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A 22-03-2024 -- VR platform-based training module on TG -- ----
Safety, Inspection and information of
EOT Crane
Document SDN/SCR/TUV-SUD/EOT/C---/
Module EOT crane Information & Safety
03/001/A
Number
Client TUV-SUD Document Version A
Contents
1 Module Objective..................................................................................................................................................................3
2 Project Description................................................................................................................................................................3
3 Module Flow.........................................................................................................................................................................3
3.6.2 Controls...................................................................................................................................................................9
3.6.3 Exit/Quit................................................................................................................................................................11
4 3D Model Details................................................................................................................................................................70
5 Features to be incorporated.................................................................................................................................................74
7 Delivery Details..................................................................................................................................................................75
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1 Module Objective
The objective of the module is to develop an engaging and interactive VR training module to train the user on the EOT
cranes, about their information and safety while doing inspection or working on or under the EOT crane
Note: This virtual platform will let the user perform the specific steps required to train them about the EOT crane.
2 Project Description
Project Name VR platform-based training module on EOT Crane information & Safety
Project Number SPN/2024/03/C---/P1
End User Students / Trainees
Platform Oculus Quest
3 Module Flow
A Module workflow is defined as a sequence of tasks that perform through a specific path from initiation to completion
stage.
It covers the entire structure of the training module that is experienced during the play mode. In addition, it consists of a
series of key steps that are necessary to follow to gain knowledge.
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Instruction: (Popup + VO) Please select the side arrows to know more and the back button to return to Home Screen.
3.6.2 Controls
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This option gives enough know-how to use the controller and its functionalities.
The user will be free to interact with the sidebar (arrows) to know more and the back button to return on the Main Menu.
3.6.3 Exit/Quit
This option will be provided to quit the module.
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Once the user selects this option, the user will be asked to choose any of the below-mentioned scenarios.
After selecting any one of the above-mentioned scenarios, the user will be asked to select the PPEs one by one before starting
the work.
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Here, the user will be free to take a walk within the workshop and interact.
Popup + VO: Welcome to the familiarization scenario. Here, you are free to take a walk and know more about the automotive
workshop.
Popup + VO: Please feel free to interact with the UI screens and move on the highlighted destination to know more.
Why: This section will be created to let the user know about the key tools, parts and equipment.
What: A scene will be created, where the user will be free to select the given “details” button. Once the user selects the
“details” button, the tool tips of the relative button will be appeared with the additional information in a loop and the other
buttons will be disappeared.
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Popups + VO: Please select the highlighted details button to gain specific knowledge.
Popups + VO: Please feel free to select the back button to go back to the details scenario.
Why: This section will be developed to make the user aware of the rear brake system’s components over the car.
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What: The end-to-end parts will be shown over the car. To have this functionality, the parts will translucent one by one
along with the tool tip.
The user position will be near the rear tyre and the “Back” button will be there to exit the scene.
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Figure 20: Tire Figure 21: Lug Bolts Figure 22: Brake Drum
Figure 24: Wheel Cylinder & Brake Shoe Figure 25: Back Plate
Figure 23: Brake Shoes Springs
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The moment this scenario will be selected, the user will be landed on the position shown in the image below and will be
aware of the user tips/ how to play the module info.
Note: One by one all user tips will be appeared to make the aware of the buttons to be used. Once all tips are appeared the next
steps will get started.
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After finishing the aforementioned step, the core process will get started and the user will be asked to move on the highlighted
platform.
What to do: Here, the user will be asked to place the necessary protective covers before starting the work on the car.
How:
Desktop/WebGL/Mobile: The user will select the Protective covers one by one laid on the trolley and the covers will get
placed on the marked area of the car through animation.
VR: The user will grab the Protective covers one by one kept on the trolley, and then place them on the marked area of the car.
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Virtual Scenario:
Sub-Step 1:
The user will be asked to place the fender cover one by one.
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What to do: Here, the user will be asked to acknowledge the shown information. (Three informative UI screens will be
shown)
How:
Desktop/WebGL/Mobile: The user will select and tap on the “Acknowledge” button. VR:
Virtual Scenario:
Sub-Step 1:
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Sub-Step 2:
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Sub-Step 3:
Information: Ensure the jacking points are seated on the middle of the hoist pads.
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Note: All four jacking points will be in the highlighted position at this moment.
What to do: Here, the user will be asked to remove the tyre using the required tools.
How:
Desktop/WebGL/Mobile: The user will select the tyre on the car and tools from the UI to perform the task and the animation
will be played on click.
VR: The user will select the tools from the UI and then use the controller to perform the task. Note:
Virtual Scenario:
Sub-Step 1:
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Sub-Step 2:
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Sub-Step 3:
The user will be asked to rotate the swivel handle in anti-clock direction to loosen the bolts one by one.
Note: Once the user clicks on the handle, the handle will rotate anti-clockwise through animation and then it will get
switched to the next stud in the pattern shown in the image.
Sub-Step 4:
The user will be asked to remove the handle once all bolts are loose.
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Animation: The handle will come from Point A to Point B and then travel to Point C, and then it will disappear.
Sub-Step 5:
The user will be asked to move on the highlighted work location near the hoist switch.
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Sub-Step 6:
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Sub-Step 7:
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Sub-Step 8:
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Sub-Step 9:
Rotate the socket in anti-clockwise rotation one by one to remove the studs.
