titles
b. Place table titles on top
c. Place the figure title below
d. A figure or table title should be composed of an Arabic numeral
followed by a period and a caption. (i.e. Table 1. Pascal Triangle)
e. When you refer to a figure in the text, specify the figure number (“in
Figure 3”) rather than its location (“below”).
f. A table or figure should immediately follow the paragraph that first mentions
it.
7. Point of view
a. Use the third-person voice or point of view all throughout the paper.
Refer to self as “the researcher” all through the paper. (i.e. …there
were also a lot of challenges that were faced by the researcher; The
researcher saw the need to re-strategize…)
b. Be conscious of gender-fair language. (i.e. Chairperson instead of
Chairman; use the singular “they” instead of “he or she” or “s/he” for
example A customer should enjoy their seamless transaction).
8. Tense
a. Observe appropriate tenses in each section of the paper. Tenses may
shift in any given section, depending on the topic discussed.
b. Essentially, the final paper uses the past tense most of the time as it
describes what has been done. There are instances, however, that
either future, present, or present perfect tense is used. (i.e. Review of
Related Literature should use the present tense when studies done by
other researchers are discussed).
9. Citation and References
d. Use APA for Reference and in-text citation all throughout the paper
TOWER OF HANOI

1. Tower of Hanoi Competition will be in three categories: Learners’, Coaches’, and


Parents’ Categories.
2. Participants are the district/municipal winners. One in each grade level for learners’
category, one for coaches’ category, and one for parents’ category.
3. The puzzle starts with the disks in a neat stack in ascending order of size on the left
post, the smallest at the top, thus making a conical shape.
4. The objective of the puzzle is to move the entire stack to the right post, obeying the
following rules:
a. Only one disk must be moved at a time.
b. No disk must be placed on top of a smaller disk.
A participant who disobeys the rules will be disqualified.
5. A participant who fell the disks shall not be disqualified. He/she shall be allowed to
continue without stopping the time.
6. A facilitator (coaches) will be assigned to each participant who will also be recording
the time the participant finished the game. A red flag will be raised if the participant
violated any of the rules or a green flag if the participant finished the puzzle without
any violations.
7. Grades 1-3 will play 4 disks, Grades 4-6 will play 5 disks, Grades 7 and Grade 8
participants will play 6 disks while 7 disks will be played by the Grade 9 and Grade
10 participants. For Coaches’ and Parents’ Categories, elementary level will play 5
disks, and secondary level will play 7 disks.
8. All sets of Towers of Hanoi to be used during the competitions will be provided by
the participants.
9. Each player in each category will be playing three times. The time in each try will be
recorded.
10. Times will be averaged and the top ten (10) fastest average time in each
level/category will be declared winners.
11. Winning coaches shall receive a Certificate of Recognition. Rank 1-5 players shall
receive medals, and a Certificate of Merit for Ranks 6-10. All participants will
receive a Certificate of Participation.

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