Research Paper About Online Game Addiction

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Speculatively, game addiction negatively affects the economy of a nation because of the reduced
income per capita. Long and Short Essays on Video Games Addiction for Students and Kids in
English We provide children and students with essay samples on a long essay of 500 words and a
short essay of 150 words on the topic “Video Game Addiction” for reference. Even when a person is
not playing, they constantly keep thinking about the activities in that particular game. This indicated
that Internet relevant addiction may also lead to depression and loneliness ( 11 ). Multiplayer games
allow players from around the world meet to explore, travel, chat, and establish an online
community. We also discussed limitations and implications for mental health practice. Online game is
a video game played over some form of computer network, using a personal computer or video game
console. The drive to win the game is fed as a player moves to the next level or unravels the next
hidden clue (Kent 221).This causes the player to make as many trials as possible causing addiction.
The following are the three theories of motivation that supports the idea on how to arouse the
attention of the students: 1. Some gamers spend many hours a day in these virtual environments
interacting with other gamers, completing quests, and forming social groups. Conclusion As
sustained from the foregoing analysis, it is evident that video game addicting is a rapidly growing
problem that is affecting people all over the world. The present study set out to explore the
experiences and feelings of online gamers. The study comprised 71 interviews with online gamers
(52 males and 19 females) from 11 different countries. What is the significant relationship of playing
online games and study habits? (Internet gaming) HYPOTHESES Playing online games has no
significance effects on the students study habits. In severe conditions, the pain can be too much such
that the sufferer may end up vomiting. Moreover, gaming addicts tend to experience fatigue most of
the time. Furthermore, loneliness is not only the cause of online gaming addiction but also the
consequence; there is a possible reciprocal relationship ( 19 ). You can download the paper by
clicking the button above. Footer Picture Dictionary English Speech English Slogans English Letter
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Distance Education Disclaimer Privacy Policy Area Volume Calculator. Resulting in one parent
handling all the load of the house, which is extremely stressful and challenging. This includes:
Anger, poor sleeping habits, depression, violence, lack of appetite among many other consequences.
The child tends to be pre occupied and is not willing to participate in any extracurricular activities or
interest other than playing video games. A higher score indicated a severer addition tendency. As
they grow in popularity, digital games are also growing in complexity, depth and sophistication. It is
found that both traditional addiction and modern addictions like internet addiction has four main
factors: withdrawal, excessive use, negative repercussions and tolerance (Dillon, E. As a parents have
the proper education, they though to us the proper matter, regarding in our lives, example of this is
on making up our decision as a youth. There are experts out there who claim video game addiction is
a thing, and god damn they are right. Read this essay on chapter 1 in research about computer games
addiction. Potential problems relating to MMORPG play have emerged, particularly in relation to
being addicted to playing in such virtual environments. In other words, excessive gaming can cause
great harm.
Five classes of gaming addiction-related experiences were extracted including: (1) high risk of
addiction, (2) time-affected, (3) intermediate risk of addiction, (4) emotional control, and (5) low
risk of addiction classes. They tend to deny and tell lies about the actual amount they have devoted
to the games and the expenses they may lie to themselves or even to the people around them.
Spending more time playing online games may affect the student’s academic performance. Some
gamers spend many hours a day in these virtual environments interacting with other gamers,
completing quests, and forming social groups. The child tends to be pre occupied and is not willing
to participate in any extracurricular activities or interest other than playing video games. A sample
comprised 1,167 gamers who were surveyed about their gaming motivations. In addition lack of
sleep at night due to the fact that the student was gaming till late makes them to experience fatigue
and lack of concentration in class and this leads to poor performance in their classwork.In
conclusion. Prior research has indicated that, although playing online games may temporarily provide
an escape from the negative feelings associated with social deficiencies, excessive gaming does little
to facilitate the development or maintenance of real-life relationships. Since it is a new content
feature, younger audiences may respond more positively to it than others, but it is not something that
should be disregarded for other audiences. The study comprised 71 interviews with online gamers
(52 males and 19 females) from 11 different countries. For instance, Whang et al. ( 41 ) found a
significant association between degree of Internet addiction and loneliness and depression. Role-
playing is another hook that allows players to actually craft characters within the game and get on on
an exploration that is sole to that particular character. An addict does not set aside time for showers,
face-washing or even brushing teeth. Beatty university of north carolina at greensboro abstract. Game
addiction also has social consequences to an individual. The study showed MMORPGs can be
extremely social games, with high percentages of gamers making life-long friends and partners.
