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5E Ranger Subclass

Lunar Whisper
angers of the Lunar Whisper began as an

R
elite group of Lunar Elf archers trained to
guard their homeland from otherworldly
threats. Their skill in tracking and precision
marksmanship quickly caught the Midnight
Eyrie’s attention, a faction of void hunters
and devout followers of Luniwyn, the goddess
of the moon. Working to preserve life from void
contamination, the Lunar Whisper travels to the darkest
recesses of Erenel, hunting void aberrations and
preventing eldritch gods from manifesting on the mortal
plane.
Lunar Magic
3rd-level Lunar Whisper feature

You learn the sacred flame cantrip if you don’t already


know it. When you cast it, the flames burn your target
with the radiant light of the moon.
You also learn an additional spell of 1st level or higher
when you reach certain levels in this class, as shown in
the Lunar Whisper Spells table. Each spell counts as a
ranger spell for you, but it doesn’t count against the
number of ranger spells you know.
Lunar Whisper Spells
Ranger Level Spells
3rd guiding bolt
5th moonbeam
9th dispel magic
13th death ward
17th mislead

Lunar Strikes
3rd-level Lunar Whisper feature

Your weapon attacks are infused with lunar magic.


When you hit a creature with a weapon, you can deal an
extra 1d6 radiant damage to the target, which can take
this extra damage only once per turn. The extra damage
increases to 1d8 when you reach 11th level in this class.
Moonlight Orb
3rd-level Lunar Whisper feature

You’ve learned to create an orb of shining moonlight


that floats a few inches directly above you. As a bonus
action, you can summon your moonlight orb, which
sheds bright light in a 20-foot radius and dim light for an
additional 20 feet. Your moonlight orb remains active
until you dismiss it with a bonus action or until you fall
unconscious.
Ranger: Lunar Whisper | Gamingbrew
1
Lunar Guide Eye on the Prize
7th-level Lunar Whisper feature 11th-level Lunar Whisper feature

When you finish a long rest, you can choose what lunar While holding a ranged weapon, whenever an attacking
phase manifests when you summon your moonlight orb: creature targets an ally within your weapon’s normal
Full Moon, New Moon or Crescent Moon. Once you range, you can use your reaction to make a ranged
choose a lunar phase, you cannot change to a different weapon attack against the attacking creature. If your
lunar phase until you finish a long rest. You gain the weapon attack hits, you deal damage as normal, and the
following benefits associated with that phase while your creature makes their attack with disadvantage.
moonlight orb is active.
You can use this feature a number of times equal to
Full Moon your Wisdom modifier, and you regain all expended
You and creatures of your choice have advantage on uses when you finish a long rest.
Intelligence (Investigation) and Wisdom (Perception)
checks while within the bright light you shed from your Dark Side of the Moon
moonlight orb. 15th-level Lunar Whisper feature
New Moon While your moonlight orb is active, you regain a number
Your moonlight orb no longer sheds bright and dim of hit points equal to your Wisdom modifier (minimum
light. Instead, it aids you in silently traversing the area. of 1) at the start of your turn.
You gain advantage on Dexterity (Stealth) checks, and
wearing armor no longer imposes disadvantage on your This feature doesn’t function if you start your turn with
Dexterity (Stealth) checks. 0 hit points or have more than half your hit point
maximum.
Crescent Moon
Your moonlight orb guards your mind. You have
advantage on saving throws against being charmed or Join the Gamingbrew Community
frightened. Visit the Content Vault for more 5E content
http://bit.ly/GBVault/

Learn more about the Erenel Campaign Setting


https://bit.ly/Erenel/

2 Ranger: Lunar Whisper | Gamingbrew


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