Professional Documents
Culture Documents
Virtual Reality Simulation For Construction Safety Promotion
Virtual Reality Simulation For Construction Safety Promotion
Promotion
To cite this article: Dong Zhao & Jason Lucas (2015) Virtual reality simulation for construction
safety promotion, International Journal of Injury Control and Safety Promotion, 22:1, 57-67,
DOI: 10.1080/17457300.2013.861853
Safety is a critical issue for the construction industry. Literature argues that human error contributes to more than half of
occupational incidents and could be directly impacted by effective training programs. This paper reviews the current safety
training status in the US construction industry. Results from the review evidence the gap between the status and industry
expectation on safety. To narrow this gap, this paper demonstrates the development and utilisation of a training program
that is based on virtual reality (VR) simulation. The VR-based safety training program can offer a safe working
environment where users can effectively rehearse tasks with electrical hazards and ultimately promote their abilities for
electrical hazard cognition and intervention. Its visualisation and simulation can also remove the training barriers caused
by electricity’s features of invisibility and dangerousness.
Keywords: safety; simulation; virtual reality; construction
culture are also discussed to support the usability of the Standard for Electrical Safety in the Workplace (NFPA
VR-based training approach within the construction 70E). NFPA 70 also deals with design and installation of
industry. electrical equipment while NFPA 70E deals with working
on electrical equipment (Kolak, 2007). NFPA 70E
includes safe work practices to anticipate, recognise, and
impede electrical hazards, with a goal to eliminate electri-
2. Current construction safety training review
cal injury by mitigating casual or inadvertent exposure to
2.1. Regulations electrical hazards.
The Occupational Safety and Health Administration
(OSHA) sets forth requirements for training of all workers
that work around or with electricity. They also have 2.2. Industrial safety training practices
requirements of training for construction workers. The Proper safety training is the responsibility of employers.
fulfilment of those requirements is the responsibility of Both general contractors and specialty contractors are
each individual employer. Some employers use structured required to ensure that their workers are properly trained
safety programs and materials developed by media com- (Pace & Rojas, 2007). General contractors typically
panies that specialise in training, while others conduct approach electrical safety practices for their workforce as
their own training. The important part of any training pro- part of the overall training orientation for new hires or
gram is that it meets the minimum requirements set forth within their overall company safety program. Some com-
by OSHA and that the developed training program ade- panies require new workers to participate in an OSHA 30-
quately trains each employee so they can safely perform hour outreach training program for general safety training
their tasks on the jobsite. and use the electrical module of that training class to
OSHA’s Code of Federal Regulations (CFR) Part inform their employees of general electrical safety and
1926 Subpart K covers electrical safety and health regula- hazard awareness. Some companies require their employ-
tions for the construction industry. The requirements ees to participate in an electrical safe work practices pro-
found in CFR 1926 Subpart K as well as referenced stand- gram which is developed based on NFPA 70E to
ards 1910.333 and 1910.334 are designed to offer an strengthen the cognition of electrical hazards.
understanding to workers of the relevant safety practices Typical construction safety training methods include
to use and hazards that exist while working on or near traditional classroom training exercises, on-the-job train-
electrical equipment or electrical distribution systems. ing (OJT), and on-site safety meetings.
CFR 29 Part 1910.332 (OSHA, 2012) requires training
for all employees who may be expected to face risk of
injury due to electric shock or other electrical hazards. 2.2.1. Classroom training
The training should allow each worker to gain an under- This classroom training exists in training rooms or train-
standing of safety-related working practices around elec- ing work stations for new employees. The information is
tricity. This includes training for workers who are not presented through the use of videos, slideshows, and study
working directly on electrical equipment but who are guides. It is reinforced with one-on-one training or com-
required to work in close proximity to electrical equip- puter training. Quizzes are commonly used and supplied
ment and electrical distribution systems. These individu- within a training packet to ensure comprehension of the
als are responsible for identifying hazards that exist covered material by the trainees. Materials, printed
within the work environment and the proper correspond- guides, and online courses are available that comply with
ing practices. The OSHA regulations cover areas of regu- OSHA’s training requirements. Such printed guides on
lations for protection of the employees, exposed energised electrical safety compliance training are available through
equipment that may put other workers at risk, and working the National Safety Council (2013), NIOSH, OSHA, and
with cords and cables including those attached to electri- other organisations. These resources are a sample of prod-
cal hand tools. Within these regulations are procedures for ucts available to aid in electrical safety training. Compa-
de-energising equipment, tagging equipment, identifying nies may choose to use these resources to aid in their
environmental ware on equipment, as well as the use of training needs or customise a training program.
