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Lore Callouts is a callout pack for LSPDFR designed with the intention to be

minimalistic and non-intrusive, offering users huge freedom and depth at the same time.

This document was created to help users navigate and become familiar with the plugin
when using it for the first time. For installation, read the README.

Callouts Substystems
Bank robbery Timer
Burglary Termination
Police convoy under attack Search
Criminal activity Summary
Civilian down Investigation
Disturbance Report crime
Drug deal Helicopter camera
Motor vehicle accident Mobile phone
Mugging Dynamic vehicle search
Pedestrian struck by a vehicle Vehicle control
Trespassing Body interaction
Warrant
Helicopter support
Requirements
This callout requires the time to be between 08:00 and 15:00 in the game.

Description
The bank robbery callout spawns around San Andreas at Fleeca Bank offices. The user is
tasked with driving there before the timer expires. The scene has been prepared with cops
and two bank robbers. One of them is inside the bank and the other one sits in the escape
vehicle right outside.
If the timer expires before the user arrives a pursuit will be initiated by law enforcement on
scene. However, should the player get there in time the timer gets disabled and the alarm
will trigger within a few seconds. The main bank robber tries to escape the bank to the
getaway vehicle. The user is prompted to report the crime and if so a pursuit will be
triggered with both bank robbers. From there on, there are no scripted outcomes.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested both bank robbers
b) killed both bank robbers

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Timer
Termination
Summary
Search
Report crime

Requirements
This callout has no requirements.

Description
The burglary callout spawns on selected properties in San Andreas. The user is tasked with
driving there before the timer expires. The scene has been prepared with a burglar, a
duffelbag and evidence items. Using a loud approach (police sirens) can spook the suspect
and cause them to flee. If the timer expires before the user arrives on location the search
subsystem will be triggered and the user must attempt to locate witnesses and items
rather quickly, because the suspect has now been told by the script to run away.
Should the player make it to the location before the timer expires then the suspect most
likely will remain on the property. The user can still collect witness statements and items.
Any outstanding suspect will be sent to the Warrant-callout.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the burglar
b) killed the burglar
c) collected all items, statements and the callout timeout timer has reached zero

Optional objectives
a) collect witness statements
b) collect evidence items
Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Timer
Termination
Summary
Search
Report crime
Investigation
Mobile phone

Requirements
This callout has no requirements.

Description
The convoy callout spawns near police stations in San Andreas. The user is tasked with
providing escort to Bolingbroke Penitentiary in Blaine County. The callout features a police
van, a police officer, a convict and chase vehicle with a shooter. If the police officer is killed,
the user must take control of the van.

Conclusion
The callout ends in conclusion status if the player has;
a) successfully escorted the transport to Bolingbroke Penitentiary
b) successfully delivered the convict to Bolingbroke Penitentiary
Optional objectives
a) kill or apprehend the shooter

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary

Requirements
This callout requires a Police Transport (or a Police Predator if the callout is amphibious)

Description
The criminal activity callout spawns on locations used by Special Cargo missions in GTA
Online and is the police equivalent. The scene is prepared with the suspicious vehicle, an
item, a protagonist and sometimes gang members. There are two scenarios available. In the
first one, the user is tasked with locating a suspicious vehicle and seizing any goods inside.
In the second one, the user must prevent a sale from going through.

Conclusion
The callout ends in conclusion status if the player has;
a) apprehended the protagonist
b) killed the protagonist
c) delivered contraband to a police station
Optional objectives
a) kill or apprehend gang members

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary

Requirements
This callout has no requirements.

Description
The civilian down callout spawns on set locations throughout San Andreas. The user is
tasked with solving the crime. The scene has been prepared with a victim, a random
amount of items and witnesses and a suspect. Witnesses has a chance to reveal the
suspect to the user. If all evidence items are collected the user can decide for themselves if
they want to continiue look for a suspect or end the callout. Any outstanding suspect will
be sent to the Warrant-callout.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect
c) spent too much time looking for items, witnesses and the suspect

Optional objectives
a) collect witness statements
b) collect evidence items

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Search
Report crime
Investigation
Mobile phone

Requirements
This callout has no requirements.