Another factor that can contribute to online gaming addiction is the social aspect of many online
games. Internet over-users' psychological profiles: a behavior sampling analysis on internet addiction.
Compared with female adolescents, male adolescents tended to lack social skills, were more socially
withdrawn and disclosed less about themselves in offline communication settings ( 45 ). A further
analysis on gender difference in the paths from mobile game addiction to these mental health
outcomes was examined, and results revealed that male adolescents tend to report more social
anxiety when they use mobile game addictively. This leads to social integration and facilitate Trans
generational culture movement hence preservation. Definitely, the researcher’s biases as a critical
individual cannot fully set aside. This leads to muscle wasting causing them to have excessive
unhealthy weight loss due to starvation. We argue that video games can have multiple effects on
players and that these effects can be used as educational potentials. This can provide a sense of
community and belonging for some players, leading them to spend excessive amounts of time online
in order to maintain these social connections. Gaming often starts from boredom and the latter
pleasure ends up being the reward. Give us your email address and we’ll send this sample there.
Lastly, multi-collinearity was evaluated through the assessment of zero-order correlations among
selected measured constructs, as calculated in Table 1. These age groups are mostly found in areas of
video games as a result of the free time they tend to have on their hands and by so doing they
become addicted to the video games. The study comprised 71 interviews with online gamers (52
males and 19 females) from 11 different countries.
Especially for those who have young children at home that cannot be ignored. History of video
games. (2011). Unpublished raw data, Princeton University, New Jersey, Retrieved from. Anyone is
able to use this marketing strategy to get themselves out there and engage with new customers or
users because of the effective algorithm technique. Potential problems relating to MMORPG play
have emerged, particularly in relation to being addicted to playing in such virtual environments. To
browse Academia.edu and the wider internet faster and more securely, please take a few seconds to
upgrade your browser. Physical symptoms can include problems such as poor posture, eyestrain, and
carpal tunnel syndrome as a result of prolonged gaming sessions. First, the evolution of this media in
the educational field is discussed. This causes problems with the people they spend the most time
with on a daily peers, family, etc. Social anxiety among adolescents: linkages with peer relations and
friendships. Children lack enough time to do their assignments and revise for their examinations
which causes a decline in the overall grades. Literature has also shown that Internet addictions are
related to poorer emotional health, in particular depression and anxiety ( 40, 41 ). Aggression, limits
and health are all addressed throughout this paper. The results show that significant gender
differences exist considering the relationship between mobile game addiction and social anxiety.
Finally, an interview study of 71 gamers explored attitudes, experiences, and feelings about online
gaming. Resulting in one parent handling all the load of the house, which is extremely stressful and
challenging. Drawing upon these works, the potential for instruction in digital games is recognised.
Latent Class Analysis revealed seven classes of motivations for playing MMORPGs, which
comprised: (1) novelty; (2) highly social and discovery-orientated; (3) aggressive, anti-social and
non-curious; (4) highly social, competitive; (5) low intensity enjoyment; (6) discovery- orientated;
and (7) social classes. This is because the virtual world is more attractive to them than the real life.
