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FlexD6 - Core Mechanic - v1.1
FlexD6 - Core Mechanic - v1.1
The mechanic is a simple dice pool of 1 to 9 D6 based on the situation and the
character's skill, abilities, and items. While all the dice are the same (D6's),
Target Difficulties
there are different types of dice in the pool which are interpreted differently.
Difficulty Easy Moderate Hard Almost Impossible
# Successes 1 2 3 4
Check Dice
The number of check dice added to the pool depends on the situation. These Saves
dice serve as the foundation and may be the only dice in the pool.
Saves are just another roll. Roll 2d6 Check dice. Apply Edge dice and
advantage/disadvantage when appropriate.
You'll never roll less than 1 or more than 3 check dice.
Edge Dice 1d6 (disadvantage) 33% 44% 53% 61% 67% 73% 77%
2d6 (normal) 55% 62% 69% 74% 78% 82% 85%
Edge dice are added to the pool for reasons like items, skills, special abilities, 3d6 (advantage) 70% 75% 79% 82% 85% 88% 90%
or even vehicles.
Important: Edge dice should be a different size and/or color from the Check License
dice so they can be evaluated separately.
You may use this mechanic as-is or customize it to make a game. The license
You'll never roll more than 6 edge dice. is open and only requires you to add attribution to this mechanic in your work.
You may not use FlexD6 in any product which promotes or supports bigotry,
racism, sexism, homophoby, and similar mentalities. If you’re a supremist in
Determining Success or Failure any way, stay away from FlexD6.
Roll all the dice at once. The roll is considered a success if any of the Check
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dice land on a 5+, or if any of the Edge dice land on a 6.
Revision: 1.1