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Initialize engine version: 4.6.

7p4 (92864d9108e2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics P4600/P4700 (ID=0x41a)
Vendor: Intel
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\log4net.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\ktane_Data\Managed\
log4net.dll into Unity Child Domain
- Completed reload, in 1.020 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Usuario\Desktop\JUEGOS\Tututorial - KTNE\KTNE\
ktane_Data\Managed\System.Configuration.dll (this message is harmless)
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Initializing platform...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Configuring logging for Assembly-CSharp, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Configuring using log config file: C:\Users\Usuario\Desktop\JUEGOS\Tututorial -


KTNE\KTNE\logConfig.xml.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Logging] Logging successfully configured.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Logging] Logging start.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial


- KTNE/KTNE/ktane_Data/Mono/.\C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
DllNotFoundException: C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_InitSafe ()
at Steamworks.SteamAPI.Init () [0x00000] in <filename unknown>:0
at SteamManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Assets.Scripts.Services.Steam.ServicesSteam:Initialize()
LoadingManager:Start()

(Filename: Line: -1)

[Assets.Scripts.Services.Steam.ServicesSteam] STEAM HAS FAILED TO INITIALIZE. All


steam features will be disabled for this game session. This likely means that the
game was launched with Steam not running.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\demoSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\demoSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DemoManager] Demo settings: [Mode: Off], [DisableAlarmClockSound:


False], [SkipVerificationFlow: False], [HideManualWebsiteReference: False],
[ForgetLastGameSettings: False]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[OVR] Compositor failed to initialize.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Starting analytics with project ID 4f3967d3-c799-4767-9cad-d1d8433fe909

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Bundle Version: 1.0.0


Manual Version: 1
Verification Code: 241

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[LoadingManager] Loading: mainScene

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Finished loading: 2.87 sec(s)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Received mouse input to continue, loading main scene.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 2.786600 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR
mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Loading progression data...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Progression summary:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Last Unlocked Bomb Classification:


1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: gameoverviewtutorial


Beaten: True
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: controlstutorial Beaten:


True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] MissionManager initialized. 34 missions


available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Loading records from records.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Failed to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml": Could not find file "C:\Users\Usuario\AppData\LocalLow\Steel
Crate Games\Keep Talking and Nobody Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] No records found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Loading best time records from


best_times.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Failed to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml": Could not find file "C:\Users\Usuario\AppData\LocalLow\
Steel Crate Games\Keep Talking and Nobody Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] No best time records found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] 0 recent records found:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Recent Record Summary: Success: 0


ExplodeDueToStrikes: 0 ExplodeDueToTime: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] 0 Best Time records found:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Loading stats from stats.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Failed to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml": Could not find file "C:\Users\Usuario\AppData\LocalLow\Steel
Crate Games\Keep Talking and Nobody Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] No stats found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Recorded Stats:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Recorded Achievements:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,
Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 18679.
Total: 5.967500 ms (FindLiveObjects: 0.454900 ms CreateObjectMapping: 0.212800 ms
MarkObjects: 4.017800 ms DeleteObjects: 0.293600 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18121.
Total: 8.055700 ms (FindLiveObjects: 1.346600 ms CreateObjectMapping: 0.253400 ms
MarkObjects: 5.611100 ms DeleteObjects: 0.040100 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 3.827800 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7960 unused Assets to reduce memory usage. Loaded Objects now: 1875.
Total: 7.768200 ms (FindLiveObjects: 0.269800 ms CreateObjectMapping: 0.111100 ms
MarkObjects: 1.090300 ms DeleteObjects: 5.400700 ms)

