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Media and Information Languages
Media and Information Languages
source of
misunderstandings”.
to become a media
and information
literate person
LANGUAGES
-pertain to the technical and
symbolic ingredients or codes
and conventions that media
and information professionals
may select and use in an effort
to communicate ideas,
information and knowledge.
Media language/s
5. AURAL LANGUAGE
❑ The second most basic language skill aside from oral
❑ Refers to the language as we hear it
MEDIA LANGUAGES
- are codes, conventions,
formats, symbols and
narrative structures that
indicate the meaning of
media messages to an
audience.
CODES
-are system of SIGNS that
when put together create
meaning.
• SYMBOLIC CODES
• WRITTEN CODES
• TECHNICAL CODES
SYMBOLIC CODES
-show what is beneath the
surface of what we see
(objects, setting, body
language, clothing, color,
etc.) or iconic symbols that
are easily understood.
What does a RED ROSE symbolize?
A clenched fist
may convey
Anger.
What does a TRAFFIC LIGHT Symbolize?
RED – Stop
GREEN – Go
YELLOW - Ready
PIGPEN CIPHER
-Is a geometric simple
substitution cipher,
which exchanges
letters for symbols
which are fragments
of a grid. The example
key shows one way
the letters can be
assigned to the grid.
REVERSE METHOD
LOVE – EVOL
LOAD – DAOL
➢ COLOR
-it has a cultural and strong connotations
-the different aspects to be looked at are the
dominant color, contrasting foils, and color
symbolism
TYPES OF CODES:
• SYMBOLIC CODES
• WRITTEN CODES
• TECHNICAL CODES
WRITTEN CODES
-use of language style and
textual layout (headlines,
captions, speech bubbles,
language style, etc.
WRITTEN CODES
Written codes are formal written languages used
in media product. Just like technical and
symbolic codes, written codes can be used to
advance a narrative, communicate information
about a character or issues and themes in the
media product.
JUXTAPOSITION
FRAMING
DEPTH OF FIELD
LIGHTING, EXPOSURE
TECHNICAL CODES
• CAMERAWORK
▪ refers to how the camera is operated, positioned
and moved for specific effects
▪ aspects of camerawork include positioning,
movement, framing, exposure, and lens choice.
• EDITING
▪ is the process of choosing, manipulating and
arranging images and sound.
▪ Editing is generally done for four different reasons:
graphic edits, rhythmic edits, spatial edits, and
temporal edits.
TECHNICAL CODES
• AUDIO
▪ It is the expressive or naturalistic use of sound
and can either be diegetic or non-diegetic.
▪ The three aspects of audio are dialogue, sound
effects, and music.
• LIGHTING
▪ It is the manipulation of natural or artificial light
to selectively highlight specific elements of the
scene. Elements of lighting include quality,
direction, source, and color.
CAMERA SHOTS
EXTREME WIDE SHOT
-This type of shot establishes
location, showcases the
location of the character in
relation to another character.
WIDE SHOT
- A shot a little bit closer to the
Extreme Wide Shot where in
we can see the character’s full
body but still focusing on the
foreground and background.
FULL SHOT
- Displayed the full body of the
character from head to toe
and is also known as full body
shot.
MEDIUM FULL SHOT
- A shot that focuses on the
subject/ character from knees
up.
MEDIUM SHOT
- Type of shot that focuses on
the subject from hips up, and
we can see one half of our
character.
MEDIUM CLOSE UP
- Shot from chest up focusing
on the character a tighter shot
of the medium full shot
CLOSE UP
- A tighter shot of the
characters face, from the neck
to the top of his head.
EXTREME CLOSE UP
- Focusing on one aspect of
the characters face. Focusing
on one eye, mouth, hair, nose
or one area of his face, object,
situation and etc.
POINT OF VIEW SHOTS
CUT IN
Genre Conventions
Genre conventions points to the common use of tropes,
character, settings, or themes in a particular type of
medium. Genre conventions are closely linked with
audience expectations. Genre conventions can be formal
or thematic.
GENRE
Media products can be classified into categories or
genre. The word “genre” is the French word meaning
“type” or “class”. Media genres appear within a
medium (film, television etc.) such as the “horror” film
or the television “situations comedy”.