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Sample-Paper-Format - III JAMAICA
Sample-Paper-Format - III JAMAICA
ACADEMIC PERFORMANCE
March 2024
Alubijid National Comprehensive High School Page
ii
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A Research Paper
Presented to the
Faculty of the Senior High School Department
Alubijid National Comprehensive High School
Alubijid, Misamis Oriental
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In Partial Fulfillment
of the Requirements for
Inquiries, Investigation and Immersion
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March 2024
CHAPTER 1
Internet use nowadays has become one of the most important habits in our daily lives.
One of the most significant daily routines is using the internet. It is now a must for all people,
regardless of gender or age, making it a useful tool for keeping up with the rapidly advancing
Computer gaming is one of the influences of this technology. The most common kind of
entertainment, computer games appeal to a wide range of age groups. One of the most
popular pastimes for many individuals is playing video games online. Online games can be a
stress reliever, a challenge and competition, relaxation, enjoyment, social connection, and
even a way to psychologically escape from the real world, according to a study by Castillo
This topic will give information about the current status and effects of playing online
games among the G12 TVL students in Alubijid National Comprehensive High School, thus,
this is mainly focused and involved on their academic performances. Students academic
subjects. Academic productivity is a term used to express how far one has come and how
much they have improved. Everything has a flip side, and this holds true for academic
Alubijid National Comprehensive High School Page 2
success as well. Generally speaking, academic performance refers to a student’s
accomplishment in their academic pursuits. Grades, exam results, and involvement in class
tension during school hours. By playing online games, they can relax. Unexpected learning
happens for students, but using online games inappropriately can also cause distractions at
school and other issues. Even the child’s health and social lives are unwittingly impacted
According to Jongco (2022), withdrawal from social interactions is one of the most
typical effects of addiction to online gaming. Students would rather stay at home or in
internet cafés than engage with their family or friends. Interaction and communication will
break down as a result of this isolation. They may converse with other online gamers, it's
true, but their real social and interpersonal life suffer. Students stop being productive when
they stop participating in social work. They spend so much time playing that they become
sleep deprived, which makes it difficult for them to complete duties at work or at home,
which lowers productivity. They thus fare poorly academically. Internet game addiction is
bad for students' health since they go for long stretches without eating and don't even take
purpose of this study is to find out the implications and effects of playing online games to the
The study on the effects of playing online games on the academic performance of
G12 TVL Students anchored on the Bandura Social Learning Theory. Bandura's theory of
social learning provides a useful framework for us to consider how students learn via
observational learning and modelling. For Bandura learning takes place in a social setting via
observation, but it also involves cognitive processes; that is, learners internalize and make
sense of what see in order to reproduce the behavior themselves. Gibson argues that this
involves that the psychological matching of cognitive skills and patterns of behavior between
a person and an observing individual. Bandura proposed that this type of learning involved
Playing Online Games is simply the playing of a video game over the internet,
usually with friends. Online games can be played on any number of devices from dedicated
video games consoles such as Play stations, Xboxes, and Nintendo Switches, PCs, laptops
and mobile phones. Mobile legends is a free to play fantasy. Multiplayer Online Battle Arena
Alubijid National Comprehensive High School Page 4
(MOBA) for mobile devices with classic 5 vs 5 lane based MOBA battles. At 7.6 hours per
week, the average gamer plays just over one hour everyday on average.
institution has attained their short or long-term educational goals and is measured either by
This study aims to identity the effects of playing online games on the academic
performance?
HYPOTHESIS
The hypotheses were tested at the 0.05 level of significance based on the problems
stated above.
Ho2: The frequency and duration of playing online games do not significantly
This particular study, which primarily aims to ascertain the effects of playing online
games on the students academic performance, this study could be significant and beneficial
to the following.
Students: This study will help the grade 12 students develop awareness on the significant
Teachers: This will give them information about the state of the student's academic
achievement while playing online games, which will inspire them to assist the kids by
providing appropriate, clear, and helpful feedback regarding the outcome of this problem.
Alubijid National Comprehensive High School Page 6
Department of Education: This will provide them optimistic understanding and yawning
awareness to the diverse causes that would affect academic performance of each student who
Future Researchers: The result of this study will serve as a basic and as a resource for
supplementary information and ideas for researches why will conduct similar studies in the
future.
The coverage of this study is all about online games effect to academic performance
of students. It consist of effects of playing online games, it tells about the proper or right use
of online games as their part time habits. This study is focusing on the negative effect of
online games if it becomes the education interference and also it tells about possibilities or
The researcher limited this research only at Alubijid National Comprehensive High
School (ANCHS) with the minimum count of respondents, 10 students either male or female,
Grade 12 TVL students only. The researcher also limited this researcher only with the effects
of online games to their academic performance. The consequence of the study was very
genuine only for the selected Grade 12 TVL students only, while the generalizations and
Academic Performance: How pupils handle their academic work and how they handle or
Education: The knowledge, abilities, comprehension and attitudes you can get from going to
school.
Internet: A global computer network made up of interconnected networks that use common
functions.
Online game: A game in which the visuals produced by computer program are electronically
altered and played utilizing a computer network, such as the internet games that demand and
online connection. As an illustration, consider Dota, Rules of Survival, Mobile Legend, and
Clash of clans.
learning.
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