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Fundamentals Lol
Fundamentals Lol
basicos do lol djoko, saudaçoes lol, when fight and take objective 50/50,como
gankar,agro minion""shok fundamentals
intro : fun in this game(todo meta se forma por originalidade,build diferentes),
como subir de elo ter mais vvitorias do que derrotas ter constancia como vencer ?
laning wave, trade movement position cd rune items,sums base tming,matchup goal
order:
champion power abilitys,item runes,basic tradind,basic combo, spikes&troughts
synergy counters role in game wave manag,cahmpion identity win condition
game pace roaming adv tradind¯o skirmish basic mid late
tf differencing style adv mid
fundametals
generals characters and builds, team comp and win condiition, cs and farm,map
awareness, map/vision control ,number advantage
--------------Support
mid first,1 mid 2 jungle,jungle pressure
wave control
push-casters
engager-> ser puxado, afinar engajar(segura a catapa)
roaming-> bouncing back,1st crash
cooldowns
engagers
early advantage,pressure,use fog
engage boots (no mobility)cd team fight engagers
burst evershroud zeke(autoattack)
keep alive relicario(dps)
thornmail anatemas(cc stong)
frozenhart ward
knight vow
engager-desingagers // enchanters-allins
jungler -> carry-engager,playmaker // tank-enchanter //fighter-free
adc -> allin-engager // hypercarry->enchanter // short range renataor braum //
immobile and poke-bard leona
top _> split you are weak side(pick that dont want to win early) // tfs you are
stong side()
mid _> set up(lissandra) pressure //assassins()roamer,playmaker
2° minion 3 wave// risk reward
overshove/3wave delayed 3 caster minions 3° wave arriving pre trade() level 3 spike
Nexus > Elder Dragon > Baron Nashor > Inhibitor > Dragon Soul > Towers > Rift
Herald > Dragons
all comps need works by himself, dragon "CAN" change it
risk reward:reset champions,strong sides,summoners,champions
functions(split/side,teamfight,pick off(trap bard nidalee),siege)
dragon stack always: elder hextech(best) fire(pick off,always useful)
percet situational:ocean(vs poke,2 tempos) mountain(tank,true/dominik)
cloud(ms,slow/soul)
quimtech: quimtech(soul kinda useless,buff not impressive tenacity,enchanter,heal &
shield)
2° first buffs prio: hetech>gap>ocean>>Abismo> resto (just extra gold)(quimtech
tanacity/enchanter, mountain tank,fire->cool but meh,cloud->slow)
dragon como recompensa pela luta quem bate/fica no pit e dps adc jungle assassino
suporte guardam a area caça ameaças
arauto mid <- strongside <- solo plate/closest side <- weak side 1 arauto solo
avançar visao conforme avança 2 pinks pos t3
play on they mistakes,push and toy: 1v1 push wave pick offs plit them(side 2 tower
blue work red blink) toy with them
smoother:(you are not strong enough to kill,ultra safe) patience keep in lane
prevent recall prevent action/ jungle gank 1per1/counter gank, (lose lose
situation)
lose vision_>push_>recall? reactmap
(late push pressure,dont let him rotate) react first // clearly dont want to
recall_> one skill last hits (tp=match recall post push
how clear// click next to them escape route
roam ward invade reset
footsie baiting cooldown/far to contest farm /bait to another side max range/no
option to dodge in an out
anatomia do mapa
blue buff=safe side(narrow) red buff=expose side (dota lanes) fingir ser time
vermelho roubo baron
pathing pressure shadow
weakside jogar pensar que o time vai tempo para atacar ele(perder o menos e dar o
maximo de info)
janelas(sem rotaçaoinimiga para ele) para matar,tiara wave arauto
levar inib e torre cedo geram caos
janelas de finalizaçao
3-2// 4-1
mid/jungle roam other lanes(get deep vision and clear vision)steal Invade
constantly to determine where the enemy jungler is
when your ahead just make sure you don't die unnecessarily and turn every kill that
you get into objectives for your team
herald dragon: good alocatted gold 3 min baron= 6waves // inib cedo= super minions
tiram seu gold // torre cedo= freeze e cs 1 ouro 2 estrategi
swap bot// sup rotate adc bot(pressure 1v1 or global)
1°to gain the biggest possible advantage snowball(take plates, demolish tower)
2/open the map( siege the midlane turret (or any other outer turret) to open the
map more..help you get another objective.)
