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The Spot, Minor Singularity
The Spot, Minor Singularity
Singularity
Medium Humanoid (Human), Neutral Evil
Actions
Multiattack. The Spot can make two melee attacks or
use Spot Slam once.
Dimensional Strike. Melee Weapon Attack: +6 to hit,
reach 15 ft., one target. Hit: 10 (1d8 + 3)
bludgeoning damage plus 6 (2d6) force damage.
Spot Trap. The Spot creates a spot on the ground,
wall, or ceiling within 30 feet. The spot is invisible
and requires a DC 15 Intelligence (Investigation)
check to be detected. If a creature steps on the
spot, they must succeed on a DC 15 Dexterity
saving throw or take 4d6 force damage and become
restrained until the end of their next turn.
Reactions:
Dimensional Dodge. When The Spot is targeted by a
melee or ranged attack, he can use his reaction to
create a spot and teleport up to 10 feet away. The Created by Major Illusion
attack misses if The Spot is no longer in the attack's
range. [Patreon, Tiktok, Youtube]
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