Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Artificier niveau 1 Artisan de Guilde DrDoom

CLASS & LEVEL BACKGROUND PLAYER NAME


Jorün
Nain (Mark of Warding) Neutre 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

/ INSPIRATION
STRENGTH Je ne me sépare pas facilement de
13 -1 25ft mon argent et je marchanderai sans
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
relâche pour obtenir la meilleure offre
possible.
0 PERSONALITY TRAITS

Hit Point Maximum 12


0 Strength
DEXTERITY Je travaille dur pour être le
8 ●
-1

+6
Dexterity
Constitution
12 meilleur dans mon métier.
CURRENT HIT POINTS IDEALS
● +6 Intelligence
-1 +2 Wisdom
J’ai une grande dette envers ma famille

CONSTITUTION
+2 Charisma

SAVING THROWS
0 pour avoir fait de moi la personne que je
suis aujourd’hui.
TEMPORARY HIT POINTS BONDS
18
1
-1 Acrobatics (Dex) Total SUCCESSES Je ne suis jamais satisfait de ce que j'ai,
+4 j'en veux toujours plus.
+2 Animal Handling (Wis)
1 FAILURES
● +6 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

18 ●
+2

+6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
WARDS AND SEALS :
Handaxe +2 1d6 Slashing
+4 ● +4 Insight (Wis) You can cast the alarm and mage armor spells with this trait.
Starting at 3rd level, you can also cast the arcane lock spell with
+2 Intimidation (Cha) Light Crossbow
+1 1d8-1 Piercing it. Once you cast any of these spells with this trait, you can't cast
that spell with it again until you finish a long rest. Intelligence is
WISDOM ● +6 Investigation (Int) your spellcasting ability for these spells, and you don't need
Fire Bolt +6 1d10 Fire material components for them when you cast them with this trait.
+2 Medicine (Wis)
14 +4 Nature (Int) MAGICAL TINKERING :

+2 Perception (Wis) At 1st level, you learn how to invest a spark of magic into
+2 mundane objects. To use this ability, you must have thieves' tools
+2 Performance (Cha) or artisan's tools in hand. You then touch a Tiny nonmagical
object as an action and give it one of the following magical
● +4 Persuasion (Cha)
CHARISMA properties of your choice:
+4 Religion (Int)
15 -1 Sleight of Hand (Dex)
The object sheds bright light in a 5-foot radius and dim light
for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded
-1 Stealth (Dex) message that can be heard up to 10 feet away. You utter the
+2 message when you bestow this property on the object, and the
+2 Survival (Wis) recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a
SKILLS ATTACKS & SPELLCASTING nonverbal sound (wind, waves, chirping, or the like). The chosen
phenomenon is perceivable up to 10 feet away.
A static visual effect appears on one of the object's surfaces.
12 PASSIVE WISDOM (PERCEPTION) Weapons : Handaxe (2) / Light This effect can be a picture, up to 25 words of text, lines and
CP 0 Crossbow
shapes, or a mixture of these elements, as you like.

The chosen property lasts indefinitely. As an action, you can


touch the object and end the property early.
Darkvision 60 ft SP 0 Equipment : Traveler's Clothes /
Scale Mail You can bestow magic on multiple objects, touching one object
each time you use this feature, though a single object can only
Common / Dwarvish / Giant EP 0 bear one property at a time. The maximum number of objects
Consumables : Crossbow Bolt you can affect with this feature at one time is equal to your
(20) / Piton (10) / Torch (10) / Intelligence modifier (minimum of one object). If you try to
Résistances : Poison exceed your maximum, the oldest property immediately ends,
GP 15 Rations (10) / Waterskin / and then the new property applies.
Hempen Rope (50 ft)
Weapon Prof : Battleaxe / Handaxe / Light DWARVEN RESILIENCE :
Hammer / Warhammer / Simple Weapon / PP 0 Tools : Jeweler / Thieve You have advantage on saving throws against poison, and you
Firearms have resistance against poison damage.
Containers : Pouch / Backpack
DWARVEN COMBAT TRAINING :
Armor Prof : Light / Medium / Shields
OTHER PROFICIENCIES & LANGUAGES Loot EQUIPMENT
: Crowbar / Hammer / You have proficiencyFEATURES
with the battleaxe,
& TRAITShandaxe, light hammer,
and warhammer.
Tools : Artisan / Jeweler / Smith / Thieve / Tinderbox
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
STONECUNNING :
Tinker
316 4,2 ft / 1m28 84 kg / 185 lbs
AGE HEIGHT WEIGHT
Jorün
Marron Caucasien Blanc
CHARACTER NAME EYES SKIN HAIR

Membre de la famille NAME


Cherchepierre

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Jorün Cherchepierre, en tant que cousin


des Cherchepierre, avait toujours été
proche de cette lignée de nains dévoués à
l'artisanat. Les histoires de la Caverne du
Ressac et de la Forge des Sorts étaient un
sujet de conversation fréquent lors des
réunions de famille, et Jorün avait entendu
parler de la richesse matérielle de la mine
depuis son enfance. Cependant, pour lui,
l'attrait de Phandaline et de la Caverne du
Ressac n'était pas seulement basé sur des
rêves de richesse, mais aussi sur le désir
de continuer la tradition des Cherchepierre
et de contribuer à leur héritage artisanal.

Lorsque les Cherchepierre annoncèrent


leur intention de rouvrir la mine, Jorün vit
une opportunité de renouer avec ses ADDITIONAL FEATURES & TRAITS

racines familiales tout en poursuivant ses


propres objectifs personnels. Il voulait
honorer la mémoire de sa famille en
apportant son expertise en joaillerie, en
forge, en artisanat et en artificierie à la
mission. Il croyait que la Caverne du
Ressac était un trésor de matériaux et de
richesses inestimables qui, une fois
restauré, permettrait à sa famille de briller
à nouveau dans le monde de l'artisanat
nain.

Jorün se joignit donc au convoi en route


de Padhiver à Phandaline avec un sens du
devoir envers sa famille
CHARACTER et une
BACKSTORY TREASURE
détermination à trouver des matériaux
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
précieux pour ses propres créations. Il était
Artificer Intelligence 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Fire Bolt
Mending

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 0 7
EPAR
SPELL NAME
ED
PR

Alarm Longstrider

Armor of Agathys Purify Food and Drink


4
Mage Armor Sanctuary

Cure Wounds Tasha's Caustic Brew


SPELLS KNOWN

Detect Magic Absorb Elements

Disguise Self Catapult

Expeditious Retreat Snare

Fearie Fire

Feather Fall

Grease
8
Identify

Jump

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like