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Paladin 20 RokuHanmar

CLASS & LEVEL PLAYER NAME


Incyra
Tiefling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +7 Dexterity
+8 Constitution +4 19 999 --
+5 +6 Intelligence
CLASS
• +11 Wisdom INITIATIVE HIT POINTS
20
• +12 Charisma
Resistances - Fire, Bludgeoning, Total 20d10 SUCCESSES
Saving Throw Modifiers Piercing, and Slashing from
DEXTERITY FAILURES
+3 Bonus on Nonmagical Attacks
+4 saves DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +4 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+5 +2

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

20 P +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Vehicles (Land)
+3 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Infernal
30 ft. (Walking)
+3 P +9 Intimidation CHA
+3 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+3 Performance CHA === ACTIONS === You can use your action to end one spell on
+2 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
yourself or on one willing creature that you touch 3
times per long rest.
Help, Hide, Ready, Search, Use an Object,
P +9 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, Divine Sense • 4 / Long Rest
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
+4 Stealth DEX Channel Divinity • 1 / Short Rest affected by the hallow spell or know the location of any
CHARISMA Your oath allows you to channel divine energy to celestial, fiend, undead within 60 ft. that is not behind
+2 Survival WIS
fuel magical effects. When you use your Channel total cover. You can use this feature 4 times per long
rest.
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require Dread Lord • 1 / Long Rest
saving throws (DC 17). Once per long rest, as an action, you can surround
17 yourself with a 30-ft. aura of gloom for 1 minute,
Cleansing Touch • 3 / Long Rest reducing any bright light in the aura to dim light.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Berserker Greataxe +17 1d12+14 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +11 9 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 20 RokuHanmar
CLASS & LEVEL PLAYER NAME
Incyra
Tiefling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends * Extra Attack • PHB 85
* Hit Points • PHB 84 (max 6d8 total). You can attack twice, instead of once, whenever you
take the Attack action on your turn.
* Proficiencies • PHB 84 | Special
| Special
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. * Aura of Protection • PHB 85
end of your next turn, you can sense anything affected While you are conscious, you grant all friendly
by the hallow spell or know the location of any * Sacred Oath • PHB 85 creatures (including you) within 30 ft. a +3 bonus to all
celestial, fiend, undead within 60 ft. that is not behind saving throws.
total cover. You can use this feature 4 times per long | Oathbreaker
rest. * Aura of Hate • DMG
| Channel Divinity: 1 / Short Rest • 1 Action You grant yourself and any fiends or undead within 30
| 4 / Long Rest • 1 Action ft. a +3 bonus to melee weapon damage rolls.
* Oathbreaker Spells • DMG
* Lay on Hands • PHB 84 You gain oath spells based on your level that are * Aura of Courage • PHB 85
You have a pool of healing power that can restore 100 always prepared and don't count against your daily While you are conscious, you and friendly creatures
HP per long rest. As an action, you can touch a number of prepared spells. within 30 ft. can’t be frightened.
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Channel Divinity • DMG * Improved Divine Smite • PHB 85
poison affecting the creature. You gain two Channel Divinity options: Whenever you hit with a melee weapon attack, the
target takes an extra <strong>1d8</strong> radiant
| Lay on Hands Pool: 100 / Long Rest • 1 Action Control Undead - As an action, you can target one damage.
undead within 30 ft. to force a WIS saving throw (DC
* Fighting Style • PHB 84 17). On failure, the target must obey your commands | Special
You adopt a style of fighting as your specialty. for 24 hours, or until you use this feature again. An
undead with a CR equal to or greater than 20 is * Cleansing Touch • PHB 85
| Great Weapon Fighting • PHB immune. You can use your action to end one spell on yourself
You can reroll a 1 or 2 on damage dice with melee or on one willing creature that you touch 3 times per
weapons wielded with two hands. Dreadful Aspect - As an action, each creature of your long rest.
choice that can see you within 30 ft. must make a WIS
* Spellcasting • PHB 84 saving throw (DC 17). On failure, the target is | 3 / Long Rest • 1 Action
You can cast prepared paladin spells using CHA as frightened of you for 1 minute. If it moves more than 30
your spellcasting modifier (Spell DC 17, Spell Attack ft. from you, it can attempt another saving throw. * Supernatural Resistance • DMG
+9). You can use a holy symbol as a spellcasting You gain resistance to bludgeoning, piercing, and
focus. | Channel Divinity: Control Undead: 1 Action slashing damage from nonmagical weapons.

* Divine Smite • PHB 85 | Channel Divinity: Dreadful Aspect: 1 Action * Aura Improvements • PHB 85
When you hit with a melee weapon attack, you can The range of all your auras increases to 30 ft.
expend one spell slot to deal 2d8 extra radiant damage * Ability Score Improvement • PHB 85

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail, +3 1 55 lb. Torch 10 10 lb.

Berserker Greataxe 1 7 lb. Waterskin 1 5 lb.

SP 0 Chain Mail 1 55 lb.

Sickle 1 2 lb.
EP 0 Greataxe 1 7 lb.

