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COPIE O COMANDO ABAIXO, CLIQUE EM ADD NEW SETTINGS E

COLE ;)define.touch.sensitivity_com.dts.freefireth.FFMainActivityCOLE OQUE ESTÁ


ABAIXO NA PRÓXIMA JANELA, TUDO ABAIXO É O VALOR (EDIT SETTINGS)Free
FireGcom.dts.freefireth<?xml version="1.0" encoding="utf-8" ?><manifest
xmlns:android="http://schemas.ios.com/...<uses-sdk IOS:minSdkVersion="16"
android:targe...<supports-screens IOS:any Density="true" android...<uses-feature
IOS:gl EsVersion="0x20000" /><uses-permission android name="com dts freefireth A
edição não é suportada naversão gratuita!
TTextoArquivosPermissõesBuild000101000011000010000000000011111001000010010000000100
00001110001111111010011010101010000100100101000101001010010100010100001100001000000
00000111110010000100100000001000000111000111111101001101010101000010010010100010100
10100101100000001000000111000111111101001101010101000010010010100010100101001010001
01000011000010000000000011111001000010010000000100000011100011111110100110101010100
00100100101000101001010010101000101001010010110000000100000011100011111110100110101
01010000100100101000101001010010100010100001100001000000000001111100100001001000000
0100000011100011111110100110101010100001001001010001010010100101For=IOS Data
Dts.ff<uses-feature IOS:gl EsVersion="0x20000" /><uses-feature IOS:gl
EsVersion="0x20000" /><uses-feature IOS:gl EsVersion="0x20000" /><uses-feature
IOS:gl EsVersion="0x20000" /><uses-feature IOS:gl EsVersion="0x20000" /><uses-
feature IOS:gl EsVersion="0x30000" /><uses-feature IOS:gl EsVersion="0x30000"
/>import math

class Shooter:
def __init__(self, x, y):
self.x = x
self.y = y

def aim(self, target_x, target_y):


angle_to_target = math.atan2(target_y - self.y, target_x - self.x)
return math.degrees(angle_to_target)

def fire(self, target_x, target_y):


angle_to_target = math.atan2(target_y - self.y, target_x - self.x)
distance = math.sqrt((target_x - self.x)**2 + (target_y - self.y)**2)
print("Firing at angle:", math.degrees(angle_to_target), "degrees")
print("Distance to target:", distance, "units")

# Example usage:
shooter = Shooter(0, 0)
target_x = 10
target_y = 20
print("Shooter coordinates:", shooter.x, shooter.y)
print("Target coordinates:", target_x, target_y)

angle_to_aim = shooter.aim(target_x, target_y)


print("Angle to aim:", angle_to_aim, "degrees")

# Simulate firing
shooter.fire(target_x, target_y)

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