UnloadTime: 1.100700 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load
"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 3 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


last {color} wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one blue wire, Solution: cut the last blue wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 3 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


white, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 3 possible solutions. Chosen: cut the


second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no red
wires, Solution: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 4 rules for 4 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


yellow and there are no red wires, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 1 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last {color} wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one red wire and the last digit of the serial number is odd, Solution: cut the last
red wire
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one yellow wire, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


blue wire, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 5 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = True.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 8 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


red wire and there is more than one yellow wire, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no black


wires, Solution: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


black and the last digit of the serial number is odd, Solution: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 6 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 9 possible solutions. Chosen: cut the


fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


yellow wire and there is more than one white wire, Solution: cut the fourth wire
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no yellow


wires and the last digit of the serial number is odd, Solution: cut the third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no red


wires, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Display Word to Button Index Map: YES:2, FIRST:1, DISPLAY:5,


OKAY:1, SAYS:5, NOTHING:2, :4, BLANK:3, NO:5, LED:2, LEAD:5, READ:3, RED:3, REED:4,
LEED:4, HOLD ON:5, YOU:3, YOU ARE:5, YOUR:3, YOU'RE:3, UR:0, THERE:5, THEY'RE:4,
THEIR:3, THEY ARE:2, SEE:5, C:1, CEE:5,

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "READY": YES, OKAY, WHAT, MIDDLE, LEFT, PRESS,
RIGHT, BLANK, READY, NO, FIRST, UHHH, NOTHING, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "FIRST": LEFT, OKAY, YES, MIDDLE, NO, RIGHT,
NOTHING, UHHH, WAIT, READY, BLANK, WHAT, PRESS, FIRST
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NO": BLANK, UHHH, WAIT, FIRST, WHAT, READY,
RIGHT, YES, NOTHING, LEFT, PRESS, OKAY, NO, MIDDLE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "BLANK": WAIT, RIGHT, OKAY, MIDDLE, BLANK,


PRESS, READY, NOTHING, NO, WHAT, LEFT, UHHH, YES, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NOTHING": UHHH, RIGHT, OKAY, MIDDLE, YES,


BLANK, NO, PRESS, LEFT, WHAT, WAIT, FIRST, NOTHING, READY

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YES": OKAY, RIGHT, UHHH, MIDDLE, FIRST, WHAT,
PRESS, READY, NOTHING, YES, LEFT, BLANK, NO, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WHAT": UHHH, WHAT, LEFT, NOTHING, READY, BLANK,
MIDDLE, NO, OKAY, FIRST, WAIT, YES, PRESS, RIGHT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UHHH": READY, NOTHING, LEFT, WHAT, OKAY, YES,
RIGHT, NO, PRESS, BLANK, UHHH, MIDDLE, WAIT, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "LEFT": RIGHT, LEFT, FIRST, NO, MIDDLE, YES,
BLANK, WHAT, UHHH, WAIT, PRESS, READY, OKAY, NOTHING

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "RIGHT": YES, NOTHING, READY, PRESS, NO, WAIT,
WHAT, RIGHT, MIDDLE, LEFT, UHHH, BLANK, OKAY, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "MIDDLE": BLANK, READY, OKAY, WHAT, NOTHING,


PRESS, NO, WAIT, LEFT, MIDDLE, RIGHT, FIRST, UHHH, YES

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "OKAY": MIDDLE, NO, FIRST, YES, UHHH, NOTHING,
WAIT, OKAY, LEFT, READY, BLANK, PRESS, WHAT, RIGHT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WAIT": UHHH, NO, BLANK, OKAY, YES, LEFT, FIRST,
PRESS, WHAT, WAIT, NOTHING, READY, RIGHT, MIDDLE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "PRESS": RIGHT, MIDDLE, YES, READY, PRESS, OKAY,
NOTHING, UHHH, BLANK, LEFT, FIRST, WHAT, NO, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU": SURE, YOU ARE, YOUR, YOU'RE, NEXT, UH
HUH, UR, HOLD, WHAT?, YOU, UH UH, LIKE, DONE, U

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU ARE": YOUR, NEXT, LIKE, UH HUH, WHAT?,
DONE, UH UH, HOLD, YOU, U, YOU'RE, SURE, UR, YOU ARE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOUR": UH UH, YOU ARE, UH HUH, YOUR, NEXT, UR,
SURE, U, YOU'RE, YOU, WHAT?, HOLD, LIKE, DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU'RE": YOU, YOU'RE, UR, NEXT, UH UH, YOU ARE,
U, YOUR, WHAT?, UH HUH, SURE, DONE, LIKE, HOLD