If the Baron is already alive and you still have your Herald, you can use it in a
sidelane with a splitpusher
why mid->you invade their jungle, control objectives, and rotate around the map.
survive escape dive
freiar snowball darg=10 min de farm // punir quem esta dentro do pit>quem esta
fora// fake contest
gold> dragon afunilar t1 top baron
lane assigment 131 resposta 4-1 // 4-1 resp 5-0(farm por tempo)
esperar que vai tomar tp por que esta even e nao é possivel tirar todas as wards
cheat recall
lvl 1 ,most important ability, baiting abilitys, tethering
laning phase basic concept: plano de jogo(set a goal) solo e macro micro :better
last hit macro jungle track spacing
matchup knoledge(lvl1 trade,strong at short/long trade,combos),lvl advantage,play
on cd/when go for cs/crucial cd, power spikes
hard matchups
crontrol 3 waves(2 slow push 3 bounce)
wave manegment
slow push : wintrades safe, big crash, recall and freeze,dive(top) position close
to one push to another
wave freeze :no roam,no dive,no jungle farm(top)
hard push : just get out of lane(top)
win :wait team push, fair push group, lost save tp for important fight, pray
on gank :biggest treat cd ad vs ap
short vs long trade: push into you, thin the wave(7 minions), trde defensivily
contest cs, freeze(lvl3 2 minions)(cant go fought )
1. 15 ward mid galos 1:40 foggs 2:20 camp 2.45(buff campo buff campo) 3 00 full
claer/(6 cmpo) 3 30 scuttle 4 10 respawn
ANNOYING MELEE:(yasuo fizz akali,irelia) harass before waves come(ranged
area ),slow push 2/3waves no clear lvl advantage(irelia!!)
atttack based on ranged minions, play around ignite(hit when minion hit) all ins:
be pushed, weak early push and harass
lure first minion = push
RANGED VS MELEE: slow push, harass on the last hits,important cooldwn (hit wave
skill(hen farming) on champs not wave only auto) health awaiting for lvl 3
MELEE VS RANGED:want to be pushed, THIN THE WAVE, stay healthy until lvl 3(hp for
canon) , all in bait you go take lh(only canon)
RANGED VS RANGED
MELEE VS MELEE: push trade with minions advantage, bounce the wave and all in
asssassin mirror(cd mobility and waveclear)
dont auto better slow push, not garanteed shove aa,2 wave hits, 3 wave hard push
mid:lvl 7 wave clear strong vs freezing ,difficult slow push, fast
push(ganking,vision(clear or deep)) melee assassin(could be risky)
slow push 1 wave agressive lvl 1 crash do something thin the wave, freeze for gank
push short lane, captalize on roam,or roam , fake roam,base(bottom,advantage top)
drafting// prediction skill(baiting in and aout on minion) spacing contesting by
scare/ hp e rg per hp/ full hp vs gank
adc sup mid nao ependentesside mages collect side group mid collect neutro
pressure(her collects)(send someone rotate,more people see the map,no one take the
tower)
no drag or baron/ dont rotate duel power escape scout/vision(enemy mindset"counter
action") pathfinder
fix waves/ risk reward kill later
q minions e champs no aggro yasuo
long term lane state :long space for trades conqueror/lethal tempo
(darius,irelia,yasuo cant bullie under tower)aoe abilities push waves
cheat recall:slowpush crash profit, tp on wave push into you: jjungle on your side,
sttrong on 1v1,
on tough let the wave push, or use the wave advantage to win
ranged: mid game (lane control,boot item vs dorans e ventos)harass ealy build cs
lead, punish out of lane(quinn vs malphite, jayce mid)
""gameplan draft warding lane assigment snowball tf:objetvos (preparo)flanco
kiteback engage,choke point, tempos,posicionamento, late game wave management,tempo
bouncing,minion aggro, minion buffdodging skill baiting spells double value of your
abilities, fight back, play around ss
(TOP)rebound wave: crash die, enemy minions away from tower and your nex wave gona
