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Medieval Drinking Games-1
Medieval Drinking Games-1
Medieval Drinking Games-1
While this is a “fun” class, it should be remembered that these games were actually
played, and that it took some research to find out about them. To make that point, a
couple of ringers have been thrown into the mix: Tiger, Chicken, Worm, Board and the
Chinese Basic Dice Game. Both are non-medieval and the students should be made
aware of them as an encouragement to do some research of their own.
Medieval Drinking
Games
As taught by Guillaume de Pyrenees
General Notes:
The consumption of alcoholic
beverages predates the medieval
period by some thousands of years.
As with the consumption of food, it
seems it is not enough to simply drink
and be done with. Instead, we add
elements of ceremony or
entertainment to our drink. Drinking
games are recorded in quite a variety
of times and cultures, in as many
forms as these cultures had beverages.
Undoubtedly, many were never written down, but given those that were, it can be
assumed that their study can only enrich our understanding of the peoples of medieval
Europe.
Drinking games can be grouped into three main categories: those that emphasize
endurance, those that are based on dexterity, and those that test the competitors’
respective mental abilities.
Games of Endurance:
The most basic of all drinking games is that which pits one imbiber against another or
several others, matching each other drink for drink until only one was left upright. An
example of this can be found in Arrow-Odd’s Saga. One simple implementation of this
was to roll a pair of dice and drink that many cups before passing the dice.
In Bavaria and Bohemia, drinking guilds staged contests regarded as sporting events.
One popular game was a drinking race against the hourglass. The winner was the fellow
who could down the most steins in the allotted time while neatly placing the empties
around him in heaps. First prize was, naturally, more beer.
In Bavaria, disputes were sometimes settled with this simple procedure: the contesting
parties sat down to drink beer for three hours without rising from their seat. If, for any
reason, they were to get up, they were instantly disqualified. At the end of the three
hours, the steadiest contestant was declared the winner by the attending Burgermeister,
sheriff, and bailiffs.
In one Norse saga, Thor was challenged to a drinking contest by the giant king, Útgarða-
Loki, and could not empty a horn which was filled not with mead but was connected to
the ocean.
Games of Dexterity:
A Bavarian contest dictated that each time the contestants had consumed a gallon of
beer they would have to thread a needle with twine while standing on one leg. The
winner would be the last man able to accomplish this task.
Rules of play
The object of the player was to cast a portion of
wine left in his drinking cup in such a way that,
without breaking bulk in its passage through the
air, towards a bronze “lamp stand” with a tiny
statuette on top with outstretched arms delicately holding a small disc called a plastinx.
Halfway down the stand was a larger disc called the manes. To be successful the player
had to knock off the plastinx is such a way that it would fall to the manes and make a bell
like sound. Both the wine thrown and the noise made were called latax (λάταξ). The
thrower, in the ordinary form of the game, was expected to retain the recumbent position
that was usual at table, and, in flinging the cottabus, to make use of his right hand only.
Variations:
1) In the Κότταβος oδι oξυβάφων shallow saucers (oξύβαφα) were floated in a basin
or mixing-bowl filled with water; the object was to sink the saucers by throwing
the wine into them. The competitor who sank the greatest number was considered
victorious, and received the prize (κοττάβιον), which consisted of cakes or
sweetmeats.
2) Κότταβος κατακτός is not so easy to understand, although there is little doubt as
to the apparatus. This consisted of a oάβδος or bronze rod; a πλάστιγξ, a small
disk or basin, resembling a scale-pan; a larger disk (λεκανίς); and (in most cases)
a small bronze figure called μάνης.
In China, some wealthy individuals had archery targets in their courtyards. These were
of the variety that consist of a series of concentric circles. The animals of the zodiac were
placed in the various rings. Players took turns firing at the target. Whoever was born
under the sign of the animal whose ring was hit had to drink. Missed shots caused the
archer to take a drink. Play continued until no-one could hold a bow.
Games of Mental Skill:
Besides kottabos, also popular at symposia were skolia, drinking songs of a patriotic or
bawdy nature, which were also performed in a competitive manner with one symposiast
reciting the first part of a song and another expected to finish it. Symposiasts would also
compete in rhetorical contests, for which reason the term symposium has come to refer to
any event where multiple speeches are made.
Puzzle Jugs, fuddling cups, and pot crowns are variations on a theme. All required the
imbiber to in some way drink from a vessel designed to make
doing so difficult. The necks of most puzzle jugs are perforated
at intervals and have several spouts, therefore it is necessary to
close all apertures but one with the fingers and thumb before
being able to take a draught from the contents of the jug - which
aperture to leave open is the puzzle.
Among the Norse, there are plenty of accounts of drinking games in the sagas. Drinking
was often done in pairs, with men trading insults and bragging in verse or playing riddles
with drinks being wagered for each answer. The general idea was that the players tried to
actually demonstrate a higher level of skill as the game progressed. Women were
typically paired with men, but whether they participated or were simply there as
companions for the men varied by the situation.
China: During a feast, playing finger-guessing games with excited shouts—much like
battle cries—was called a wine battle. The opposing guests, competing like two armies
facing each other on the battlefield, played finger-guessing and other drinking games,
such as thinking up new songs at the table, composing impromptu poems, singing in
unison, dancing, and the like. All of these became amusements that added excitement to
banquets.
Much like Rock, Paper, Scissors, but with four choices. If players guess opposite pairs,
neither drink and they play again. If you miss a beat, drink.
Most common variant: Dice which show “1” are wildcards, and they count towards the
overall total. The only exception to this is that if someone bids on ones, they lose their
wildcard status for the rest of that round.
The numerical values at the top of each card are similar to the markings that one finds on
playing cards of a more general type, used in games like poker, in which one builds a
hand with various combinations of cards, or games in which various suits or
denominations “take” others.
References:
Anon, Kjalnesingasaga
Anon, Thorsdrapa
Taylor, Jefferey H. Semantic Social Games and the Game of Life in Sir Gawain and the
Green Knight and Arrow-Odd’s Saga, Medieval Forum, January 10, 2007