Professional Documents
Culture Documents
Ork 1000
Ork 1000
Configuration [6CP]
Gametype
Selections: Matched
Categories: CONFIGURATION
Profile Summary
Abilities Description Ref
If a <CLAN> unit fails a Morale test within 3" of a friendly <CLAN> WARBOSS, Codex:
Breakin'
they can restore order with a brutal display of violence. If they do, the unit suffers Orks
Heads
D3 mortal wounds, but the Morale test is then considered to have been passed. p85
Use this Stratagem before the battle. Select one WARBOSS model in your army.
Da Biggest Add 1 to that model’s Wounds and Attacks characteristics and it gains a 4+
Boss invulnerable save. You can only use this Stratagem once per battle, and only if
your army does not include GHAZGHKULL THRAKA.
Models with this Kultur have a 6+ invulnerable save. In addition, you can re-roll a
single hit roll, a single wound roll, and a single damage roll for each unit with this
Deathskulls kultur each time it shoots or fights. In addition, INFANTRY units with this kultur gain
the 'Dis is Ours! Zogg Off!' ability, even if they do not have the Troops battlefield
role.
If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes battlefield and before any embarked models disembark. On a 6 it explodes, and
each unit within 3" suffers 1 mortal wound.
If this unit includes 20 or more models, add 1 to the Attacks characteristic of each
Green Tide
model in the unit.
Codex:
Might is
Add 1 to this Warlord's Strength and Attacks characteristic. Orks
Right
p132
Models embarked on this model can attack in their Shooting phase. Measure the
range and draw line of sight from any point on this model. When they do so, any
restrictions or modifiers that apply to this model also apply to its passengers. For
Open-
example, the passengers cannot shoot if this model has Fallen Back in the same
Topped
turn.
While this transport is within Engagement Range of any enemy units, embarked
units cannot shoot, except with any Pistols they are equipped with.
Roll a D6 each time this model suffers damage from an attack that has a Damage Codex:
Ramshackle characteristic of more than 1. On a roll of 6, reduce the damage caused by the Orks
Attack to 1. p113
Scrag 'Em Add 1 to their Attacks characteristic if this unit contains 3 or more models
Tank
You can re-roll hit rolls for attacks made by this unit that target VEHICLES
Hunters
Codex:
Friendly <CLAN> Infantry units within 6" of this model at the start of the Charge
Waaagh! Orks
phase can charge even if they Advanced this turn.
p85
Add 1 to any Psychic test rolls made for this model for every 10 friendly ORK
Codex:
Waaagh! models excluding gretchin within 10" of it when the roll is made, to a maximum of
Orks
Energy +3. However, if result of the test is 12+, this model immediately suffers Perils of the
p88
Warp.
Use this Stratagem before the battle begins. Select a WEIRDBOY model knows 1
Warphead
additional psychic power from the Power of the Waaagh! discipline and can
(1 CP)
attempt to manifest 1 additional psychic power in each of your Psychic phases.
Psychic Warp
Range Details Ref
Power Charge
If Manifested, roll a D6 and compare it to the Toughness of the Index:
'Eadbanger 8 18" closest visible enemy model within 18" of the psyker. If the result is Xenos
higher then the model's Toughness, it is slain. 2
Smite has a warp charge value of 5. If manifested, the closest
visible enemy unit within 18" of the psyker suffers D3 mortal
Smite 5 18"
wounds (pg 181). If the result of the Psychic test was more than 10
the target suffers D6 mortal wounds instead.
If Manifested, select a friendly ORK unit within 18" of the psyker.
Warpath 7 18" Increase that unit's Attacks characteristic by 1 until your next
Psychic phase.
Force Rules
Dis Is Ours! Zog Off!: If your army is battle-forged, all Troops units in Ork Detachments gain this ability.
Such a unit that is within range of an objective Markers (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within
range of the same objective marker has a similar ability, then the objective marker is controlled by the player
who has the most models within range of it as normal. ()
Selection Rules
'Ere We Go!: You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.
(Codex: Orks p82)
Dakka Dakka Dakka: Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a
model in this unit, that hit roll succeeds regardless of modifiers.
In addition, immediately make an additional hit roll against the same target using the same weapon. These
additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly
determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit
roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their
target. (Codex: Orks p82)
Grots: Units comprised entirely of GRETCHIN cannot benefit from any Clan Kultur. In addition, Ork
Stratagems can only be used on these units if the Stratagem explicitly states so (e.g. the 'Grot Shields'
Stratagem) ()
Mob Rule: When using the Leadership characteristic of this unit, you can use either its own Leadership
characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit,
or the number of models in another friendly unit within 6" that has this ability. (Codex: Orks p82)