This document contains summaries of 5 studies related to game development and education:
1. The first study introduced sustainable development topics into computer science education through the Eco JSity game and found that participants viewed it positively and as useful for learning.
2. The second study reviewed literature on incorporating game development frameworks into education and found it improved student motivation, participation, and skills while presenting some challenges.
3. The third study compared traditional versus AI-driven game design and aimed to educate about the merits and limitations of each while identifying areas for further research.
4. The fourth study discovered that reminiscing about older memories increased nostalgia more than recent memories and highlighted challenge and enjoyment in shaping gaming experiences.
This document contains summaries of 5 studies related to game development and education:
1. The first study introduced sustainable development topics into computer science education through the Eco JSity game and found that participants viewed it positively and as useful for learning.
2. The second study reviewed literature on incorporating game development frameworks into education and found it improved student motivation, participation, and skills while presenting some challenges.
3. The third study compared traditional versus AI-driven game design and aimed to educate about the merits and limitations of each while identifying areas for further research.
4. The fourth study discovered that reminiscing about older memories increased nostalgia more than recent memories and highlighted challenge and enjoyment in shaping gaming experiences.
This document contains summaries of 5 studies related to game development and education:
1. The first study introduced sustainable development topics into computer science education through the Eco JSity game and found that participants viewed it positively and as useful for learning.
2. The second study reviewed literature on incorporating game development frameworks into education and found it improved student motivation, participation, and skills while presenting some challenges.
3. The third study compared traditional versus AI-driven game design and aimed to educate about the merits and limitations of each while identifying areas for further research.
4. The fourth study discovered that reminiscing about older memories increased nostalgia more than recent memories and highlighted challenge and enjoyment in shaping gaming experiences.
This document contains summaries of 5 studies related to game development and education:
1. The first study introduced sustainable development topics into computer science education through the Eco JSity game and found that participants viewed it positively and as useful for learning.
2. The second study reviewed literature on incorporating game development frameworks into education and found it improved student motivation, participation, and skills while presenting some challenges.
3. The third study compared traditional versus AI-driven game design and aimed to educate about the merits and limitations of each while identifying areas for further research.
4. The fourth study discovered that reminiscing about older memories increased nostalgia more than recent memories and highlighted challenge and enjoyment in shaping gaming experiences.
Introducing Sustainable Jakub Swacha et al. To introduce sustainable The study utilized a The research revealed Development Topics development topics into Level 1 evaluation that most participants into Computer Science computer science method, as defined by viewed the Eco JSity app Education: Design and education through the Kirkpatrick and positively for Evaluation of the Eco design and evaluation of Kirkpatrick, which educational purposes, JSity Game the Eco JSity game. The focuses on the believing it helped them study focuses on how participants' reactions to learn more efficiently. game-based learning the training or While ease of use was can be used to combine educational generally seen as computer science intervention. This level of favorable, it wasn't rated education with evaluation assesses the as highly as usefulness. sustainable immediate response of However, there's room development education, the participants to the for improvement in aiming to enhance training without delving terms of making it students' learning into deeper levels of easier for users to locate experience in both areas evaluation such as specific features within learning, behavior, and the app. results. A Guideline for Game Hsiao-Wen Yang, Jeng- This study focuses on It involves conducting a The study on Game Development-Based Fung Chen, and Gwo- Game Development- systematic review Development-Based Learning: A Literature Dong Chen Based Learning (GDBL), following guidelines Learning (GDBL) Review which uses game from the Campbell discovered favorable development Collaboration, Cochrane results when frameworks (GDFs) to Handbook for incorporating game enhance educational Systematic Reviews of development into methods and boost Interventions, and the courses. Most reviewed learning results. GDBL University of York's articles affirmed GDBL's integrates aspects of Centre for Reviews and effectiveness in game development, like Dissemination. boosting student game design and motivation, participation creation, into in lectures, and educational activities. Nonetheless, environments to challenges like time captivate students, limitations and increase motivation, and communication advance skill acquisition. difficulties within groups Educators incorporate were noted. In essence, GDFs into the the research curriculum to harness emphasized the the innate attraction of