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Hive Monarch-Full
Hive Monarch-Full
by Drake Ramoray
(I recommend new players not to play with this variant until they have
gained some experience playing Hive)
This variant must be played with the Stephen Taylor's Hive Colony,
who introduced the "reverse dimension" on the back of Bugs.
(I recommend playing with the Bugs of Hive Colony first, so you can
understand the "reverse dimension" system.)
Please, remember that you can choose and play whit the expansions
that you want.
Finally, I leave your well-deserved credits to those who helped me
indirectly to create this variant:
Credits:
-Jhon Yianni: For create Hive
-Stephen Taylor: For create Hive Colony and Hive Swarm
-Randall Ingersoll: Additional Bugs from "Play Hive like a champion"
-AbStrateGyk: Potential Future Expansions Creatures
-BalanceSheet: Termite Invasion
-Daniel Laurence: for Dung Beetle, Firefly
-Christian Sperling: for Dragonfly
-Jarek Szczepanik: for Moth
-Dave Neale: for Parasite
-SIFUBAMBOO: for a different Dragonfly
Interaction whit the Mosquito: The mosquito can not mimic the
passive abilities of Bugs.
-Flea (Fle): 1x
Movement: The flea moves according to the level of the hive in
which it is:
-While the flea is on the ground, it will move 1 space around the hive
and then it will climb a Bug.
-While the flea is on top of the hive, it moves over a Bug and then
goes down to 1 unoccupied space.
Interaction whit the Mosquito: The mosquito will only mimic the
movement of the Flea if both are on top of the hive or on the ground,
it can not mimic the movement of the Flea if it is covering it. The
mosquito, not being adjacent to the Flea, will move like a beetle if it is
above the hive.
-Louse (Lse): 1x
Placement: The Louse can be placed on top of the hive or like
any Bug.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
Special Ability: If the Robberfly is on top of the hive, it can mimic the
movement of the Bug below and carry it with it while moving.
Interaction whit the Mosquito: The mosquito can mimic both its
movement and its special ability, while it is adjacent and on the same
level as the Robberfly.
-Indian Jumping Ant (Ija): 1x (Dave Neale-
Parasite)
Movement: The Indian Jumping Ant moves 1 space around the hive.
Special Ability: The Indian Jumping Ant must follow these steps:
2. The Indian Jumping Ant can jump to any adjacent empty space of
an Bug identical to the selected Bug, or of a Bug of the same "Bug
type" (a type of "ant", "arachnid" or "beetle") or of a Bug of the same
"Bug color" (the color of the Bug's design, not the player's color) of
the selected Bug.
-Leech (Lch): 1x
Movement: The Leech moves 1 or 2 spaces around the hive, and
then it can use its special ability.
-Hoverfly (Hof): 1x
Placement: It is placed on top of the hive.
Movement: The Hoverfly moves "n" spaces above the hive as "n"
adjacent enemy Bugs have your Queen Bee or Queen Wasp
(stacked Bugs that are around or above the Queen Bee or Queen
Wasp not must be counted).
Interaction whit the Mosquito: The mosquito can only copy its
movement if it is above the hive and adjacent to it.
-Earthworm (Etw): 1x
Placement: Since it is made up of more than one piece, it must be
placed next to two Bugs.
Interaction whit the Mosquito: The Mosquito can not mimic Bugs
that are made up of more than one piece.
Interaction whit the Mosquito: The Mosquito can not mimic Bugs
that are made up of more than one piece.
-Weevil (Wvl):
Placement: Being a neutral Bug, it can be placed in the game by any
player in the same way as other Bugs of that player.
Interaction whit the Mosquito: The Mosquito can not mimic the
special movement of Bugs.
-Lantern Bug (Ltb):
Placement: Being a neutral Bug, it can be placed in the game by any
player in the same way as other Bugs of that player.
Restriction:
-When using the neutral Bug, it can not be used by any player during
1 turn (1 turn of wait for the other player, and then 1 turn of wait for
the player who uses it).
Interaction whit the Mosquito: The Mosquito can not mimic the
special movement of Bugs.
-Pink Orchid Mantis (Pom):
Placement: Being a neutral Bug, it can be placed in the game by any
player in the same way as other Bugs of that player.
