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Cap9 1 20
Cap9 1 20
Product Generation
KEY QUESTIONS
• What are the steps to turnan abstract concept into a quality product?
• What is a BOM?
• In what order should we consider constraints, configuration, connections,
and components during the design of parts and assemblies?
• How can force flow help in the design of components?
• Who should make the parts you design?
9.1 1NTRODUCTION
This chapter and Chapters 10 and 11 focus on the product design phase, with
the goal to refine the concepts into quality products. This transformation process
could be called hardware design, shape design, or embodi ment design, all of which
imply giving ftesh to what was the skeleton of an idea. As shown in Fig. 9 .1 , this
refinement is an iterative process of generating products and evaluating them to
verify their ability to meet the requirements. Based on the result of the evaluation,
the product is patched and refined (further generation), then reevaluated in an
iterative loop. Also, as part of the product generation procedure, the evolving
product is decomposed in to assemblies and individual components. Each of these
assemblies and components requires the same evolutionary steps as the overall
product. In product design, generation and evaluation are more closely intertwined
than in concept design. Thus, the steps suggested for product generation here
include sorne evaluation. In Chapters 1Oand 11 , the product designs are evaluated
for their pe1formance, quality, and cost. Quality will be measured by the product's
ability to meet the engineering requirements and the ease with which it can be
manufactured and assembled.
The knowledge gained making the transformation from concept to prod-
uct can be used to iterate back to the concept phase and possibly generate new
concepts. The drawback, of course, is that going back takes time. The natural
259
260 CHAPTER 9 Product Generation
Product
Development
Conceptual Generate
design product
Evaluate product
Performance
EJ 1 Manufacture
1 Assembly 11 Reliability
Sustainability
Genera te
product Product
suppmt
Refine
concepts
Cancel
project
inclination to iterate back and change the concept must be balanced by the
schedule established in the design plan.
In two situations design engineers begin at the product design phase in the
design process. In the first of these situations, the concept may have been gen-
erated in a corporate research lab and then handed off to the design engineers to
"productize." It could be assumed, since the research lab had to develop work-
ing models to confirm the readiness of the technology that the design was well
on its way to being a successful product at this point. However, the goal of the
researchers is to demonstrate the viability ofthe technology; their working models
are generally handcrafted, possibly held together with duct tape and bubble gum .
They probably incorporated very poor product design practice. The approach of
farcing products to be developed from experimental prototypes is weak. Design
engineers, manufacturing engineers, and other stakeholders should have been
involved in the process long befare the concept was developed to this leve! of
refinement.
In the second situation, the project involves a redesign. Many problems begin
with an existing product that needs only to be redesigned to meet sorne new
requirements. Often, only "minor modifications" are required, but these usually
lead to unexpected, extensive rework, resulting in poor-quality products.
In either situation, whether the concept comes from a research lab or the
project involves only a "simple redesign," it is wise to ensure that the function
and other conceptual design concepts are well understood. In other words, the
techniques described in Chapters 5, 6, 7, and 8 should be applied befare the product
design phase is ever begun. Only in that way will a good-quality product result.
Befare describing the process of refining the concept to hardware, note that
only enough detail on materials, manufacturing methods , economics, and the en-
gineering sciences are developed to support techniques and examples of the de-
sign process. It is assumed that the reader has the knowledge needed in these
areas.
The goal of this and Chapters 10 and 11 is to transfarm the concepts devel-
oped in Chapters 7 and 8 into products that perform the desired functions. These
concepts may be at different levels of refinement and completeness. Consider
the concept examples in Fig. 9.2: the stick-figure representation of a mechanism
and a rather complete CAD solid model far a bicycle suspension concept from
Marin Bicycles. These are very different levels of abstraction. Thi s is common
of concepts and so, the steps for product development must deal with concepts at
many varying levels of refinement.
Refining from concept to a manufacturable product requires work on all the
elements shown in Fig. 9.3. Central to this figure is thefunction of the product.
Surrounding the function , and mutually dependent on each other, are the form of
the product, the materials used to make the product, and the production techniques
used to generate the form from the materials. Although these three may have been
considered in conceptual design, the focus there was on developing function. Now,
in product design, attention turns to developing farms that provide the desired
function that are producible with materials that are available and can be controlled.