temporary electrical equipment, batteries, and battery
charging.
OSHA regulations form the minimum requirement of 2.2.2. On-the-job training
what to include in an electrical safety program. To ensure OJT is a method of teaching skills, knowledge, and com-
up-to-date information on electrical safety, employers, petencies that are needed to perform a specific job within
professional organisations, and OSHA recommend further the workplace and work environment. OJT often trains
compliance with two consensus standards. Those stand- workers to learn to perform tasks as well as to experience
ards are the National Electrical Code (NFPA 70) and the the safety using the existing tools, machines, documents,
International Journal of Injury Control and Safety Promotion 59
and equipment at the actual workplace. OJT trainees are Based on the statistical analysis of the NIOSH investi-
usually taught by another employee who can competently gations, they summarised the top three ranked recommen-
perform the job. dations as follows:
specific electrical hazards, control measures, and the MCAA toolbox safety talks), and construction electrocu-
related working environment (see Figure 3). It could be tion investigation reports.
broken down into layers, axes, and cells. A layer indicates A layer comprises two crossed axes, the hazard axis
a construction workplace where featured electrical haz- and the task axis. Hazards and tasks in the two axes are
ards exist, for example, a highway construction site under set up based on the previous gathered information and
overhead power lines. Layers are designed based on the analysis. For example, these hazards include overhead
retrieved information from regulation requirements (e.g. power lines, undermined wires, wire extensions, trans-
NFPA 70E), industrial safety training materials (e.g. formers, conductors, panels, powered machinery, equip-
ment, or light fixtures. The tasks include site survey,
construction machine operation, construction material
loading/unloading, equipment installation, or teamwork
coordination. Within a layer, each training element is allo-
cated in the cell at the crossing of the two axes. A layer is
accordingly like a matrix that contains training elements
under a certain work environment. For example, when a
construction labourer is unloading construction materials
(e.g. task 3), he/she is exposed to the hazard of overhead
power lines (e.g. hazard 1). Thus, a crossing between task
3 of unloading materials and hazard 1 of overhead power
lines is marked. A marked crossing indicates the necessity
of training for hazard awareness and control countermeas-
ures. In this way, all the training contents from the train-
ing element inventory are filtered and reorganised into
TELs, storing for further simulation.
The training element is the relative hazard identifica-
tion and intervention measures and could also be viewed
Figure 3. Training element layers. as training objectives or guidelines that the trainee must
62 D. Zhao and J. Lucas
complete. Training elements are organised into four cate- users to recognise the hazards, identify them, and inter-
gories: (1) electricity basics, which includes electricity vene in a simulated virtual world. Trainees may partici-
fundamentals such as current flow and shock sources; (2) pate in the safety working tasks, feel the hazards as well
working around electricity, which relates safety regula- as their crucial outcome of failures (e.g. getting electro-
tions for working around electrical power sources and cuted), and hopefully transfer this experience to their real-
what precautions need to be taken; (3) working with elec- life working environment. Also, users are allowed to
tricity, which includes topics of proper use of temporary choose the specific module that is related to their daily
power, extension cords, electric tools, PPE, and identify- work to get trained. This provides users the opportunity to
ing equipment decay and environmental deterioration; choose which scenarios they would like to complete and
and (4) safe emergency response procedures, which allows them to be trained for designated working tasks or
includes proper response procedures to use when attempt- work environments. Additionally, modules are expand-
ing to administer aid to someone who comes in contact able once more training content (TEL) is added.
with an electrical hazard. It is to be noticed that not all The simulation storybook is presented through a thread
training elements shall appear as an interaction in the sce- of independent interactive events. These events are trig-
nario; rather, only some of them need to show up, allow- gered by various approaches depending on the desired
ing the user to be aware of its existence in simulation. reaction. For example, a touch approach is used to trigger
the training event for safety emergency responses on
‘contact power line’ when the user touches a power line.
