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Health of Students”
In recent years, online games have become a popular form of entertainment
among students. While these games provide a virtual escape and social interaction,
it is critical to recognize the potential negative consequences for academic
performance and overall health.
One of the most common concerns about online gaming is that it can distract
students from their academic responsibilities. The immersive nature of these games
can lead to procrastination, affecting study habits and reducing time spent on
assignments, projects, and exam preparation.
The allure of online games frequently extends into late hours, resulting in sleep
deprivation among students. Inadequate sleep can impair cognitive functions,
concentration, and memory retention, all of which are required for academic
success.
While online games allow for virtual socialization, excessive gaming can
lead to social isolation in the real world. Students may prioritize virtual
relationships over in-person interactions, which could have an impact on their
interpersonal skills, communication abilities, and overall emotional development.
Online gaming can lead to a sense of detachment from academic activities. When
students' minds are preoccupied with the virtual world, it can be difficult for them
to focus on classroom activities and participate in discussions. This disengagement
can lead to a decline in academic performance.
1. What is one of the most common concerns regarding online gaming mentioned
in the article?
A) Lack of virtual socialization
B) It can distract students from their academic responsibilities.
C) Increased academic engagement
D) Improved memory retention
2. How can online gaming affect students' study habits according to the article?
A) Enhances concentration
B) Promotes effective time management
C) Leads to procrastination
D) Improves memory retention
7. How does the article suggest addressing the negative impact of online gaming?
A) Balancing recreational activities with academic responsibilities
B) Prioritizing virtual relationships
C) Encouraging more screen time
D) Ignoring the importance of physical activity
9. According to the article, what can excessive gaming lead to in terms of students'
engagement in classroom activities?
A) Increased participation in discussions
B) Enhanced focus
C) A sense of detachment
D) Improved academic performance
10. Who does the article suggest should collaborate to mitigate the negative effects
of online gaming?
A) Only educators
B) Only parents
C) Only students
D) Educators, parents, and students