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Ninjaman2 120685048
Ninjaman2 120685048
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+0 Constitution +2 18 22 --
+2 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
15
• +4 Charisma
Resistances - Necrotic Total 3d10 SUCCESSES
Saving Throw Modifiers Immunities - Magical Sleep,
DEXTERITY FAILURES
Advantage to avoid or end the Disease
+2 charmed condition
DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
P +4 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+1 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 12).
14 === BONUS ACTIONS ===
Divine Sense • 3 / Long Rest Blessing of the Raven Queen • 2 / Long Rest
SKILLS ACTIONS
Darkvision 60 ft.
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Paladin 3 Ninjaman2_
CLASS & LEVEL PLAYER NAME
Violet
Shadar-kai Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
CP 0 Shield 1 6 lb.
SP 0 Longsword 1 3 lb.
Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.
Amulet 1 1 lb.
PP 0 Bedroll 1 7 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Paladin 3 Ninjaman2_
CLASS & LEVEL PLAYER NAME
Violet
Shadar-kai Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Darkvision • MotM 31
You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
* Trance • MotM 31
You don’t need to sleep, and magic can’t put you to
sleep. You can finish a long rest in 4 hours if those
hours are spent in a trancelike meditation in which you
remain conscious.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Violet
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
P Command Paladin (Always Prepared) WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
P Armor of Agathys Paladin (Always Prepared) -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Compelled Duel <C> Paladin WIS 12 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 12 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
O Thunderous Smite <C> Paladin STR 12 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
O Wrathful Smite <C> Paladin WIS 12 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
SPELLS
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