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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>85bd59e97855865465fd9d00</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
22 12:04:51</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>asm.py:1081</
categoryid><desyncid>85bd59e97855865465fd9d00</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 694)&gt;: Attempt to traverse
between two states (pickup -&gt; exit) where no valid path exists! Actors {'x':
(&lt;weakref at 0x00007FF47C4058E8; to 'object_sim' at 0x00007FF47024BD10&gt;,
None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'carryObject': (&lt;weakref at
0x00007FF49A371578; to 'book_FunOnly_Butler' at 0x00007FF47AFEDC10&gt;, None,
&lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running carry_holdobject:87 on
book_FunOnly_Butler:0x0d95128025c80072&#13;&#10;running interaction = running
Put_Item_In_My_Inventory:293 on None)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition.py", line 426, in do_transition_animation&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\carry\carry_postures.py", line 808, in
append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
posture.py", line 2700, in append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\animation\asm.py", line 1081, in request&#13;&#10;RuntimeError:
ASM :: Carry_GenericObject (HANDLE :: 694)&gt;: Attempt to traverse between two
states (pickup -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at
0x00007FF47C4058E8; to 'object_sim' at 0x00007FF47024BD10&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;), 'carryObject': (&lt;weakref at
0x00007FF49A371578; to 'book_FunOnly_Butler' at 0x00007FF47AFEDC10&gt;, None,
&lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running carry_holdobject:87 on book_FunOnly_Butler:0x0d95128025c80072running
interaction = running Put_Item_In_My_Inventory:293 on Nonertim=0&#13;&#10;Client
Session Time: 27.98&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,152,0,5665&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22631 GPU: Intel(R) UHD Graphics igdumdim64.dll 30.0.100.9805,
GUID: D7B78E66-D938-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>85bd59e97855865465fd9d00</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
22 12:05:14</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>asm.py:1081</
categoryid><desyncid>85bd59e97855865465fd9d00</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 1495)&gt;: Attempt to traverse
between two states (pickup -&gt; exit) where no valid path exists! Actors {'x':
(&lt;weakref at 0x00007FF47C4058E8; to 'object_sim' at 0x00007FF47024BD10&gt;,
None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'carryObject': (&lt;weakref at
0x00007FF49B2BD470; to 'book_FunOnly_Butler' at 0x00007FF4F2AD1C50&gt;, None,
&lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running carry_holdobject:509 on
book_FunOnly_Butler:0x0d95128025e800a8&#13;&#10;running interaction = running
Put_Item_In_My_Inventory:572 on None)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition.py", line 426, in do_transition_animation&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\carry\carry_postures.py", line 808, in
append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
posture.py", line 2700, in append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\animation\asm.py", line 1081, in request&#13;&#10;RuntimeError:
ASM :: Carry_GenericObject (HANDLE :: 1495)&gt;: Attempt to traverse between two
states (pickup -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at
0x00007FF47C4058E8; to 'object_sim' at 0x00007FF47024BD10&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;), 'carryObject': (&lt;weakref at
0x00007FF49B2BD470; to 'book_FunOnly_Butler' at 0x00007FF4F2AD1C50&gt;, None,
&lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running carry_holdobject:509 on book_FunOnly_Butler:0x0d95128025e800a8running
interaction = running Put_Item_In_My_Inventory:572 on Nonertim=0&#13;&#10;Client
Session Time: 27.98&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,152,0,5665&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22631 GPU: Intel(R) UHD Graphics igdumdim64.dll 30.0.100.9805,
GUID: D7B78E66-D938-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>85bd59e97855865465fd9d00</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
22 13:14:00</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture.py:2471</
categoryid><desyncid>85bd59e97855865465fd9d00</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(RuntimeError: Posture Exit(swim:1629) called multiple times without a paired entry
or never called (PrimitiveCreated: False). Sim ID: 742269851335727199. Last
affordance: None. Current lot description id: 213427.)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture.py", line 2471, in _do_end&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\postures\posture.py", line 2458, in get_endRuntimeError:
Posture Exit(swim:1629) called multiple times without a paired entry or never
called (PrimitiveCreated: False). Sim ID: 742269851335727199. Last affordance:
None. Current lot description id: 213427.rtim=0&#13;&#10;Client Session Time:
27.98&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,152,0,5665&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) UHD Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D938-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
</root>

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