262 CHAPTER 9 Product Generation
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The form of the product is roughly defined by the spatial constraints that
provide the envelope in which the product operates . Within this envelope the
product is defined as a configuration of connected components. In other words,
form development is the evolution of components, how they are configured relative
to each other and how they are connected to each other. This chapter covers
techniques used to generate these characteristics of form.
As shown in Fig. 9.3, decisions on production require development of how
the product's components are manufactured from the materials and how these
components are assembled. In general, the term manufacture refers to making
individual components and assembly to putting together manufactured and pur-
chased components. Simultaneous evolution of the product and the processes
~ Constraints
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Figure 9.3 Basic elements of product design.
9.2 BOMs 263
used to produce it is one of the key features of modern engineering. In this chap-
ter, the interaction of manufacturing and assembly process decisions will affect
the generation of the product. Production considerations will become even more
important in evaluating the product (see Chapter 11).
In the discussion of conceptual design, emphasis was put on developing
the function of the product. It is now a reasonable question to ask what should
be worked on next-the form, the materials, or the production? The answer is
not easy, because even though we work from function to form, form is hope-
lessly interdependent on the materials selected and the production processes used.
Further, the nature of the interdependency changes with factors such as the num-
ber of items to be produced, the availability of equipment, and knowledge about
materials and their forming processes. Thus, it is virtually impossible to give a
step-by-step process for product design. Figure 9.3 shows all the major considera-
tions in product generation. Sections 9 .3-9 .5 will begin with form generation and
will then cover material and process selection. There is also a section addressing
who is going to make the components because this can greatly, affect product
generation. In Chapters 10 and 11 product evaluation will center on the product's
ability to meet the functional requirements, ease of manufacture and assembly,
and cost.
Before diving into the development ofthe product, it is necessary to introduce
sorne basics on how product information is documented and managed.
9.2 BOMs
The Bill Of Materials (BOM), or parts list, is like an index to the product. It
evolves during this phase of the design process. BOMs are a key part of Product
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Life-Cycle Management (PLM), as introduced in Chapter 4. BOMs are often built
Use bilis of materials to
on a spreadsheet, which is easy to update (a word processing template can also be manage !he evolution
used). A typical bill of materials is shown in Fig. 9.4. To keep lists to a reasonable of products.
length, a separate list is usually kept for each assembly. There are a minimum of
six pieces of information on a BOM:
l. The item number or letter. This is a key to the components on the BOM.
2. The part number. This is a number used throughout the purchasing, manufac-
turing, inventory control, and assembly systems to identify the component.
Where the item number is a specific index to the assembly drawing, the part
number is an index to the company system. Numbering systems vary greatly
from company to company. Sorne are designed to have context, the part num- Achieving a Single
ber indicates something about the part's function or assembly. These types of Truth at Eclipse
systems are hard to maintain. Most are simply a sequential number assigned
to the part. Sometimes, the last digit will be used to indicate the revision
number, as in the Fig. 9.4 example.
3. The quantity needed in the assembly.
4. The name or description of the component. This must be a brief, descriptive
title for the component.
264 CHAPTER 9 Product Generation
T Bill of Materials
Product: Everlast 1 Date: 03/03/14
3 .. .. .. ... ..
4 .. .. .. ... ..
9 74324-2 3 Shaft 304 stainless steel Coyote Steel
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The varying relationships may require the development of a series M•"ri"' "º"°'"º" ..-
oflayout drawings or solid models. ~- ...... A'"'º"''
Initially the spatial constraints are for the entire product, system, or assembly;
however, as design decisions are made on one assembly or component, other spa-
tial constraints are added. For large products that have independent teams working
on different subassemblies, the coordination of the spatial constraint information
can be very difficult. PLM and solid modeling systems help in managing the
constraints.
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9.3.2 Configure Components ,. ,.