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UR": DONE, U, UR, UH HUH, WHAT?, SURE, YOUR,
HOLD, YOU'RE, LIKE, NEXT, UH UH, YOU ARE, YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "U": UH HUH, SURE, NEXT, WHAT?, YOU'RE, UR, UH
UH, DONE, U, YOU, LIKE, HOLD, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UH HUH": UH HUH, YOUR, YOU ARE, YOU, DONE,
HOLD, UH UH, NEXT, SURE, LIKE, YOU'RE, UR, U, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UH UH": UR, U, YOU ARE, YOU'RE, NEXT, UH UH,
DONE, YOU, UH HUH, LIKE, YOUR, SURE, HOLD, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WHAT?": YOU, HOLD, YOU'RE, YOUR, U, DONE, UH


UH, LIKE, YOU ARE, UH HUH, UR, NEXT, WHAT?, SURE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "DONE": SURE, UH HUH, NEXT, WHAT?, YOUR, UR,
YOU'RE, HOLD, LIKE, YOU, U, YOU ARE, UH UH, DONE
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NEXT": WHAT?, UH HUH, UH UH, YOUR, HOLD, SURE,
NEXT, LIKE, DONE, YOU ARE, UR, YOU'RE, U, YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "HOLD": YOU ARE, U, DONE, UH UH, YOU, UR, SURE,
WHAT?, YOU'RE, NEXT, HOLD, UH HUH, YOUR, LIKE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "SURE": YOU ARE, DONE, LIKE, YOU'RE, YOU, HOLD,
UH HUH, UR, SURE, U, WHAT?, NEXT, YOUR, UH UH

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "LIKE": YOU'RE, NEXT, U, UR, HOLD, DONE, UH UH,
WHAT?, UH HUH, YOU, LIKE, SURE, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSetGenerator] <tr><td class="keypad-table-


column">Ϙ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ӭ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">©</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ϭ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ψ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ϭ</td></tr>
<tr><td class="keypad-table-column">Ѧ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ϙ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ѽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¶</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">‫<ټ‬/td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ӭ</td></tr>
<tr><td class="keypad-table-column">ƛ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ͽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҩ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѣ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѣ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">҂</td></tr>
<tr><td class="keypad-table-column">Ϟ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҩ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Җ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ѭ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ͼ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ӕ</td></tr>
<tr><td class="keypad-table-column">Ѭ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">☆</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ԇ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Җ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¶</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ψ</td></tr>
<tr><td class="keypad-table-column">ϗ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ϗ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ƛ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¿</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѯ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҋ</td></tr>
<tr><td class="keypad-table-column">Ͽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¿</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">☆</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">‫<ټ‬/td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">★</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ω</td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] WireSet Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] 3 wires:
If there are no red wires, cut the second wire.
If the last wire is white, cut the last wire.
If there is more than one blue wire, cut the last blue wire.
Otherwise, cut the last wire

4 wires:
If there is more than one red wire and the last digit of the serial number is odd,
cut the last red wire.
If the last wire is yellow and there are no red wires, cut the first wire.
If there is exactly one blue wire, cut the first wire.
If there is more than one yellow wire, cut the last wire.
Otherwise, cut the second wire

5 wires:
If the last wire is black and the last digit of the serial number is odd, cut the
fourth wire.
If there is exactly one red wire and there is more than one yellow wire, cut the
first wire.
If there are no black wires, cut the second wire.
Otherwise, cut the first wire
6 wires:
If there are no yellow wires and the last digit of the serial number is odd, cut
the third wire.
If there is exactly one yellow wire and there is more than one white wire, cut the
fourth wire.
If there are no red wires, cut the last wire.
Otherwise, cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Memory Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <h4>Stage 1:</h4>


