Garcia, Kyla Mae - Quiz 1

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AppDev 4 – Game Development

JTL
Assignment Quiz

TITLE AUTHOR/s CONCEPT METHODOLOGY FINDINGS


Introducing Sustainable Jakub Swacha et al. To introduce sustainable The study utilized a The research revealed
Development Topics development topics into Level 1 evaluation that most participants
into Computer Science computer science method, as defined by viewed the Eco JSity app
Education: Design and education through the Kirkpatrick and positively for
Evaluation of the Eco design and evaluation of Kirkpatrick, which educational purposes,
JSity Game the Eco JSity game. The focuses on the believing it helped them
study focuses on how participants' reactions to learn more efficiently.
game-based learning the training or While ease of use was
can be used to combine educational generally seen as
computer science intervention. This level of favorable, it wasn't rated
education with evaluation assesses the as highly as usefulness.
sustainable immediate response of However, there's room
development education, the participants to the for improvement in
aiming to enhance training without delving terms of making it
students' learning into deeper levels of easier for users to locate
experience in both areas evaluation such as specific features within
learning, behavior, and the app.
results.
A Guideline for Game Hsiao-Wen Yang, Jeng- This study focuses on It involves conducting a The study on Game
Development-Based Fung Chen, and Gwo- Game Development- systematic review Development-Based
Learning: A Literature Dong Chen Based Learning (GDBL), following guidelines Learning (GDBL)
Review which uses game from the Campbell discovered favorable
development Collaboration, Cochrane results when
frameworks (GDFs) to Handbook for incorporating game
enhance educational Systematic Reviews of development into
methods and boost Interventions, and the courses. Most reviewed
learning results. GDBL University of York's articles affirmed GDBL's
integrates aspects of Centre for Reviews and effectiveness in
game development, like Dissemination. boosting student
game design and motivation, participation
creation, into in lectures, and
educational activities. Nonetheless,
environments to challenges like time
captivate students, limitations and
increase motivation, and communication
advance skill acquisition. difficulties within groups
Educators incorporate were noted. In essence,
GDFs into the the research
curriculum to harness emphasized the
the innate attraction of advantages of
games, creating a more integrating game
engaging and development
immersive learning frameworks into
environment. Through education to enhance
GDBL, students can learning results and
apply theoretical student involvement.
concepts in practical
situations, nurturing
creativity, problem-
solving abilities, and
collaboration skills.
A Comparison of Wulf et al. (2018) This study aims to offer Surveying which The study discovered
Traditional Game Design valuable insights into involves 582 participants that individuals who
vs. AI-Driven Game the future of game and analyzing the reminisced about older
Design design and the impact and memories expressed
influence of AI on implementation of AI in heightened feelings of
crafting engaging game game agents. nostalgia compared to
experiences. It seeks to those who recalled more
educate game recent ones. Focusing
developers, designers, on older, nostalgic
and researchers about memories highlighted
both the merits and the importance of
constraints of challenge and
conventional game enjoyment in shaping
design versus AI-driven gaming experiences.
approaches, while also Furthermore, these
pinpointing potential recollections often
avenues for further centered around
investigation. childhood memories,
amplifying the sense of
nostalgia.
Developing Inclusive Matheus Cezarotto et al. The study focuses on They employed a The study underscored
Games: developing frameworks design-based research the significance of
Design Frameworks for to enhance accessibility methodology to guide developing inclusive and
Accessibility and and diversity in game the development of the representative games
Diversity design, aiming to enable Learning Games Lab, for all players. It
all players, irrespective setting clear objectives introduced two
of their backgrounds or for each learning game, frameworks to assist
abilities, to fully defining the target design teams in
participate in and enjoy audience, and refining addressing accessibility,
games, particularly the final product. Action equity, diversity,
those designed for research was also inclusion, and
educational purposes. It utilized, allowing the representation issues.
highlights the necessity team to actively pursue Additionally, the study
of integrating improvements in their offered
accessibility, equity, processes to prioritize recommendations for
diversity, inclusion, and accessibility and incorporating these
representation into diversity. This involved a design principles into
consistent development continuous and iterative consistent development
processes to produce process, with self- procedures. The team's
top-notch, inclusive reflective cycles of efforts involved ongoing
games. planning, acting, assessment and
observing, and implementation of
accessibility features
reflecting to drive into products, starting
change. from the initial design
phases, to ensure
seamless usability for a
diverse user base.
Fast Photorealistic Alex M´endez Feliu, The study aims to A comprehensive The study showcases
Techniques to Simulate Mateu Sbert, and Jordi explore and innovate exploration of different the application of
Global Illumination in Cata methods for speeding techniques and various sampling
Videogames and Virtual up global illumination algorithms to achieve techniques to estimate
Environments computation in fast and photorealistic radiance from diverse
computer graphics and global illumination in viewpoints, evaluating
image synthesis to the context of their efficiency in
achieve photorealistic videogames and virtual achieving rapid and
outcomes more quickly. environments. realistic global
It delves into light illumination. It
interaction across all references multiple
scene surfaces, sources and research on
investigating algorithms sampling techniques,
like radiosity, ray-tracing, radiosity, ray tracing, and
and path-tracing. The distributed ray tracing.
findings are relevant for The findings contribute
diverse applications to enhancing methods
including video games, for realistic lighting
virtual reality, and effects in virtual
rendering for film and settings, benefiting
animation production. fields like video games,
virtual reality, and
rendering for film and
animation production.
Player-centred game Daryl Charles et al. The study investigates The study discusses two The study highlights the
design: Player modelling the use of adaptive common methods used significance of involving
and adaptive digital technologies to to assess games: user diverse samples from
games personalize gaming studies and heuristic the intended player