,. ,." --Configuration
Configuration is the architecture, structure, or arrangement of the >'
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components and assemblies of components in the product. De- bro¡""~~----~ cº""""º"'
veloping the architecture or configuration of a product involves -- - - ... eº"'•º"'""
decisions that divide the product into individual components and r-'"'"º"
develop their location and orientation. We introduced product ar- / / ""' \
chitecture and the design structure matrix in Section 7 .9. The con- / ~ ..- ....- M""'"""~
cepts introduced there overlap considerations here. Even though Mo icnoi _ _ _ _ _..,. r roduction ~.....
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the concept sketches probably contain representations of individual
components, it is time to question the decomposition represented. There are only
six reasons to decompose a product or assembly into separate components:
l. Components must be separate if they need to move relative to each other. For
example, parts that slide or rotate relative to each other have to be separate
components. However, ifthe relative motion is small, perhaps elasticity can be
built in to the design to meet the need for motion. This is readily accomplished
in plastic components by using elastic hinges, which are thin sections of
fatigue-resistant material that actas a one-degree-of-freedom joint.
266 CHAPTER 9 Product Generation
• They can lead to economies in parts sourcing-the single battery is used for
many tools resulting in higher volume and subsequent lower cost.
• Modularity also eases the management of complex product architectures and
therefore their development.
A pull in the opposite direction from a modular architecture is to designan integral
architecture. Integral architectures have fewer parts with all the functions blurred
together. An illustration is the Blended Wing Body (BWB) concept developed
by Boeing, shown as a test vehicle in Fig. 9.5. In this design, the assignment of
functionality between wing, fuselage, and empennage are blended. A traditional
aircraft uses wings for lift generation, a fuselage for storage of passengers and
cargo, the tail for pitch and yaw control. In the BWB, on the other hand, the integral
"blended" body provides all three functions to sorne extent. This blending, when
compared to a traditional plane, leads to 19% lower weight and 32% less projected
fuel burn.
i
tions or interfaces between components support their function and
determine their relative positions and locations. Here are guide- T~
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lines to help develop and refine the interfaces between components: Func tmn
z z
the rotational freedom, but even a slight torque around the z axis will cause A to
rotate. Using two fasteners clase together may not be sufficient to restrain part
A from rotating, especially if the torque is high relative to the strength of the
fasteners or the hales in A and B. Even more importantly, most joints need to
position parts relative to each other and transmit forces . Thus, it is worthwhile to
think in terms of positioning and then force transmission.
Fasteners like bolts and rivets are not good far locating components as the
hales far them must be made with sorne clearance and fasteners are not made with
high tolerances. Far positioning, first considera single pin or short wall, as shown
in Fig. 9.7. The effect of these will be to only limit the position of A relative to B
in the +x direction.
If there is a force always in the positive x direction, then this single constraint
fully defines the position on the x axis. Putting a second support on the x axis
to limit motion in the negative x direction can have unintended consequences
(Fig. 9.8). Dueto manufacturing variations, block A will either be loose or bind-
ing. In other words, even though block A looks well constrained in both the
+ and -x directions, this will be hard to manufacture and to make work like it is
z z
z z
drawn. Additionally, the second pin does nothing to constrain the motion in the y
direction or rotations about the z axis.
Ifthere are two pins ora long wall positioning the side ofthe block (Fig. 9.9),
then the x position and angle about the z axis are limited.
If a sufficient force pushes in the +x direction, between the pins, then the
block is fully constrained in the x direction and about the z axis. However, if the
force has any y component, block A can still move in the y direction.
Finally, if a pin is attached to component B so that component A is restrained
from moving in the y direction and a force F is directed between the limits shown
in Fig. 9 .1O (the force has a positive x and y direction), then component A is fully
constrained and has no degrees offreedom relative to component B. What is vitally
important here is that it takes exactly three points to constrain one component to
another.
The three points to constrain component A relative to component B can take
many forms. A few of these are shown in Fig. 9.11.
F
A o
A ~ A
Ü B
Fastening area
5cm
l-25cm-I H
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Fastening area
Hinge pin: 1 cm dia.
Loads: 100 N vertical
100 N horizontal
Fastener
towing
(a)
with three holes (e) Welded structure
Figure 9.13 Potential solutions for the structure of the aircraft hinge plate.