3.4. Modelling and simulation Another example is when arriving in the area of a torn-
When the set-up of TELs is completed, training contents down power line, a proximity approach will trigger the
are input into the process of 3D modelling and simulation. event dealing with broken power lines emergency. These
The modelling process includes two separate parts: the events are a mixture of animations and text used to present
3D object modelling and 3D environment modelling. The training contents to the user. All information-expressing
3D objects include buildings, machines, equipment, tools, methods used in the scenario are aimed at increasing the
materials, electrical components, background settings, learning efficiency and enhancing the training effective-
and worker actors. Most of these models, such as a mobile ness. The learning efficiency and training effectiveness will
crane and electricity transmission tower, were created be studied through evaluation processes in future research.
using Autodesk’s 3ds Max (see Figure 4). 3D environment
modelling includes designs of area terrain, sky clouds, sun
point, wind, rain (if necessary), light layout, landscape, as 3.5. Simulation module example
well as relative sounds. This modelling process was The module example uses the overhead power lines in a
implemented in GarageGames’ Torque 3D engine v2.0. heavy and civil project workplace as one of the designated
3D objects are modelled for common uses for all mod- hazards. The environment is simulated as a road construc-
ules while the 3D environment is designed on a layer- tion site in daytime in an open-air area. The working site
module basis. That means each workplace in a layer is in close proximity to overhead power lines. Related
(TEL) is responsible for a unique module and each mod- electrical hazards (e.g. transmission towers and power
ule has a unique virtual environment. The 3D environment lines) and construction machines (e.g. a mobile crane) are
in each module was designed separately based on its also included for training purposes. In this scenario, the
respective training elements. user has free navigational control of the environment in
Simulation is programmed within the Torque 3D either first-person or third-person view (see Figure 6). The
engine using Cþþ syntax. Prior complete 3D models are view-switching function is intended to avoid dead angles
imported into the completed 3D working environment, or prevent the user from being stuck in an area of the vir-
the whole of which resulted in a training scenario (see tual environment. Also the view-switching function pro-
Figure 5). Each electrical hazard and its responding tasks vides the user with a more engaged visual feeling and
were simulated as interactive events through coding allows them to explore situations from multiple angles for
scripts. Scenarios and events were linked by animations. a better spatial understanding.
The training scenarios, including 3D objects and 3D envi- When the user walks through the scenario following
ronments, and integrated training events are together com- instructions, a variety of hazard triggers will be touched
prised of a training module. and then the preprogrammed reactions will be activated as
Simulation is processed on a module basis. TELs are responses. For example, when the user goes close to the
respectively simulated into VR modules. Each module 10-foot distance line indicating the distance from the
represents a major hazardous environment that could lead overhead power lines’ upright projection allowed by
to electrocution. The working conditions, electrical haz- safety regulations, the training element of ‘safe working
ards that workers are exposed to, and related work tasks distance and clearance’ will be triggered and instructions
are simulated in modules. The VR simulations allow the will appear in the text panel explaining this safety
International Journal of Injury Control and Safety Promotion 63
Figure 4. 3D object modelling of (a) mobile crane and (b) transmission tower.
regulation. Clues are used throughout the scenario to close proximity to the line. Learning occurs unconsciously
attract the user and lead them to finish all the interactive and impresses the trainee in a positive manner through
training events within the simulated scenario. For exam- these training simulations. In addition, the triggers are
ple, a warning sign is set near a high-voltage power tower. repeatable so that the reactions may be repeated to rein-
The flashing light on the sign is the clue drawing the user force the training contents.