experiences for testing. User studies demographics,
individual players, entail observing players accurately capturing
highlighting the and soliciting their and interpreting
importance of feedback through subjective observations,
understanding player questions to gauge and devising
behavior and employing opinions on different meaningful and reliable
adaptive game game elements like tests or surveys. It also
technology to adjust gameplay, story, discusses employing
challenges and improve mechanics, and data mining tools and
learning curves across usability. Conversely, unsupervised statistical
various player heuristic testing methods to uncover
demographics. It evaluates game correlations within the
suggests the creation of playability by measuring game variables.
dynamically evolving against established Ultimately, the study
player models during guidelines or heuristics. asserts that player-
gameplay by combining focused game design
prior knowledge of and user testing are
player types with in- essential for improving
game data to achieve game quality, though it
personalized and acknowledges
immersive gaming challenges in obtaining
experiences. constructive feedback
Furthermore, the study and designing efficient
emphasizes the need for evaluation processes.
ongoing research to
enhance understanding
and classification of
players, which can
inform future
development of
adaptive technologies.
Executable Formal Timo Nummenmaa The study delves into The study utilizes the The study utilizes the
Specifications in Game employing executable DisCo system, adapted DisCo system, which is
Development: Design, formal specifications in and expanded to modified and extended
game development, facilitate simulating to support simulating
Validation, and aiming to design, game design, external game design, external
Evolution validate, and refine user interfaces, and user interfaces, and
game prototypes using database-driven database-driven
formal methods. It implementation. It implementation. The
centers on crafting a acknowledges limitations of the
game for a designated limitations, especially research are
physical space, with regarding tool suitability acknowledged,
interaction facilitated and the necessity for particularly in terms of
through physical game additional evidence to tool suitability and the
objects. Additionally, it substantiate the need for more evidence
explores distinctions in effectiveness of formal to prove the
gaming experiences methods in game effectiveness of formal
between traditional development. methods in game
mobile games and Ultimately, the development. Overall,
scenarios where gaming methodology seeks to the methodology aims
serves as a secondary improve the game to enhance the game
activity for players. development process development process
Research questions and investigate the and explore the
steer the prototype usefulness and applicability and
development, advantages of benefits of formal
addressing diverse employing formal methods in game
elements and methods in this context. development.
challenges in game
design.
Game development Aleem et al. (2016). This study conducts a The methodology used The study's findings
software engineering systematic literature in this study is a regarding the Game
process life cycle: a review (SLR) on the systematic literature Development Software
systematic review Game Development review (SLR). The Engineering (GDSE)
Software Engineering authors followed a well- process life cycle are
(GDSE) process life cycle. defined process to crucial for advancing the
It aims to assess identify and select quality of digital games.
research focus across relevant research It identifies areas
different phases of articles related to the needing more research
GDSE and pinpoint Game Development attention and offers a
areas needing more Software Engineering thorough evaluation
attention from (GDSE) process life cycle. strategy for the
researchers. By They conducted a fragmented nature of
evaluating existing comprehensive search GDSE. Additionally, the
literature, identifying across multiple results establish a
research gaps, and databases and applied foundation for future
proposing areas for specific inclusion and studies in GDSE and
further investigation in exclusion criteria to highlight topics
GDSE, the study offers select the most relevant requiring further
valuable insights for studies. investigation. The study
enhancing the quality of aids researchers in
digital games and identifying gaps in
serves as a foundation GDSE research and
for future research in the suggests areas for future
GDSE domain. contributions. Overall,
the systematic literature
review conducted in this
study will benefit game
development
organizations and
software developers in
the gaming industry.
The Future of Web and Kevin Curran and Ciaran The concept of the The methodology The study concludes
Mobile Game George study revolves around involves evaluating the that HTML5, WebGL,
Development” the impact of HTML5 on impact of HTML5 on and other technologies
the game development game development, offer game developers
industry. The study aims specifically focusing on exciting new
to provide an overview new features such as possibilities for creating
of how HTML5, with new WebGL, Canvas, and highly visual, interactive
elements and features WebSockets. web and mobile games,
such as WebGL, Canvas, with the potential for
and WebSockets, has significant
opened up new advancements in the
possibilities for
developers to create industry in the coming
interactive and visually years.
engaging web and
mobile games. The
ultimate goal is to
showcase the innovative
potential of HTML5 in
revolutionizing the way
games are developed for
web and mobile
platforms, emphasizing
the integration of
various features to
enhance game
development creativity
and functionality.
Game Conceptualization Alexander Zook and The concept of this The methodology in this Participants drew
and Development Mark O. Riedl study is to analyze the study involves inspiration from various
Processes in processes involved in administering a free- sources, set design goals
the Global Game Jam conceptualizing and response survey to at personal, player-
developing games participants in the 2013 oriented, and system
during the Global Game Global Game Jam and levels, and utilized
Jam (GGJ) by studying categorizing their diverse prototyping and
the experiences of responses into themes development processes.
participants in the 2013 related to inspirations,
event. The study focuses design goals,
on understanding how prototyping processes,
designers choose game and the flow of realizing
ideas, set design goals, game ideas in code [2].
and implement those The study also discusses
ideas into working the use of retrospective
games within the time- protocol analysis and
constrained and semi-structured
interviews as means to
collaborative gather more detailed
environment of the GGJ. data on the game
design processes

Submitted by:

KYLA MAE A. GARCIA


AppDev4 Student

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