274 CHAPTER 9 Product Generation
Force - - Force
(a)
Interfaces
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(b)
or guide for other components (guiding airflow, for instance) ; or (3) to provide
appearance surfaces. We have said befare that functionality occurs mainly at
component interfaces; this is not always true. The exception occurs when the body
of a component provides the function-for example, needed mass, stiffness, or
strength-in which case, shape can be as important as the interface.
It is best to connect interfaces with strong structural shapes. Strong shapes
have material distributed to make the best use of it. Common strong structural
shapes are listed next.
• The simplest strong shape is a rod in tension (or compression). If a shape has
two interfaces, as shown in Fig. 9.14a, and it needs to transmita force from
one to the other, the strongest shape to use is a rod in tension, Fig. 9.14b.
Once away from the ends (interfaces), the forces are distributed as a constant
stress throughout the rod. Thus, this shape provides the most efficient (in
terms of amount of material used to transmit the force) shape possible.
• A truss carries its entire load as tension or compression. A rule of thumb is
always triangulate the design of shapes. This is often accomplished by pro-
viding shear webs in components to effectively actas triangulating members.
The back surface in Fig. 9.15 acts as a shear web to help transmit force A to
the bottom surface. Take away the back surface and the structure collapses.
A rib provides the same function for force B.
• A hollow cylinder, the most efficient carrier of torque, comes as close as
possible to having constant stress throughout all the material. Any closed
Fixed to wall
e
(a) (b) (e)
Figure 9.18 Force ftow in the tail stock of a clamp. (Reprinted with permission of Irwin
Industrial Tools.)
9 .3 Form Generation 277
the bending created by the force on the tip of the tail stock. The rniddle of the
part is like an I-beam, the top is in compression, and the bottom is in tension.
Thus, a compression flow line should go from the force on the tip of the tail
stock, down the top of the part to the pin. Since the I-beam cross section is in
bending, the bottom of the tail stock must be in tension. At sorne point between
the compressive force at the tip and the tensile force in the body there is shear as
shown. The tension then flows around the bottom pin to become compressive at
the interface with the pin. To visualize this shear take a piece of notebook paper,
inserta pencil in one hole, and pull the pencil toward the nearest edge in the plane
of the paper. Note that the rip occurs in approximately 45º , signifying a shear
failure.
Besides the bending, the force at the tip applies a compressive horizontal load
countered by the pin in the center. Depending on the geometry, the entire part,
including the bottom of the I-beam section, may be in compression. Also, there
will be sorne shear occurring to get the compressive force to the pin. This force
flow is shown by a dashed line in Fig. 9.18c.
The tee joint in Fig. 9.19a represents a second example of the use of force
flow visualization. Figure 9. l 9b shows two ways of representing the force flow in
the flange. The left side shows the bending stress in the flange labeled B; the right
side shows the bending stress decomposed into tension (T) and compression (C),
which forces consideration ofthe shear stress. The force flow through the nut and
bolt is shown in Figs. 9.19c and 9.19d. The force flow in the entire assembly is
shown in Fig. 9.19e.
In summary, force flow helps us visualize the stresses in a component or
assembly. It is best if the force paths are short and direct. The more indirect
the path, the more potential failure points and stress concentrations. Developing
force flows comes with practice and comparison to detailed analyses from finite
element programs. With practice, you can learn where to look for failures.
In designing the bodies of components, be aware that stiffness determines the
adequate size more frequently than stress. Although component design textbooks
emphasize strength, the dominant consideration for many components should be
their stiffness. An engineer who used standard stress-based design formulas to
analyze a shaft carrying a small torque and virtually no transverse load found
that it should be 1 mm in diameter. This seemed too small (a gut-feeling eval-
uation), so the engineer increased the diameter to 2 mm and had the system
built. The first time power was put through the shaft, it flexed like a noodle and
the whole machine vibrated violently. Redesign based on stiffness and vibration
analysis showed that the diameter should have been at least 10 mm to avoid
problems.
Finally, in designing components, use standard shapes when possible. Many
companies use group technology to aid in keeping the number of different compo-
nents in inventory to a rninimum. In group technology, each component is coded
with a number that gives basic information about its shape and size. This coding
scheme enables a designer to check whether components already exist for use in
a new product.
278 CHAPTER 9 Product Generation
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(d) (e)