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MEDIA INFORMATION LITERACY

LESSON 1 LESSON 2

INTRODUCTION OF MEDIA INFORMATION LITERACY The Evolution of Traditional to New Media (Lecture)

MEDIA - Describes any channel of communication. The Pre-industrial age (Before 1700s) - People discovered fire,
physical objects used to communicate with, such as radio, developed paper from plants, and forged weapons and
television, computers, film, etc. tools with stone, bronze, copper and iron.

LITERACY - The ability to identify, understand, interpret, Industrial Age (1700s-1930s) - People used the power of
create, communicate and compute, using printed and steam, developed machine tools, established iron
written materials associated with varying contexts. production, and the manufacturing of various products
(including books through the printing press.
MEDIA LITERACY - The ability to access, analyze, evaluate,
and create media in a variety of forms. Electronic Age (1930s-1980s) - The invention of the
transistor ushered in the electronic age. People harnessed
INFORMATION - A broad term that covers processed data, the power of transistors that led to the transistor radio,
knowledge derived from study, experience, instruction, electronic circuits, and the early computers. In this age,
signals or symbols. long distance communication became more efficient.
INFORMATION LITERACY - The ability to recognize when
Information Age (1900s-2000s) ❖- The Internet paved the
information is needed, and to locate, evaluate, and
way for faster communication and the creation of the
effectively communicate information in its various formats.
social network. People advanced the use of
COMMUNICATION microelectronics with the invention of personal computers,
mobile devices, and wearable technology.
- Refers to people of groups of people imparting or
exchanging messages through speaking, writing, gestures, LESSON 3
or even using symbolic forms by utilizing a variety of
Information Literacy (Lecture)
channels for sending and receiving.
Information - Data that has been collected, processed and
TYPES OF COMMUNICATION
interpreted in order to be presented in a usable form.
1. INTERPERSONAL COMMUNICATION – a form of
Literacy - The ability to identify, understand, interpret,
communication that involves two to three individuals
create, communicate and compute, using printed and
interacting through the use of their voices and bodies.
written materials associated with varying contexts.
2. MEDIATED INTERPERSONAL COMMUNICATION – this
Information Literacy - A set of individual competencies
communication uses devices such as pen, telephone, or
needed to identify, evaluate and use information in the
computer as a mediator when you cannot and need not to
most ethical, efficient and effective way. The ability to
talk face-to-face.
recognize when data is needed, and to locate, evaluate and
3. ORGANIZATIONAL COMMUNICATION – People effectively communicate information in its various formats.
communicate differently in a working environment such as
Ethical Use of Information
small group class activities, email sent by class advisers to
learners’ group chat. Plagiarism: Using other people’s words and ideas without
clearly acknowledging the source of the information.
4. PUBLIC COMMUNICATION – involves one person
communicating to a large number of people. Quotation: Using someone’s words directly. When you use
a direct quote, place the passage between quotation
5. MASS COMMUNICATION – systems that are configured
marks, and document the source according to a standard
to create, produce, and disseminate media texts to mass
documenting style.
audiences.
Paraphrase: Using someone’s ideas, but rephrasing them
MESSAGE - A form of communication (information, in your own words. Although you will use your own words
feelings and ideas) passed or transmitted using a channel.” to paraphrase, you must still acknowledge and cite the
It is a collection of symbols that appear purposefully source of the information.
organized to those sending or receiving them.
Copyright - A legal device that gives the creator of a NEW MEDIA
literary, artistic, musical, or other creative work the sole
right to publish and sell that work. NEW MEDIA - Content organized and distributed on digital
platforms.
LESSON 4
Websites - A set of related web pages located under a
Types of Media single domain name, typically produced by a single person
or organization.
Print Media
Blogs - a website that contains online personal reflections,
Broadcast Media
comments, and often hyperlinks, videos, and photographs
New Media (Internet) provided by the writer. Vlogs - A blog that contains video
material.
PRINT MEDIA

Print Media - media consisting of paper and ink,


reproduced in a printing process that is traditionally Social Media Platforms - Are interactive digital channels
mechanical. that focus on the creation and sharing of thoughts, ideas,
and information through virtual networks.
Newspaper - Published nationwide, and in local formats.
They are typically published daily or weekly. Media Convergence - The co-existence of traditional and
new media.
Magazines - Magazines are printed periodicals, typically
released on a monthly or bimonthly basis. They are usually “The media can be influenced by society and can in turn
geared towards a specific intended audience, and they influence society”
often have a specific focus or niche.
LESSON 5
Books - For centuries, books have been an important
Media Information Sources
source of both entertainment and education.
Primary Information Sources - Primary information
Comic books - Comic books are illustrated stories that tell
sources are original materials which have not been
a story through image sequences rather than paragraph-
interpreted, condensed or evaluated by a second party.
form writing. Targeted at youths, they tend to feature
(ex. autobiography, personal letter, diary, manuscript,
superhero characters and include elements of fantasy or
speech, painting, interview, patent, court record)
science fiction.
Secondary Information Sources - Secondary Information
Letters - Letters are generally a one-to-one form of
sources analyze, interpret, or discuss about a primary
communication between either two individuals or a
information source. (ex. Encyclopedia, newspaper article,
business and an individual.
commentary, biography, research article book review)
BROADCAST MEDIA
Tertiary Information Sources - Tertiary information
Broadcast Media - media such as radio and television that sources list, compile, or index primary and secondary
reach target audiences using airwaves as the transmission sources. (ex. Almanac, directory, manual, handbook,
medium. guidebook, index)

