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Anatomy of A Reverb (Depth)
Anatomy of A Reverb (Depth)
REVERB GRAPH
This shows the 3 stages of sound: Direct Sound, Early Reflections, and Late Reflections.
DS / ERs / LRs
Direct Sound (DS) - the dry sound, before any reverb is created.
VOLUME
Early Reflections (ERs) - the first echoes that bounce off a wall and reach our ears.
We use them to tell the size of the room, and the distance and direction of a sound.
Late Reflections (LRs) - the rest of the echoes that bounce around the room, creating the
“wash” of sound we know as reverb. We use them to tell the “tone” of the room.
ROOM SIZE
DAMPING This controls the size of the room the reverb plugin is simulating.
It does this by stretching the ERs apart, delaying them from one another.
Myth Debunked: This is not the same thing as decay time. You can have
a large room and a short decay!
Hz 20 50 100 200 500 1k 2k 5k 10k 20k
DISTANCE
This controls the distance between the listener and the sound.
MOD RATE MOD DEPTH SPREAD ER / LR MIX WET / DRY MIX
It does this by changing the volume ratio between the DS and the ERs / LRs.
Upfront sounds need a small distance, while faraway sounds need a large distance.