Special Movement: Each time that you move your Bug of the same
color (the color of the Bug's design, not the player color) that
the Bug you moved in your previous turn, you can move the Pink
Orchid Mantis a maximum of "n" spaces according to "n" Bugs from
total of Bugs from the rows adjacent to the Pink Orchid Mantis
(including herself and not counting the covered Bugs) without
spending your play. When using the neutral Bug, in the next player's
turn he will not be able to use it, but he will have the opportunity to flip
it without spending his play, so that when the waiting time has
passed, he can have an advantage over its use.
Restriction:
-When using the neutral Bug, it can not be used by any player during
1 turn (1 turn of wait for the other player, and then 1 turn of wait for
the player who uses it).
Interaction whit the Mosquito: The Mosquito can not mimic the
special movement of Bugs.
-Peacock Shrimp Mantis (Psm):
Placement: Being a neutral Bug, it can be placed in the game by any
player in the same way as other Bugs of that player.
Special Movement: If your opponent has more Bugs than you, you
can move a maximum of "n" spaces around the hive according to
"n" Bugs that are in a row adjacent to it (counting herself and not
counting the covered Bugs) without spending your play. Then, you
can stun an adjacent enemy Bug for 3 turns at the end of its
movement. When using the neutral Bug, in the next player's turn he
will not be able to use it, but he will have the opportunity to flip it
without spending his play, so that when the waiting time has passed,
he can have an advantage over its use.
Restriction:
-When using the neutral Bug, it can not be used by any player during
1 turn (1 turn of wait for the other player, and then 1 turn of wait for
the player who uses it).
Interaction whit the Mosquito: The Mosquito can not mimic the
special movement of Bugs.
Rescue Bugs Expansion Pack
(10 pieces)
If the Barathrum Beetle is above the hive for using its special ability, it
will move like a Beetle, and will not be able to use its special ability
until it has touched the ground.
Restrictions:
-When using its special ability 1, you will not be able to use it again in
1 turn.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
Special Ability: It can climb a Bug and, in another turn,, being on top
of the hive, it can jump like a grasshopper, taking the Bug to the other
side of the row.
Interaction whit the Mosquito: The mosquito will only mimic the
special ability of the Bumblebee if both are on top of the hive, it can
not mimic the movement or the special ability of the Bumblebee if it is
covering it. The mosquito, not being adjacent to the Bumblebee, will
move like a beetle if the Mosquito is atop the hive.
Passive Ability: It causes the enemy Bugs that are moving around it
to stop. Those Bugs can only move 1 space around the Ant Lion.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
Interaction whit the Mosquito: The mosquito can not mimic the
passive abilities of Bugs.
-Dung Beetle (Dgb): 1x (Daniel Laurence)
Placement: When placing the Dung Beetle, you must immediately
place the Dung Ball on top of it.
1. If the Dung Beetle is carrying the Dung Ball, it can move 1 space
around the hive. The Dung Ball remains on top.
2. If the Dung Beetle is not carrying the Dung Ball, it can move 1 or 2
spaces around the hive.
Special Ability: The Dung Beetle has 2 possible special abilities for
each case:
1. If the Dung Beetle is carrying the Dung Ball, it can place the Dung
Ball on top of an adjacent Bug or space.
2. If the Dung Beetle is not carrying the Dung Ball, it may pick up a
Dung Ball from a Bug or adjacent space and place it on top of it or in
another Bug or adjacent space.
-A Bug with a Dung Ball on top of it can not be used, (unless that
trapped Bug is a Hercules Beetle or another Dung Beetle, in which
case they can still move, since they are also capable of loading a
Dung Ball).
-The Dung Ball can be placed on top of (or picked up from) a Bug
Stack.
-A Bug Stack with a Dung Ball counts as the color of the player of the
Dung Ball.
-Any Bug that moves above the hive must consider the Dung Ball as
any piece.
-When the Dung Beetle is removed from the game, the Dung Ball
remains in the game. When the Dung Beetle is placed back, another
Dung Ball will not be placed.
1. If the Hercules Beetle is carrying the Dung Ball, it can insert the
Dung Ball under an adjacent Bug.
2. If the Hercules Beetle is not carrying the Dung Ball, it can pick up a
Dung Ball from a Bug or adjacent space.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability, while it is adjacent to the Hercules
Beetle.
Interaction whit the Mosquito: The mosquito can not mimic the
passive abilities of Bugs.
Interaction whit the Mosquito: The mosquito can not mimic the
passive abilities of Bugs.
Special Ability: You can choose any enemy Bug 4 spaces away and
have your opponent use it in his turn to finish its movement in a
space adjacent to the Cicada.
Restriction:
-The Cicada will not be able to re-use its special ability for 1 turn.