<p>
If the display is 1, press the button in the second position.<br />
If the display is 2, press the button in the second position.<br />
If the display is 3, press the button in the third position.<br />
If the display is 4, press the button in the fourth position.<br />
</p>

<h4>Stage 2:</h4>
<p>
If the display is 1, press the button labeled "4".<br />
If the display is 2, press the button in the same position as you pressed in stage
1.<br />
If the display is 3, press the button in the first position.<br />
If the display is 4, press the button in the same position as you pressed in stage
1.<br />
</p>

<h4>Stage 3:</h4>
<p>
If the display is 1, press the button with the same label you pressed in stage
2.<br />
If the display is 2, press the button with the same label you pressed in stage
1.<br />
If the display is 3, press the button in the third position.<br />
If the display is 4, press the button labeled "4".<br />
</p>

<h4>Stage 4:</h4>
<p>
If the display is 1, press the button in the same position as you pressed in stage
1.<br />
If the display is 2, press the button in the first position.<br />
If the display is 3, press the button in the same position as you pressed in stage
2.<br />
If the display is 4, press the button in the same position as you pressed in stage
2.<br />
</p>

<h4>Stage 5:</h4>
<p>
If the display is 1, press the button with the same label you pressed in stage
1.<br />
If the display is 2, press the button with the same label you pressed in stage
2.<br />
If the display is 3, press the button with the same label you pressed in stage
4.<br />
If the display is 4, press the button with the same label you pressed in stage
3.<br />
</p>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Needy Knob Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Up Position:
<tr><td> </td><td> </td><td>X</td><td> </td><td>X</td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td>X</td><td> </td><td>X</td></tr>

<tr><td>X</td><td> </td><td>X</td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td>X</td><td>X</td><td> </td><td>X</td><td>X</td></tr>

Down Position:
<tr><td> </td><td>X</td><td>X</td><td> </td><td> </td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td>X</td><td> </td><td>X</td></tr>

<tr><td>X</td><td> </td><td>X</td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td>X</td><td> </td><td> </td><td> </td><td>X</td></tr>

Left Position:
<tr><td> </td><td> </td><td> </td><td> </td><td>X</td><td> </td></tr>
<tr><td>X</td><td> </td><td> </td><td>X</td><td>X</td><td>X</td></tr>

<tr><td> </td><td> </td><td> </td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td> </td><td> </td><td>X</td><td>X</td><td> </td></tr>

Right Position:
<tr><td>X</td><td> </td><td>X</td><td>X</td><td>X</td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td> </td><td>X</td><td> </td></tr>
<tr><td>X</td><td> </td><td>X</td><td>X</td><td> </td><td> </td></tr>
<tr><td>X</td><td>X</td><td>X</td><td> </td><td>X</td><td> </td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Button Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Initial rules

If the button is blue and the button says "Abort", hold the button and refer to
"Releasing a Held Button".
If there is more than 1 battery on the bomb and the button says "Detonate", press
and immediately release the button.
If the button is white and there is a lit indicator with label CAR, hold the button
and refer to "Releasing a Held Button".
If there are more than 2 batteries on the bomb and there is a lit indicator with
label FRK, press and immediately release the button.
If the button is yellow, hold the button and refer to "Releasing a Held Button".
If the button is red and the button says "Hold", press and immediately release the
button.
If none of the above apply, hold the button and refer to "Releasing a Held Button".
On Hold Rules

If <em>Blue strip:</em>, release when the countdown timer has a 4 in any position..
If <em>White strip:</em>, release when the countdown timer has a 1 in any
position..
If <em>Yellow strip:</em>, release when the countdown timer has a 5 in any
position..
If <em>Any other color strip:</em>, release when the countdown timer has a 1 in any
position..