to approach and read it. When the user stops at the sign, At the completion of all training events in the instruc-
the information of training element ‘voltage checking’ tion mode, the user will be sent to complete a connected
will show up in the text panel explaining the importance task-based testing scenario. This task-based training sec-
of understanding the voltage of the line when working in tion randomly selects tasks and related hazards from the
64 D. Zhao and J. Lucas
previously completed instructive scenario. The user is VR technology provides a new perspective of safety
required to complete a mission of one task or several training for dangerous hazards. A VR-based training pro-
tasks. At this time, no clues and reminders will be pre- gram has the ability to create a problem-based learning
sented and the user must identify and control the electrical exercise in an environment that replicates the trainees’
hazards by their own knowledge and cautions. Also, their actual working environment (McAlpine & Stothard,
performance will be measured in a format of health point 2003). It offers an interactive, active, and cognitive learn-
(HP). Any missing reaction or failure will cause a deduc- ing-by-doing experience for users (Stanney & Zyda,
tion from the initiate 100 HP. The number of deduction is 2002) but without the concern for ‘real-world
based on the potential damage that failure may lead to. repercussions’ (Eschenbrenner, Nah, & Siau, 2008).
For example, if the user walks into the dangerous distance
to energised high-voltage power lines without using any
appropriate PPE, no warning or alert will be shown this
time but instead an electric arc will be animated and the 4.2. Safety culture
actor’s HP will directly decrease to 0, indicating the fail- The safety culture in construction is a powerful force that
ure of mission with being electrocuted. can shape a company’s overall effectiveness and long-
term success to its safety commitment. Culture affects vir-
tually all aspects of organisational life in people’s interac-
tion, work performance, and even the decision-making
4. Discussions
(Yitmen, 2007). The safety culture is a key to a successful
4.1. Safe training environment construction project once it is so broadly and universally
There are several ways to make learning more active and adopted that every worker realises that all work activities
engaging. Training methods like OJT, full-scale training are to be safe ones.
mock-ups, and the use of VR simulation offer more Some recent social science research argues culture
engagement. However, due to the dangerous characteris- rather than only a set of beliefs, attitudes, and values but
tics of electricity, the OJT and mock-ups can hardly allow as the ‘whole way of life’ (Manseau & Shields, 2005). It
trainees to fully rehearse electricity-related tasks, access is the set of predispositions which guide improvisations in
all electrical hazards, and experience possible consequen- daily routines as the habitus and this habitus is practical
ces in real life. As a result, the effectiveness of these train- knowledge as repeated routines (Bourdieu, 2003). In this
ing methods might be limited. In contrast, a VR-based regard, the safety culture in construction could be viewed
training method is not constrained by these limits and as the habitus of safe practices by all project and company
instead can provide trainees full participatory experience personnel in their daily routines. Rather than values, atti-
without the safety risk from electricity. tudes, and beliefs, the safety culture can be observed,
International Journal of Injury Control and Safety Promotion 65
Figure 6. Navigation mode of (a) first-person view and (b) third-person view.
documented, and fostered once treated as a habitus of rou- promotion in construction should be based on safety cul-
tines. It becomes more amenable to research and practice. ture fostering and meanwhile engage advanced technolo-
Cutting-edge technologies can be adopted to build this gies into this safety habitus.
