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Monster Hunter bullshit Haunted shithead

CLASS & LEVEL BACKGROUND PLAYER NAME


Marcus
Dhampir Ill think about it
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +5 35
+1 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum 96 (81)


Strength
DEXTERITY

+5
Dexterity
Constitution
69
CURRENT HIT POINTS IDEALS
Intelligence

20 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
● Acrobatics (Dex) Total 13d10 SUCCESSES
14 Animal Handling (Wis)
10d10 FAILURES
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● Athletics (Str)

+1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
Insight (Wis)
Pistol +5 1d10 pir Don't breath
12 spider climb
Intimidation (Cha) short sword
WISDOM ● Investigation (Int)
Medicine (Wis)
Fighting style - superiour technique
+3 Nature (Int) Superiority dice 5/7 d10 second wind
● Perception (Wis) DC: 18
16 second wind 1/1 action surge
Performance (Cha)
Persuasion (Cha) Indomitable
CHARISMA Action surge 1/1
● Religion (Int)
0 Sleight of Hand (Dex) indomitatble 1/2 Combat superioity -
- Precision attack
● Stealth (Dex) - sharpened attack
11 Extra attack x2 - sharpened senses
Survival (Wis)
- superior willpower
SKILLS ATTACKS & SPELLCASTING - disarming strike
- Evasive footwork
- Bait and switch
18 PASSIVE WISDOM (PERCEPTION) 27x bullets
CP
Pistol
Short Sword
Hunters Mysticism
Studded Leather
Languages: SP
Backpack
Monster slayer
common, abyssal, undercommon, 2 Crowbar
2 Hammer
infernal, celestial 10 pitons
Martial adept
EP
13 torches
2 tinderbox
Gunner
Weapons: 10 rations
waterskin
GP
Martial, simple 50 hempen rope
Piercer
3 wooden stakes
holy symbol
Armour- PP holy water 25gp
manacles
Sharp shooter
All steel mirror
flask of oil

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple
melee weapon with which you are proficient. You add your Constitution
modifier, instead of your Strength modifier, to the attack and damage rolls
when you attack with this bite. It deals 1d4 piercing damage on a hit. While
you are missing half or more of your hit points, you have advantage on attack
rolls you make with this bite.
When you attack with this bite and hit a creature that isn’t a Construct or an
Undead, you can empower yourself in one of the following ways of your choice:
You regain hit points equal to the piercing damage dealt by the bite.
You gain a bonus to the next ability check or attack roll you make; the bonus
equals the piercing damage dealt by the bite.
You can empower yourself with this bite a number of times equal to your
proficiency bonus, and you regain all expended uses when you finish a long
rest.

ADDITIONAL FEATURES & TRAITS

Cloak of displacement
2x collar (500gp)
page scrawled in arcane
Decanter of endless water

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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