Creating a video game takes a lot of work, involving lots of different people, and lots of different
stages including pre-production, production, and postproduction. Video game addiction in emerging
adulthood:cross-sectional evidence of pathology in video game addicts as compared to matched
healthy controls. The term “children” in the original scale was changed to “classmate” in the current
version. If a learner earns high grades it is concluded that they may also have learned a lot while. As
a parents have the proper education, they though to us the proper matter, regarding in our lives,
example of this is on making up our decision as a youth. In extreme cases, individuals may even
experience financial problems due to their inability to control their spending on in-game purchases or
gaming equipment. THEORETICAL AND CONCEPTUAL FRAMEWORK This part presents a
review of some studies undertaken in the local setting and abroad. Video Games Addiction Essay
Conclusion While video games are an excellent source for an individual to be able to wind down and
relax and entertainment, there still needs to be control and regulation. The game involves a user
interface interaction to generate a visual feedback that is relayed in 2 or 3 dimension video display
device such as a computer monitor or T.V screen. Video games come in a variety of genres and
platforms and as such the users have a number of options to choose from thus the urge to get hooked
up to the video games. Specifically, mobile video games are characterized by portability, immediacy,
and accessibility ( 7 ), which may increase the risk for addictive behavioral patterns and, thus, more
severe mental health problems. Poor hygiene and feeding can also lead to a number of health
problems as most of the gaming addicts spend most of their time playing video games and end up
neglecting themselves. ( Breeze, Mez, 2013). It is believed that a grade is a primary indicator of such
learning.
Obsession to the game is a trait that most addicted persons possess. The report contained a summary
of the contemporary state of the computer and video gaming industry, market and culture, an
overview of the significant developments in research into gaming and the educational relevance of
video games, and a summary of the literature resulting from this research. These qualities of online
games advertisement give it immense influence over a vast range and sizeable number of youth or
student gamester. The sample consisted of 912 self-selected MMORPG players from 45 countries.
The online role playing games are bases on which people end up building relationships with their
fellow players. Finally, an interview study of 71 gamers explored attitudes, experiences, and feelings
about online gaming. In the last 10 years there has been and increase by 300% in the number of
students with disabilities(U.s. Department of Education). In severe cases the player may decide not
to eat completely. While online gaming can be a fun and enjoyable form of entertainment, it is
important to be aware of the potential risks and to take steps to prevent or address an addiction if it
arises. Article types Author guidelines Editor guidelines Publishing fees Submission checklist
Contact editorial office. Article types Author guidelines Editor guidelines Publishing fees
Submission checklist Contact editorial office Submit your research Search Download article.
Conclusion Those who play video games need to be mindful of the amount of time that is spent.
Carpal Tunnel Syndrome which is usually associated with computer use. The second study explored
the social interactions of 912 MMORPG players and showed they created strong friendships and
emotional relationships. Develope r can get so many advantages, for example Destiny. Ug theory
founded by elihu katz in 1959 when herzog examined the reasons people use the radio to listen to
quiz programme herzog 1942 and soap operas herzog 1944 as cited in katz 1959. You can download
the paper by clicking the button above. Precursors and underlying processes of adolescents' online
self-disclosure: developing and testing an “internet-attribute-perception” model. Many students have
suggested that the PC-Bang provides a stress free, fun and youth dominated environment where
groups of friends can meet and engage in a cooperative game. The study demonstrated that the social
interactions in online gaming form a considerable element in the enjoyment of playing. Mental
Consequences Many times, gamers find it difficult to be a part of the real world after gaming for so
many hours. This is a result of spending a lot of time staring at the screens of their computers.
Gaming addicts tend to experience this often because they spend most of their time gaming and this
may progress too late in the night. We found that males who were addicted to mobile games tended
to suffer more social anxiety, loneliness, and social anxiety, compared with females. Video game
addiction is known to impact both the social and academic life of a gamer. As the online game
developers’ states, there is amount of charge that internet cafe and computer shop should hold. In the
present study, factors relating to online gaming addiction and motivations for playing in MMORPGs
were examined to establish whether they were associated with addiction. This is an extreme that we
cannot go to as it harms everyone involved. Psychology is at the interface between science, cognitive
science and social science and in this paper we examine the role that theories and research in
psychology have played in understanding the impacts of playing games, the appeal of games and the
potential of games in supporting learning and behaviour change. Future investigations should adopt
an experimental design to establish the causal relationship between variables, or a longitudinal design
to examine the prospective relationship among the variables.
