This document summarizes the traits of an awakened plant. It states that an awakened plant has +2 Wisdom and +1 Dexterity as ability scores. It grows as long as the plant it originated from, living decades as a small plant or centuries as a large one. An awakened plant gains sustenance from sunlight through photosynthesis and does not need to eat, drink, sleep or breathe like other creatures. It has advantage on stealth checks in forests and vulnerability to fire damage. An awakened plant cannot wear armor due to its plant-like physique.
This document summarizes the traits of an awakened plant. It states that an awakened plant has +2 Wisdom and +1 Dexterity as ability scores. It grows as long as the plant it originated from, living decades as a small plant or centuries as a large one. An awakened plant gains sustenance from sunlight through photosynthesis and does not need to eat, drink, sleep or breathe like other creatures. It has advantage on stealth checks in forests and vulnerability to fire damage. An awakened plant cannot wear armor due to its plant-like physique.
This document summarizes the traits of an awakened plant. It states that an awakened plant has +2 Wisdom and +1 Dexterity as ability scores. It grows as long as the plant it originated from, living decades as a small plant or centuries as a large one. An awakened plant gains sustenance from sunlight through photosynthesis and does not need to eat, drink, sleep or breathe like other creatures. It has advantage on stealth checks in forests and vulnerability to fire damage. An awakened plant cannot wear armor due to its plant-like physique.
This document summarizes the traits of an awakened plant. It states that an awakened plant has +2 Wisdom and +1 Dexterity as ability scores. It grows as long as the plant it originated from, living decades as a small plant or centuries as a large one. An awakened plant gains sustenance from sunlight through photosynthesis and does not need to eat, drink, sleep or breathe like other creatures. It has advantage on stealth checks in forests and vulnerability to fire damage. An awakened plant cannot wear armor due to its plant-like physique.
Creature Type: You are a plant. Size: Small or Medium Speed: Your base walking speed is 25 feet. ------------------------------------------------------------------------------------------------------------------------------------- Age. Awakened plants are "born" after they are awakened, and live as long as the plant they once were. Smaller plants may live for a number of decades, and larger ones for a number of centuries. Age. Awakened plants tend toward Neutral alignment. Some follow the alignment of their creator. Photosynthesis: Being an Awakened Plant, you gain the following benefits: · You don't need to eat or drink by normal means. You spend at least 1 hour a day in direct sunlight, you are nourished as much as 1 day worth of rations and fresh water. · Awakened Plants don't need to sleep. Instead, they root themselves in soil or dirt and remain in an idle state, basking in bright light for 4 hours, 6 hours in dim light, and 8 hours in darkness a day. · You don't need to breathe. False Appearance: You have advantage on Dexterity (Stealth) checks made to hide in forest terrain. Fire Vulnerability: You have vulnerability to fire damage. Inhuman Physique. Your body is ill-suited for rigid clothing and armor. You cannot don medium and heavy armor.