Description
The disturbance callout spawns on random locations in San Andreas. It is split into
scenarios. There are Domestic disturbance calls with loud vocal arguments, public
intoxication, fist-fights and weapon brandishing calls. The scene is prepared with a suspect
and a victim (except for public intoxication). The user is tasked with solving the situation as
they please. There are no scripted outcomes, starting from the moment when the player
arrives on scene.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Report crime

Requirements
This callout has no requirements

Description
The drug deal callout spawns on a few shady locations around Los Santos. The user is
tasked with going there and solve the crime. The scene has been prepared with a buyer, a
dealer, contraband or narcotics and a vehicle. Using a loud approach (police sirens) can
spook the suspects and cause them to flee. There are no scritped outcomes.
Conclusion
The callout ends in conclusion status if the player has;
a) arrested both suspects
b) killed both robbers
c) identified the buyer and arrested the dealer OR identified the dealer and arrested the
buyer.

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Report crime

Requirements
This callout has no requirements.

Description
The motor vehicle accident callout spawns on random street locations in San Andreas. The
user is prompted to deal with the situation by identifying witnesses and the involved. The
scene is prepared with two vehicles and two drivers. There is a chance one vehicle have left
the scene as well. Damage on vehicles can range from cracked windows and deformation
to fires and explosions. Paramedics are dispatched as well and will check on all involved
people on arrival. Any witness has the chance to reveal a fleeing suspect and trigger a
search. Any outstanding suspect is sent to the Warrant-callout.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested either of the drivers
b) killed either of the drivers
c) spent too much time looking for witnesses or drivers

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Search
Report crime
Investigation

Requirements
This callout has no requirements.

Description
The mugging callout spawns on sidewalks and plazas in San Andreas. The user is tasked
with going to the location against a timer. The scene is prepared with a suspect holding a
victim at gunpoint. If the timer expires before the user arrives, a search will be triggered
through the search subsystem. Should the user make it to the scene within the time limit,
the user is prompted to report the crime and intervene.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect
c) spent too much time looking for a fleeing suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Timer
Termination
Summary
Search
Report crime

Requirements
This callout has no requirements.
Description
The pedestrian struck by a vehicle callout spawns on roads with sidewalks in San Andreas.
Much like in the motor vehicle accident callout, the user is tasked with going to the location
and deal with the situation by identifying people involved and hearing witnesses. The scene
is prepared with a vehicle and a victim. There is a chance the vehicle have left the scene.
The victim could also be either fatally or minorly injured. Paramedics are dispatched as well
and will check on anyone involved in the accident. Any witness has the chance to reveal a
fleeing suspect and trigger a search. Any outstanding suspect is sent to the
Warrant-callout.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect
c) spent too much time looking for witnesses or a fleeing suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Search
Report crime
Investigation
Requirements
This callout has no requirements.

Description
The suspect resisting arrest spawns randomly in San Andreas. A basic and straight forward
call prompting the user to assist a fellow officer in apprehending a fleeing suspect. The
scene is prepared with a police vehicle, a police officer (LSSD or LSPD based on what zone
they are in) and a suspect.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Requirements
This callout has no requirements.

Description
The street race callout spawns on main roads in San Andreas. The user is tasked with going
to the location against a timer. The scene has been prepared with two vehicles and two
drivers. If the timer expires, a search will be triggered through the search subsystem and
the user must find either of the drivers. Should the user arrive before the time runs out they
may either pull over involved vehicles or report the crime if the drivers are resisting.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested either of the suspects
b) killed either of the suspectst
c) spent too much time looking for fleeing suspects

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Timer
Termination
Summary
Search
Report crime
Requirements
This callout has no requirements.