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Wire Sequence Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <table class='red-table'><tr><th colspan='2' class='header'>red


Wires</th></tr><tr><th class='first-col'>Wire</th><th class='second-col'>Cut if
connected to:</th></tr><tr><td class='first-col'>First</td><td class='second-
col'>C</td></tr><tr><td class='first-col'>Second</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Third</td><td
class='second-col'>A</td></tr><tr><td class='first-col'>Fourth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Fifth</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Sixth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Seventh</td><td
class='second-col'>A, B or C</td></tr><tr><td class='first-col'>Eighth</td><td
class='second-col'>A or B</td></tr><tr><td class='first-col'>Ninth</td><td
class='second-col'>B</td></tr></table><table class='blue-table'><tr><th colspan='2'
class='header'>blue Wires</th></tr><tr><th class='first-col'>Wire</th><th
class='second-col'>Cut if connected to:</th></tr><tr><td
class='first-col'>First</td><td class='second-col'>B</td></tr><tr><td class='first-
col'>Second</td><td class='second-col'>A or C</td></tr><tr><td class='first-
col'>Third</td><td class='second-col'>B</td></tr><tr><td class='first-
col'>Fourth</td><td class='second-col'>A</td></tr><tr><td class='first-
col'>Fifth</td><td class='second-col'>B</td></tr><tr><td
class='first-col'>Sixth</td><td class='second-col'>B or C</td></tr><tr><td
class='first-col'>Seventh</td><td class='second-col'>C</td></tr><tr><td
class='first-col'>Eighth</td><td class='second-col'>A or C</td></tr><tr><td
class='first-col'>Ninth</td><td class='second-col'>A</td></tr></table><table
class='black-table'><tr><th colspan='2' class='header'>black Wires</th></tr><tr><th
class='first-col'>Wire</th><th class='second-col'>Cut if connected
to:</th></tr><tr><td class='first-col'>First</td><td class='second-col'>A, B or
C</td></tr><tr><td class='first-col'>Second</td><td class='second-col'>A or
C</td></tr><tr><td class='first-col'>Third</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Fourth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Fifth</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Sixth</td><td
class='second-col'>B or C</td></tr><tr><td class='first-col'>Seventh</td><td
class='second-col'>A or B</td></tr><tr><td class='first-col'>Eighth</td><td
class='second-col'>C</td></tr><tr><td class='first-col'>Ninth</td><td
class='second-col'>C</td></tr></table>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Password Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <tr><td>about</td><td>after</td><td>again</td><td>below</td><td>could</
td></tr><tr><td>every</td><td>first</td><td>found</td><td>great</td><td>house</
td></tr><tr><td>large</td><td>learn</td><td>never</td><td>other</td><td>place</
td></tr><tr><td>plant</td><td>point</td><td>right</td><td>small</td><td>sound</
td></tr><tr><td>spell</td><td>still</td><td>study</td><td>their</td><td>there</
td></tr><tr><td>these</td><td>thing</td><td>think</td><td>three</td><td>water</
td></tr><tr><td>where</td><td>which</td><td>world</td><td>would</td><td>write</
td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Morse Code Rules:


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] WordDict:
<tr><td>shell</td><td>3.505 MHz</td></tr>
<tr><td>halls</td><td>3.515 MHz</td></tr>
<tr><td>slick</td><td>3.522 MHz</td></tr>
<tr><td>trick</td><td>3.532 MHz</td></tr>
<tr><td>boxes</td><td>3.535 MHz</td></tr>
<tr><td>leaks</td><td>3.542 MHz</td></tr>
<tr><td>strobe</td><td>3.545 MHz</td></tr>
<tr><td>bistro</td><td>3.552 MHz</td></tr>
<tr><td>flick</td><td>3.555 MHz</td></tr>
<tr><td>bombs</td><td>3.565 MHz</td></tr>
<tr><td>break</td><td>3.572 MHz</td></tr>
<tr><td>brick</td><td>3.575 MHz</td></tr>
<tr><td>steak</td><td>3.582 MHz</td></tr>
<tr><td>sting</td><td>3.592 MHz</td></tr>
<tr><td>vector</td><td>3.595 MHz</td></tr>
<tr><td>beats</td><td>3.600 MHz</td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Venn Wire Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Who's On First Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <table class="whos-on-first-step1-table">


