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Quizlet Agile Terms - 042310
Quizlet Agile Terms - 042310
1) Risk
2) Issue
3) Daily standup
- Remember one our questions - are there any problems
or impediments to the team?
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Terms in this set (16)
Original
1) Risk
2) Issue
3) Daily standup
- Remember one our questions - are there any problems or impediments to the team?
1) Technical Debt
2) Refactoring
1) Backlog of work caused by lack of regular clean up / standardization ("t's the result of
prioritizing speedy delivery over perfect code.")
- Refactoring solves technical debt; this time should be included in story point estimates
- It works by applying a series of small steps, each of which changes the internal structure of
the code, while maintaining its external behavior.
Agile terms:
1) Lead time
2) Cycle time
4) Productivity
6) Defect rate
1) Amount of a time for a user story to through the full process
2) Amount of time for a user story to go from one stage to the next (i.e. coding to testing)
4) Rate of efficiency at which work is done (i.e. amount of work done by a team member)
2) Lagging Metrics
3) Leading Metrics
1) Begin to see a trend/repetition in performance
- Based on time series data
- Compare same data (time, money, user stories, etc) in each time period
- ID relationships (i.e. a team member and how they're performing)
- Predict future performance
2) Measurements of experience
2) Done by the PO; stories are ranked on business value and risk level
- Ranking is subjective based on gut feeling/preference
- ROI for project can be broken down per item
"ROI is assigned to each item in the backlog and compared to risk of the user story"
EVM agile
The worth of a risk event
· EVM = risk impact (money) x risk probability
· Can be put out tin a probability matrix
Not all problems can be solves; these should be worked around (stakeholder that just hates
your project
1) Lessons learned (agile)
2) Kaizen
1)
- Captured in each iteration
- Allows lessons to be applied to next iteration
- Lessons are repeated until they are learned
2) Japanese word meaning small change over time for the better
- Small incremental steps towards improvement
- Plan Do Check Act
- Plan, develop, evaluate, learn
Project Pre-Mortem
Problem solving game that aims to find failure points before they happen
Feedback methods:
1) Prototypes
2) Simulations
3) Demos
Ways to collect data in retrospective:
1) Triple nickels
4) Satisfaction histogram
5) Team radar
6) Location strengths
7) Like to like
1) group spends five minutes on five ideas for 5 times
2) use color-coded dots to track if energy was high and low through the duration
4) bar chart
2) Short subject
3) SMART
4) Circle of questions
4) each person asks a question on how to improve on of the issues, next person of the
circle's answers in a question
1) Plus / Delta
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