Radio - Sound communication by radio waves, usually TYPES INFORMATION SOURCES


through the transmission of music, news, and other types
Library - A building or room containing collections of
of programs from single broadcast stations to multitudes
books, periodicals, and sometimes films and recorded
of individual listeners equipped with radio receivers.
music for people to read, borrow, or refer to.
Television - A system for transmitting visual images and
Classification of Library
sound that are reproduced on screens, chiefly used to
broadcast programs for entertainment, information, and ❖Academic Library ❖Special Library
education
❖Public Library ❖School Library
Internet – according to shelly and campbell (2012), Close-Up (CU) In a close-up shot, the camera focuses
internet is a global network of computers that allows closely on the subject's face or a specific object,
computer users around the world to share information for emphasizing detail and emotion.
various purposes.
Extreme Close-Up (ECU): This shot zooms in even closer
Indigenous Media - A media expression conceptualized, than a closeup, focusing intensely on a particular feature
produced, and circulated by indigenous peoples around or detail.
the globe as vehicles for communication, including cultural
preservation, cultural and artistic expression, political self- Over-the Shoulder Shot (OTS) This shot is taken from
determination, and cultural sovereignty. behind one character's shoulder, showing another
character’s perspective looking at or interacting with the
Examples of Indigenous Media: subject.

FOLK SONGS FOLK DANCES FOLKTALES Two-Shot. This shot frames two characters within the
same frame, often emphasizing their relationship or
interaction.
LESSON 6 Point-of-View Shot (POV): This shot shows the scene from
MEDIA INFORMATION LANGUAGES the perspective of a character, allowing the audience to
see what the character sees.

CAMERA ANGLE
Language - A system of arbitrary, vocal symbols that
permit all people in a given culture to communicate or High Angle Shot - In this shot, the camera is positioned
interact. above the subject, looking down on them. This can convey
Media Languages - Codes, conventions, symbols and vulnerability or powerlessness.
narrative structures that indicate the meaning of media
Low Angle Shot. The camera is positioned below the
messages to an audience.
subject, looking up at them. This can convey dominance or
Aspects of Media Language authority.

❖Media codes Dutch Angle Shot. Also known as a canted angle or oblique
angle, this shot is taken with the camera tilted to create a
❖Media conventions sense of imbalance or disorientation.

❖Media messages Eye-Level Angle: The camera is positioned at the same


height as the subject's eyes, providing a neutral and
Media Codes natural perspective.
- Tools used to construct or suggest meaning in media Bird's Eye View. The camera is positioned directly above
forms that have a commonly established meaning to the the scene, providing a view as if seen from a bird flying
target audience. overhead.
Types of Media code CAMERA MOVEMENT
1. Technical codes – specific to a media form alone which Pan - The camera swivels horizontally from left to right or
include sound, camera angles, types of shots and lighting vice versa, capturing a panoramic view of the scene.
CAMERA SHOT Tilt - The camera moves vertically, either upward or
downward. Tilt movements can reveal vertical elements in
Wide Shot (WS) - Also known as a long shot, this shot
the scene or emphasize height or depth.
captures a broad view of the scene, showing the subject
within its surrounding environment. Zoom - The camera's lens zooms in or out to change the
focal length, bringing the subject closer or pulling back to
Medium Shot (MS). This shot frames the subject from the
reveal more of the surroundings
waist up, offering a closer view than a wide shot but still
showing some of the surrounding environment. Tracking: The camera physically moves closer to or farther
away from the subject along a track or dolly.
Handheld. The camera is held by the operator's hand, Industrial Designs - An applied art whereby the aesthetics
resulting in a shaky or unstable effect. and usability of massproduced products for marketability
and production.
2. Symbolic codes – the language, or iconic symbols, dress
or actions of characters, that are easily understood. Patents - A government authority or license conferring a
right or title for a set period, especially the sole right to
3. Written codes – Formal written language used in
exclude others from making, using, or selling an invention:
creating a media product.
Layout Designs - the plan or design or arrangement of
Media Convention
something laid out.
-Refers to a standard or norm that acts as a rule governing
behavior. Protection of Undisclosed Information - Confidential
information and trade secrets or know-how.
Types of Media Conventions
ETHICHAL
1. Form Conventions - ways in which the types of media
codes are expected to be arranged. Netiquette - The set of rules about behavior that is
acceptable when communicating with people over the
2. Story Conventions- Refers to basic structures of internet
narratives.
SOCIETAL
3. Genre Conventions - the common use of the elements
of narratives such as characters, settings, or themes in a Cyber Bullying - Bullying that takes place online, or using
certain type of media. electronic technology such as cell phones, computers, and
tablets over communication tools including social media
Media Messages sites, text messages, chat, and websites.