habitus as well as the safety culture. In fact, in the con- Integrating modern information technology, such as
struction trade, many technologies are there to improve the VR simulation, into the construction workers’ safe
health and increase safety in a technical perspective but practical routines can be an attempt to enhance safety
overlook the integration of the safety culture. The rapid culture. A VR-based training program allows construc-
adoption of ergonomic health and safety approaches is not tion workers to familiarise the common hazards, includ-
aided by the importance of habitus and the extent to which ing electrical hazard, and mock up relevant prevention
even obvious innovations such as safety harnesses may practices without real-injury repercussions. It may not
discomfort, impede, and slow down individual workers only improve trainees’ awareness of potential risks in the
(Manseau & Shields, 2005). Therefore, an effective safety real working environment, but also unconsciously
66 D. Zhao and J. Lucas
influence their routine behaviours which lead to the VR simulations have been used with success for safety
safety culture. training within the construction industry. A VR-based
safety training program offers an interactive form of train-
ing that allows the user to interact with a simulated 3D
4.3. Pertinence and flexibility environment. VR may also effectively visualise the invisi-
One issue with the development of a safety training pro- ble electrical hazards without imperilling workers in real
gram is that many hazards are task or environmental life. This interactive training allows for a development of
based. Not every employee would need to be familiar cognitive abilities and awareness that typically improve the
with every hazard or environment. The VR training pro- users’ comprehension of training material. It may also con-
gram allows for selecting specific tasks and working envi- tribute to build the safety culture which promotes
ronments to customise worker training to their needs. This construction workers’ safety practical routines. Rather than
will provide training on pertinent tasks and materials and a static application, this program can be consistently self-
prevent an overload of information to the user, most of developed because of its attributes of pertinence and
which they may not come in contact with. The modules flexibility.
developed within the TELs allow for this sorting of rele- Long-term observation and assessment is also impor-
vant hazard training and scenarios. tant to the success of a training program especially in
Another issue is the flexibility of the module organisa- terms of practicality and effectiveness. This will need
tion due to which new elements can be added for specific industry participation and real users’ safety performance
companies and not all training scenarios need to be devel- assessment. Data from both the safety observation record
oped at once. Scenarios can be selected and filtered within and questionnaires will be collected from the industry
a system based upon the training elements that the user users. Analyses for long-term performance validation and
needs to learn to complete their assigned tasks in the real assessment will need to be conducted in future work.
environments. Also, more training modules are to be simulated once
more validated training elements are generalised.
Enlarging the hazard coverage will be another direction of
4.4. Assumption and limitation improvement for the future work.
The primary purpose of this concept paper is to introduce
the VR-based simulation approach for construction safety
training. It assumes an emphasis on analysing theoretic Acknowledgements
necessity and presenting development process, though a The authors would like to thank Dr Walid Thabet for his advice
prototype was demonstrated. In this regard, limitation on this research.
exists as a lack of long-term effectiveness evaluation.
Further, this limitation will be supplemented in future
studies with a combination of users’ safety performance ORCID
observations. Dong Zhao http://orcid.org/0000-0002-2404-7669
Goldenhar, L.M., Moran, S.K., & Colligan, M. (2001). Health National Safety Council. (2013). Workplace safety. Retrieved from
and safety training in a sample of open-shop construction http://www.nsc.org/products_training/Products/Documents/
companies. Journal of Safety Research, 32(2), 237–252. 75256_WP_Consulting%20Services-2010.pdf
Haller, M., Kurka, G., Volkert, J., & Wagner, R. (1999). omVR – Neville, H. (1998). Workplace accidents: They cost more than
A safety training system for a virtual refinery. In ISMCR 99, you might think. Industrial Management, 40(1), 7–9.
Topical Workshop on Virtual Reality and Advanced Occupational Safety and Health Administration. (2012). OSHA
Human–Robot Systems (pp. 24–28). Tokyo, Japan. law & regulations. Retrieved from http://www.osha.gov/
Haslam, R.A., Hide, S.A., Gibb, A.G.F., Gyi, D.E., Pavitt, T., law-regs.html
Atkinson, S., & Duff, A.R. (2005). Contributing factors in Pace, C.B., & Rojas, E. (2007). Electrical contracting best safety
construction accidents. Applied Ergonomics, 36(4), 401–415. practices. Bethesda, MD: ELECTRI International.
Hollands, R., Denby, B., Brooks, G., Burton, A. (2000). Rasmussen, J. (1997). Risk management in a dynamic society:
Equipment operation and safety training using virtual reality A modelling problem. Safety Science, 27(2–3), 183–213.
and SAFE-VR. In Proceedings of MineSafe International Read, G.J.M., Lenne, M.G., & Moss, S.A. (2012). Associations
2000 (pp. 165–178). Perth, WA. between task, training and social environmental factors and
Huang, T., Kong, C.W., Guo, H.L., Baldwin, A., & Li, H. (2007). error types involved in rail incidents and accidents. Accident
A virtual prototyping system for simulating construction Analysis & Prevention, 48, 416–422.
processes. Automation in Construction, 16(5), 576–585. Reason, J. (2000). Human error: Models and management. Brit-
Huang, Y.-H., Leamon, T.B., Courtney, T.K., Chen, P.Y., & ish Medical Journal, 320(7237), 768–770.
