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GURPS 4e - Lite-12
GURPS 4e - Lite-12
QUIRKS
A “quirk” is a minor personality trait. It’s but as a rule, you shouldn’t do that. Quirks To qualify as a mental quirk, a personal-
not an advantage and it’s not necessarily a might have a small cost, but they are a big ity trait must meet one of two criteria: It
disadvantage – it’s just something unique part of what makes a character seem “real”! requires a specific action, behavior, or
about your character. For instance, a major Mental Quirks are minor personality choice on your part from time to time; or it
trait like Greed is a disadvantage. But if you traits. However, you must roleplay them. If gives you a small penalty very occasionally,
insist on being paid in gold, that’s a quirk. you take the quirk “Dislikes heights,” but or to a narrow set of actions.
You may take up to five quirks at -1 blithely climb trees and cliffs whenever you Physical Quirks are physical disadvan-
point apiece . . . and if you do, you will have need to, the GM will penalize you for bad tages that are only mildly or rarely limiting.
five more points to spend. You can also roleplaying. They do not require roleplaying, but they
“buy off” a quirk later on by paying 1 point, give specific, minor penalties in play.
SKILLS
A “skill” is a particular kind of knowl- A number called “skill level” measures that particular situation. If the number you
edge; for instance, karate, physics, auto your ability with each of your skills: the roll is less than or equal to your modified
mechanics, or a death spell. Every skill is higher the number, the greater your skill. score for that skill, you succeed! But a roll
separate, though some skills help you to For instance, “Shortsword-17” means a skill of 17 or 18 is an automatic failure. For
learn others. Just as in real life, you start level of 17 with the shortsword. When you more on skill rolls, modifiers, success, and
your career with some skills and can learn try to do something, you (or the GM) roll 3d failure, see p. 2.
more if you spend time training. against the appropriate skill, modified for
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