advantages of games, creating a more integrating game engaging and development immersive learning frameworks into environment. Through education to enhance GDBL, students can learning results and apply theoretical student involvement. concepts in practical situations, nurturing creativity, problem- solving abilities, and collaboration skills. A Comparison of Wulf et al. (2018) This study aims to offer Surveying which The study discovered Traditional Game Design valuable insights into involves 582 participants that individuals who vs. AI-Driven Game the future of game and analyzing the reminisced about older Design design and the impact and memories expressed influence of AI on implementation of AI in heightened feelings of crafting engaging game game agents. nostalgia compared to experiences. It seeks to those who recalled more educate game recent ones. Focusing developers, designers, on older, nostalgic and researchers about memories highlighted both the merits and the importance of constraints of challenge and conventional game enjoyment in shaping design versus AI-driven gaming experiences. approaches, while also Furthermore, these pinpointing potential recollections often avenues for further centered around investigation. childhood memories, amplifying the sense of nostalgia. Developing Inclusive Matheus Cezarotto et al. The study focuses on They employed a The study underscored Games: developing frameworks design-based research the significance of Design Frameworks for to enhance accessibility methodology to guide developing inclusive and Accessibility and and diversity in game the development of the representative games Diversity design, aiming to enable Learning Games Lab, for all players. It all players, irrespective setting clear objectives introduced two of their backgrounds or for each learning game, frameworks to assist abilities, to fully defining the target design teams in participate in and enjoy audience, and refining addressing accessibility, games, particularly the final product. Action equity, diversity, those designed for research was also inclusion, and educational purposes. It utilized, allowing the representation issues. highlights the necessity team to actively pursue Additionally, the study of integrating improvements in their offered accessibility, equity, processes to prioritize recommendations for diversity, inclusion, and accessibility and incorporating these representation into diversity. This involved a design principles into consistent development continuous and iterative consistent development processes to produce process, with self- procedures. The team's top-notch, inclusive reflective cycles of efforts involved ongoing games. planning, acting, assessment and observing, and implementation of accessibility features reflecting to drive into products, starting change. from the initial design phases, to ensure seamless usability for a diverse user base. Fast Photorealistic Alex M´endez Feliu, The study aims to A comprehensive The study showcases Techniques to Simulate Mateu Sbert, and Jordi explore and innovate exploration of different the application of Global Illumination in Cata methods for speeding techniques and various sampling Videogames and Virtual up global illumination algorithms to achieve techniques to estimate Environments computation in fast and photorealistic radiance from diverse computer graphics and global illumination in viewpoints, evaluating image synthesis to the context of their efficiency in achieve photorealistic videogames and virtual achieving rapid and outcomes more quickly. environments. realistic global It delves into light illumination. It interaction across all references multiple scene surfaces, sources and research on investigating algorithms sampling techniques, like radiosity, ray-tracing, radiosity, ray tracing, and and path-tracing. The distributed ray tracing. findings are relevant for The findings contribute diverse applications to enhancing methods including video games, for realistic lighting virtual reality, and effects in virtual rendering for film and settings, benefiting animation production. fields like video games, virtual reality, and rendering for film and animation production. Player-centred game Daryl Charles et al. The study investigates The study discusses two The study highlights the design: Player modelling the use of adaptive common methods used significance of involving and adaptive digital technologies to to assess games: user diverse samples from games personalize gaming studies and heuristic the intended player experiences for testing. User studies demographics, individual players, entail observing players accurately capturing highlighting the and soliciting their and interpreting importance of feedback through subjective observations, understanding player questions to gauge and devising behavior and employing opinions on different meaningful and reliable adaptive game game elements like tests or surveys. It also technology to adjust gameplay, story, discusses employing challenges and improve mechanics, and data mining tools and learning curves across usability. Conversely, unsupervised statistical various player heuristic testing methods to uncover demographics. It evaluates game correlations within the suggests the creation of playability by measuring game variables. dynamically evolving against established Ultimately, the study player models during guidelines or heuristics. asserts that player- gameplay by combining focused game design prior knowledge of and user testing are player types with in- essential for improving game data to achieve game quality, though it personalized and acknowledges immersive gaming challenges in obtaining experiences. constructive feedback Furthermore, the