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5E CharacterSheet Xiviel
5E CharacterSheet Xiviel
1 INSPIRATION
STRENGTH
15 3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
8 PERSONALITY TRAITS
+3
● +5
+1
Dexterity
Constitution
39
CURRENT HIT POINTS IDEALS
● +5 Intelligence
16 0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
● Acrobatics (Dex) Total 4d8 SUCCESSES
12 Animal Handling (Wis)
4 FAILURES
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● Athletics (Str)
+3 ● Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Deathless Nature -
- advantage on ST against disease and poison
Insight (Wis)
shortsword - resistance to poison dmg
16 -advantage on death saves
-don't need to eat, drink, breathe or sleep
Intimidation (Cha) 2x dagger -can finish long rest in 4 hours
WISDOM Investigation (Int) Knowledge from a past life -
add 1d6 to a skill check used equal to prof bonus - long rest
Medicine (Wis)
0 Nature (Int) cosmic force die: 1d6 (5/5) Cosmic force - when perfoming an attack, save, damage or
ability check roll you may roll a cosmic force die and add the
result
10
● Perception (Wis) int+half level
Shadow Stealth - advantage on stealth(dex) and can hide
Performance (Cha) 2x short rest + sacrificed hit as a bonus action when in darkness or dimlight - DV of 120ft
CHARISMA
Persuasion (Cha) die Shadow form - as an action merge with the shadows for 1
min, gain resistance to all dmg except force and radiant. can
Religion (Int) all on long rest only attack with natural weapons which use int and cosmic
+1 Sleight of Hand (Dex) memory 2/2 1d6 force die for damage. can be ended as a bonus action.
12 PASSIVE WISDOM (PERCEPTION) Studded Leather armor Levitate- as a bonus action expend a cosmic force die to fly
5ft above the ground for a minute. you may glide off of cliffs
CP Shortsword and chasms.
2x daggers
backpack
Language - common, elvish, SP
bedroll
primordial mess kit
armor - light and medium EP tinderbox
10 Torche
weapons- simple, short 10 days of rations
swords, scimitars GP 4 a waterskin
Tools - navigators tools, water 35 feet of hempen rope
PP Belaying pin (club)
vehicles 50 silken rope
common clothes
navigator's tools
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Xiviel
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Bad reputation
No matter where you go, people are afraid of you due to your reputation.
When you are in a civilized settlement, you can get away with minor criminal
offenses, such as refusing to pay for food at a tavern or breaking down doors
at a local shop, since most people will not report your activity to the authorities.
Mage Slayer:
When a creature within 5 feet of you casts a spell, you can use your reaction
to make a melee weapon attack against that creature.
When you damage a creature that is concentrating on a spell, that creature
has disadvantage on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against spells cast by creatures within 5
feet of you.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.