-Media message is the content or information conveyed Computer Addiction - The excessive use of computers to
through a specific medium to an audience. It is the the extent that it interferes with daily life.
intended meaning or communication that the creator of
the media hopes to convey to the viewers, readers, or Digital divide - An economic inequality between groups in
listeners. terms of access to, use of, or knowledge of ICT.

LESSON 7 LESSON 8

Legal, Ethical, and Societal Issues in Media Literacy Opportunities, Challenges and Power in Media and
Information Information

REPUBLIC ACT NO. 8293 Opportunity - A set of circumstances that makes it possible
to do something
- AN ACT PRESCRIBING THE INTELLECTUAL PROPERTY
CODE AND ESTABLISHING THE INTELLECTUAL PROPERTY ❖Economy ❖Education
OFFICE, PROVIDING FOR ITS POWERS AND FUNCTIONS,
AND FOR OTHER PURPOSES ❖Social ❖Political

Copyright - A legal device that gives the creator of a Economy


literary, artistic, musical, or other creative work the sole
❖Economic actors need accurate and timely information
right to publish and sell that work.
❖ Investors increase value and demand a governance
Trademark - A symbol, word, or words legally registered or
monitoring role from the media.
established by use as representing a company or product.
❖ Can provide information and monitoring to the
Geographical Indications - Indications that identify a good
economic policy development process.
as originating in the territory where a given quality,
reputation or other characteristics of the good is ❖ It can reduce political risk and increase good governance
essentially attributable to its geographic origin.
Education Banks of the future - New financial technology companies
are using social media to help people simply open a bank
❖Video has become a compelling tool for educational account. Social media can even impact your ability to get a
representation. loan.
❖Teachers and pre-service teachers use it to study LESSON 9
pedagogy.
Current and Future Trend in Media Literacy Information
❖Researchers use it for capturing and examining how
learning happens, as they unfold Haptics technology - Is a feedback technology (using
computer applications) that takes advantage of the user’s
Social sense of touch by applying force, vibrations and/or
motions to the User.
❖The media of today is playing an outstanding role in
creating and shaping of public opinion and strengthening Contextual awareness - The ability of a system or system
of society. component to gather information about its environment at
any given time and adapt behaviors accordingly.
❖Media is the sword arm of democracy. ❖Media acts as
watchdog to protect public interest against malpractice Voice and tone recognition - The use of voice and tone to
and create public awareness. confirm person’s identity, security and healthcare.

Political Eye tracking technology - Measures eye positions and


movements which are analyzed through computer
❖The internet has played a large role in this applications.
transformation. Social media, in particular, is now a serious
factor in political campaigns and in the way people think Internet glass - Technology that can display images directly
about issues. onto our retinas while not blocking our sight.

❖Candidates and their supporters constantly post their 3D environment - A computer-controlled digital setting,
views online. Each party has its own pages, from which it which appears as a background in the videogames and
broadcasts propaganda and requests donations. animated movies. It is created with the illusion of depth.

News around the clock - One of the ways that social Hologram - A three-dimensional image formed by the
media has transformed politics is the sheer speed at which interference of light beams from a laser or other coherent
news, poll results, and rumors are shared. light source

Direct interaction with politicians - The opportunity for Massive Open Online Content (MOOC) - An open online
voters to interact more easily with candidates and elected course aimed at unlimited participation and open access
officials. via the internet.

Ubiquitous Learning - It is aimed to provide anyone with


Challenges - It is something new and difficult which
content and interaction anytime and anywhere.
requires great effort and determination.
LESSON 10
Illegal Contents - It’s any type of content that could be
damaging to young people. Fact-checking - Verifying the accuracy and credibility of
factual claims, statements, or information before accepting
Cybercrime - Criminal activity or a crime that involves the
or sharing them.
Internet, a computer system, or computer technology.
Various ways in Fact-checking
Identity theft - It is the deliberate use of someone else's
identity, usually as a method to gain a financial advantage ❖ Research primary sources.
or obtain credit and other benefits in the other person's
name, and perhaps to the other person's disadvantage or ❖ Consult experts
loss.
❖ Analyze data and statistics.
Power - Media power' means the concentration of
❖ Cross-reference information with reputable sources.
symbolic power in media institutions, particularly those of
television, radio, and the press. ❖ Use technology or fact-checking tools

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