Description
The trespassing callout spawns on private or government restricted locations in San
Andreas. The user is tasked with going there and locating the offender. The scene is
prepared with a suspect and a witness if available. There is a chance the offender may
resist action from the player.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect
d) spent too much time looking for the suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Search
Report crime
Investigation
Requirements
This callout requires an outstanding suspect from other callouts.

Description
The trespassing callout spawns on properties in San Andreas. The user is tasked with
going to the location to serve an arrest warrant. The scene has been prepared with an
outstanding suspect from the session. The person will wander freely and may slip away if
too much time is spent looking.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect
d) spent too much time looking for the suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Requirements
This callout requires the player to be inside a police helicopter.

Description
The helicopter support callout spawns on random locations in San Andreas. The user is
tasked with catching up to the suspect in order to assist ground units with directions. The
scene has been prepared with a suspect and a police officer, both inside their respective
vehicles.

Conclusion
The callout ends in conclusion status if the player has;
a) arrested the suspect
b) killed the suspect
d) spent too much time looking for the suspect

Termination
The player can end the callout in termination status at any given time by holding down

on their keyboard.

Callout subsystems
Termination
Summary
Helicopter camera
Description
The timer subsystem displays a HUD-element on the bottom-right corner of the screen
which counts down to zero.

Description
The termination subsystem allows the user to end all Lore Callout callouts at any given

time by holding down on their keyboard. It then displays a summary for what the
player achieved up until termination.
Description
The search subsystem is a feature which tasks the user with locating a callout suspect. The
minimap will display a search cone and flash a blip at the last known location. AI cops can
assist and will also be shown on the map. If the user or any cop locates the suspect the
callout will resume or trigger a pursuit.

Description
The summary subsystem is the callout summary displayed after each callout ends which
gives the user feedback on what they achieved and what they can improve upon if they
missed anything.
Description
The investigation subsystem is featured in selected callouts where the user is tasked with
finding items and witnesses for detectives. Items and witnesses are found within the zone
marked on the users minimap. Any outstanding suspect featured in an investigative callout
will persist and can be called by the plugin later on. This is tied together with the Warrant
callout where the user is given a chance to apprehend said suspect.

Description
The report crime subsystem is feature in selected callouts where the user can report crimes

by holding down on their keyboard. This system was made as a replica system to
the LSPDFR equivalent to allow users to decide when a pursuit will trigger.
Description
The helicopter camera is a feature available from any seat inside the Police Maverick by

pressing .Pressing allows users to scan pedestrians and vehicles. If they have

flags the user will be given notice on their HUD. The user may also press to order
grounds units to apprehend any human target and pull over any vehicle. If the target is in a

pursuit, will call for backup instead. The subsystem scans for existing police units in
the game world before spawning new ones. The HUD, a scaleform from singleplayer,
provides the user with directions, altitude and arrows for targets and waypoints.

Description
The mobile phone subsystem is the plugin helper which allows the user to receive
notifications and prompts in a non intrusive and fluent manner. Users can call select
contacts for services. Some options are tied to callouts, while others are more
miscellaneous. Contacts can also send the user text messages prompting them to go to
certain locations for world events et cetera. The phone is brought up by pressing
and then navigated the same way as in GTAV and GTAO.

Description
The dynamic vehicle search subsystem allows the player to search vehicles without taking

up any additional keybinds. Simply walk up to any vehicle and hold down to search
the interior around that seat. Any drugs, weapons or contraband will be displayed in the
same manner LSPDFR displays them after frisking a pedestrian.

Description
The vehicle control subsystem is a feature which in its current state allows users to control

their indicators by pressing and respectively. Brake lights are automatically lit
when the vehicle is stationary.
Description
The body interaction subsystem is a system which allows the user to interact with bodies in

the game world. Holding near a dead pedestrian lets you drag the body. Pressing

again cancels it. Users may also frisk peds by holding .

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