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Note: The socket will switch from one stud to another to remove all four studs. Socket will switch through animation from one to
another stud and after clicking on the socket it will start rotating.
Sub-Step 10:
The user will be asked to remove the socket and the studs.
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Note: All four studs along with socket will come out once the user will click on the socket and then disappear.
Sub-Step 11:
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What to do: Here, the user will be asked remove the brake drum using the required tools.
How:
Desktop/WebGL/Mobile: The user will select the drum on the car and tools from the UI to perform the task and the animation
will be played on click.
VR: The user will select the tools from the UI and then use the controller to perform the task. Note:
Virtual Scenario:
Sub-Step 1:
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The user will be asked to use the screwdriver to remove the cap.
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Sub-step 2:
The user will be asked to place the swivel handle on the hub nut.
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Sub-step 3:
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Sub-step 4:
The user will be asked to remove the swivel handle and the nut.
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Sub-step 5:
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Note: Animation: The drum will come out and travel from Point A to Point B and then disappear.
What to do: Here, the user will be asked remove the brake shoe assembly using the required tools.
How:
Desktop/WebGL/Mobile: The user will select the brake shoe assembly on the car and tools from the UI to perform the task
and the animation will be played on click.
VR: The user will select the tools from the UI and then use the controller to perform the task. Note:
Virtual Scenario:
Sub-Step 1:
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The user will be asked to apply the air on the brake shoe assembly to remove the dust using the air spray gun.
Note: Animation: When the gun icon is selected, the gun will appear on the location shown in the image and then rotate between
the points (ABCD), and the dust particles will go outward. (Time Duration: 5-7 sec)
Sub-Step 2:
The user will be asked to clean the brake shoe using the sand paper.
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Note: Animation: When the sandpaper is selected, the sandpaper will appear on the location shown in the image and then
then go up and down at point A and Point B, and the dust particles will go downward. (Time Duration: 5- 7 sec)
Sub-step 3:
The user will be asked to clean the brake shoe using the cloth.
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Note: Animation: When the cloth icon is selected, the sandpaper will appear on the location shown in the image and then
go up and down at point A and Point B, and the dust particles will go downward. (Time Duration: 5-7 sec)
Sub-Step 4:
The user will be asked to use the cutter plier and place it on the spring.
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Note: The user will tap/select the plier icon and the plier will appear on the location shown in the image.
Sub-Step 5:
The user will be asked to operate the plier to remove the spring.
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Note: Animation: Plier will go towards point A and then come out towards point B to remove the spring, and then both
parts will come to point D and disappear.
Sub-step 6:
The user will be asked to place the hold down spring tool to remove the shoe retainer clip.
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Note: Animation: When the tool icon will be selected, the tool will appear on the location shown in the image.
Sub-step 7:
The user will be asked to operate the hold down spring tool to remove the shoe retainer clip.
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Note: Animation: Tool will push inside and then rotate in anti-clockwise direction on 1 st position and then the same
animation will play on the 2nd position.
Sub-step 8:
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What to do: Here, the information of the brake shoe condition will be provided.
How:
Desktop/WebGL/Mobile/VR: UI screen will be shown and the user will select the acknowledge button. Note: All
Virtual Scenario:
Sub-Step 1:
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What to do: Here, the user will be asked place the brake shoe assembly using the required tools.
How:
Desktop/WebGL/Mobile: The user will select the tools/parts from the UI to perform the task and the animation will be
played on click.
VR: The user will select the tools/parts from the UI and then use the controller to perform the task. Note:
Virtual Scenario:
Sub-Step 1:
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Note: Animation: When the brake shoe icon will be selected the parts will be shown at the Point A and then go backward.
Sub-step 2:
The user will be asked to place the retainer clip and then hold tool.
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Sub-step 3:
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What to do: Here, the user will be asked place the brake drum using the required tools.
How:
Desktop/WebGL/Mobile: The user will select the parts/tools from the UI to perform the task and the animation will be
played on click.
VR: The user will select the tools/parts from the UI and then use the controller to perform the task. Note:
Sub-Step 4:
Drum placement.
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Sub-step 2:
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Sub-step 3:
Placement of cap.
What to do: Here, the user will be asked place the brake drum using the required tools.
How:
Desktop/WebGL/Mobile: The user will select the tyre from the ground and tools from the UI to perform the task and
the animation will be played on click.
VR: The user will select the tools from the UI but tyre from the ground.
Sub Step 1:
Tyre Placement
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Sub Step 2:
Stud Placement
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Sub-step 3:
Sub-step 4:
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Sub-step 3:
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Sub-step 4
Congratulations window
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4 3D Model Details
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3D Models to be developed
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3D Models to be developed
Figure 87: Old Brake Shoe Figure 88: Ratchet with Socket (View A) Figure 89: Ratchet (View B)
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5 Features to be incorporated
Table 9: Features to be incorporated
S. No. Features Comments (If Any)
1. Voiceovers English/Hindi
2. Popups English/Hindi
3. Tooltips Yes
4. Interactive Window Yes
5. Guiding Arrows Blue color guiding arrows will be integrated.
6. Animations 3D Model and component animation will be shown.
7. GIFs TBD
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7 Delivery Details
Guided
1 Desktop Build
Unguided
Guided
2 WebGL
Unguided
Guided
3 VR (HTC Vive)
Unguided
Guided
4 VR (Oculus Quest)
Unguided
Guided
5 Mobile (Android & iOS)
Unguided
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