Professional Documents
Culture Documents
Astral Elf
Astral Elf
Astral Elf
Astral Elves developed in the Astral Sea over the course of
the Age of Dragons.
Race Features:
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in
darkness, only shades of grey.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for
this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have
become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of
sleep.
Astral Fire. You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Wisdom is your
spellcasting ability for it.
Starlight Step. As a bonus action, you can magically teleport up to 30ft to an unoccupied space you can see. You can use this trait
a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Because astral elves live within the Astral Sea, they each have a notable starry gleam in their eyes