<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YES</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">FIRST</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">DISPLAY</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">OKAY</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">SAYS</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">NOTHING</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display" colspan="2"></th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">BLANK</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">NO</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LEAD</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">READ</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">RED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">REED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LEED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">HOLD
ON</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">YOU</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">YOU
ARE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YOUR</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YOU'RE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">UR</th></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THERE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEY'RE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEIR</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><br /></td><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEY ARE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">SEE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">C</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">CEE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><br /></td></tr>
</table>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rhythm Heaven Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <ul><li>If <strong>3 wires</strong> appear... Don't touch the


<strong>7th</strong> sub-component!</li><li>If <strong>3 fuses</strong> appear...
Don't touch the <strong>6th</strong> sub-component!</li><li>If <strong>3
switches</strong> appear... Don't touch the <strong>9th</strong>
sub-component!</li><li>If <strong>3 knobs</strong> appear... Don't touch the
<strong>8th</strong> sub-component!</li></ul>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12140.
Total: 5.652700 ms (FindLiveObjects: 0.431000 ms CreateObjectMapping: 0.247800 ms
MarkObjects: 3.930800 ms DeleteObjects: 0.184600 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1236616982

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: True


3 Pools:
[Wires] Count: 1
[BigButton] Count: 1
[Keypad] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling in non-front faces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 5


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[Wires, Keypad]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 3


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "Ѭ", "ϗ", "Ϙ", "Ϟ"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 1, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 3 Removing 3 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_6 (SnippableWire) at index 5


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_3 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_1 (SnippableWire) at index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: The First Bomb Pacing


Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 46.78941 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.468801 (Factors: solved:


0, strikes: 0.3, time: 0.1688009)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 24.32905 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4525809 (Factors: solved:


0, strikes: 0.3, time: 0.1525809)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 31.72353 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no red wires, Solution: cut the second
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the last wire is white, Solution: cut the last
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there is more than one blue wire, Solution: cut the
last blue wire"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 blue wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: , Solution: cut the last wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 2!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6875894 (Factors: solved:
0.25, strikes: 0.3, time: 0.1375894)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6814233 (Factors: solved:


0.25, strikes: 0.3, time: 0.1314233)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 59.53197 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6417393 (Factors: solved:


0.25, strikes: 0.3, time: 0.09173932)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 59.97637 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.601751 (Factors: solved:


0.25, strikes: 0.3, time: 0.05175094)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 26.56467 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol Ϙ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type OneMinuteLeft found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol Ϟ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 0 symbol Ѭ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol ϗ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8371481 (Factors: solved:


0.5, strikes: 0.3, time: 0.03714812)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8340359 (Factors: solved:


0.5, strikes: 0.3, time: 0.03403587)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 22.57227 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8189838 (Factors: solved:


0.5, strikes: 0.3, time: 0.0189838)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Skipping random idle action for variety's sake.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 21.13219 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
5 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.01030508)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 2 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'firstbomb' unlocked! (first


unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 0 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker


generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 6.230200 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6591 unused Assets to reduce memory usage. Loaded Objects now: 18721.
Total: 11.029000 ms (FindLiveObjects: 0.565000 ms CreateObjectMapping: 0.300800 ms
MarkObjects: 4.956800 ms DeleteObjects: 4.346900 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved
"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18175.
Total: 10.431500 ms (FindLiveObjects: 1.090400 ms CreateObjectMapping: 0.240300 ms
MarkObjects: 7.657100 ms DeleteObjects: 0.081000 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 3.992300 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7956 unused Assets to reduce memory usage. Loaded Objects now: 1895.
Total: 7.774800 ms (FindLiveObjects: 0.326100 ms CreateObjectMapping: 0.124500 ms
MarkObjects: 1.524200 ms DeleteObjects: 4.997500 ms)

UnloadTime: 0.913000 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12160.
Total: 5.202500 ms (FindLiveObjects: 0.484600 ms CreateObjectMapping: 0.150600 ms
MarkObjects: 3.488400 ms DeleteObjects: 0.179900 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1225092126