fuse
equal wave clear(reseter) fast and reset (small wave reset/big wave
rebound),passive//(pusher) prevent the reset//(lose a trade) overextended
minions superioriti (pusher)can lose trade push and reset//(reset )if lose tower
dive and freezed(play passive let be pushed)
big wave close enemy tower(just push and resetor tower dive,trade death) the guy
act like the tower
mid late support macro
win condition
play around fed player pudsh their advantage
objetives pits give or take// sieging(deep ward,deny outside)
defenfing(defensive wards araud base jungle entrances)
using: provide/deny vision ,waves, enemy/ally position
lock for picks engage deny jugle from pit// avoid 50/50 fight losing:deny
obbjective win the 5050 pink ward ovcer 2all
5 lane fundamentals
skill shots on enemy lh, know when auto aa(close to your minions),lvl 2 and not
scare just back(side to side just the middle), warding(enemyyour jungle,escape
side)
just or freeze
versitile, lane and scale ap nami ap faixa cd tempestade feitiçaria dark seal cd
boot mandate mejai (arabaddon etc) bounce time w on dash ,r an q ms,
wards buy 1 or 2 // combo ossos(kill potencial) poke(winds)
captalize :force interactions(tempo recall) no fast push item overextand wave
clear,make your oponet miserable
(illaoi perma shove and e on cs,freezing vs quiin lvl 6,vlad under tower) adapt
proxy(no jungle no roaming, no objetive) aggro minions to freeze aroud scuttle
ward brush strong lvl 1, diagonal no cd stay healthy 2 minion 3 wave=lvl 3 solo
poke champion want to reset the wave or slow push,
base vs push time item spike on matchup
urgot strong lvl 1(powerspikes),dont take damage for free, illaoi urgot
displacement
w onr e on q cd yasuo vs talon
got freezed as melee vs melee pretend something,
not die to assassins daark seal double dorans, map awaraness
good spliter: good 1vs1 farquicly, escape item who gonaa counter time your
pressure(tempo tp), wait on brushs
aoe dont stand on wave most wve clear 1harass when go cs 2health lead to
pressure/push 3lvl 6
all in side step for well used skill
bait gank by standing on the other side
go even dont die farm later sides and jungle hited be pushed all in in xp advantage
bounce back// monge
minions aggro
match ups champions tou are(voli,trita) freeze stronger in the lane,vs all ins
quick bounce : chove on tower aa champion (ranged) mvs m stronger//slow// mid late
shove and crash winninon just last hitting 1 min before objt 3 waves
lvl 1 ap vs ad long trade slow and crash jax e reduce aoe damage
ward before crash
warding :waterfall bot ward(a bit to theside)/top second grass gromp tri
brush(primeira copa) alinhado no pinstoro abaixo das arvores
white indicator cross pit brush
click pos max range,reset 1 agro(leash 147) 8 min arauto sup, enable sup, plai on
cd
map awareness, combo based(meat ball)/condition overgroth overheal
neutral matchup/gank
push 6/6:30
rebound stay healthy, drag the wave to therr side, thinbefore crash
use your push, minimize wast time(funçao)// priority(close o you), learne to leave,
team for bait
space area aroud you wall brush(aggresivefront/deafensive back ) initiation fight
positioning safe area(they cant fight) all in(su-p) agressive space
control space choke little to no kiting power defensive jungle
tempo: running out base/recall(snowball afap lead only exist on items) resources
minions waves objectives and jungle 8 sec recall(5 10//10 sec run)
attack defend(your camps) minimap show(gank full clear objectives,, they gonna do
other thing oppose)
they go all ways full clear path(where he go out base)(farm pattern) i have atack
or need defense
kaisa passiva r w q aa//
no path to enchantress time cinstaint they can contest/ pss throught vision what
they gonna do (camps, ganks)
