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255 Submission
Fig.1:Block Diagram
Uses the RECOLA dataset's EEG, dual-channel peripheral statistical properties are taken out of each window. In
(EOG, EMG), and single-channel peripheral (GSR, skin feature extraction methods, statistical functions like mean,
temperature, respiration, BVP) signals. Films were rated by maximum, minimum, entropy, skewness, kurtosis, median,
participants according to like, dominance, arousal, and zero crossings, and standard deviation are commonly used.
valence. Preprocessing prepares the dataset for analysis of Using structural functions, each feature is retrieved from
peripheral physiological signals by performing operations signal points. Eq. 1
such as segmentation, downsampling, filtering, and artefact
removal. Physiological signal recordings are split into
smaller temporal windows using this technique, and
f ij=φi ( X j )=φ i (x1j , x 2j , x 3j , .. , x Kj ) j j j j j j
M =¿Ф( f ¿ = Ф( f 1 , f 2, f 3 , .. , f L ¿ = Ф(
(1) φ 1 ( X j ) , φ2 ( X j ) , φ3 ( X j ) , .. , φ L (X j )¿
Data segmentation is the process of dividing the dataset
into training and development sets. The training set is used For training and development purposes, the classifier,
to train machine learning models, and the development set target, outputs, references, and CCC are all kept in a cell
is used to evaluate the models' performance and help them array together with the results. displays the CCC results for
become more generic. uses the Concordance Correlation valence and arousal for each classifier. Plots of the arousal
Coefficient (CCC) to assess classifier performance on both and valence classifier outputs relative to the reference are
the training and development sets. The logistic regression produced. The graphical depiction of the trained sSOM
(LR), random forest (RF), and support vector machine model provides an example of the mapping of emotions in
(SVM) techniques are examples of classifiers for emotion the arousal-valence space.
recognition. Each classifier receives the gathered
characteristics, as shown by Eq. 2
Tense Excited
Delighted
ANGRY HAPPY
Frustrated Clated
NEUTRAL Valence
Depressed Content
SAD RELAXED
Bored Calm
Tired
The Fig. 2 is the reference graph for the result. By the Fig 2 we can get to know the emotion of the humans through
physiological signals.
3.(c) 3.(d)
3.(e)
Fig. 3: Comparative study arousal values of different classifiers with respect to reference value .
The fig.3 represents datasets of arousal of different human (Self-Organizing Map), kELM (Kernel Extreme Learning
emotions , that changes at every instant of time. The Machine), and nELM (Neural Extreme Learning Machine).
arousal is represented in 3 classifiers, which are sSOM The graph is drawn with respect to Mean rating and Time.
4.(a) 4.(b)
4.(c) 4.(d)
4.(e)
Fig. 4: comparative study valence values of different classifiers with respect to reference value .
The fig. 4 represents datasets of valence of different Sections: Using Table 1, divide the circumplex space into
human emotions , that changes at every instant of time. quadrants. Positive valence and high arousal: energising
The arousal is represented in 3 classifiers, which are and upbeat feelings (e.g., happiness, excitement).
sSOM (Self-Organizing Map), kELM (Kernel Extreme Negative valence, high arousal: intensely felt emotions
Learning Machine), and nELM (Neural Extreme (such as fear and rage). Positive valence, low arousal:
Learning Machine). The graph is drawn with respect to calm and happy feelings (such relaxation and happiness).
Mean rating and Time. Low arousal, negative valence: Emotions that are calm
and negative (such as boredom and despair).
Circumplex Model of Emotions:
Table 2 displays the arousal and valence values for the
According to the circumplex paradigm, different various classifiers as well as the dataset's dev1 reference.
emotions are arranged in a circular or two-dimensional Valence and arousal are commonly mapped onto a model
or framework that depicts various emotions in order to
area based on their valence and arousal.
facilitate the use of these two characteristics in emotion
FIG: 5. MAPPING EMOTIONS INTO QUADRANTS recognition. Arousal indicates the degree of intensity or
activation of an emotion, whereas valence indicates how
pleasant or unpleasant the emotion is. This is a popular
MAPPING EMOTIONS INTO QUADRANTS
method for mapping feelings according to their valence
0.5 and arousal. From fig 5 we can see that all the values
which are plotted , are present in the 1st
Quadrant .According to Fig 1 and Fig 2 we can say that
0.3 the emotion of the human is happy.
VALENCE
0.1
sSOM Table 3: Mean values of Arousal and Valence for
nELM different classifiers of fig. 3 and, fig. 4.
kELM
-0.5 -0.3 -0.1
-0.1 0.1 0.3 0.5
Ref-
er- Classifier Arousal Valence
-0.3 ence
AROUSAL
FROM TABLE 2 nELM 0.399 0.375
The positive or negative aspect of an emotion is [6] Luca Romeo; Andrea Cavallo; Lucia Pepa, Nadia
represented by its valence. Each cell in a heatmap Bianchi-Berthouze, Massimiliano Pontil
represents the degree of valence for a particular condition (2019) Multiple Instance Learning for Emotion
or data point. In a similar vein, darker hues, like blue, Recognition Using Physiological Signals. Vol. 13 ,pp.
may indicate a more negative valence. Yellow and other 389 – 407.
lighter hues could indicate a more positive valence.
Similar to the arousal heatmap, the valence heatmap's [7] Salma Alhagry, Aly Aly Fahmy, Reda A. El-Khoribi
rows and columns can stand for various samples, (2017). Emotion Recognition based on EEG using LSTM
intervals of time, or categories. Recurrent Neural Network. Vol. 8, No. 10, pp. 355-358.
V. CONCLUSION:
REFERENCES: