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Type Vec2
Type Vec2
hpp
/// @ref core
/// @file glm/detail/type_vec2.hpp
#pragma once
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct vec<2, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef vec<2, T, Q> type;
typedef vec<2, bool, Q> bool_type;
// -- Data --
# if GLM_SILENT_WARNINGS == GLM_ENABLE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# elif GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(push)
# pragma warning(disable: 4201) // nonstandard extension
used : nameless struct/union
# endif
# endif
# if GLM_CONFIG_XYZW_ONLY
T x, y;
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct{ T x, y; };
struct{ T r, g; };
struct{ T s, t; };
typename detail::storage<2, T,
detail::is_aligned<Q>::value>::type data;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
# endif
};
# else
union {T x, r, s;};
union {T y, g, t;};
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q)
# endif//GLM_CONFIG_SWIZZLE
# endif
# if GLM_SILENT_WARNINGS == GLM_ENABLE
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# elif GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(pop)
# endif
# endif
// -- Component accesses --
// -- Conversion constructors --
// -- Swizzle constructors --
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0,
E1,-1,-2> const& that)
{
*this = that();
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U,
Q> const& v);
};
// -- Unary operators --
// -- Binary operators --
// -- Boolean operators --
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q>
const& v1, vec<2, bool, Q> const& v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q>
const& v1, vec<2, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec2.inl"
#endif//GLM_EXTERNAL_TEMPLATE