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Animal Handling (IQ/A) Computer Programming/TL Environment Suit/TL

Default: IQ-5. (IQ/H) (DX/A)


This is the ability to train and work with Defaults: None. Default: DX-5.
animals. When working with a trained ani- The ability to write and debug computer This is training in the use of a specific
mal, roll against skill for each task you give software. Roll to write, debug, or figure out class of protective suit. Suits designed
the animal. a program. against environmental or battlefield haz-
ards are so complex that you do not merely
Area Knowledge (IQ/E) Crewman/TL (IQ/E) wear such gear – you operate it.
Default: IQ-4. Default: IQ-4.
Battlesuit/TL: All kinds of powered battle
This skill represents familiarity with the This is the ability to serve as crew aboard armor and exoskeletons.
people, places, and politics of a given region. a large vehicle. It includes familiarity with Diving Suit/TL: All types of hard diving
You usually have Area Knowledge only for “shipboard life,” knowledge of safety suits.
the area you consider your “home base.” measures, and training in damage control. NBC Suit/TL: All forms of hazardous
materials (“HazMat”) gear.
Armoury/TL (IQ/A) Criminology/TL (IQ/A) Vacc Suit/TL: Any kind of spacesuit.
Default: IQ-5. Default: IQ-5.
This is the ability to build, modify, and Escape (DX/H)
This is the study of crime and the crimi- Default: DX-6.
repair a specific class of weapons or armor. nal mind. A successful skill roll allows you
A successful roll lets you find a problem, if to find and interpret clues, guess how This is the ability to slip out of ropes,
it isn’t obvious; a second roll lets you repair criminals might behave, etc. handcuffs, and similar restraints. The first
it. Time required is up to the GM. attempt to escape takes one minute; each
Diagnosis/TL (IQ/H) subsequent attempt takes 10 minutes.
Brawling (DX/E) Default: IQ-6.
Default: None. Explosives/TL (IQ/A)
This is the ability to tell what is wrong Default: IQ-5.
This is the skill of “unscientific” unarmed with a sick or injured person, or what killed
combat. Roll against Brawling to hit with a a dead person. It might not determine the This is the skill of working with explo-
punch, or Brawling-2 to hit with a kick. exact problem, but it always gives hints, sives and incendiaries, including the ability
rule out impossibilities, etc. to set up, disarm, and dispose of bombs and
Camouflage (IQ/E) other explosives.
Default: IQ-4. Disguise/TL (IQ/A)
This is the ability to use natural materi- Default: IQ-5. First Aid/TL (IQ/E)
als, special fabrics and paints, etc. to hide Default: IQ-4.
This is the art of altering your appear-
yourself, your position, or your equipment. ance using clothing, makeup, and prosthet- This is the ability to patch up an injury in
ics. A good disguise requires a Disguise roll the field (see Recovery, p. 30). Make a skill roll
Carousing (HT/E) and 30 minutes to an hour of preparation. to halt bleeding, suck out poison, give artifi-
Default: HT-4. cial respiration to a drowning victim, etc.
This is the skill of socializing, partying, Electronics Operation/TL
etc. A successful Carousing roll, under the (IQ/A) Forgery/TL (IQ/H)
right circumstances, gives you a +2 bonus Default: IQ-6.
Default: IQ-5.
on a request for aid or information, or just This is the ability to create falsified doc-
on a general reaction. A failed roll means This skill lets you use electronic equip-
uments (identity cards, passports, etc.).
you made a fool of yourself in some way; ment. Make a skill roll in an emergency sit-
When you use a forged document, make
you get a -2 penalty on any reaction roll uation or for “abnormal” use of equipment
your Forgery roll each time it is inspected –
made by those you caroused with. – not for ordinary, everyday use.
unless you roll a critical success on your
first attempt. Failure means someone spots
Climbing (DX/A) Electronics Repair/TL the forgery.
Default: DX-5. (IQ/A)
This is the ability to climb mountains,
Default: IQ-5. Gambling (IQ/A)
rock walls, trees, the sides of buildings, etc. This is the ability to diagnose and repair Default: IQ-5.
See Climbing (p. 22) for details. known types of electronic equipment. This is skill at playing games of chance.
A successful Gambling roll can (among
Computer Operation/TL Engineer/TL (IQ/H) other things) tell you if a game is rigged,
(IQ/E) Default: None. identify a fellow gambler in a group of
Default: IQ-4. strangers, or “estimate the odds” in any
This is the ability to design and build
tricky situation.
This is the ability to use a computer: call technological devices and systems. A suc-
cessful roll lets you design a new system,
up data, run programs, play games, etc. It is
diagnose a glitch, identify the purpose of a
Hiking (HT/A)
the only computer skill needed by most end Default: HT-5.
users. strange device, or improvise a gadget to
solve a problem.

14 GURPS LITE

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