When a thing or a person interferes with the computer machine or the activities in the game an addict
expresses anger and can end up being extremely depressed. Prior to answering the items, participants
read information about the implications of participation and data protection. This can result in
isolation in social life and regression in learning how to function in society. This is an extreme that
we cannot go to as it harms everyone involved. If requires a connection to the internet to play and its
a type of pc game. In this world the students live in, gaming is just a normal everyday thing, and a
part of their daily lives. Children lack enough time to do their assignments and revise for their
examinations which causes a decline in the overall grades. Playing Games in School: Video Games
Simulations for Primary and Secondary Education. These findings specifically showed the many
positives of online gaming (including the social interaction and the community aspects of belonging)
as well as the in-game features wi. Poor hygiene and feeding can also lead to a number of health
problems as most of the gaming addicts spend most of their time playing video games and end up
neglecting themselves. ( Breeze, Mez, 2013). Also, a new soccer game was released, and I used to
invite my college friends to my apartment to play with me. They eat junk and fast foods rather than
healthy meals. The society can intervene by coming up with integration events like concerts, drama,
music sports and exhibitions so that the youths are kept busy during their free time. Literature has
consistently shown that video game addicts reported more anxiety, depression, lower positive affect
and psychological well-being. Addictions do not affect only the person who is addicted. This sole
mercantile purpose sparked the first ever prototype of an online games in 1999. It can lead to poor
eyesight, carpal tunnel syndrome, and pain and aches due to bad posture. As the online game
developers’ states, there is amount of charge that internet cafe and computer shop should hold. Social
anxiety among adolescents: linkages with peer relations and friendships. Obsession to the game is a
trait that most addicted persons possess. Physical Consequences When a person spends hours
gaming, they give no time to walking around or any physical activity. The article concludes with
some advice for parents about what issues to consider in relation to making child and adolescent
gaming as safe and enjoyable as possible Download Free PDF View PDF Planta Medica SCAR
Markers for Correct Identification of Phyllanthus amarus, P. Linking Internet communication and
smartphone use disorder by taking a closer look at the Facebook and WhatsApp applications. The
information emphasized that participation was completely voluntary and anonymous. This would
further lead them to be more social isolated and experience more social anxiety, loneliness, and
depression due to the lack of social bond in offline settings. They feel irritable and empty when they
are not gaming. Despite the potential negative effects of excessive internet and gaming, the article
then briefly reviews the therapeutic benefits of gaming for the learning disabled before examining
some of the potential factors in gaming addiction. Internet:The worldwide system of linked computer
networks. When teenagers spend time in this manner, they do not learn the basic skills required to
function in society and to hold jobs. Predictive values of psychiatric symptoms for Internet addiction
in adolescents.
Childhood, 14, 235-256.Anderson, C. (2004). An update on the effects of playing violent video
games. Au contraire, these biases will be channeled to the advancement of this study. The results
indicated that the quality of interpersonal relationships may be undermined and the amount of social
anxiety may increase when teenagers spend more time playing online games ( 24 ). Adolescents with
high Internet use exhibited more psychopathology, as revealed by the Brief Symptoms Inventory
(BSI, a reduced version of the Symptoms Checklist, SCL-90) compared with those with low those
use ( 42 ). Introduction Video game addiction is as harmful an addiction as any other. In the current
study, we would expect a positive association between mobile game addiction and social anxiety.
Mental health issues such as depression, anxiety, and social isolation can also arise as a result of an
addiction to online gaming. Thesis Conceptual Framework About Online Games Addiction. This is
because a high followed by a low; cure is to play again and regain the high even if a deeper low
follows and the cycle is repeated (Van Rooij et al 174). The purpose of this study is to investigate
whether online games (especially MMOGs) impacted students positively or vice versa; focusing on
three elements (time management, social life and emotion). As unique and fun as the games are, this
is also a problem that needs to be addressed. To address these concerns, a literature review was
conducted to outline. Higher scores indicate higher levels of social anxiety. The study comprised 71
interviews with online gamers (52 males and 19 females) from 11 different countries. Psychologists
point out that both genders can improve spatial skills by practicing video games. While gender
affected the proportion of students who brought their own console, it seemed to have no effect on
the study habits of those with access to one. Gaming communities can also often be a safe space for
individuals to make friends and interact with peers. The action you just performed triggered the
security solution. While becoming a student may not be challenging for most, achieving excellent
grades is a different matter. Sleep disturbances include disorders like: insomnia, sleep apnea,
narcolepsy, parasomnia and nocturnal myoclonus among many others. It is an inexpensive in the
sense that the internet connections for the online games are easily accessible everywhere and
anywhere and affordable these days. As a result, they feel left out which makes them feel offended.