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: True


2 Pools:
[Wires, BigButton, Keypad] Count: 2
[Memory, Maze, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Filling in non-front faces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[Wires, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PortWidget] Randomizing Port Widget: Parallel

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,4,3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something Old, Something


New Pacing Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 39.06025 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4739699 (Factors: solved:


0, strikes: 0.3, time: 0.1739699)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 28.53623 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the second
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,2,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4549356 (Factors: solved:


0, strikes: 0.3, time: 0.1549355)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 37.28181 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: the display is 4, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2988026 (Factors: solved:


0, strikes: 0.15, time: 0.1488026)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2988026 (Factors: solved:


0, strikes: 0.15, time: 0.1488026)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 0 to 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,2,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the third position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,2,3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2753984 (Factors: solved:


0, strikes: 0.15, time: 0.1253984)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 38.72958 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 3).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: the display is 4, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,2,3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 3).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button with
the same label you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the third position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[MemoryComponent] Button labels are 4,1,3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 3).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
same position as you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button with the same label
you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5027804 (Factors: solved:


0.25, strikes: 0.15, time: 0.1027805)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5027804 (Factors: solved:


0.25, strikes: 0.15, time: 0.1027805)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4931214 (Factors: solved:
0.25, strikes: 0.15, time: 0.09312135)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Skipping random idle action for variety's sake.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 50.12778 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4513443 (Factors: solved:


0.25, strikes: 0.15, time: 0.05134425)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 41.97715 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type OneMinuteLeft found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no yellow wires and the last digit of the
serial number is odd, Solution: cut the third wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one yellow wire and there is more
than one white wire, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no red wires, Solution: cut the last
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 red wires.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: , Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6825712 (Factors: solved:


0.5, strikes: 0.15, time: 0.03257121)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6825712 (Factors: solved:


0.5, strikes: 0.15, time: 0.03257121)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 4 to 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.66636 (Factors: solved:


0.5, strikes: 0.15, time: 0.01636003)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 33.6853 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 5: "Query: the button is red and the button says "Hold",
Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press and immediately release the
button

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: <em>Any other color strip:</em>, Solution: release
when the countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01448245)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01448245)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 5 to 6


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 6.573800 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6609 unused Assets to reduce memory usage. Loaded Objects now: 18741.
Total: 10.943900 ms (FindLiveObjects: 0.590700 ms CreateObjectMapping: 0.285200 ms
MarkObjects: 4.892100 ms DeleteObjects: 4.236700 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18195.
Total: 7.228000 ms (FindLiveObjects: 0.879300 ms CreateObjectMapping: 0.293700 ms
MarkObjects: 5.202200 ms DeleteObjects: 0.062600 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 4.955600 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7956 unused Assets to reduce memory usage. Loaded Objects now: 1915.
Total: 9.105500 ms (FindLiveObjects: 0.348500 ms CreateObjectMapping: 0.206500 ms
MarkObjects: 1.551400 ms DeleteObjects: 6.202700 ms)

UnloadTime: 1.033400 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and
will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matching profile Xbox360WinProfile (XBox 360 Controller) is hidden and


will not be attached.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Usuario/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
XEON(R) CPU E3-1246 V3 @ 3.50GHZ (8100 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] XInput Controller (XInput Controller #0): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: XInput Controller (XInput Controller #0)


[Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R) XEON(R) CPU E3-1246
V3 @ 3.50GHZ (8100 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12180.
Total: 4.863200 ms (FindLiveObjects: 0.330700 ms CreateObjectMapping: 0.114600 ms
MarkObjects: 3.364800 ms DeleteObjects: 0.174700 ms)

[SceneManager] Fading in...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 304728583

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 2
[BigButton] Count: 2
[Keypad] Count: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton,


BigButton], AnyFace: [Wires, Wires, Keypad, Keypad]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "★", "Ͼ", "ѯ", "Ψ"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "Ϟ", "Ѭ", "ƛ", "Ͽ"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 5 Removing 1 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_6 (SnippableWire) at index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Double Your Money Pacing


Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 40.33288 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.473111 (Factors: solved:


0, strikes: 0.3, time: 0.173111)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 53.3586 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4375342 (Factors: solved:


0, strikes: 0.3, time: 0.1375342)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 49.24283 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no yellow wires and the last digit of the
serial number is odd, Solution: cut the third wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 2!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5229527 (Factors: solved:
0.1, strikes: 0.3, time: 0.1229527)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5229527 (Factors: solved:


0.1, strikes: 0.3, time: 0.1229527)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5229527 (Factors: solved:


0.1, strikes: 0.3, time: 0.1229527)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 6 to 7

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5046992 (Factors: solved:


0.1, strikes: 0.3, time: 0.1046992)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 24.12358 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the last wire is black and the last digit of the
serial number is odd, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one red wire and there is more
than one yellow wire, Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no black wires, Solution: cut the second
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 black wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: , Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 0!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6046591 (Factors: solved:


0.2, strikes: 0.3, time: 0.1046591)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6046591 (Factors: solved:
0.2, strikes: 0.3, time: 0.1046591)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6046591 (Factors: solved:


0.2, strikes: 0.3, time: 0.1046591)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 7 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5886123 (Factors: solved:


0.2, strikes: 0.3, time: 0.08861231)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 32.70055 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol Ψ pressed Precedence


list: Ψ, ‫ټ‬, ѣ, Ͼ, ¶, ѯ, ★

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol Ͼ pressed Precedence
list: Ψ, ‫ټ‬, ѣ, Ͼ, ¶, ѯ, ★

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol ѯ pressed Precedence


list: Ψ, ‫ټ‬, ѣ, Ͼ, ¶, ѯ, ★

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 0 symbol ★ pressed Precedence


list: Ψ, ‫ټ‬, ѣ, Ͼ, ¶, ѯ, ★

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6680446 (Factors: solved:


0.3, strikes: 0.3, time: 0.06804461)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6680446 (Factors: solved:


0.3, strikes: 0.3, time: 0.06804461)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6680446 (Factors: solved:


0.3, strikes: 0.3, time: 0.06804461)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 8 to 9


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6668026 (Factors: solved:


0.3, strikes: 0.3, time: 0.06680264)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 51.90241 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol ƛ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 0 symbol Ϟ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol Ѭ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol Ͽ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7493689 (Factors: solved:


0.4, strikes: 0.3, time: 0.04936888)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7493689 (Factors: solved:


0.4, strikes: 0.3, time: 0.04936888)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7493689 (Factors: solved:


0.4, strikes: 0.3, time: 0.04936888)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 9 to


10

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type OneMinuteLeft found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.732191 (Factors: solved:
0.4, strikes: 0.3, time: 0.03219094)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 57.60445 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8235404 (Factors: solved:


0.5, strikes: 0.3, time: 0.02354047)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8235404 (Factors: solved:


0.5, strikes: 0.3, time: 0.02354047)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8235404 (Factors: solved:


0.5, strikes: 0.3, time: 0.02354047)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 10 to


11

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 5: "Query: the button is red and the button says "Hold",
Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 6: "Query: none of the above apply, Solution: hold the button
and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
5 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.653082 (Factors: solved:


0.5, strikes: 0.15, time: 0.003081936)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.653082 (Factors: solved:


0.5, strikes: 0.15, time: 0.003081936)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.653082 (Factors: solved:


0.5, strikes: 0.15, time: 0.003081936)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 1 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial


- KTNE/KTNE/ktane_Data/Mono/.\C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\C:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/.\libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Usuario/Desktop/JUEGOS/Tututorial
- KTNE/KTNE/ktane_Data/Mono/libC:/Users/Usuario/Desktop/JUEGOS/Tututorial -
KTNE/KTNE/ktane_Data/Plugins/CSteamworks.dll
[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker
generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

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