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Lesson 4 Technologies For Learning
Lesson 4 Technologies For Learning
Lesson 4 Technologies For Learning
MIDTERM
TECHNOLOGY FOR TEACHING
AND LEARNING 1
PICK – A - NUMBER
PPT CREATED BY: LEOMAR C. BIÑAS
QUESTION NO. 1
• Active learning.
• Social skills.
• Interdependence.
• Individual accountability.
• Student compatibility.
• Student dependency.
• Time consuming.
• Individualist.
• Logistical obstacles.
• Cooperative learning is
defined as the
instructional use of small
groups so that students
work together to
maximize their own and
each other’s learning.
Game is an activity in
which participants follow
prescribed rules that differ
from those of real life as
they strive to attain a
challenging goal.
• Attractive.
• Novel.
• Atmosphere.
• Time on task.
• Competition.
• Distraction
• Poor design.
• A simulation is an abstraction or
simplification of some real-life situation
or process.
• In simulations, participants usually play
a role that involves them in
interactions with other people or with
elements of the simulated
environment.
• Realistic.
• Safe.
• Simplified
• Time consuming
• Oversimplification
• A simulation game
combines the attributes
of simulation (role
playing, a model of
reality) with the
attributes of a game
(striving toward a goal,
specific rules).
•Skill centers
•Interest centers
•Remedial centers
• Self-pacing
• Active learning
• Teacher Role
• Cost
• Management
• Student responsibility
• Student isolation
• Self-pacing
• Practice and Feedback
• Reliable
• Effective
• Labor intensive
• Development cost
• Self-pacing
• Practice and Feedback
• Reliable
• Effective
• Labor intensive
• Development cost
• Personalized System of
Instruction (PSI) is sometimes
referred to as the Keller Plan
after Fred Keller, who
developed it.
• It can be described as a
template for managing
instruction.
• Self-pacing
• Mastery
• Effective
• Development cost
• Behaviorist commitment
• Self-discipline
TECHNOLOGIES FOR
EDUCATION
• COOPERATIVE LEARNING • PROGRAMMED INSTRUCTION
• GAMES • PROGRAMMED TUTORING
• SIMULATIONS • PROGRAMMED TUTORING
• SIMULATION GAMES • PERSONALIZED SYSTEM OF
• LEARNING CENTERS INSTRUCTION
INDIVIDUAL: “SKETCHNOTING
• Sketch a picture that represents what you have learned from
the discussion.
• Remember, it’s not about the quality of the art, its about how
you’ve been prompt to visualized your understanding of the
topic based on your own perspective.
• Provide a short description on your sketch.
• You can use digital or hand sketch.
• Submit your work on our Google Classroom in jpeg format