In addition lack of sleep at night due to the fact that the student was gaming till late makes them to
experience fatigue and lack of concentration in class and this leads to poor performance in their
classwork.In conclusion. Whereas the academic use of the Internet is primarily intended for learning
and research, the Internet is primarily intended for learning and research. Three different fields
interested in the cognitive impact playing of video games are reviewed: abilities and skills, attitudes
and motivation, knowledge and content learning. CONCEPTUAL FRAMEWORK Figure 1 presents
the paradigm of the study. This web is normally the cyberspace or tantamount engineering.
Furthermore, today college students are using technologies like cell phones, MP3 players, and other
device to certain themselves wherever they may be. Video game addiction is known to impact both
the social and academic life of a gamer. The theoretical framework that this study used to discuss
about internet addiction will be uses and gratifications theory.
When playing video games, they can experience trial and error. Due to their strong appeal to children
and adolescents, these particular age groups may be more susceptible to developing an addiction to
gaming. This is an open-access article distributed under the terms of the Creative Commons
Attribution License (CC BY). The (co-) occurrence of problematic video gaming, substance use, and
psychosocial problems in adolescents. This finding is line with prior research (e.g., 24). Gender
difference on social anxiety and loneliness has been widely reported in literature. There are several
factors that can contribute to the development of an online gaming addiction. For example your
eyes;they get damaged by straining them for a long period of time. CONCEPTUAL FRAMEWORK
Figure 1 presents the paradigm of the study. A good example is the World of War craft where a good
part of this video game is dedicated towards exploring imaginary worlds (Van Rooij et al. 143).The
thrill of innovation of even places that are non-existent can really be compelling to an individual.
The addicts rarely participate in the actual world conversations because their topics are fenced
around the games. Therefore, an investigation on this issue can help us understand how mobile game
addiction may hinder adolescents' social development and would provide some guidance for mental
health education practice. Prevalence and associated factors of Internet gaming disorder among
community dwelling adults in Macao, China. Lying is a very common aspect of addiction among
many players. The results indicated that mobile game addiction was positively related to these mental
health problems, and this is especially true for male adolescents as they are more likely to experience
a higher level of social anxiety, depression, and loneliness after excessive use of mobile gaming. This
makes the addicts to become desensitized to violence. These qualities of online games advertisement
give it immense influence over a vast range and sizeable number of youth or student gamester.
Virtual or cyber games over internet are direct personally to each individual user. This network is
usually the internet or equivalent technology, but games have always used whatever technology was
current: modems before the Internet, and hard wired terminals before modems. The expansion of
online gaming has. Video gaming is normally a multi-faceted issue and that is what actually causes
the addiction. The American Psychiatric Association’s said “Gaming Disorder is becoming a bigger
problem because now, not only does everyone has a computer, and almost everyone has a video
game system in their home.” Video game addiction has always been the main topic of controversies
recently due to its impact on the younger generation, in spite the fact that it’s enjoyable to play it also
helps them improve their critical thinking skills and hand-eye coordination. Physical interpersonal
relationship and social anxiety among online game players. PARENT:If a benefit in our parents
because without this thing they would not fazed us up life this if they do not have the formal
education. Implications of these findings are discussed, and recommendations for future research are
delineated. Research suggests that a small minority of adolescents may display problematic gaming
behaviour and that some of these individuals may be addicted to online games, including those who
have learning disabilities. There are many stories where children with developmental issues learn
how to interact and be a part of society. Addicts are uncontrollable this means they engage in the
activities of the game even after making up their minds not to do so. Therefore, this is an issue that
we need to deal with so that it doesn’t take over people’s lives and futures. Some may feel as if they
are not accepted in society but may feel otherwise when they’re playing video games and
communicating with some people they’ve maybe never even met before. The overall economic
productivity of an individual is also reduced due to the long hours spent gaming instead of doing
activities of high economic advantage. He completed it prior to its deadline and was thorough and
informative. ”.

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