DeArmond, S. (2011). A comparison of workplace safety Rubinsky, S., & Smith, N. (1973). Safety training by accident
perceptions among financial decision-makers of medium- simulation. Journal of Applied Psychology, 57(1), 68–73.
vs. large-size companies. Accident Analysis & Prevention, Sampaio, A.Z., Ferreira, M.M., Rosario, D.P., & Martins, O.P.
43(1), 1–10. (2010). 3D and VR models in civil engineering education:
Kolak, J.J. (2007). Electrical safety: Elements of an effective Construction, rehabilitation and maintenance. Automation in
program. Professional Safety, 52(2), 18–24. Construction, 19(7), 819–828.
Kowalski, K.M., & Vaught, C. (2002). Principles of adult Setareh, M., Bowman, D., & Kalita, A. (2005). Development of
learning: Application for mine trainers. Retrieved from a virtual reality structural analysis system. Journal of Archi-
http://stacks.cdc.gov/view/cdc/8972 tectural Engineering, 11(4), 156–164.
Lewis, T.M., Aggarwal, R., Rajaretnam, N., Grantcharov, T.P., Stanney, K., & Zyda, M. (2002). Virtual environments in the
& Darzi, A. (2011). Training in surgical oncology – The role 21st century. Mahwah, NJ: Lawrence Erlbaum Associates.
of VR simulation. Surgical Oncology, 20(3), 134–139. Strauch, B. (2002). Investigating human error : Incidents, acci-
Lucas, J., & Thabet, W. (2008). Implementation and evaluation dents and complex systems. Burlington, VT: Ashgate.
of a VR task-based training tool for conveyor belt safety Sulbaran, T., & Shiratuddin, M.F. (2006, August). A proposed
training. ITcon, 13(special issue), 637–659. framework for a virtual reality training tool for design and
Manca, D., Brambilla, S., & Colombo, S. (2013). Bridging installation of electrical systems. Paper presented at the 6th
between virtual reality and accident simulation for training International Conference on Construction Applications of
of process-industry operators. Advances in Engineering Virtual Reality, CONVR 2006, Orlando, FL.
Software, 55, 1–9. Trybus, J. (2008). Making safety second nature: Using simula-
Manseau, A., & Shields, R. (2005). Building tomorrow: Innovation tion tools to practice safety. Professional Safety, 53(12), 54–
in construction and engineering. Burlington, VT: Ashgate. 55.
McAlpine, I., & Stothard, P. (2003). Using multimedia technolo- US Bureau of Labor Statistics. (2013). 2011 Census of fatal
gies to support PBL for a course in 3D modeling for mining occupational injuries. Washington, DC: Author. Retrieved
engineers. In World Conference on Educational Multimedia, from http://www.bls.gov/iif/oshcfoi1.htm#2011
Hypermedia and Telecommunications 2003 (pp. 2449– Yitmen, I._ (2007). The challenge of change for innovation in
2455). Honolulu, HI. construction: A North Cyprus perspective. Building and
Mechanical Contractors Association of America. (2010). MCAA Environment, 42(3), 1319–1328.
toolbox safety talks. Rockville, MD: Author. Zhao, D., Thabet, W., McCoy, A., & Kleiner, B. (2013).
National Institute of Occupational Safety and Health. (2006). Electrical deaths in the U.S. construction: An analysis of
NIOSH fatal occupational injury cost fact sheet: Construc- fatality investigations. International Journal of Injury Con-
tion. Retrieved from http://www.cdc.gov/niosh/docs/2006- trol and Safety Promotion. doi:10.1080/17457300.2013.
153/pdfs/2006-153.pdf 824002