study and designing efficient emphasizes the need for evaluation processes. ongoing research to enhance understanding and classification of players, which can inform future development of adaptive technologies. Executable Formal Timo Nummenmaa The study delves into The study utilizes the The study utilizes the Specifications in Game employing executable DisCo system, adapted DisCo system, which is Development: Design, formal specifications in and expanded to modified and extended game development, facilitate simulating to support simulating Validation, and aiming to design, game design, external game design, external Evolution validate, and refine user interfaces, and user interfaces, and game prototypes using database-driven database-driven formal methods. It implementation. It implementation. The centers on crafting a acknowledges limitations of the game for a designated limitations, especially research are physical space, with regarding tool suitability acknowledged, interaction facilitated and the necessity for particularly in terms of through physical game additional evidence to tool suitability and the objects. Additionally, it substantiate the need for more evidence explores distinctions in effectiveness of formal to prove the gaming experiences methods in game effectiveness of formal between traditional development. methods in game mobile games and Ultimately, the development. Overall, scenarios where gaming methodology seeks to the methodology aims serves as a secondary improve the game to enhance the game activity for players. development process development process Research questions and investigate the and explore the steer the prototype usefulness and applicability and development, advantages of benefits of formal addressing diverse employing formal methods in game elements and methods in this context. development. challenges in game design. Game development Aleem et al. (2016). This study conducts a The methodology used The study's findings software engineering systematic literature in this study is a regarding the Game process life cycle: a review (SLR) on the systematic literature Development Software systematic review Game Development review (SLR). The Engineering (GDSE) Software Engineering authors followed a well- process life cycle are (GDSE) process life cycle. defined process to crucial for advancing the It aims to assess identify and select quality of digital games. research focus across relevant research It identifies areas different phases of articles related to the needing more research GDSE and pinpoint Game Development attention and offers a areas needing more Software Engineering thorough evaluation attention from (GDSE) process life cycle. strategy for the researchers. By They conducted a fragmented nature of evaluating existing comprehensive search GDSE. Additionally, the literature, identifying across multiple results establish a research gaps, and databases and applied foundation for future proposing areas for specific inclusion and studies in GDSE and further investigation in exclusion criteria to highlight topics GDSE, the study offers select the most relevant requiring further valuable insights for studies. investigation. The study enhancing the quality of aids researchers in digital games and identifying gaps in serves as a foundation GDSE research and for future research in the suggests areas for future GDSE domain. contributions. Overall, the systematic literature review conducted in this study will benefit game development organizations and software developers in the gaming industry. The Future of Web and Kevin Curran and Ciaran The concept of the The methodology The study concludes Mobile Game George study revolves around involves evaluating the that HTML5, WebGL, Development” the impact of HTML5 on impact of HTML5 on and other technologies the game development game development, offer game developers industry. The study aims specifically focusing on exciting new to provide an overview new features such as possibilities for creating of how HTML5, with new WebGL, Canvas, and highly visual, interactive elements and features WebSockets. web and mobile games, such as WebGL, Canvas, with the potential for and WebSockets, has significant opened up new advancements in the possibilities for developers to create industry in the coming interactive and visually years. engaging web and mobile games. The ultimate goal is to showcase the innovative potential of HTML5 in revolutionizing the way games are developed for web and mobile platforms, emphasizing the integration of various features to enhance game development creativity and functionality. Game Conceptualization Alexander Zook and The concept of this The methodology in this Participants drew and Development Mark O. Riedl study is to analyze the study involves inspiration from various Processes in processes involved in administering a free- sources, set design goals the Global Game Jam conceptualizing and response survey to at personal, player- developing games participants in the 2013 oriented, and system during the Global Game Global Game Jam and levels, and utilized Jam (GGJ) by studying categorizing their diverse prototyping and the experiences of responses into themes development processes. participants in the 2013 related to inspirations, event. The study focuses design goals, on understanding how prototyping processes, designers choose game and the flow of realizing ideas, set design goals, game ideas in code [2]. and implement those The study also discusses ideas into working the use of retrospective games within the time- protocol analysis and constrained and semi-structured interviews as means to collaborative gather more detailed environment of the GGJ. data on the game design processes