make them vhose bad decisions and punish give a inch take a mile force choice//
struggle(jump krugs gromp) clean health dont force
supports player tunnel vision trade(setup fight) /roamer srategy / passices
captalize on mistakes
long lane (need level mages(lane size)1 v2wave)
skill shots:range ms(olhando pro enemigo, espaço menos fechado)
jogos de luta hit box frames lolipop effect// rts fight speedruning
mirar em baixo pes,dodge patterns,melhores zonas em paralels inves
diaggonal,cliques curtos,cc,farmar,grab fantamade fenix
ward pink on mid brush, inside pit ward, move your vision with
pressure(deep(opportunit) yellow close red) no auto pilot
shallow (frozen) deep (stronger) wave state
right click after attack side ways, click close,click more(unredavble) accuracy-
>more clicks, node comera(camera movespeed, move to top lane/river(straith))
intention
river to lane feet low// lane to river above the head straight
cs
wave turns 1 push 1 turn one thing(b/ward gank) next wave position clear speed
(when she is forced to base)(tp base match up) freezing cant push canon minion
roam push wave(suns hp number) fasted form of push farm enemy push// push/ deny //
camps/rotate/ward/pressure,participate ojetives
make their job collect zone neutral pressure
green lights spikes advantage presence
mirrowing i will mmake impact(yes ->go)(go _> do something mirroing)
windows choose a power plan high performance,game mode on,xbox gamebar off/ graphic
setting hardware accelerated
low spec mode,client during game always(ctr+f) wait for vertical syncoff anti
alising hide eye candy
hud animation health animation, color blind (best to see) attack move on
cursor,show attack range
ctrl a ctrl c crtl v, movement prediction(projectile when lvl)
smack panning
noc rammus graves olaf
65 map,objective plan,chat size,off set camera offcamera smooth,show loss control
ui,line missile display,show spell cost,time on chat
off recomended jungle path,remove damage shake screen,show neutral bind items
on slots /mutepin all
riotgames->lol client .exe properties compatability disable fullscreen opt change
highdpi overhide high dpi aplication
game folder->lol .exe
6 ponteiro mouse ste opçoes pont 6 50%// 4 sentry click rapido// disabe shadow//
minimapa interface loja//custos abilidades v(visao) b(base) p g(roda) daltonismo
bot :set up all ins and kill(slipers counter engage,range abuse )// shove and
poke// aphelius long range// aery xay
melee engage(wave control hp(thin the wave))/caster ranged(have
push,deepward,parralel position(triangle(pede stay at her side)))
leash the wave(closer to ther side->go back to you(gank)) outer towers mid correct
they error (collect(mages) neutral pressure(splits)jungle camps be the mid)
2v1 or get away
baron trows(number advantage vision(5 pings) death time(jungler/far,2 more menbers
20s)map positions(far 2 jungle one more))farm kill plate(base)->dragon
(setup or ahead) dont fight after(shove) homeguard14m adc jng/sup mid when leave
side(lane bounce, herald,barons spawnin mid)no siege or baron splitpush go mid
akali combo (ioio assassin/ pick off)
hugging->vision, jng, mid of mid(ward jng camp,spot side,dont know-> your jng side,
ward 2 30,deep ward to punish)
wall jumpers/ windows vs vi,hecarim etc// edg of the beush vs lvl2 gank red/raptor
spot/raptor starters
gank full clear ,invading(side of the mmap, buffs, objectives)
1 wave opposite side start hug ward230 4 min(start jungle) base pink(bot/top(bot
losing))
baiting(lean knowing and go back) baiting enemy, dont tradewhen your jgn gank
angainst invading vs invading(opposte of your jungle protect,lean to then)
tempo power spike(items prio, matchups)
mechanic farmiming laning teamfight mastery map awareness/ward
weak side jugle path,hold ability run away opposite side pressure adapt , baton