-That Bug can not be used again for 1 turn.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
Special Ability: You can choose an enemy Bug adjacent to the Stink
Bug and then have your opponent use that Bug to get away from the
Stink Bug, if possible.
Restriction:
-The Stink Bug will not be able to re-use its special ability for 1 turn.
-That Bug can not be used again for 1 turn.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
-If while you are dragging the selected Bug, it touches your Ant Lion,
only if the selected Bug is of the enemy, you must stop dragging it
while it is touching the Ant Lion.
Restrictions:
-If the selected Bug is from the opponent, it can not move for 1 turn.
-The Tiger Spider will not be able to use his special ability for 1 turn.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
-Titan Beetle (Tib): 1x (BalanceSheet-Scarab)
Movement: The Titan Beetle moves 1 space atop the hive and then
1 space down.
Restriction:
-Stacked Bugs fall to the ground if possible and can not be used in 3
turns.
-In the case of Bugs that can not be on land such as the Butterfly,
and those that could not fall to land because the spaces adjacent to
them were occupied by other Bugs, they can not be used for 4 turns.
-The Titan Beetle will not be able to re-use his special ability for 3
turns.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
Movement: The Walking Stick moves 1 space around the hive, and it
can pass through holes where ants can not pass (Gates).
Interaction whit the Mosquito: The mosquito can not mimic Bugs
that are made up of two pieces or more.
Interaction whit the Mosquito: The Mosquito can not mimic Bugs
that are made up of more than one piece.
1. Any Bug (that moves around the hive) can finish its movement in a
Termite Mound without having used all its movement.
2. The owner of the Termite Mound will be determined by the owner
of the upper Termite, so only that owner can use the Termite Mound.
3. When a Bug of yours is on top of the Termite Mound, it will be able
to move up to "n-1" spaces above the hive, according to "n" Termites
in the Termite Mound, and then go down to ground.
It is not necessary to use the whole sum of movement, but
the Bug must go down to the ground.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
Restrictions:
-The enemy Larvaes or Caterpillars that were removed from the
game can not be placed again by your opponent for 3 turns.
-Your Larvaes or Caterpillars removed from the game can be placed
without waiting for additional turns.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
-Larvae (Lva): 3x
Movement: The Larvae moves 1 space around the hive.
Special Ability: When it moves, it can make your other Larvae move
too. You can choose which Larvae are going to move.
-Caterpillar (Ctp): 3x
Passive Ability: Each time your opponent moves a Bug, you can
choose one of your Caterpillars in the field and use their special
movement in that same turn.
Interaction whit the Mosquito: The mosquito can not mimic the
special movement or passive ability of Bugs.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
Special Ability: If there are enemy plagues adjacent to it, you can
remove from the game the ones you choose to the
enemy's Bug bank.
Restrictions:
-The enemy plagues that were removed from the game can not be
placed again by your opponent for 3 turns.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
Restrictions:
-The Kamikaze Ant can not be placed again in 3 turns.
-The enemy Bugs affected by the explosion can not be used in
3 turns and will be considered termites for 3 turns.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability.
Interaction whit the Mosquito: The mosquito can mimic both its
movement and its special ability.
-Aphid (Aph): 1x
Movement: The Aphid moves 1 space around the hive.
Passive Ability: While adjacent to an enemy Bug, it will allow you to
move, flip or use one of your Termites or Soldier Termites without
spending your play.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
-Whitefly (Whf): 1x
Movement: The Whitefly moves 1 space around the hive.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
1. That plague must be removed from the game and returned to your
enemy's Bug bank if the hive is not broken and can be replaced by
another Parasitoid Wasp from your Bug bank.
2. If that plague can not be removed from the game since the hive
would be broken, you can place another Parasitoid Wasp on top of
that plague.
If you can not place another Parasitoid Wasp on your next turn
because all your Parasitoid Wasps are already in the field or the other
Parasitoid Wasp has been removed from the game temporarily or
permanently, you can use one of your Parasitoid Wasp in the field
instead to place one, if you so wish. Whatever your choice, the
plague must not remain in the field when it is parasitized and must be
removed from the game. Placing a Parasitoid Wasp by its special
ability is optional but removing the plague is obligatory.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability while it is adjacent to the Parasitoid
Wasp.
Special Ability: You can attract another Firefly from the game and
make it move like an ant to a space adjacent to your Firefly.
