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Human 3rd-level Fighter (Champion) Soldier

RACE LEVEL & CLASS BACKGROUND

Medium
SIZE DESCRIPTION PLAYER

CHARACTER NAME

+2 PROFICIENCY BONUS 16/18 +2 30 I’ve lost too many friends and I’m slow to
make new ones.
STRENGTH
ARMOR FEET I can stare down a hell hound without

+3
CLASS INITIATIVE SPEED flinching.
+5 Strength PERSONALITY TRAITS

Dexterity Hit Point Maximum 28


16 Independence. When people follow orders
+4 Constitution blindly, they embrace a kind of tyranny.
DEXTERITY Intelligence
Wisdom
+2
CURRENT HIT POINTS IDEALS

Charisma
I fight for those who cannot fight for
SAVING THROWS
14 themselves.

+4 TEMPORARY HIT POINTS BONDS


CONSTITUTION Acrobatics ( Dex)
Animal Handling ( Wis )
+2 Arcana ( Int)
Total 3D10 SUCCESSES I made a terrible mistake in battle that
cost many lives - and I would do anything
+5 FAILURES to keep that mistake secret.
Athletics ( Str )
15 HIT DICE DEATH SAVES
Deception ( Cha) FLAWS

History ( Int)
INTELLIGENCE
NAME ATK BONUS DAMAGE/TYPE
Insight ( Wis ) Fighting Style: Dueling. When you are
-1 +2 Intimidation ( Cha) LONGSWORD 1 +5 1D8+5 SLASHING wielding a melee weapon in one hand and
no other weapons, you gain a +2 bonus to
Investigation ( Int) LIGHT CROSSBOW 2 +4 1D8+2 PIERCING damage rolls with that weapon (already
9 noted in your longsword damage).
Medicine ( Wis )
Second Wind. You have a limited well of
+1 Nature ( Int) 1
You can wield your longsword with both hands stamina that you can draw upon to
WISDOM +3 Perception ( Wis ) to inflict 1d10+3 damage, but you cannot have protect yourself from harm. On your
your shield affixed when doing so. turn, you can use a bonus action to regain
+1 Performance ( Cha)
Persuasion ( Cha)
2
You can fire a Light Crossbow 80 ft., or up to
320 ft. with disadvantage on the attack roll.
1d10+3 hit points. You can use this feature
once per short or long rest.
Action Surge. once per short or long
13 Religion ( Int)
rest, You can push yourself beyond your
Sleight of Hand ( Dex) normal limits. On your turn, you can take
an extra action.
CHARISMA Stealth ( Dex)
Improved Critical. Your weapon attacks
+3 Survival ( Wis ) score a critical hit on a roll of 19 or 20.
+0 SKILLS
Military Rank. You once served in the
military as a Captain. Soldiers loyal to
your organization still recognize your
11 authority and influence, and they defer to
PASSIVE WISDOM
13 (PERCEPTION) you if they are of a lower rank. You can
ATTACKS & SPELLCASTING invoke your rank to exert influence over
other soldiers and requisition simple
equipment or horses for temporary use.
Proficiencies. All armour and shields, Chainmail 1
You can also usually gain access to
simple weapons, martial weapons, vehicles longsword
CP shield 2 friendly encampments and fortresses
(land), Cards (gambling). light crossbow where your rank is rocognized.
Languages. Common, Elvish, Sylvan. bolts ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )
SP ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )
Backpack
bedroll
mess kit
EP tinderbox
torches ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )
rations ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )
waterskin
GP 10 50 ft. rope
Insignia of rank
Battlefield Trophy:
deck of cards
PP
set of common clothes
belt pouch.
1
While wearing chainmail, your Dexterity
(Stealth) checks are made with disadvantage.

2
Your AC is 18 with shield affixed.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


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Pre-generated character sheet prepared by joe.nittoly.ca

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