Trident 1 4 lb.
GP 10 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Playing Card Set 1 --

Amulet 1 1 lb.
WEIGHT CARRIED

193 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

0 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Paladin 20 RokuHanmar
CLASS & LEVEL PLAYER NAME
Incyra
Tiefling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Dread Lord • DMG


Once per long rest, as an action, you can surround * Firearm Specialist • CR
yourself with a 30-ft. aura of gloom for 1 minute, You gain proficiency with Firearms. If you roll a misfire
reducing any bright light in the aura to dim light. on an attack with a firearm, you can use your reaction
Whenever an enemy that is frightened by you starts its to roll a d20. If the number rolled is higher than the
turn in the aura, it takes 4d10 psychic damage. weapon’s misfire score, the firearm does not misfire.
Creatures that rely on sight have disadvantage on You cannot use this feature of this feat again until you
attack rolls against creatures within the aura. You can complete a short or long rest. When you use the Attack
also perform a melee spell attack with the shadows as action and attack with a one-handed weapon, you can
a bonus action that deals 3d10 + +3 necrotic damage. use a bonus action to attack with a loaded firearm with
the light property you are holding.
| 1 / Long Rest • 1 Action
| 1 / Short Rest
| Dread Lord Shadow Attack: 1 Bonus Action

=== TIEFLING RACIAL TRAITS ===

* Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft.

* Hellish Resistance • BR 43
You have resistance to fire damage.

* Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
spellcasting ability.

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 200 Medium 3 metres
GENDER AGE SIZE HEIGHT WEIGHT
Incyra Lawful Evil None The colour of blood
Blacker than the night
None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I enjoy being strong and like


breaking things.
I face problems head-on. A simple,
direct solution is the best path to
PERSONALITY TRAITS

Might. In life as in war, the stronger


force wins. (Evil)

IDEALS

I’ll never forget the crushing defeat


my company suffered or the
enemies who dealt it.
BONDS

My hatred of my enemies is blind


and unreasoning.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Incyra was a human soldier serving as a


bodyguard for Atheon, and later for Lencho. When
they were overthrown, she fell into a depression,
but was saved by the Nevachute as a backup plan
should Milo fail his duties, who gifted her a
greataxe and the powers of a Paladin. To be
helped by the God she perceived as the root of all
her suffering drove her mad, and she broke her
oath by joining up with Floyd bon Cornalice. For a
time she felt as if nothing had changed, until she
learned he was working with the Coostalin.
Feeling betrayed, Incyra drew her axe and struck
down bon Cornalice where he stood, only for him
to get back up and stab her. For days they fought,
with neither gaining an advantage over the other.
When bon Cornalice finally cut off Incyra's head,
he thought he was done with her. Just to be extra
careful, he burned her body on a pyre and buried
the ashes. But it wasn't enough, for she finally
succumbed to the Oathbreaker's Curse, and was
resurrected as a Tiefling. Grabbing her axe once
more to strike down bon Cornalice as many times
as it would take, she was horrified to learn that it
had been cursed. Incyra has spent the time since
her resurrection travelling the world looking for
either Milo or bon Cornalice so she may kill them,
and destroy the Gods they worship

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Hellish Rebuke Paladin (Always Prepared) DEX 17 1R 60 ft. V,S Instantaneous PHB 250 V/S

P Inflict Wounds Paladin (Always Prepared) +9 1A Touch V,S Instantaneous PHB 253 V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Compelled Duel <C> Paladin WIS 17 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 17 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 17 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

P Darkness <C> Paladin (Always Prepared) -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

P Crown of Madness <C> Paladin (Always Prepared) WIS 17 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 D: 1m, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Hellish Rebuke Infernal Legacy DEX 17 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

P Animate Dead Paladin (Always Prepared) -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

P Bestow Curse <C> Paladin (Always Prepared) WIS 17 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Magic Circle Paladin CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Aura of Vitality <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

O Blinding Smite <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Crusader’s Mantle <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 230 D: 1m, 30 ft. Sphere, V

O Elemental Weapon <C> Paladin -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

SPELLS

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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 4th LEVEL === 3 Slots OOO

O Locate Creature <C> Paladin -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Death Ward Paladin -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

P Blight Paladin (Always Prepared) CON 17 1A 30 ft. V,S Instantaneous PHB 219 V/S

P Confusion <C> Paladin (Always Prepared) WIS 17 1A 90 ft./10 ft. Sphere V,S,M Concentration, up to 1 minute PHB 224 D: 1m, 10 ft. Sphere, V/S/M

O Banishment <C> Paladin CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Aura of Life <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 216 D: 10m, 30 ft. Sphere, V

O Aura of Purity <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 216 D: 10m, 30 ft. Sphere, V

O Staggering Smite <C> Paladin WIS 17 1BA Self V Concentration, up to 1 minute PHB 278 D: 1m, V

O Find Greater Steed Paladin -- 10m 30 ft. V,S Instantaneous XGtE 156 V/S

=== 5th LEVEL === 2 Slots OO

O Geas Paladin WIS 17 1m 60 ft. V 30 days PHB 244 Ext. D: (See Description)*, D: 30d, V

O Dispel Evil and Good <C> Paladin CHA 17 / +9 1A Self V,S,M Concentration, up to 1 minute PHB 233 D: 1m, V/S/M

O Raise Dead Paladin -- 1h Touch V,S,M Instantaneous PHB 270 V/S/M

P Contagion Paladin (Always Prepared) CON 17 / +9 1A Touch V,S 7 days PHB 227 D: 7d, V/S

P Dominate Person <C> Paladin (Always Prepared) WIS 17 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 Ext. D: (See Description)*, D: 1m, V/S

O Banishing Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 216 D: 1m, V

O Circle of Power <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 221 D: 10m, 30 ft. Sphere, V

O Destructive Wave Paladin CON 17 1A Self/30 ft. Sphere V Instantaneous PHB 231 30 ft. Sphere, V

O Holy Weapon <C> Paladin CON 17 1BA Touch V,S Concentration, up to 1 hour XGtE 157 D: 1h, V/S

SPELLS

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