fights, push mid vs dragon
unfair fight, play your strenght, keep wave on tour side cheap components, keep
farm face cheeks no contest fights
TOP/MID - Early levels he is stronger then you but after 6 the matchup becomes
akali favored
- when he goes for e on the minions to gap you can use E to get a free hit(unless
windwalled)
Always wait out the shield after using Q/E before going back with passive/e2 -You
can usually stand in the windwall to get your Q to hit or just positiong yourself
better, it is very inconsistent hitbox
akali vs yone aggresive w r vs eq(er!)// yasuovs yone
r vs r take pressure not->play on bounce
livro de feitiços
no good keys stone, top tank vs rangeds, hard losing mmatchups(tp and reset vs
assasins , cleanse and tp) take your most use(tp not scale, others scale)
6 min first swap(tp cleanse ignite exsaust) long cooldown, side with tp(other
summoner,sel cast summoners) tp ignite/exsaust, tf ghost
vs ranged tip
give cs(1 aa catapa/melee/arnged), misplay set gank regank slow push freeze power
spikes
larva snowball kill torre arauto força torre dragao forçar fight(concilidar força)
ate o anciao // mid-> começo de aplicaçao de pressão//how late invade
Navigating the Wilderness: A Comprehensive Guide to Jungle Pathing in League of
Legends
--MECHANIC(humpfi)
akali
r2 htbox ew rq aa qre req diagonal q flash r2/e passive + q after e 2 ult e
chase
syndra gp
gwen
conqueror mind last alacrity stand demolsh// fight allwin, ghost tp flash malphite
exausht riven kennen// balacncing wave chase
q on cc 100-0// r akali qe aa q e f w= drop aggo baron r to presure re rf ref
vs tanks-shen,ornn// front to back back singed // good vs dive weak vs range
strong side laner devour evety resource
cc frontline low resource/ with rangeds dive comp// divers long cooldowns mages/
assassins rangeds
strong all win ignite/ ranged, center q gank pre 6, dont give t2
jayce
aaq aa canon q e (aa w aa qe)(aa) hammer (q aa)(qw aa e) qwe r aa w aa qe]
qe w canon qw hammer
ap setup/ad low utility/ //tread no multiple
block qe minion vision on her side, first on objetive// hit tower
bully(win lane) scale(poke)
all resources, snowball, not flip lose lane
q flash e canon/melee , q on minions poke wall jump e canceal dashes, hammer e
aa/qw aa eaa e ms to tether from fog q explosion
q e line/ qe hammer form first strike// illusion of play fast
mid game items spike, control mage mentality enemy thread/ no jump q
lucian aa ability aa(basic), e w r(max range finish)/ w r e f(out range,enemy
close), e w aa r(burst)// e aa w aa q aa optimize dps
hard engage burst wf aa q aa e aa r
w f w ctrl 1, w f end animation, pinkstouro w, evolved e cancel target abiitys
rw rq r f(w) aaqwr re, invisiblle r, r jump over wall/ wrf aa// up we crl b, q
spell shied
caitliyn eq eqf(piano,passar parede) ew(move no ar,spam) aa(spam)q
eq flash r flash/ eqr f
yasuo:
lvl 2 grevas(100%crit) q f(sem e com tornado,direçao do q) efq2// q3 eqr q q3 air
blade// key blade eqf eqaar eqf=beyblade eqf eqr q3 eq rkeyblade wall jump
cancelar animaçao do e cortesy pre spin e q aa knock up aa r q stack q vs
pressure early
graves hard cc scale followup (cc) full clear buff a buff out farm
dispel towers single targets// outrange
yasuo
aa q yasuo
wq(animation cancel ani direction(eqw)) eqr aa r beyblade key/airblade e3 eqr
0.5s wall jump
gragas :
w e/f zhonyas (ranged w tower enemy(f/zhonyas))e f multiknock up w erqaaq fe is
longer e zhonyas(akali)
qfq eqq(in range or a bit laters) q e (hide animation) e r f/ erqq
r faster if closer to the enemy
w ef// q werf aa q(brewing)//insec e(direction insec)f(enemy) qe(max e range q)
(f)raa q
combos: easy w eqaaq oneshot weqrq2aa/werqaaq(no scape)
medium (brewing) q w raae oneshot with f werfqaaq// knock back (brew)q wer(behind
