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RPAS Adiminstration Cheatsheet
RPAS Adiminstration Cheatsheet
RPAS Adiminstration Cheatsheet
1 response per
card necessary
Intro:
Say: “We're ready for the Rorschach (or inkblot) test now,
have you heard of it, seen it, or taken it?”
NO:
Say, “It's a series of inkblot designs that I'll show you and I want you to tell
me what they look like to you”
STARTING:
Prompt: “We would like two, or maybe three, responses to each card, so please try to
give another”
Pull: “Okay, that's good. Remember, try to give two responses to each card, maybe
three”
Fewer than 16 responses: “That was fine. However, we need a few more responses for the
test to be helpful. So let's go through the cards again. Take your time when looking at
them and see what other things you can come up with. What else might this be? (no
prompts in 2nd response phase)
CLARIFICATION PHASE: no new responses,
[Record Examiner verbalizations in parentheses]
“ I am writing down everything you say, go a little bit slower please” or
“ I am having trouble keeping up with you, can you slow down some, thanks”
What? What they saw (Content)
Where? where they saw it (Location)
Why? Why it looked like that to them (Determinants)
[Examiner verbalizations in parentheses]
hand the examinee the first card and read the examinee's first response
verbatim.
White Space
SR White Space Reversal Non-inked or background area on card is a focal percept
such that the traditional figure and ground become
reversed
SI White Space Integration Non-inked or background area on card is integrated
with inked areas
(H) Imaginary, fictional, quasi-, or supernatural whole human; e.g., ghost, giant,
human-like monster, demon, fairy, God, clown.
Hd Human detail, for an incomplete human form; e.g., face, head, leg, mustache (but not those
percepts better captured as Anatomy, as described below).
(Hd) Imaginary or fictional human detail; e.g., face of the devil, angel’s wing, human-like
mask, carved pumpkin face/jack-o-lantern.
A Whole animal; e.g., butterfly, elephant, insect, pterodactyl, amoeba, a bat with hands.
(A) Imaginary, fictional, or cartoon whole animal; e.g., unicorn, King Kong, Nemo, teddy bear,
dragon, animal-like monsters.
Ad Animal detail, for an incomplete animal form; e.g., pelt, head, wing, antler (but not those percepts
better captured as Anatomy, as described below).
(Ad) Imaginary or fictional animal detail; e.g., wings of a dragon, animal mask.
An Anatomy, for internal body parts and structures that are not visible from the outside; e.g., pelvis
bone, intestines, brain cross-section, lungs, cells, cross section of an organ. Also for perceptions of
anatomy from medical imaging devices, including MRI, PET scan, X-ray, or ultrasound technology.
Internal human or animal body parts that are coded An are not also coded Hd or Ad, unless external
body parts are also included.
Art Art, for objects of art, e.g., paintings; or for objects that are, or are described as being, decorative
or ornamental, e.g., crest, jewelry, ceremonial feathers, a fancy and delicate table.
Ay Anthropology, for references to a specific historical or cultural context; e.g., Indian arrowhead,
Napoleon’s hat, Mongolian yurt, totem pole.
Bl Blood.
NC Objects and contents that are not classified in other categories; e.g., cloud landscape, and lamp;
including abstractions like depression and sensory experiences.
Object Qualities
Code Name Description
Sy Synthesis Distinct and separate objects in a relationship
Vg Vagueness Objects with vague or indistinct outline or boundary
2 Pair Identical objects based on the symmetry of the blot
Form Quality – code for each object separately then always code down for both:
1 is O other U = u
1 is U other - = -
1 is O other - = U
Code Name Description
o Ordinary Form fit that is relatively frequent and accurate
u Unusual Form fit that is of intermediate frequency or accuracy or both
– Minus Form fit that is infrequent and inaccurate
n None Response does not contain an object with definite form or outline
Popular Responses
Card Location Description of Popular
I W Bat or butterfly. If head is mentioned, it must be at top of card (e.g., by D1)
VII D9 Human head or face (often the response contains other features elsewhere)
VIII D1 Whole animal, with head hear D4. The type is often unspecified, though bear is common, as
are various times of canines, felines, or small mammals.
X D1 Crab or spider
Determinants
Code Name Description
Movement
M Human Movement Human activity, experience, sensation, and emotion
FM Animal Movement Animal activity, and animal experience; animals in
movement
m Inanimate Movement Mechanical or inorganic movement, including natural
forces
Type of Movement
a Active The amount of effort or force incorporated in a movement
p Passive
a-p
Color
FC Form Color Color contributes to a response object but form is dominant
CF Color Form Color is dominant in a response object but form contributes
C Color (no form) Color determines a response object without form playing a
part
C′ Achromatic Color Black, grey, or white color of the ink contributes to the
response
Shading Light and dark ink gradations contribute to a response …
T Texture … and contribute to a tactile quality
Cognitive Codes
Language & Reasoning
DV1 Deviant Verbalization Level 1
DV2 Deviant Verbalization Level 2
DR1 Deviant Response Level 1
DR2 Deviant Response Level 2
PEC Peculiar Logic
Perceptual
INC1 Incongruous Combination Level 1
INC2 Incongruous Combination Level 2
FAB1 Fabulized Combination Level 1
FAB2 Fabulized Combination Level 2
CON Contamination
Thematic Codes
Code Name Description
ABS Abstract Representation Concrete blot features are representational and
symbolize an abstract, higher-order construct or concept.
PER Personal Knowledge Justification Personal knowledge or experience is used to
justify a response.
COP Cooperative Movement Cooperative, positive, or pleasant interactions
are occurring between two objects.
MAH Mutuality of Autonomy-Health Two objects are mutually and autonomously
engaged in a reciprocally interactive activity.
MAP Mutuality of Autonomy-Pathology An agent or object intentionally compromises
the autonomy or integrity of another object
or is destructive to it.
AGM Aggressive Movement Aggressive or hostile activity, intent, or ideation is occurring.
AGC Aggressive Content Response content involves an aggressive,
dangerous, harmful, injurious, malevolent, or predatory element.
MOR Morbid Content Objects are damaged or states of distress or
dysphoria are attributed to them.
ODL Oral Dependency Language Response Phase verbalizations linked to oral
activity and content or interpersonal
passivity and dependence