Interaction whit the Mosquito: The Mosquito can mimic both its
movement and its special ability. The Mosquito is not affected by the
attraction of the Firefly since the Mosquito is not considered a Firefly
when it is adjacent to a Firefly.
Restriction:
-When placed, you will have to wait 3 turns to use your passive
ability.
-If you have used your passive skill you will have to wait 3 turns to
use it again.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
-Mite (Mte): 1x
Movement: The Mite moves 1 space around the hive.
Passive Ability: While adjacent to an enemy Bug, you can bet at the
beginning of each of your turns if your opponent will place, move, flip
or use a special ability. If you succeed in your opponent's turn, you
can use its special movement.
Special Movement: The Mite mimics any of yours Bugs in the game
without spending your play.
Restriction:
-If your bet was correct, you can not bet for 1 turn.
Interaction whit the Mosquito: The Mosquito can not imitate either
its special movement or its passive ability.
Passive Ability: While adjacent to an enemy Bug, you can bet at the
beginning of each of your turns if your opponent will place, move, flip
or use a special ability. If you succeed in your opponent's turn, you
can use its special movement.
Special Movement: The Bed Bug mimics any Bug of the opponent in
the game without spending your play.
Restriction:
-If your bet was correct, you can not bet for 1 turn.
Interaction whit the Mosquito: The Mosquito can not imitate either
its special movement or its passive ability.
Passive Ability: While adjacent to an enemy Bug, you can bet at the
beginning of each of your turns if your opponent will place, move, flip
or use a special ability. If you succeed in your opponent's turn, you
can use its special movement.
Special Movement: The Carpenter Ant moves "n" spaces around the
hive according to "n" Bugs you have in the field (do not count those
that are covered by a Bug) without spending your play.
Restriction:
-If your bet was correct, you will not be able to bet for 1 turn.
Interaction whit the Mosquito: The Mosquito can not imitate either
its special movement or its passive ability.
Passive Ability: While adjacent to an enemy Bug, you can bet at the
beginning of each of your turns if your opponent will place, move, flip
or use a special ability. If you succeed in your opponent's turn, you
can use its special movement.
Special Movement: The Mole Cricket moves "n" spaces around the
hive as "n" Bugs have your enemy in the field (do not count those that
are covered by a Bug) without spending your play.
Restriction:
-If your bet was correct, you will not be able to bet for 1 turn.
Interaction whit the Mosquito: The Mosquito can not imitate either
its special movement or its passive ability.
-Bets: To bet you must grab "n" dice according to "n" plagues you
have in the field and choose a number from 1 to 4 in each of them
(the number must not be repeated).
After choosing a number, you must hide the dice with the selected
number looking up under something like your hand. At the end of the
opponent's turn, you must withdraw your hand and show the number
of the dice. If at least "n" dice hit the bet, you can use "n" of your
plagues in your turn without spending your play.
Crowning: When you have 6 different "ants" in the game, you must
immediately flip it to be the Queen Ant. All the types of "ants" that are
in the game are the following: Ant, Soldier Ant, Kamikaze Ant,
Carpenter Ant, Indian Jumping Ant and Medical Ant/Queen Ant.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive ability of Bugs.
Interaction whit the Mosquito: The Mosquito can not mimic the
monarchical privileges of Bugs.
Interaction whit the Mosquito: The Mosquito can not mimic the
passive abilities of Bugs.
Interaction whit the Mosquito: The Mosquito can not mimic the
monarchical privileges of Bugs.
Special Ability: The Rove Beetle can get into an adjacent Bug and
make it jump like a Grasshopper to a straight line in the same
direction.
Interaction whit the Mosquito: The Mosquito can not mimic the
monarchical privileges of Bugs.
-Cockroach (Ckr): 1x
Movement: It moves around the hive like an Ant in a peculiar way:
Restriction:
-When an enemy king or queen is removed from the game, they can
not be placed in 3 turns again.
Interaction whit the Mosquito: The mosquito can mimic both its
movement and its special ability.
Special Ability: The Leaf Insect can swap places with a king
or queen regardless of distance, only if the hive does not break.
Restriction:
-When using your special ability, you will not be able to use it again
for 3 turns.
Interaction whit the Mosquito: The Mosquito can mimic its special
ability.
-Atheist Mantis (Atm): 1x (Randall Ingersoll-
Mantis)
Movement: The Atheist Mantis moves 1 or 2 spaces around the hive,
then it can use its special ability.
Restrictions:
-The removed enemy Bugs can not be placed in 3 turns.
-Your removed Bugs can be placed without waiting for
additional turns.