to barrel)aaq
hard oneshot: w e q(behind)r(f)aa //invi wq(side enemy)er(send to barrel)faa
// no knock back w r(long range)eqfaa q
w aafe frost (brew)qr(backward)q
vandal gragas combo on w (tower)
// w aa tower cancel on enemy f/zhonya e(direction)f insec ef fartest e zhonyas
eq(same range) qe
e knock back r(behind close) er qq r longer when enemy close to you w eqrqaa/
w erq aaq(insta) werfqaaq
fast brewing q(brew) w erf aaq/// w e q(backward)r(f)aa// w q(side) e r
f(reposition) aa werqfaaq
w aa f e frost q(brw)rq brw(q wraae// q wer aaq) weq(back)r(f) aa// cestinha w
qerf()aa
gragas debochado olhando na direçao personagem mouse no pe barriga barril
familia brasileira :w erq(r) aa // w aa e/f zhonya(small wall)
akali
aa bufffer(behind) (spam aa)er re(spam) e(zhonyas) r2 out
cammile combos:
e q aa // r q graves combo: q w(is faster then reverse) q aa (is fast) f q aa w /
chase aa q e /e q (on reload) // rf on cursor
jayce
0 100 trades force you to fight(conqueror) stndard phase ryush mid (first strike)
melee trade q aa e
desingage melee: e aa wq r aa w 3aa qe/ ranged:qe aa w r e aa q* w aa3
q crtl 3 q e on body ranged
q e w fr / q e aa w e q w 3 aa e
neutral side group kite back cd asseiss thresad hod cd
win lane absorv press push 2-3 items spike, keep them on lane war of attriction
qiyana q flash/ zac qf q a 3/2 jump
keep away from yourr tower (+ dance floor)
trade all in(keep in middle,bleed then out vs passive) zonin passivepush roam
low mid long very long
80/20 rotatorio base de um va i pro poximo
Dropping stats items before using regen with flat values (mango, bottle, salve,
arcane boots, ...) will increase the effect of the regen item.
force movement vs slark
3/4 cs/m 5 cs/m(10)
hit minion and champ// swing the lane mvs r//spell to cs, bully use skill to farm//
lose cs harass, when block
your job control:control,push,objectives lack of something(ss) late game(items)
. Controlling runes . Taking team fights without good reason (not advantageous
fights). Stop ego kills - low reward high risk kills
. Don’t stick around team. Farm around good enemy matchups. Trying to help
unhelpable lanes.
farm deterrring agression presure
range slow control/damage(punhish when go to carry)/ survivle mobility front
/ draw attention melee high stats attention/ back lines
follow force/////ranged harass thread-> melee stun frontline/// melee stun roam
cath->damge over time// timber pa
draft map awareness
1 hit build dont die networth 2-> active kill 2°carry 3 initiator mid late tank
aura 4 roam fgank tf scale, dissable teamfight(hammer) 5 ward active tank cc win
lane
11+ daedalus// 11- desolator(illusion,dps,kited stick at targed diffusal echo asher
skadi) soca fofo flat boost,build iin crit
bkb farm pressure// jump on you instant diable,ouside vision
right click allys to attack auto repeat right mouse next to die a stop hold right
click spamming sttop key
midas bad start no space to farm bf (survivable,can fight,mobile):flash farm need
space(ocioso) mael(bf of rangeds)farm early fight
winning lane/bad farm lane(diffusal echo corosion armlett)
reactionari->need them commit// preempitivy burst one// who run in one fiht gank
role counter, how play the map play fight(save bacl line jump) kill or survive
powerspike/pace(low cooldow iluusion),scale
select all units, all units control groups, toggle auto select hero next unit
/0last hit_> hit your issue a attack on your unit //smart atacck quick attack
more crit = diffent modifier carry (farm,get bullied,prevent agresion)off
(pressure:kill,objective,harass) 5 (squishy backline,control dmage(prevent deal))
melee survivability/mobility melee draw atention high stat(undiyng abbadon
treant/bane) squish long range 2 melee beat run reliable healp(pa)
4 ranged damage dealer harass thread ss weaver/melee stun frontline melee stuner
cath roam peel(tusk tiny earth shaker)(they fight back and stun them)
ranged dps visage// pa timber(lvl 3 survive)
wave manegement (lane equilibrium)
lone:kill twice grim durable heroe hard carries armor reduction(escape,low
hp,kitable(root)) radiance vyse solar
necro/ spectre: undiyng/ treant: magic damage,jakiro sentry , apperance(high
mobile/gank) silence slark weaver
1 naga(2 A,M) ck(,S,M) pa(1,A,M*) wk( lvl 4 q1 w2 e1 ) drow
2 lina puck dp
3 timber(lvl4,(2,U,M)) visage(3,U,R) underlord() lycan()
4 nyx, phoenix(2,S,R), ss(), undiying(,S,M), enchantress(I,R)
4/5 grim(2,I,R) venge(1,U,R)
5 jakiro(I,R) oracle(U,R) abbadon(grim ,veng)
extra large map quick attack move edge pan/ auto select summon channel ability
right click force attack()enable advance quickacast/auto 3 firsts
medusa(manaburn(illusion),slow-armor,execution)
slardar: ck(illusions(dif,sun,evasion),shivas,abbadon tide, medusa bs) tinker
meepo)
zeus(mr,silence,invisibility ult,hp ck,long range gapclose) viper
(ck/wk,haste,summon,mana drain,no passive)
early to mid safe lane mid to late pfflane
nyx shard dagon rqdagon w// boots bottle wand vessel ur midas maelstorm ethos
gleipner travel manta bloodthoern hurricane
mage slayer
emchantress vessel//
telekinesis/hook, vortex stoem/vacuum,skyrain, overload, formless invisible,ms%,no
collision
the meta is be all ways freezed do not push, pull to jungle(1 be pushed double kill
wave, other camp) 1 mage survive->push
aa, auras// deny creep aggro// tank the creeps to not get intto your tower hero
aggro
carry semi carry hyper carry
o keep an enemy especially a melee hero(say Ursa) away from you
Kiting is hitting enemy while running away. It's present in other games, so most
people know what it is.
2 waves 2 camps push wave 2 camps(large small near/ medium small behind tower)
(repeat) flash farmers, just push near your tower(behind camp)
near enemy tower(mid position,off solokill,with sup) mid missing(push wave behind
tower)(10 min sups miss/mid inner jungle t2) tp(t2 camps)
pathing araound the wave 2 at same time// losing t2 lane,, relief pressure// open
the map triangle ancient,large ancient(torm)/wave large small(enemys)
waveclear/t1
pressure safe forcet1: lane enemys play in your jungle, decent tower damage,, dont
feel safe(tormentor) deada lane(your safe lane) take your farm(under control
illusion: own jungle not triangle// split push weaker buy time to your self(kill
thread ,side)not go triangle make pressure, cut waves
pull when the wave is in a possition to push in to your tower, 1v1 off 5 min
unblock rune
camp block (off enchantress)2 ward block unblock , kill theard// pull bring to your
tower if near to your tower don't
unwinnable,pull when kill,nothing happend, even to have lead sstack small camp
pull(on off lane t1), insent more then 4 more 4 -> push ,under tower, 4 less pull//
inside the enemy tower half(2 creeps) dont pull
lave near to your tower(mobile strong, tp) 7min sun ms
eqf eqr ,eqf eqr, aa eqr// nasus -> jjax /sylas// udyr leesin kennen shen
mid lane->
contest(strong) deny(weak spell deny, spell cd), mot freeze vs hipercarrys
pushiment to farm protect ranged /free autos// out of your towe(drag,change
aggro)
playing safe freeze the wave,, melee aggro lh/spell pressure, shove in//
dont aggro away until yoçur ranged die// order lh deny creep agro(bait,xp/gld,slow
the push) trade
how counter invoker tipos no de sapato, invokation,invoker game,combos
How to Play Mid & get IMMORTAL (NO BS) | Full Guide Dota 2
counter,-strike,hero-role
heavy medic leader lurker(assassin)(mouse key, econoia mira(controle),sidestep
hear, angles andperspective,shoot modes,throw,preshoot)/competitive, speedrun